Title |
Publisher |
Price |
An adventure for character levels 8-10
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$6.99
|
An adventure for 1st level characters
Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl,... [click here for more] |
Goodman Games |
$6.99
|
An Adventure Path That Takes Characters From Level 1 to 10
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure... [click here for more] |
Goodman Games |
$6.99
|
An Adventure for Character Levels 5-7
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$7.49
|
As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of... [click here for more] |
Wizards of the Coast |
$11.99 $7.19
|
Medieval Fantasy Mechs
After an age of destruction, the Second Age of Walkers is now at hand. Explore the ruins of the surface world in sturdy iron mechs powered by steam, magic, or the labor of a thousand slaves!
A New Frontier for Fantasy d20
This rulebook introduces not just a new world but the first comprehensive d20 treatment of fantasy mechs. Built on the foundation of a traditional... [click here for more] |
Goodman Games |
$24.99
|
(There is now a THIRD EDITION of this work):This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: :st="on">Western Europe.
"If you're a DM and running a D&D game, you should have... [click here for more] |
Expeditious Retreat Press |
$20.00
|
This publication contains descriptions and stats for three very different prestige classes, the Gimmicker, Tomb Robber, and Tunnel Rat, that have one key thing in common: their desire to acquire loot that is beyond the reach of other characters!
These prestige classes are designed primarily to be compatible with the Pathfinder roleplaying game system but are usable pretty much as-is with OGL 3.0.3.5... [click here for more] |
Skirmisher Publishing |
$0.99
|
Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This first in the series... [click here for more] |
Critical Hit Publishing |
$3.95
|
An adventure for character levels 3-5
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$8.99
|
Are you planning your next TTRPG adventure?
Do you need some inspiration?
No matter the genre, this book contains a collection of 25 fully fleshed-out adventures to ignite your creativity and help you craft the ultimate experience for your players.
Dive into limitless imagination with this anthology of tabletop role-playing game... [click here for more] |
Yellowbyte Studios |
$19.40 $16.16
|
A Level 1 Adventure
Once every decade, the tides of the Empyrean Ocean recede far enough to reveal the highest eaves of a mysterious undersea tower. Long ago this was an eldritch fastness of Sezrekan the Elder, the most wicked wizard ever to plague the Known World, but now the tower is known simply as the final resting place of the fabled Black Pearl – an artifact rumored to bring doom upon... [click here for more] |
Goodman Games |
$6.99
|
Welcome to Heavy Gear Revitalized! Until now the older Heavy Gear ebooks available on DriveThruRPG have been scanned copies of the original printed books. Dream Pod 9 is happy to announce the release of high-quality electronic format ebooks for the Heavy Gear Classic Roleplaying & Tactical Game publications. Made possible by the team of Michael Butt (Project Manager) and Brad Fischer (Roaring... [click here for more] |
Dream Pod 9 |
$29.95 $25.00
|
The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of... [click here for more] |
Troll Lord Games |
$10.49
|
An adventure for character levels 10-12
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$6.99
|
A Monster Builder like nothing ever seen before…
A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and excite your... [click here for more] |
Expeditious Retreat Press |
$30.00
|
ENnie Nominee Best Adversary/Monster Product
Great heroes need great foes! The Iron Heroes Bestiary contains more than 30 new monsters designed for use in Iron Heroes. They fill a variety of roles, from intelligent, thinking foes to brutal, mindless beasts that spread misery and destruction. What they have in common is a mixture of martial and arcane power to challenge... [click here for more] |
Fiery Dragon |
$9.00
|
Upon the backs of vultures adventure flies
Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow.
Over a morass of pools and mired swamps the Vessel of Souls... [click here for more] |
Troll Lord Games |
$10.49
|
Sharpen Your Survival Skills
Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others cannot.
This supplement for the D&D game provides everything you need to sharpen the skills and enhance the abilities of characters of any class. Along with new... [click here for more] |
Wizards of the Coast |
$14.99 $8.99
|
Follow the Modern Path to a walk on the magical side!
Arcana of the Modern World explores the different ways to incorporate the use of magic in a modern-style RPG genre. Building on the foundations of the Modern Path: Heroes of the Modern World. To compliment the Modern Hero class, there are new feats, traits, trainings, & difficulties; along with new magical Archetypes to customize... [click here for more] |
Game Room Creations |
$5.99
|
ENnie Nominee Best Adventure
An adventure for character levels 11-13
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed.... [click here for more] |
Goodman Games |
$6.99
|
During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland.
Although the Mutant Future core book touches on optional rules regarding diseases and their effects,... [click here for more] |
Skirmisher Publishing |
$0.99
|
An Adventure for Character Levels 1-3
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,... [click here for more] |
Goodman Games |
$7.99
|
By Monte Cook A dungeon adventure for 4th- and 5th-level characters Years ago, enigmatic figures known as the Triune created a strange temple and set themselves up there as gods. Though they wielded great magic, their religion eventually disintegrated and their temple fell into ruin. Wise ones speak of unusual magic, bizarre riddles, and ritualized tests within the place. But... [click here for more] |
Malhavoc Press |
$5.00
|
Forge your name in battle!
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment.... [click here for more] |
Wizards of the Coast |
$13.50
|
Visit New Dimensions
The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes... [click here for more] |
Wizards of the Coast |
$11.99
|
The DCC#3: DCC RPG Advanced Equipment Guide has some optional rules and options for Weapons and Armor, as well as descriptions of the adventuring gear that you can select which may inspire creative uses of such equipment in your games. ... [click here for more] |
HeavyMetalAdventures |
$1.50
|
The Darkest Dungeons of Your World Just Got a Little Darker.
This supplement for the Dungeons & Dragons roleplaying game presents more than a hundred monstrous foes to challenge even the toughest player characters, including draconic masterminds, demonic horrors, vengeful fey that haunt ancient ruins, and mind flayers driven mad from their journey beyond the planes. This book... [click here for more] |
Wizards of the Coast |
$16.99 $10.19
|
Legends Begin Here
Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D® game provides everything you need to transcend the first 20 levels of experience and advance characters to virtually unlimited... [click here for more] |
Wizards of the Coast |
$15.99 $9.59
|
"Welcome friends, I don't sell common goods, however, I do sell their knowledge. These have created wars of attrition, created some bloodlust-driven tyrants, but also cozy homes and fruit cakes."
What you will receive. A high-quality compendium of trade goods that can be used to bolster your world-building steps by creating more fleshed-out regions.... [click here for more] |
Kris's Compendium of Trade Goods |
$4.99 $2.39
|
RELIGION IN THE REALMS
Whether cleric or commoner, wizard or warrior, nearly everyone in Faerûn pays homage to at least one patron deity. Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of... [click here for more] |
Wizards of the Coast |
$14.99
|
A Level 4 Adventure and Campaign Setting
The Purple Planet: Where tribes of man-beasts wage an endless war beneath a dying sun. Where mighty death orms rule the wastes, befouled winds whistle through ancient crypts, and forests of fungi flourish in the weirdling light. Where ancient technologies offer life ... or a quick death.
Bereft of patron, friend or god, your survival depends on quick... [click here for more] |
Goodman Games |
$29.99
|
Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
This issue is a special edition, published in between our 3rd and 4th issue, to thank... [click here for more] |
Autarch |
$3.99
|
A deadly funnel (Level 0+) adventure and mini-setting, for 4-6 players, revolving around an ever mutating and evolving moth grub. THE grub has escaped and you have been charged by the God-Queen to bring it back to the hatchery, but this is a funnel after all… so stuff will inevitably go wrong and will likely be fatal.
It’s a tiny worm, that grows and grows and grows, and rampages, and bursts... [click here for more] |
Orbital Intelligence LLC |
$15.00
|
The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers,... [click here for more] |
Skirmisher Publishing |
$0.99
|
The First Seven DCC RPG Adventures In One Volume!
Tome of Adventure Vol. 1 collects the first 7 adventure modules published for the DCC RPG rules set, mostly written by DCC legend Harley Stroh and the DCC Dark Master, himself, Joseph Goodman. Featuring brand-new cover art by Doug Kovacs, this compilation includes:
Doom of the Savage Kings, first published as DCC #66.5
Sailors... [click here for more] |
Goodman Games |
$29.99
|
The one thing that all GMs are going to have to have, if they are planning to run adventures with the Pathfinder Roleplaying Game. The Adventure Planner for the Pathfinder Roleplaying Game includes any and all forms you will need to run adventures and keep order. The Adventure Planner contains the following forms:
Campaign Overview: Including Published PDFs or Sourcebooks Used & Changes to published... [click here for more] |
LPJ Design |
$5.99
|
Maps, monsters, traps, treasure, and more...
This supplement for the free Radiance Players Guide contains a wealth of resources to enrich your adventures in Tesla's gilded world of electrotech.
Inside this 212-page game book, you will discover:
Story ideas, campaign concepts, narrative roles, and alternate approaches to running the game.
Over 130 creatures of all types including aberrations,... [click here for more] |
Radiance House |
$7.95
|
Sky ships, flying castles, cloud cities, and airborne monsters! The Sky Captain's Handbook is a complete sourcebook with everything you need to run an aerial campaign. With its focus on inspiring ideas for unique aerial adventures, the book contains new character options, races, monsters, feats, items, sky ships, and aerial combat rules that can be integrated into any fantasy campaign. After all, no... [click here for more] |
Goodman Games |
$9.99
|
A level 2 adventure
Goodman Games continues its line of adventures for DCC Dying Earth with DCC DE #2 The Sorcerer’s Tower of Sanguine Slant. A towering spire of gravity-defying frozen blood beckons adventurers to plumb its depths. Lurking within its sanguine walls is the black IOUN stone, protected by vat-birthed monstrosities and the ghost... [click here for more] |
Goodman Games |
$6.99
|
This issue of Modern Dispatch is an exerpt of the Thrilling Tales product, The Gamemaster's Guide to Pulp Adventure --and provides Modern D20 GMs a system for generating full-length pulp-genre adventures, based on the outline formula used by top pulp writer Lester Dent, the creator of Doc Savage! A series of tables generates the Villain, the Fiendish Plot,... [click here for more] |
Adamant Entertainment |
$1.99
|
BLUEHOLME™ Character Records are fully-illustrated character sheets specifically designed for the BLUEHOLME™ game. Whether you're using the Prentice Rules or the Journeymanne Rules, the BLUEHOLME™ Character Records provide a space for all the information your character needs in a beautiful format thanks to the art of James V. West. This... [click here for more] |
Dreamscape Design |
$1.99 $0.99
|
Lost in the Wilderness! A scout scrambles down hill, panicked that the hunters on her trail will hear the cries of her fallen pack lizard. A squire sneezes, farts, and belches his way back to his tent, dropping handfuls of half eaten exotic nuts. A group of starved and thirsty explorers pass around a small cup of gray water with single bites of rabbit meat floating in it. In a fantasy... [click here for more] |
Critical Hit Publishing |
$9.95
|
Welcome to Heavy Gear Revitalized! Until now the older Heavy Gear ebooks available on DriveThruRPG have been scanned copies of the original printed books. Dream Pod 9 is happy to announce the release of high-quality electronic format ebooks for the Heavy Gear Classic Roleplaying & Tactical Game publications. Made possible by the team of Michael Butt (Project Manager) and Brad Fischer (Roaring... [click here for more] |
Dream Pod 9 |
$29.95 $25.00
|
This book outlines a new Atlantean goddess, Ilimitera, and her 32 new domains. Ilimitera is a triple aspect deity with influence over Motherhood, Guidance and Nature. As such, she grants her followers access to a wide range of spells and powers. The domains within this file include:
ABUNDANCE: Harvest the blessings of prosperity. CELESTIAL: Traverse the celestial realms and unlock divine secrets.... [click here for more] |
Bloodstone Press |
$6.99 $4.99
|
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. From Victorian literature and actual occult practice to later fiction set in the era, depictions of magic (or magick, to use the spelling proffered by Aleister Crowley) are varied. Imperial Age Magick does not attempt to present... [click here for more] |
Adamant Entertainment |
$5.95
|
A character sourcebook for rogues, bards, and troublemakers by Wolfgang Baur
A silent footstep. The turn of a card. The glitter of a knife in the dark, and the quiet kill. These are the tools of adventurers who live by their wits, deep in the shadows. But even the most skilled rogues adore and worship Lady Luck, who often holds the difference between success and failure.
The Book of Roguish Luck... [click here for more] |
Malhavoc Press |
$9.00
|
Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This third in the series... [click here for more] |
Critical Hit Publishing |
$3.95
|
An adventure for character levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon... [click here for more] |
Goodman Games |
$7.99
|
By Mike Mearls A combat sourcebook for all character levels
Table of Contents http://www.montecook.com/mpress_BOIM_TOC.html Other links for this book http://www.montecook.com/mpress_BOIM.html
Who needs eldritch might? Barbarians, fighters, rangers, paladins, and warriors meet their foes head on, relying on nothing but their cool nerves and skill at arms. Few opponents can ignore a sword... [click here for more] |
Malhavoc Press |
$7.00
|