Welcome to Myth & Magic!
Myth & Magic is an update and expansion to the 2nd Edition of the World’s Most Popular Roleplaying Game. It maintains the tone and atmosphere for classic storytelling, yet cleans up and modernizes some of the rules with new and improved mechanics. We here at NHG started our gaming careers in the 1989 rules. We have tremendous love... [click here for more]
The Horrors Return!
Necromancer Games brings you another volume in the series of monster books that made Monte Cook says "If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!" Sequel to the highly popular Tome of Horrors and Tome of Horrors II, Tome of Horrors III contains over 200 never-before-seen... [click here for more]
Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures.
Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure.... [click here for more]
Revisit the Foul Locales series with Samurai Sheepdog as we bring back these popular supplements originally available through Mystic Eye Games!
Need some interesting and dangerous locations to throw at your party? This product alone offers 13 different places to go across 125 pages with great background information that holds up well in any edition.
Want to fill out your collection... [click here for more]
Dead Man’s Chest offers a flotilla of underwater lore and options for your game. Inside, you will find:
A primer on oceanography to help you build the seas and oceans of your world
Rules for underwater adventuring
Tables for the deadliest of maritime threats — the weather!
New spells such as anchor, create island, and scalding sea
New magic items — don coral... [click here for more]
Dangers Await in the Woods Make PCs fear the forest! The first in a series of environment sourcebooks, Glades of Death provides new rules for forest travel, skills, and adventures. In this book, you will find new spells, new feats, new monsters, and a new look at skills and how to use them in the wilderness. It also contains guidelines for the rapid creation of new fantasy... [click here for more]