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Flying Circus - Core Rulebook

Flying Circus - Core Rulebook


Flying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation fantasy, set in a world of machines and magic inspired by the works of Hayao Miyazaki. In the aftermath of a massive industrial war, the world is slowly pulling itself back together, but danger still lurks in the skies of Himmilgard. The only thing standing between the world and chaos are...   [click here for more]
Newstand Press  $37.99

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Fellowship Book 2 - Inverse Fellowship

Fellowship Book 2 - Inverse Fellowship


Fellowship is a game for 3-6 players about going on an adventure, in the same vein as Lord of the Rings or Wakfu or Jojo's Bizarre Adventure: Stardust Crusaders. The system is loosely based on the Apocalypse Engine. This is the second book in the Fellowship line, an expansion to the first game. You will need the first book to play...   [click here for more]
Liberi Gothica Games  $24.95

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $19.95

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Magical Fury

Magical Fury


It started out as another boring day at work. Then a magical girl showed up, like something straight out of an anime. Except that I haven’t seen an anime where the magical girl threatens to kill people. She was throwing lightning bolts around and saying something about the reincarnation of Star Princess Astraia being in the building. It turns out that was me. So now I look like a scrawny teenage...   [click here for more]
Yaruki Zero Games  $6.00

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The Great American Witch

The Great American Witch


The Great American Witch is a modern gothic tabletop roleplaying game about the secret world of witches in America and the supernatural threats working to destroy them. Built on Christopher Grey's award-nominated RPG framework The Great American Novel, the game focuses on powerful witches who use ancient magic drawn from the feminine forces of creation. They struggle to balance their everyday...   [click here for more]
Gallant Knight Games  $58.99

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Threadbare RPG

Threadbare RPG


With careful stitches and meticulous work, a ragdoll carefully sews back a torn limb on a panda who is crying out his troubles (girl troubles… isn’t it always a girl?) while he sips from a daintily painted teacup filled with brandy. In another room in the shoebox house she calls home, the ragdoll’s other patients wait patiently for her craft. A Mekka bulldozer, metal with chipping...   [click here for more]
Stephanie Bryant  $20.00

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Urban/Modern/Fantasy

Urban/Modern/Fantasy


Urban/Modern/Fantasy is a toolkit for running modern adventures using the rules laid out in Dungeon World. It's a framework for running many different modern stories without any particular playstyle focus or assumptions built-in beyond the usual urban fantasy tropes and those inherent in Dungeon World (which you should read before UMF). Inside you’ll find rules adjustments, advice for handling modern...   [click here for more]
Katamoiran Studios  $29.99

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Uncanny Echo: 10 Supernatural Games Powered by the Apocalypse

Uncanny Echo: 10 Supernatural Games Powered by the Apocalypse


204 pages, full-color, 39 pieces of art (B/W on #50 paper; standard and premium editions on #70), revised versions of each Uncanny Echo game (issues 0-9), and 45 pages of support text.   Uncanny Echo is a tabletop roleplaying game which has altered the Powered by the Apocalypse engine,...   [click here for more]
Samjoko Publishing  $36.99 $19.50

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The Mirkasa Chronicles: A Dungeon World Adventure

The Mirkasa Chronicles: A Dungeon World Adventure


“...And so, the adventurers travelled north to frosty MIRKASA, a chilled and grim land. Would the warriors brave the minotaur lords of the mountain peaks, the enigmatic forces in the forests, or the evil presence lurking in the mines? And when they returned to town to reap their reward, would they be treated as heroes - or heretics?” The Mirkasa Chronicles is a winter-themed...   [click here for more]
Joe Banner  $8.00

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Never Knows Best: Ashcan Edition

Never Knows Best: Ashcan Edition


Never Knows Best is inspired by an anime called FLCL (Fooly Cooly) and wears this influence on its sleeve. This game and its rules focus on my own interpretation of the source material, rather than attempting to emulate the anime as closely as possible. Never Knows Best (NKB) is a roleplaying game about middle school kids facing impending adulthood, growing up, and society’s­—sometimes...   [click here for more]
Samjoko Publishing  $10.00

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