Cowboy World is a pen and paper role playing game about badass people kicking butt in the Old American West.
It is based on the Apocalypse World system.
It focuses on drama and conflict.
It is rules light.
Character creation is fast. You can play any genre-appropriate character you like.
It has no hit point system. Combat is fast, cinematic and deadly.
And if you want to play... [click here for more]
This special bundle product contains the following titles.The Dashing Hero - A Dungeon World PlaybookRegular price: $2.49 Bundle price: $1.50 Format: Watermarked PDF Dashing Hero Preview Available Here
There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible... [click here for more]
From the creators of Harlem Unbound, Haunted West is a Weird West tabletop roleplaying game set after the American Civil War.
Haunted West is about hope through struggle. It is a game that amplifies the voices of the often overlooked people of the Old West, the people who have been whitewashed by history. Venture into an alternate history that imagines... [click here for more]
These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to let them... [click here for more]
The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.
The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:... [click here for more]
Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things. Not you. You... [click here for more]