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The place has many names: the Underdark, Deepearth, the Realms Below, the Night Below, the Lightless Lands. This vast world beneath the surface is home to fabled races such as beholders, cloakers, drow, illithids, and ixzan. Menzoberranzan, the dreaded City of Spiders, is only one of the hidden cities of the Underdark. This 128-page book, compiled by the Underdark's most famous son, Drizzt Do'Urden,... [click here for more] |
Wizards of the Coast |
$9.99
|
Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Enginesâ€Â) to their Victorian-era d20... [click here for more] |
Adamant Entertainment |
$9.95
|
Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands.
It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen.
Come, explore the delights and... [click here for more] |
Wizards of the Coast |
$9.99
|
Defenses Wrought of Mortar and Magic
Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including:
Over 150 new magic items.
More than two dozen magical augmentations for stronghold walls.
Rules for magic portals, mobile strongholds, and trap... [click here for more] |
Wizards of the Coast |
$8.99
|
Four Realms, Four Evils.
War horns wail and perilous realms cry out for heroes! Four settings, each detailed and mapped, ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with terrible foes and foreign lands...
Wildland:The fall of the Bright Empire left warring factions in its wake. As savage barbarians and wicked humanoids... [click here for more] |
Goodman Games |
$7.99
|
The coming of the Avatars and the Time of Troubles caused tremendous changes in the Forgotten Realms. Areas of dead magic and wild magic have appeared; character classes have been altered; new magical spells have been discovered; old gods have been slain and new ones arisen. All the changes and updates are incorporated into this one essential volume for Forgotten Realms players and dungeon masters... [click here for more] |
Wizards of the Coast |
$9.99
|
Almost two centuries ago the lightning-powered ships of Ceramia pierced the skies of Soburin heralding an age of oppression that still marks the lands with the resources stripped from the countryside. Ripped away from a long age of peace and broken by soldiers wielding scientifically advanced weaponry, the warriors of the prefectures were drafted into a distant conflict across the edge of the world... [click here for more] |
Storm Bunny Studios |
$19.99
|
Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This second in the series... [click here for more] |
Critical Hit Publishing |
$3.95
|
Medieval Fantasy Mechs
After an age of destruction, the Second Age of Walkers is now at hand. Explore the ruins of the surface world in sturdy iron mechs powered by steam, magic, or the labor of a thousand slaves!
A New Frontier for Fantasy d20
This rulebook introduces not just a new world but the first comprehensive d20 treatment of fantasy mechs. Built on the foundation of a traditional... [click here for more] |
Goodman Games |
$24.99
|
Newly updated for HYPERBOREA 3e, North Wind Adventures presents the HYPERBOREA MAP. Also available in Atlas format, here at DriveThruRPG.
++++++++++++++++++++
HYPERBOREA is the premier sword-and-sorcery and weird science-fantasy tabletop role-playing game. Its milieux are inspired by the fantastic literature of Robert E. Howard, H.P. Lovecraft, and Clark... [click here for more] |
North Wind Adventures |
$4.00
|
Wonders & Perils in the Crossroads City!
The Free City of Zobeck stands proud at the crossroads of Midgard—a booming trade city town where adventurers, merchants, and scoundrels from all walks of life and all nations intermingle. Here, wondrous inventions are dreamt and great tales of glory begin.
The Zobeck Gazetteer is your guide to 5th Edition adventure in this merchant city forged in the... [click here for more] |
Kobold Press |
$14.99
|
Blue Fox, scramble. Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible Flying City of the gnomes. They know no borders, and fear no monsters. From the far reaches of Alphatia to the mysterious lands of Arypt, their neverending quest is for the magical fuel.that will keep them flying! Top Ballista describes the City of Serraine and its facetious inhabitants.... [click here for more] |
Wizards of the Coast |
$4.99
|
Davae Breon Jaxon's Cinematic Environs begins a new series of supplements designed to help GMs paint vivid cinematic scenes for their players in a way that gives the environment its own unique character. These environs can take a mundane encounter or location and turn it into an epic scene that the players will be talking about for year to come. This first in the series... [click here for more] |
Critical Hit Publishing |
$3.95
|
At one time or another, every Dungeon Master faces questions like "What's the difference between banded mail and splint mail?" and "What do all these pole arms look like?"
DMs and players alike will be thrilled to find answers to these and other equipment questions all in this book, the Arms and Equipment Guide. Lavishly illustrated, this book provides valuable descriptions and diagrams... [click here for more] |
Wizards of the Coast |
$9.99
|
Follow the Modern Path to a walk on the magical side!
Arcana of the Modern World explores the different ways to incorporate the use of magic in a modern-style RPG genre. Building on the foundations of the Modern Path: Heroes of the Modern World. To compliment the Modern Hero class, there are new feats, traits, trainings, & difficulties; along with new magical Archetypes to customize... [click here for more] |
Game Room Creations |
$5.99
|
Scales, claws, and elemental dragon magic!
From the coin swarm to the wyvern's sting, this is an astonishing collection of feats, spells, and exotic animals and dragon magic for Pathfinder RPG--ready to customize any PC from the exotic lands of the dragon bazaars!
The Dragon Empire region is the exotic land of a conquering Sultana, a land of elemental gods and unstoppable... [click here for more] |
Kobold Press |
$4.99
|
The open sea, primal and unknown, beckons.
Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting... [click here for more] |
Wizards of the Coast |
$9.99
|
A Collection of Dark and Daring Adventures for 5th Edition
What happens when adventurers become the owners of a brothel? When a roguish associate asks them to attend an oligarch's masquerade in his place? What lurks in the Cartways besides kobolds? And what will you say when another thief tells you the only way to find a treasure is to become hunted by the Praetors?
Dark dealings, my... [click here for more] |
Kobold Press |
$9.99
|
Shadow Magic and Clockwork Kings
This 36-page collection of materials provides players with an overview of the central region of the Midgard Campaign Setting, with a wide range of new powers and options for any Pathfinder RPG campaign, including:
3 New PC races: the Kobolds, the Ghoulish Darakhul, and Gearforged
The Shadowsworn Class: a... [click here for more] |
Kobold Press |
$4.99
|
A 5e GM’s Resource supplement by loads of talented designers
Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus on crafting exciting, compelling... [click here for more] |
Raging Swan Press |
$12.99
|
Visit New Dimensions
The most powerful adventurers know that great rewards - and great perils - await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes... [click here for more] |
Wizards of the Coast |
$11.99
|
You start in a tavern…
Nothing is more universal to D&D than taverns. Half of all adventures (maybe more) start there, nearly all stop at one along the way, and most successful ones wind up at the tavern for the after-party. This book, Taverns and Tankards, is your very own guidebook to bars, brewhouses, and inns, and a survival manual for every type of barfight and drinking... [click here for more] |
Mage Hand Press |
$10.00
|
Celts - from those powerful barbarians who ruled Europe for centuries and challenged the might of Rome came the Druids, bards, and even the original legend of King Arthur. They ranged from Scotland to Greece and from Spain to Asia Minor, trading, raiding, and establishing a culture that is still alive today. Join mighty heros like the legendary Cu Chulainn or the woman-warrior Boudicca in... [click here for more] |
Wizards of the Coast |
$9.99
|
Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn.
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has... [click here for more] |
Wizards of the Coast |
$9.99
|
Sky ships, flying castles, cloud cities, and airborne monsters! The Sky Captain's Handbook is a complete sourcebook with everything you need to run an aerial campaign. With its focus on inspiring ideas for unique aerial adventures, the book contains new character options, races, monsters, feats, items, sky ships, and aerial combat rules that can be integrated into any fantasy campaign. After all, no... [click here for more] |
Goodman Games |
$9.99
|
A GM’s Resource supplement by Creighton Broadhurst
Even the smallest town has more locations than all but the most diligent and time-rich GM could ever hope to detail and design. To make matters even worse, when an adventuring party gets to a town or city, the characters often have the irritating habit of going off exploring. What’s a GM to do? Designed specifically for you, the busy GM,... [click here for more] |
Raging Swan Press |
$6.45
|
Torth is a strange desert world. Always night, always deadly. A little bit sword & sorcery, a little bit science-fantasy, and just enough post apocalypse to keep things interesting.
Revelry in Torth is my 3rd adventure. It's got both wilderness and urban encounters. Just like Liberation of the Demon Slayer and The Islands of Purple-Haunted Putrescence, it contains... [click here for more] |
Kortthalis Publishing |
$7.00 $4.00
|
Lost in the Wilderness! A scout scrambles down hill, panicked that the hunters on her trail will hear the cries of her fallen pack lizard. A squire sneezes, farts, and belches his way back to his tent, dropping handfuls of half eaten exotic nuts. A group of starved and thirsty explorers pass around a small cup of gray water with single bites of rabbit meat floating in it. In a fantasy... [click here for more] |
Critical Hit Publishing |
$9.95
|
Please note that the softcover book does not come with a foldout poster map. The digital version includes a PDF of the map divided so it can be printed on a home printer.
Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle... [click here for more] |
Wizards of the Coast |
$7.99
|
This new almanac provides a massive collection of world events for the game year of AC1011.
It picks up where the previous almanac ended, wrapping up major plots that started in the game year of AC1010, and starting new ones.
Battles, skirmishes, and a host of historical events take place in a world in perpetual development, enough to fill an entire game year! ... [click here for more] |
Wizards of the Coast |
$7.99
|
Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring... [click here for more] |
Wizards of the Coast |
$4.99
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Wranglers of Westhallow: Beginnings collection
AVAILABLE IN PRINT ON DEMAND!
This series was funded by Kickstarter in 2019
Product Type: Adventure/Scenario/Gazetteer System: D&D 5e (OGL) Level range: for levels 3, 4, 5, or 6. Author(s): Alex Clippinger... [click here for more] |
P.B. Publishing |
$9.99
|
At last! A sourcebook for the most exciting epic ever from TSR. Now you and your players can have the entire world of Krynn at your fingertips!
"Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?... [click here for more] |
Wizards of the Coast |
$4.99
|
Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms setting, the world beneath the ground. This book includesthe following:
details on the most popular Underdark race, the drow, plus 16 other underground character races;
25 new regional feats;
new prestige classes, spells, monsters, and magic items; plus
background on 60... [click here for more] |
Wizards of the Coast |
$15.99
|
As Deadly as Any Dungeon.
There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the Dungeons... [click here for more] |
Wizards of the Coast |
$14.99
|
The world is torn asunder in a final gambit to end the war. The war has ended, and the world along with it, but it does not die, nor do those that inhabit it. The ash stirs, and the people begin to pick themselves up. They would rebuild, From the Ashes.
New crafting rules to make the party celebrate the talented artisan.
Extreme item customization rules.
New class archetypes
New equipment
New races
New... [click here for more] |
Silver Games LLC |
$29.99
|
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$14.99
|
Complete set of books, including...
THE RUINS OF MOR:
a vast and desolate landscape hiding predatory monsters, debased semi-human clans, and things far worse...
THE TOWN OF LESSERTON:
a venal hive of opportunist merchants, scammers, pickpockets, corrupt officials, and whores, built from the ground up to offer every service or supply desired by those who scour the Ruins for treasures of the past...... [click here for more] |
Catthulhu |
$2.99
|
Who among you dares to challenge the high seas? Inspired by the tales of Sinbad, Golden Voyages provides the source material and adventures needed to run a mini-campaign on the Crowded Sea. Detailed backgrounds, perilous locations, and wondrous NPCs populate the enchanted seas. Player characters will discover wildly different adventures as they sail from place to place.... [click here for more] |
Wizards of the Coast |
$9.99
|
All for one, and one for all!
From 1550 to 1650, Europe was torn apart by constant warfare. Social order collapsed under countless religious and civil wars. This was the age of Elizabeth, Francis Drake, Cromwell, Richelieu, D'artagnan, and Captain Blood. Bold mercenaries carved kingdoms out of the chaos; inquisitions and witch hunts raged; brazen pirates plundered the Spanish Main.
A... [click here for more] |
Wizards of the Coast |
$9.99
|
Far off in the south exist countries of legend. Here live the powerful, reclusive mages of Halruaa, the cheerful halflings of Luiren, and the traders of Durpar and Var the Golden. Come along on a risky visit to Dambrath, a country ruled by an alliance of drow and the priestesses of Loviatar, or to Ulgarth, where the only true coffee in the Realms is grown. Prepare to shop the fabulous markets fo... [click here for more] |
Wizards of the Coast |
$4.99
|
"Future generations will marvel at us, as the present age marvels at us now."
- Pericles, Athenian statesman
Their names were Achilles, Odysseus, Jason, Heracles, and Alexander. Their deeds pitted them against monsters, men, and the known world. They were Greeks, and theirs was the age of heroes. This supplement, Age of Heroes, transforms this epic time of myth and history into... [click here for more] |
Wizards of the Coast |
$9.99
|
An Umerican Adventure of Tasty Treachery for 3+ Level Characters
Welcome to Oniontown!
Oniontown is the inhabited remains of a once sizable pre-cataclysm city. For decades the Buddy O’Burger cult has claimed dominion here but now a dreadful curse and formidable rivals threaten to upset their reign and tear the city apart!
Will you aid the O’Burger cult in restoring order to the city?
Will... [click here for more] |
Shield of Faith Studios |
$4.49
|
The Underdark Adventure Guide details the strange, alien world of the underdark. The underdark is far more than just dungeons and caves. It is a veritable underground continent, populated by advanced civilizations, ancient ruins, sunless seas, alien magic, bizarre creatures, and the horrid denizens of the gloom. The standards of the surface world hold no sway in the underdark, and its mysteries, ferocity,... [click here for more] |
Goodman Games |
$9.99
|
Something awakens beneath the ruins of ancient Giustenal, the City by the Silt Sea. Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the desert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they... [click here for more] |
Wizards of the Coast |
$9.99
|
Amazing Creatures of the Aethera System!
Take your 5E campaign across the universe and into the stars of the incredibly detailed Aethera Campaign Setting in this massive 204-page exploration of the planets of the Aethera system and the flora and fauna that inhabit them! Inside you'll discover dozens of new monsters ready for use. Each entry includes... [click here for more] |
Legendary Games |
$19.99
|
It's all fun and games until someone loses an eye, then it's a critical hit! There are many players and GMs out there who feel most role playing games are already quite lethal enough without adding insult to injury. This is obviously not the way we feel at Critical Hit Publishing. In fact, adding an additional layer of risk and lethality to combat can not only enhance the overall... [click here for more] |
Critical Hit Publishing |
$2.95
|
THEY’RE ALIVE! ALIVE!
Let history, literature, and folklore come alive with A Ghastly Companion to Gothic Icons!
Inside the virtual pages of this macabre PDF you will find such Terrors and Wonders as:
Ghastly Affair stats for Carmilla Karnstein (from Le Fanu’s “Carmilla”), Count Dracula (from Stoker’s “Dracula” and “Dracula’s Guest”), and Lord... [click here for more] |
Daniel James Hanley |
$2.99
|
"It is heaven's will that my Rome shall be the capital of the world." One-thousand years of history are woven around the story of Rome. With this AD&D game supplement, PCs can stand fast before a mass of charging Gauls with Julius Caesar, vie for the emperor's attention in the coliseum, bellow oratory in the senate, or dispense the pax romana to the ends of the earth in the name of... [click here for more] |
Wizards of the Coast |
$9.99
|
The Zobeck Gazetteer brings award-winning designer Wolfgang Baur’s Free City of Zobeck to life for the Pathfinder Roleplaying Game!
This is where the campaign setting of Midgard was born: in the twisted alleys of the Kobold Ghetto, the schools of clockwork magic, and the ticking hearts of the gearforged PC race. Anyone looking for a new and different setting will find... [click here for more] |
Kobold Press |
$9.99
|