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100 Encounters I

100 Encounters I


One Hundred encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game a hundred new flavors! Includes objects, sounds, traders, weather, people, conflicts, animals, insects, plants, and the road. ...   [click here for more]
Grey Wolf Writes  Pay What You Want

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100 Encounters for the Borderland Regions (PFRPG)

100 Encounters for the Borderland Regions (PFRPG)


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for Moorlands and Heaths (PFRPG)

100 Encounters for Moorlands and Heaths (PFRPG)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Rivers (PFRPG)

100 Encounters for Fantasy Rivers (PFRPG)


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Plains (PFRPG)

100 Encounters for Fantasy Plains (PFRPG)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Fantasy Oceans (PFRPG)

100 Encounters for Fantasy Oceans (PFRPG)


The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Encounters for Fantasy Mountains (PFRPG)

100 Encounters for Fantasy Mountains (PFRPG)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
Azukail Games  $1.25

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100 Encounters for Fantasy Hills (PFRPG)

100 Encounters for Fantasy Hills (PFRPG)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for Coastal Regions (PFRPG)

100 Encounters for Coastal Regions (PFRPG)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Encounters for a Fantasy Swamp (PFRPG)

100 Encounters for a Fantasy Swamp (PFRPG)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
Azukail Games  $1.25

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100 Encounters for a Fantasy Jungle (PFRPG)

100 Encounters for a Fantasy Jungle (PFRPG)


Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are...   [click here for more]
Azukail Games  $1.25

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100 Encounters for a Fantasy Desert (PFRPG)

100 Encounters for a Fantasy Desert (PFRPG)


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
Azukail Games  $1.25

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100 Dungeon Entrances (PFRPG)

100 Dungeon Entrances (PFRPG)


Dungeons require a method of entering and, hopefully, leaving them. The larger a dungeon complex is, the more and more varied the number and range of its entrances may be. This supplement has 100 different entrances for a dungeon. Some are in plain sight; others are hidden. Some are normal; others are magical and could be found anywhere. They can be used to enhance an existing, undescribed, dungeon...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Dressings for an Evil Altar (PFRPG)

100 Dressings for an Evil Altar (PFRPG)


Characters are often fighting for the forces of good, or at least those that are not evil. A common staple of their enemies will be the evil gods they worship, and such gods will have temples. Said temples will also have altars and this supplement has 100 ways of dressing up such an altar. Some of the dressings are mundane but vile; others have an element of magic to them. They can be sued as dressing,...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Doors to Find in a Dungeon (PFRPG)

100 Doors to Find in a Dungeon (PFRPG)


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
Azukail Games  $1.25

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100 Detailed Things to Find in a Dungeon (PFRPG)

100 Detailed Things to Find in a Dungeon (PFRPG)


Dungeons are common in many fantasy settings. To make dungeons more interesting, appear occupied, puzzle players and potentially disguise things that are important with things that aren't, dressings should be added to them. Here are 100 different things that can be found in a dungeon. Some are valuable, some are puzzling and some are just plain weird. Players may think that these are important, given...   [click here for more]
Azukail Games  $1.00

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100 Corpses to Find in a Dungeon (PFRPG)

100 Corpses to Find in a Dungeon (PFRPG)


Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
Azukail Games  $1.49

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100 Consequences for Resurrecting Fantasy PC's-List

100 Consequences for Resurrecting Fantasy PC's-List


The Player Characters died, but someone wants them brought back. Not advisable. But..if you insist...., then there will be consequences. ...   [click here for more]
Donovan D. Corzo  $1.50

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100 Columns and Pillars to Find in a Dungeon (PFRPG)

100 Columns and Pillars to Find in a Dungeon (PFRPG)


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
Azukail Games  $1.25

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100 Characters You Might Meet In A Star Port

100 Characters You Might Meet In A Star Port


At some point characters are more than likely going to be passing through a star port. Whether this is a disreputable surface town on an out of the way desert planet or a sparkling new orbital station in the heart of a federation, these places are hubs of travel and regularly have people of all types passing through or dwelling in. Characters may be looking for someone in specific, asking questions...   [click here for more]
Azukail Games  $1.99

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100 Ceilings to Find in a Dungeon (PFRPG)

100 Ceilings to Find in a Dungeon (PFRPG)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
Azukail Games  $1.49 $1.25

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100 Caves and Shelters to Find in the Wilderness (PFRPG)

100 Caves and Shelters to Find in the Wilderness (PFRPG)


Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Cantrips

100 Cantrips


Got 99 problems? Make sure that coming up with a cantrip for tonight's game isn't one! 100 Pathfinder Cantrips is a finely crafted list of mostly historically accurate and verisimilitudinous cantrips collected by our semi-professional 0-level wizardsOfficial Pathfinder Role Playing Game Compatable product!  Cantrips....   [click here for more]
Lee's Lists  $5.00 $2.50

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100 Bridges to Find in a Dungeon (PFRPG)

100 Bridges to Find in a Dungeon (PFRPG)


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
Azukail Games  $1.79 $1.49

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100 Books to Find in or About Hollowfaust

100 Books to Find in or About Hollowfaust


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Books to Find in Ghelspad IV

100 Books to Find in Ghelspad IV


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Books to Find in Ghelspad III

100 Books to Find in Ghelspad III


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Books to Find in Ghelspad

100 Books to Find in Ghelspad


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)

100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)


This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Azukail Games  $1.79 $1.49

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