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Blood Sea: the Crimson Abyss (5e)

Blood Sea: the Crimson Abyss (5e)


Waves of Scarlet In the darkest depths of the ocean floor, off the Eastern coast of Ghelspad, lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood — the blood of the Mountainshaker, the blood of the Father of Monsters — corrupts everything that it touches. Welcome to the Blood Sea This sourcebook...   [click here for more]
Onyx Path Publishing  $3.99

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters...   [click here for more]
Wizards of the Coast  $9.99

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Fifth Edition Foes (5e)

Fifth Edition Foes (5e)


Fifth Edition Foes is a first step into supporting the Fifth Edition of everyone’s favorite roleplaying game. The monsters in this book should be familiar to anyone who enjoyed the Tome of Horrors supplements (all four volumes of it) published by Necromancer Games during the Third Edition era. Many of these monsters reach back further than those books, though, since they’re culled from...   [click here for more]
Frog God Games  $9.99 $5.99

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Stronghold Builders Guidebook (3e)

Stronghold Builders Guidebook (3e)


Defenses Wrought of Mortar and Magic Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items. More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap...   [click here for more]
Wizards of the Coast  $8.99

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Arms and Equipment Guide (3e)

Arms and Equipment Guide (3e)


Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe, lance...   [click here for more]
Wizards of the Coast  $10.99

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Lord of the Iron Fortress (3e)

Lord of the Iron Fortress (3e)


Great Danger Wrought in Secrecy Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan. "Lord of the Iron Fortress" is a stand-alone adventure...   [click here for more]
Wizards of the Coast  $4.99

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Tome of Horrors II

Tome of Horrors II


The Horrors Return! Necromancer Games brings you the sequel to the largest monster book in the history of d20 gaming. This tome contains nearly 200 never-before-seen monsters, from the crucifixion spirit to the dreaded encephalon gorger. Completely compatible with revised 3.5 rules, this large collection of monsters makes a great addition to any Third Edition campaign, and was written...   [click here for more]
Necromancer  $9.99 $5.99

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The Secret of Spiderhaunt (2e)

The Secret of Spiderhaunt (2e)


The infamous Sword of the Dales has always held a certain fascination in the eyes and hearts of the citizens of the Dalelands. Thus, it was no surprise when Randal Morn, rebel leader of Daggerdale, led an expedition into the crypt of a long-dead wizard to recover the weapon. Shaevyn the weapons-mage had created the Sword long ago, and it stood to reason that the blade would be waiting within his...   [click here for more]
Wizards of the Coast  $4.99

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Tome of Horrors III

Tome of Horrors III


The Horrors Return! Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Sequel to the highly popular Tome of Horrors and Tome of Horrors IITome of Horrors III contains over 200 never-before-seen...   [click here for more]
Necromancer  $9.99 $5.99

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The Grey Citadel

The Grey Citadel


Adventure in Dun Eamon Demons roam the streets of the city of Dun Eamon, criminals rule the night, and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the hearts of its inhabitants, and far below its streets in search of answers? Or are some mysteries better left unsolved? Uncover An Artifact...   [click here for more]
Necromancer  $7.99 $4.79

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Ancient Kingdoms: Mesopotamia

Ancient Kingdoms: Mesopotamia


Dead Cities in the Desert A city of unspeakable antiquity, buried for centuries beneath the desert sands, stands revealed deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants? Beware the lurking terrors of a bygone age! Treasures of Darkness Ancient Kingdoms: Mesopotamia...   [click here for more]
Necromancer  $14.99 $4.49

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Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (3e)

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (3e)


These Forces of Nature Can Weather Any Storm Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including: New feats, weapons, spells, and magic items. Improved, more detailed rules for the wild shape ability. New prestige classes such as the frenzied berserker, the windrider,...   [click here for more]
Wizards of the Coast  $7.99

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FOR13 Secrets of the Magister (2e)

FOR13 Secrets of the Magister (2e)


The Magister of Mystra is one of the most mysterious—and misunderstood—beings in the Forgotten Realms. Some say the Magister is simply the most powerful mortal mage in all of Toril. Perhaps, but there is something more, something unique, about being so touched by the Mother of All Magic. Regardless, the mages of Faerûn foll up their sleeves and craft spells and items that they hope will empower...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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HHQ7 Thief's Challenge II: Beacon Point (2e)

HHQ7 Thief's Challenge II: Beacon Point (2e)


Looking for opportunity and fresh pickings, a rogue hops a ship for new lands, only to leap from the frying pan into the fire. The ship is attacked on the high seas by a band of blood-thirsty pirates, and the rogue washes up on the Isle of Beacon Point... right at the center of the pirates' sphere of influence. Can this single player character stay alive with no more than wits and hard-earned thieving...   [click here for more]
Wizards of the Coast  $4.99

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Blood Bayou

Blood Bayou


Land of the Laughing Man A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the mighty Kadum was plunged into the ocean, a great wave of the titan's blood inundated part of the continent of Termana. In the aftermath of this divine flood arose the nightmarish wilderness known as Blood Bayou. Ruled now by the Laughing Man - known aslo as the...   [click here for more]
Onyx Path Publishing  $7.99

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Blood Sea: The Crimson Abyss

Blood Sea: The Crimson Abyss


Waves of Scarlet A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts...   [click here for more]
Onyx Path Publishing  $9.99

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Hornsaw: Forest of Blood

Hornsaw: Forest of Blood


A Wood Awash in Blood A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Mormo, Lady of Serpents, was defeated at the height of the Divine War. Her body was ripped apart, her foul blood and flesh raining down upon the peaceful Broadreach Forest. Today, that once idyllic place is known as the Hornsaw, a place of horror where monstrous titanspawn...   [click here for more]
Onyx Path Publishing  $8.99

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Tome of Artifacts

Tome of Artifacts


Let the Wonders of the Ages Inspire You! Few elements of fantasy roleplaying are as rife with possibility and potential as artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas...   [click here for more]
Necromancer  $19.99 $11.99

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Echoes of the Past: The Slarecian Legacy

Echoes of the Past: The Slarecian Legacy


From the Shadowed Past A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. Deep in the history of the Scarred Lands, the gods and titans joined forces to destroy the slarecians, a people of strange and terrible power. The full repurcussions of this mighty war remain as much a mystery as its cause. What powers did the slarecians wield? Why were they...   [click here for more]
Onyx Path Publishing  $10.99

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Borderland Provinces (5e)

Borderland Provinces (5e)


The Borderland Provinces are balanced on the knife’s edge of history, as a decadent, declining empire retreats slowly, clinging to power even as it unravels. This book contains the history of the Borderland Provinces region, descriptions of the countries, cities (some with maps), towns, important places, major geographical features, lairs, and extensive encounter tables for the...   [click here for more]
Frog God Games  $16.99 $10.19

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Player's Guide to Rangers and Rogues

Player's Guide to Rangers and Rogues


The Vigilant and the Villainous None are better suited to tracking foes through wilderness and stalking profit through dark allies than the ranger and the rogue. Whether used for ends good and noble or selfish and foul — or something in between — such talents are indispensable in any fantasy campaign.  The Way of Stealth and Shadow This is the fourth sourcebook...   [click here for more]
Onyx Path Publishing  $9.99

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Player's Guide to Monks and Paladins

Player's Guide to Monks and Paladins


The Dedicated and The Devoted "Some pursue adventuring as a means to glory and riches... while others battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield for a righteous cause or master physical arts to perfect body, mind and spirit, these champion are anything but ordinary. Concluding the Player's Guide Series This final...   [click here for more]
Onyx Path Publishing  $9.99

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Player's Guide to Clerics and Druids

Player's Guide to Clerics and Druids


The Pious and the Primal Devotion to a higher power — whether to a deity on high or to nature itself — is a powerful part of any fantasy campaign setting. The powers that may be channeled by those who dedicate themselves to such ideals are immense, whether expressed in healing the righteous and smiting the wicked, or in shapeshifting and commanding the very elements! Unlock...   [click here for more]
Onyx Path Publishing  $9.99

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Aberrations

Aberrations


A Fate Worse Than Death Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills, and once again the hearty folk below have a reason to live in terror. Are you brave enough to discover the secrets of the mines? Come visit the Mathen Estate — just don't plan on staying too long. A Slithering Chaos at the Core Aberrations features challenging...   [click here for more]
Necromancer  $5.99 $3.59

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The Penumbral Pentagon

The Penumbral Pentagon


The Secrets of Shadow A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the Slarecians captured the goddess Drendari, they tore the secrets of shadow magic from her and passed that knowledge on to their servants, the Penumbral Lords. But the Penumbral Lords betrayed the Slarecians and stood by as the gods defeated their masters. Centuries...   [click here for more]
Onyx Path Publishing  $7.99

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Player's Guide to Fighters and Barbarians

Player's Guide to Fighters and Barbarians


Steel and Savagery War and battle are constants in fantasy campaign settings, and none excel at these arts like the fighter and the barbarian. Whether gained through dedication to the techniques of combat or through sheer lethal rage, martial prowess is the deadliest of weapons. Second Essential Player's Guide This sourcebook in the Player's Guide series from Sword...   [click here for more]
Onyx Path Publishing  $9.99

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Blood Sea: the Crimson Abyss (5e) VTT Assets

Blood Sea: the Crimson Abyss (5e) VTT Assets


In the darkest depths of the ocean floor, off the Eastern coast of Ghelspad, lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood — the blood of the Mountainshaker, the blood of the Father of Monsters — corrupts everything that it touches. This digital package contains tokens drawn from the Blood Sea: the Crimson...   [click here for more]
Onyx Path Publishing  $1.99

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Trouble At Durbenford

Trouble At Durbenford


Durbenford is under threat! Giants have been spotted, strange lights appear in the sky, and something is stirring in the old sanctuary known as the Whispering Depths. Open up this campaign setting and adventure sourcebook to find the town of Durbenford, its environs, and the mega-adventure that is Trouble at Durbenford! Includes appendices covering new monsters and magic items. Set in The...   [click here for more]
Necromancer  $6.99 $4.19

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Glades of Death

Glades of Death


Dangers Await in the Woods Make PCs fear the forest! The first in a series of environment sourcebooks, Glades of Death provides new rules for forest travel, skills, and adventures. In this book, you will find new spells, new feats, new monsters, and a new look at skills and how to use them in the wilderness. It also contains guidelines for the rapid creation of new fantasy...   [click here for more]
Necromancer  $11.99 $7.19

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Deathright

Deathright


THE DEAD ARE RISING... AGAIN. Over three hundred years ago, the wise and beautiful Queen Simura lost her only love to a horrid disease. In a desperate attempt to restore life to her beloved Gallanos, the Queen turned to necromancy, and became seduced by the evil power of a mystical tome: the Darklight Codex. Constructing a gigantic maze beneath her palace, the Queen began to gather followers, as the...   [click here for more]
Kenzer & Company  $7.99

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