Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Rule SystemAuthor
Dungeons & Dragons   Remove Search Term
Mike Mearls   Remove Search Term
Advanced Search

pixel_trans.gif



To see even more titles click here to visit our Dungeon Masters Guild site.

pixel_trans.gif
pixel_trans.gif
 
 Hottest Dungeons & Dragons
 
 Hottest Community Dungeons & Dragons
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Wayfinder's Guide to Eberron (5e)

Wayfinder's Guide to Eberron (5e)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.  Wayfinder's Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them...   [click here for more]
Wizards of the Coast  $19.99

Add to DriveThruRPG.com Order  
Tome of Horrors 2020 (5e)

Tome of Horrors 2020 (5e)


From the gargantuan, aquatic afanc, a hundred feet in length, to the eerie sphinx zombie bound by magic to guard forbidden lore, the Tome of Horrors 2020 provides you with a wealth of beasts and legends to stock the forests, dungeons, skies, and oceans of your world. Creatures of the underworld, denizens of the elemental planes of existence — they’re all to be found within the covers of this compendium!...   [click here for more]
Frog God Games  $30.00 $18.00

Add to DriveThruRPG.com Order  
Mastering Iron Heroes

Mastering Iron Heroes


A Rules Expansion by Mike Mearls This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book’s in-depth rules discussion teaches you not only how to use the rules of the game, but how to change them. These pages include new options and ideas for existing rules, expansions of some...   [click here for more]
Fiery Dragon  $9.00

Add to DriveThruRPG.com Order  
Player's Option: Heroes of the Feywild (4e)

Player's Option: Heroes of the Feywild (4e)


Ready to explore your character's wild side? Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell. This book contains exciting new character builds and...   [click here for more]
Wizards of the Coast  $14.99 $8.99

Add to DriveThruRPG.com Order  
Player's Handbook 2 (4e)

Player's Handbook 2 (4e)


Heroes of Primal Might and Ancient Power! From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied...   [click here for more]
Wizards of the Coast  $17.99

Add to DriveThruRPG.com Order  
Iron Heroes Revised

Iron Heroes Revised


NEW REVISED EDITION AS OF MAY 2007.    This revised version features corrections and clarifications for: 6 traits 40 class abilities 5 skills 27 feats 9 magical methods And much more! A Variant Player’s Handbook by Mike Mearls, with further development and errata by Adam Windsor. It is not the sword, but the arm that wields it.... This exciting new game of heroic combat action...   [click here for more]
Fiery Dragon  $14.95

Add to DriveThruRPG.com Order  
Player's Handbook 3 (4e)

Player's Handbook 3 (4e)


Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today. This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against...   [click here for more]
Wizards of the Coast  $17.99

Add to DriveThruRPG.com Order  
The Iron Heroes Bestiary

The Iron Heroes Bestiary


ENnie Nominee Best Adversary/Monster Product Great heroes need great foes! The Iron Heroes Bestiary contains more than 30 new monsters designed for use in Iron Heroes. They fill a variety of roles, from intelligent, thinking foes to brutal, mindless beasts that spread misery and destruction. What they have in common is a mixture of martial and arcane power to challenge...   [click here for more]
Fiery Dragon  $9.00

Add to DriveThruRPG.com Order  
Mordenkainen’s Fiendish Folio, Volume 1: Monsters Malevolent and Benign

Mordenkainen’s Fiendish Folio, Volume 1: Monsters Malevolent and Benign


Crawling from the darkest recesses of D&D’s history comes a ferocious menagerie of monsters malevolent and benign! These creatures first appeared in the Fiend Folio for first edition AD&D. Now, thanks to your support of Extra Life, they enter the world of fifth edition D&D. All proceeds from this product are to be contributed to ExtraLife. You can head to the D&D...   [click here for more]
Wizards of the Coast  $9.99 $5.99

Add to DriveThruRPG.com Order  
Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $17.99

Add to DriveThruRPG.com Order  
Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
Wizards of the Coast  $11.99

Add to DriveThruRPG.com Order  
Monster Manual 3 (4e)

Monster Manual 3 (4e)


Iconic monsters for your D&D campaign This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic...   [click here for more]
Wizards of the Coast  $16.99

Add to DriveThruRPG.com Order  
Hammerfast: A Dwarven Outpost Adventure Site (4e)

Hammerfast: A Dwarven Outpost Adventure Site (4e)


If you're a Dungeon Master looking for an intrigue-laden adventure location that fits easily into your Dungeons and Dragons campaign, this book is for you. The dwarven town of Hammerfast holds enough mystery and peril to keep your players entertained for sessions on end. Hammerfast presents a fully detailed, ready-to-use dwarven town built atop the ruins of an ancient necropolis, along with adventure...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Player Essentials: Heroes of the Fallen Lands (4e)

Player Essentials: Heroes of the Fallen Lands (4e)


Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes. This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies,...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Open Grave: Secrets of the Undead (4e)

Open Grave: Secrets of the Undead (4e)


Unearth the Evil! Whispered tales speak of an eldritch tome crafted by necromancers and filled with spine-chilling facts about a vile menagerie of undead horrors - unnatural things known to haunt the gloom-filled corners of the world and beyond. Beware! This is that tome. This supplement for the Dungeons & Dragons® Roleplaying Game explores the origins, tactics, myths, and lairs...   [click here for more]
Wizards of the Coast  $9.99 $5.99

Add to DriveThruRPG.com Order  
Empire

Empire


It's good to be the king. Description: In d20 fantasy games, characters can gain power with spells, swords, stealth, and supplications. Yet this power rarely extends beyond the character's personal capabilities. Empire introduces rules for founding and building a political realm and carefully tending it from a tiny barony to a sprawling realm. Empire injects an epic level...   [click here for more]
Alderac Entertainment Group  $24.95 $4.95

Add to DriveThruRPG.com Order  
Player Essentials: Heroes of the Forgotten Kingdoms (4e)

Player Essentials: Heroes of the Forgotten Kingdoms (4e)


Exciting new builds and character options for the druid, paladin, ranger, and warlock classes. This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the druid, the paladin, the ranger, and the warlock. Each class comes with a set of new powers, class features, paragon paths, epic destinies,...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
The Shattered Gates of Slaughtergarde (3.5)

The Shattered Gates of Slaughtergarde (3.5)


EXPLORE A SHATTERED DUNGEON WITH A DARK SECRET Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of mortals and angels and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However the destruction of Slaughtergarde was incomplete. Parts of the fortress were...   [click here for more]
Wizards of the Coast  $11.99

Add to DriveThruRPG.com Order  
Dungeons & Dragons Starter Set (4e)

Dungeons & Dragons Starter Set (4e)


The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
H2 Thunderspire Labyrinth (4e)

H2 Thunderspire Labyrinth (4e)


Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon from which trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle...   [click here for more]
Wizards of the Coast  $12.99

Add to DriveThruRPG.com Order  
Primal Power (4e)

Primal Power (4e)


New options for barbarians, druids, shamans, and wardens Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,...   [click here for more]
Wizards of the Coast  $14.99

Add to DriveThruRPG.com Order  
Book of Hallowed Might II: Portents and Visions

Book of Hallowed Might II: Portents and Visions


By Monte Cook and Mike Mearls 64-page divine-magic sourcebook for all levels Free preview Table of Contents Art gallery Free web enhancement: "'The Damned' Creature Template" Other links for this book: http://www.montecook.com/archive_mpress.html#BOHM2 Those who serve the gods represent divine power in the mortal world. Theirs is a great responsibility, and an awesome might. This new sourcebook from...   [click here for more]
Malhavoc Press  $7.00

Add to DriveThruRPG.com Order  
Legends & Lairs: Darkness & Dread

Legends & Lairs: Darkness & Dread


The definitive d20 System resource for dark fantasy and horror campaigns Following in the tradition of SORCERY & STEAM and PORTALS & PLANES, this indispensable volume offers players and DMs everything they need to incorporate elements of horror into their traditional fantasy games. New guidelines for existing character classes and a broad selection of new classes specifically designed for...   [click here for more]
EDGE Studio  $27.95 $4.95

Add to DriveThruRPG.com Order  
Blood Bayou

Blood Bayou


Land of the Laughing Man A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. When the mighty Kadum was plunged into the ocean, a great wave of the titan's blood inundated part of the continent of Termana. In the aftermath of this divine flood arose the nightmarish wilderness known as Blood Bayou. Ruled now by the Laughing Man - known aslo as the...   [click here for more]
Onyx Path Publishing  $7.99

Add to DriveThruRPG.com Order  
H3 Pyramid of Shadows (4e)

H3 Pyramid of Shadows (4e)


A 4th Edition D&D adventure for characters of levels 7–10 The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within...   [click here for more]
Wizards of the Coast  $12.99

Add to DriveThruRPG.com Order  
Magic

Magic


The mysteries of magic are infinite. Magic details the lesser known forms of magic: Witchcraft, Thaumaturgy, Dwarven stone mages, Elementalism, Chi Masters, and more. With details on creating your own spells and magic items and rules for new spell casters, this book picks up where the Player's Handbook left off. Magic is the perfect addition to any campaign. ...   [click here for more]
Alderac Entertainment Group  $26.95 $4.95

Add to DriveThruRPG.com Order  
Revenge of the Giants (4e)

Revenge of the Giants (4e)


Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that...   [click here for more]
Wizards of the Coast  $14.99

Add to DriveThruRPG.com Order  
The Siege of Durgam's Folly

The Siege of Durgam's Folly


Durgam’s Folly has long stood as an impregnable frontier fort on the edge of civilized lands. Although no external force could breach its walls, internal betrayal has brought it down. Discover the truth as to how this bastion has fallen and face the clockwork horrors of a mad mage! A Third Edition adventure for four to six characters of levels 5–8. ...   [click here for more]
Necromancer  $2.99 $1.79

Add to DriveThruRPG.com Order  
Player's Guide to Clerics and Druids

Player's Guide to Clerics and Druids


The Pious and the Primal Devotion to a higher power — whether to a deity on high or to nature itself — is a powerful part of any fantasy campaign setting. The powers that may be channeled by those who dedicate themselves to such ideals are immense, whether expressed in healing the righteous and smiting the wicked, or in shapeshifting and commanding the very elements! Unlock...   [click here for more]
Onyx Path Publishing  $9.99

Add to DriveThruRPG.com Order  
P2 Demon Queen's Enclave (4e)

P2 Demon Queen's Enclave (4e)


An evil awakens in the Underdark... Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead. Demon Queen's Enclave is an adventure designed...   [click here for more]
Wizards of the Coast  $12.99

Add to DriveThruRPG.com Order  
Dungeon #156 (4e)

Dungeon #156 (4e)


Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs. The Haunting of Kincep Mansion By Skip Williams: Long rumored...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Folnar's Dagger

Folnar's Dagger


An adventure for Levels 5–7.  Whether by luck or by the hands of your dark lord, you have finally tracked down the location of the sacred dagger. With the blade, you can finally summon the demon R'Godae to this world and claim him as your vassal. If you believe the tales, and you see no reason to doubt them, R'Godae will be at your beck and call, forced into servitude in exchange...   [click here for more]
Alderac Entertainment Group  $2.99 $0.79

Add to DriveThruRPG.com Order  
Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99 $2.99

Add to DriveThruRPG.com Order  
Lost Menagerie (5e)

Lost Menagerie (5e)


They say favors make the world go around, and it’s true of the planes of existence beyond material reality as well. In the distant past, the great wizard Arfaleo the Seeker claimed favors from four mighty elemental lords to create a self-contained world. The wizard populated his microcosm with strange creatures, to monitor what changes might occur to them over time, even bringing a small settlement...   [click here for more]
Necromancer  $13.99 $8.39

Add to DriveThruRPG.com Order  
Dragon #366 (4e)

Dragon #366 (4e)


Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. Ritually...   [click here for more]
Wizards of the Coast  $4.99 $2.99

Add to DriveThruRPG.com Order  
In the Belly of the Beast (Penumbra OGL 3E) [digital]

In the Belly of the Beast (Penumbra OGL 3E) [digital]


An Adventure for 2nd- to 4th-Level Characters There is a cancer thriving in the midst of a bustling city ... ... a shadowy conspiracy bent on driving House Mezzia, a once proud and noble merchant family, to its knees. Forced to turn to outsiders for aid, an ambitious young scion of the Mezzia clan needs heroes to stand with him against the encroaching peril, heroes who are willing to follow...   [click here for more]
Atlas Games  $8.95 $4.95

Add to DriveThruRPG.com Order  
Dungeon #155 (4e)

Dungeon #155 (4e)


Keep on the Shadowfell: Forgotten Realms® Conversion By Greg Bilsland: Itching to start your first 4th Edition Forgotten Realms campaign? Wait no further! This article not only shows you where the Keep on the Shadowfell is in the Realms, but includes alternate plot information and bonus encounters. Keep on the Shadowfell: Eberron® Conversion By Stephen Radney-MacFarland: If...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dungeon #159 (4e)

Dungeon #159 (4e)


MENACE OF THE ICY SPIRE By Sean Molley: New to Loudwater, the heroes learn of a tower locked in ice in the nearby wilderness. Traveling there, they discover that the tower’s master left many surprises behind for the unwary. A FORGOTTEN REALMS® adventure for 1st-level PCs. THE ZIGGURAT BEYOND TIME By David Noonan: Rising from the surface of a massive lake, an...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dungeon #162 (4e)

Dungeon #162 (4e)


FIST OF MOURNING By Robert J. Schwalb: A Scales of War Adventure Path adventure. This short adventure bridges the gap between the heroic and paragon tiers of play for your Scales of War campaign if your PCs aren’t quite 11th level. The Cult of Exquisite Agony—a cabal of insane devotees of the Far Realms—has grown in power recently, spurred on by a local sect popping up almost...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dungeon #157 (4e)

Dungeon #157 (4e)


Fatality! by Chris Youngs Siege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs, In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Massacre...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dragon #391 (4e)

Dragon #391 (4e)


Unearthing Unearthed Arcana by Steve Winter: Introducing Unearthed Arcana, an expedition into the unknown and the unexpected. Dark Sun: Hunters in the Wasteland by Chris Sims: Ferocious beasts roam the wild places of Athas, making them deadly regions for travelers. Shadar-kai in the Realms by Robert J. Schwalb: The shadar-kai are new to Faerûn,...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Lost Menagerie (Swords and Wizardry)

Lost Menagerie (Swords and Wizardry)


They say favors make the world go around, and it’s true of the planes of existence beyond material reality as well. In the distant past, the great wizard Arfaleo the Seeker claimed favors from four mighty elemental lords to create a self-contained world. The wizard populated his microcosm with strange creatures, to monitor what changes might occur to them over time, even bringing a small settlement...   [click here for more]
Necromancer  $13.99 $8.39

Add to DriveThruRPG.com Order  
Dungeon #158 (4e)

Dungeon #158 (4e)


The Shadow Rift of the Umbraforge By Scott Fitzgerald Gray: A Scales of War Adventure Path adventure. Following a lead from “Siege of Bordrin’s Watch,” the heroes pursue dark creepers who were selling weapons and armor to the orcs responsible for trying to attacking Overlook. Their investigation will take them into the darkness beneath the ancient city, and beyond. An adventure...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Touched by the Gods (Penumbra OGL 3E) [digital]

Touched by the Gods (Penumbra OGL 3E) [digital]


Even in a world overflowing with magic, the mark of the gods is unmistakable. Some mortals actively curry the gods' favor, serving their high ideals or executing their blasphemous designs. Others are random victims or beneficiaries of divine attention. Those whom the gods have touched may be inspired, blessed, cursed -- the saint and the prophet, the genius and the madman, sometimes...   [click here for more]
Atlas Games  $23.95 $14.95

Add to DriveThruRPG.com Order  
Dungeon #167 (4e)

Dungeon #167 (4e)


Heart of the Forbidden Forge By Luke Johnson: Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. But while seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and that...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dungeon #161 (4e)

Dungeon #161 (4e)


THE TEMPLE BETWEEN By Ari Marmell: A Scales of War Adventure Path adventure. The PCs return to Overlook, once again having averted disaster in Elsir Vale, and gaining a potent new ally in the process. But they return to an uneasy city—and the warm welcome they’ve grown used to has chilled. And now there are rumors of something strange happening with the city’s temples and shrines....   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dungeon #165 (4e)

Dungeon #165 (4e)


Alliance at Nefelus By Chris Tulach: The Scales of War Adventure Path continues. The characters are dispatched with their deva ally Amyria to the island nation of Nefelus, home of sages and masters of the arcane. The nation is a vital potential ally in the war against the githyanki, but none of the emissaries from the defending nations have returned. As the PCs soon discover, a new...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dungeon #166 (4e)

Dungeon #166 (4e)


Throne of the Stone-Skinned King By Logan Bonner: The Scales of War Adventure Path continues. The characters travel to the Feywild with the Seed of Winter, a powerful artifact recovered from a powerful foe. There, they discover a plot among the retinue of a mad fomorian king, as more alliances to the githyanki invaders reveal themselves. An adventure for 15th-level PCs. Storm...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dungeon #168 (4e)

Dungeon #168 (4e)


Web of Chains By Owen K.C. Stephens: Slavers have come to the Kragholm region, and the former-slaveholder citizens of settlements such as Elmhollow have come to appreciate the yolk of servitude in an all-too uncomfortable manner. But the group of Underdark slave traders have larger plans in mind, and the PCs must act to stop a slave empire from rebuilding. An adventure for 13th-level...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Dungeon #173 (4e)

Dungeon #173 (4e)


The Tainted Spiral by Aeryn Rudel: (D&D 1) A Chaos Shard has grown a limited form of sentience, warping and corrupting a new warren of caves The Lost Library by Peter Lee: (D&D 1) A tribe of kobolds has unearthed a lost library that once belonged to the goliath sorcerer, Voran Those Once Loyal by Robert J. Schwalb: (D&D 25) The...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 53 items) Result Pages:  1  2  [Next >>] 
Select Page Number

  13th Age Core Book