Title |
Publisher ▲ |
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Emerge From a Web of Blood and Pain!
Shrouded in mystery, the drider have long been an enigma, with descriptions of the creatures varying between gorgeous and grotesque. Now, for the first time, the secrets of the goddess-cursed drider are revealed from their very own lips (and mandibles)!
In this book, you will learn about the secrets and horrible truths of Aventyr’s drider species as well as all... [click here for more] |
AAW Games |
$15.99 $9.99
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Mini-Dungeon for 5 characters of level 1
The game seems harmless enough: the first team to collect three chickens from the bottom of a steep-walled pit is declared the winner. But Patchwork Mabel—the mysterious figure who runs the contest—is a night hag in disguise. And the peck of Mabel’s “chickens” turns flesh to stone…
Patchwork’s Pit is an introductory... [click here for more] |
AAW Games |
$1.99
|
Tonight, a ceremony of light is taking place on the surface.
Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface.
This book contains a mega-adventure and setting, taking characters across the surface and into the... [click here for more] |
AAW Games |
$79.99 $59.99
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Welcome traveler!
This guide contains all the information a player needs to orient themselves to the Aventyr campaign setting and to the Rise of the Drow series of adventures, whether the game begins on the surface in Rybalka or in the Underworld.
The adventure focuses on thwarting a drow war of aggression, but the book itself contains the tools to run a sandbox-style campaign in the Underworld,... [click here for more] |
AAW Games |
Pay What You Want
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The Daughters of Ares and the Daughters of Odin…
A Mythic World of Chaos and War…
Amazons vs Valkyries: Druid Circles
Pages: 8 Game System: OGL 5E Genre: Classical Age (Greek/Norse Mythology)
This PDF presents two new druid circles for the Amazons vs Valkyries setting.
Circle of Abundance. These druids serve their communities as... [click here for more] |
Bloodstone Press |
$1.99 $1.49
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The Daughters of Ares and the Daughters of Odin…
A Mythic World of Chaos and War…
Amazons vs Valkyries: Guard, Mercenary, Raider
Pages: 8 Game System: OGL 5E Genre: Classical Age (Greek/Norse Mythology)
* Warning: Adult Content
This file covers the most common fighting styles and fighter archetypes in Amazons Vs Valkyries. ... [click here for more] |
Bloodstone Press |
$1.99 $1.29
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The BLUEHOLME™ Journeymanne Rules are a table top fantasy roleplaying game which emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. Unlike those basic rules, however, this book allows for characters of 1st to 20th levels, and include everything the referee could possibly need to create and run a campaign in the Underworld,... [click here for more] |
Dreamscape Design |
$14.99 $9.99
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Dive into the dark and sail the Sunken Sea
In the deepest, darkest depths of the world, there is a sea unlike any other. A sea that has never been touched by the sun, but that overflows with life. A dangerous and mysterious oasis in the midst of the barren wasteland that stretches out beneath the surface realms.
Within this book you will find a complete underworld to use either as a stand- alone... [click here for more] |
DungeonSmith |
$19.99
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The most comprehensive pantheon in roleplaying games is back in a new edition for 5E. This massive tome provides more than 20 pick-up-and-play churches, whose organization and beliefs are described in lavish detail. These churches can be used in any campaign setting to bring a whole new level of detail to the religious characters. Plus, for those who don't have a complete cosmology in their game, The... [click here for more] |
Green Ronin Publishing |
$24.95
|
Get Schooled, One Way or Another
Kobold Press proudly presents part 2 of our smash new series, Book of Blades: Mentors and Rivals!
The mentor is a vital part of every hero’s journey, and there’s a lot of adventure in a good, recurring rival. But how do you get those elements included in a campaign? Answers abound in this 16-page supplement for martial characters... [click here for more] |
Kobold Press |
$4.99
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Go Beyond Berserking!
Make melee amazing with the first installment of our new series, Book of Blades: Expanding the Barbarian! This 13-page supplement provides real-world tactical inspiration, new player options, fabled weapons, and flavor tables to make playing barbarians a blast.
Book of Blades: Expanding the Barbarian contains player and GM options for barbarian... [click here for more] |
Kobold Press |
$3.99
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Let’s Drop Our Weapons and Fight Like Civilized People
Kobold Press proudly presents part four of our smash new series, Book of Blades: Expanding the Monk!
Even when you’re out of weapons, you’re not unarmed. But don’t let that be an excuse not to carry weapons!
Monks find a new center of calm in this 12-page tome. Inside, you’ll find:
Historical... [click here for more] |
Kobold Press |
$3.99
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Are You Good For It?
Kobold Press proudly presents part six of our smash series, Book of Blades: Expanding the Paladin!
No other class goes big like the paladin. Spells and swords have never gone together better than in this high AC package. Divine Smite lays waste to foes and Lay on Hands divinely empowers friends. Now, see a new take on the paladin in this... [click here for more] |
Kobold Press |
$4.99
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You Will Meet a Tall, Dark Ranger
Kobold Press proudly presents part four of our smash new series, Book of Blades: Expanding the Ranger!
No other class has a bag of melee tricks like the ranger. Two weapon fighting, archery, favored enemies, animal friends… so we added more!
Track down a new take on the ranger in this 12-page tome. Inside, you’ll find:
Historical... [click here for more] |
Kobold Press |
$4.99
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Legendary Weapons. Unlimited Possibilities.
Fabled weapons and legendary armor are exciting treasures for any party to uncover. But over a hard-fought campaign, when another nameless +1 longsword goes into the pile of nameless +1 longswords, players might need something that hits a little harder and has a suitable pedigree to go with it!
Enter the Fabled Armory! Within these 15 pages... [click here for more] |
Kobold Press |
$4.99
|
The Darkness Closes in Around You...
Welcome to the Shadow Realm, a twisting and distorted counterpart to the lands you know.
Here the shadow fey hold court, reveling in their frivolities and intrigues, while the darakhul hunt the unwary and those other peoples adapted to the shadows strive to simply get on with their lives.
This plane of Shadow is ever changing and filled with... [click here for more] |
Kobold Press |
$49.99 $29.99
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We’re Starting at Hex One
Are you looking for a new way to tackle your next campaign? Do your players yearn to make their own adventure in a vast and unexplored wilderness?
How do you feel about hexes?
Kobold Press is proud to present the first entry in our new online series, The Book of Hexcrawl! This 17-page introduction to the world of the hexcrawl contains everything you... [click here for more] |
Kobold Press |
$4.99
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Show Your Players Who’s the Boss!
The ultimate showdown between your party and a powerful enemy should feel more exciting than simply smacking around a sack of hitpoints until it drops!
Boss Fights for 5th Edition offers GMs a guide to creating dynamic and exciting boss battles. Dare your players adapt to the changing conditions of a fight as bosses employ new tactics, abilities and minions... [click here for more] |
Kobold Press |
$4.99
|
A Homebrewer’s Guide to Fantasy Cities!
Campaign Builder: Cities & Towns provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this 256 page tome strengthens... [click here for more] |
Kobold Press |
$29.99
|
Intrigue & Adventure in the Shadow Realm!
A 5th Edition planar adventure for 7th- to 10th-level characters
150 pages of action and adventure by Wizards of the Coast designer Dan Dillon and award-winning RPG veteran Wolfgang Baur
The Free City of Zobeck has thrived since overthrowing the tyrannical Stross family. But an ancient bargain gives the Queen of Night and Magic a claim... [click here for more] |
Kobold Press |
$24.99 $19.99
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Take the Fight to Foul Creatures in Forests, Fields & Dungeons!
Creature Codex Lairs for 5th Edition brings you 9 great monster lairs for the world’s first roleplaying game! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, terrain map, area hazards, tactics, and treasures. Stage your 5th Edition fights in unforgettable one-shot... [click here for more] |
Kobold Press |
$9.99
|
Preview Deep Magic 1: It's Frosty!
Download this 17-page preview with a small taste of what is coming in the remixed version of Deep Magic 2 Kickstarter.
This Deep Magic 1 Preview includes:
The complete frost mage subclass
Full details for 22 new frost magic spells
And back the Kickstarter today! ... [click here for more] |
Kobold Press |
FREE
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Command 400 New Spells for 5th Edition!
No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells.
Deep Magic Volume 1 collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 400 new and revised spells and other options:
Theurge base class, blending the arcane and the divine in one caster
16... [click here for more] |
Kobold Press |
$34.99
|
Master 400 New Spells for Fifth Edition!
Deep Magic Volume 2 is a sequel to the spell-filled Deep Magic Volume 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as:
The Witch base class, a spellcaster that communes with and commands the spirits of the natural world
19 new subclasses, from the College of Cuisine... [click here for more] |
Kobold Press |
$34.99
|
NOTE: THIS IS THE ROLL20 CONVERSION.
YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT
Deep Magic is the ultimate sourcebook for new and variant magic in any fantasy setting, offering over 300 full-color pages. Those pages feature:
Deep Magic starts by compiling almost every spell published in the Deep Magic series for... [click here for more] |
Kobold Press |
$39.99 $31.99
|
Dark Magic of Unutterable Evil!
“A field produces no crops until the farmer slices it open with a blade.” – Mstislav, Butcher of the Steppes
Antipaladins and blood mages are amoral, self-centered, and uncompromising. This is a bad combination where party harmony is concerned—but they make excellent evil NPCs and villains for your campaign.
Deep Magic: Blood and... [click here for more] |
Kobold Press |
$4.99 $3.99
|
Unleash the Madness!
The ability to channel and manipulate raw arcane power does not belong to sorcerers alone. A few wizards and bards have learned to dominate the chaotic energy of change itself, leading them along a narrow path that circles a pit of madness. Cling to the path, and avoid slipping into that roiling pit, and you will be rewarded with the power to alter reality through strength of... [click here for more] |
Kobold Press |
$3.99 $3.19
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Turn the Tide of Battle!
Some who follow the path of sword and shield scorn magic as a tool of the weak—but there is a kind of magic that even they respect. It enhances a warrior's ability to anticipate foes' actions, allowing them to react even before an attack takes place. Its practitioners can see subtle cues in the flow of battle that others miss, heed premonitions of victory or woe, and hone... [click here for more] |
Kobold Press |
$3.99 $3.19
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Magic that Roils in Blood and Bone!
The dragons were among the first creatures to master all types of magic: controlling the elements, enchanting their lairs with innate defenses, and teaching their arts to their humanoid servants.
Today, their kin—true dragons and lesser creatures—are heirs to this powerful magic. Kobolds serving great wyrms learn spells that harness their innate draconic natures.... [click here for more] |
Kobold Press |
$3.99 $3.19
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Masters of Starlight and Shadow
As you gaze up at the night sky, you hear your companions whisper—some of them anxious, some mocking, yet none comprehending. For in the shifting patterns of the stars, you read the fate of gods and mortals. And out of the shadow between them, you shape spells to ravage and destroy your foes.
Deep Magic: Illumination brings the secrets of illumination magic... [click here for more] |
Kobold Press |
$3.99 $3.19
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Draw Upon The Deep Magic of the Land!
Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw upon.
Deep Magic: Ley Lines brings the secrets of ley line magic... [click here for more] |
Kobold Press |
$3.99 $3.19
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Unnameable Secrets of the Great Old Ones!
Some warlocks, wizards, and clerics deal with creatures far worse than demons and devils—malevolent alien beings from beyond space and time. These entities’ minds are immeasurably superior to our own. Their sinister, loathsome agendas challenge not only our sanity, but our very existence. And yet, and yet…the revelations they offer…
The 20 scrawled... [click here for more] |
Kobold Press |
$4.99 $3.99
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Magic Measured in Moments—and Eternities!
The control and manipulation of time is an esoteric and mysterious branch of magic. Spellcasters who seek to alter time have the potential to perform incredible deeds. That potential is tempered by the great danger of intervening with time, which resists mortal interference. Deep Magic: Time Magicbrings the secrets of temporal magic into... [click here for more] |
Kobold Press |
$3.99 $3.19
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Speak Not the Words. Read Not the Glyphs!
The speech of the void is oblivion given form. It corrupts and degrades physical reality. The Great Old Ones murmur it to their followers in nightmares, and it is whispered by creatures that dwell in the silent, cold expanses between the stars. Void magic is anathema to existence itself. Only the mad, desperate, or power-hungry seek to wield it—and you are... [click here for more] |
Kobold Press |
$2.99 $2.39
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Winter Has Come!
The seasons have power, and that of winter is respected by all living beings—indeed, most of their lives the rest of the year are devoted to preparing to meet it. Winter is blinding snow, and ice driven by howling winds; it is branches stripped bare and hung with icicles, landscapes buried in drifts of white. You have learned to command its power, and unleash on your foes. The 20... [click here for more] |
Kobold Press |
$2.99 $2.39
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The Villains Have Arrived!
Demon Cults & Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself! Fully compatible with the 5th Edition of the world's first RPG, the 178 pages of Demon... [click here for more] |
Kobold Press |
$19.99
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Confront Evil in Its Den!
To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! (Okay, that’s two things.)
Eldritch Lairs brings you eight complete 5th Edition compatible adventures for 4th‑ to 8th-level player characters, set in magic‑blasted wastes, dungeons, and deserts.... [click here for more] |
Kobold Press |
$9.99
|
Confront Evil in Its Den!
To seasoned adventurers, the doom-laden chanting of priests and the cackling of evil wizards means only one thing: deadly peril, and the chance for treasure! (Okay, that’s two things.)
Eldritch Lairs brings you eight complete Pathfinder RPG adventures for 4th‑ to 8th-level player characters, set in magic‑blasted wastes, dungeons, and deserts. Venture into... [click here for more] |
Kobold Press |
$9.99
|
Dark Motives & Darker Alliances
Citizens of the free city of Zobeck are going missing! Catacombs beneath the streets may provide answers, but what lurks in them may not enjoy company...
Who will uncover and stop the foul and ghoulish workings? Will your adventurers have the fortitude and ambition—or the greed and cunning—it takes to put a stop to them?
Empire of the Ghouls... [click here for more] |
Kobold Press |
$34.99 $24.99
|
Expanding Codex fleshes out monsters from the Creature Codex, giving GMs ways to modify the existing monsters to surprise well-prepared players or to introduce monsters to a campaign. At a full 32 pages, the Expanding Codex brings you variant monsters and magic inspired by the pages of the Creature Codex:
17 variant monsters from Creature Codex, including the swolbold,... [click here for more] |
Kobold Press |
$5.99
|
Let the Monster Masters Guide You
Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in. In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and... [click here for more] |
Kobold Press |
$19.99 $12.99
|
The Woods are Dark and Deep
The Great Northern Road runs through the Margreve forest like a delicate thread of safety and civilization. This forest is older than the gods themselves and contains ancient mysteries and unusual denizens.
This 15-page PDF title contains a wealth of information for Game Masters running an adventure within the tall trees of the Margreve:
Discover landmarks and points... [click here for more] |
Kobold Press |
$3.99
|
The Forest Calls—and Heroes Shall Answer!
The Old Margreve Forest is an ancient wood, already old when most of the gods were young. Kingdoms rise and fall beyond its borders, but the Margreve remains a world apart—a place where memories and old magic linger in the rings of trees. It has plenty of secrets and treasures to tempt adventurers; but those who fail to honor the Old Ways do not return…... [click here for more] |
Kobold Press |
$12.99
|
HEROES, ARISE!
— New Options for 5th Edition Heroes —
Deep voices of the giants chant in the hills and forests. Red-cloaked cultists gather to perform their unholy rites, and howling tribes of dust goblins ride out of the Western Wastes to sack villages and towns.
But you do not fear these things. You are a hero of Midgard—and by your skill, strength,... [click here for more] |
Kobold Press |
$5.99
|
The Flame of Heroes Brings Light to a Dark World!
Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!
The Midgard Heroes Handbook for 5th Edition has everything you need to create a character for a 5th edition Midgard campaign, including full details... [click here for more] |
Kobold Press |
$24.99
|
By the Power of the Land!
Magic pervades all of Midgard, and ley lines are its wellspring. Those who know how to tap into these rivers of magical power find great reward—and of course risk. Brimming with this new potential, you are able to manipulate this magic like no other, boosting magical effects and powering new spells and items, even traveling the span of the world. There is no limit to... [click here for more] |
Kobold Press |
$5.99
|
Mystery & Death Stalk Midgard!
Clocking in at a meaty 132 pages, Midgard Sagas presents six 5th Edition adventures for characters from levels 3 to 8.
All six adventures were originally designed to be playable in a convention time slot of four to six hours, so they’re packed with fast action.
MURDER ON THE CROSSROADS (LEVEL 3) An unnatural blizzard has characters trapped inside... [click here for more] |
Kobold Press |
$15.99
|
Adventure In a Dark World of Deep Magic for 5th Edition!
It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.
The omens are dire. The roads to the shadow realm are open again, and the... [click here for more] |
Kobold Press |
$29.99
|
Adventure In a Dark World of Deep Magic!
It is an age of war. Civilization slowly gives way to encroaching wilderness, and once-mighty empires now lie beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings are bent by demonic rage.
The omens are dire. The roads to the shadow realm are open again, and the fey have returned... [click here for more] |
Kobold Press |
$29.99
|
Go Weak in the Knees
Some monsters are famous for having weak points. Skeletons are vulnerable to bludgeoning damage. You can make ettin heads argue with each other. Trolls don’t come back from fire damage.
It’s fun for players to exploit those weaknesses and feel smarter. Plus, it provides another option besides hitting a monster over and over until it falls down.
Give more monsters that satisfying... [click here for more] |
Kobold Press |
$4.99
|