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Arcana of the Ancients

Arcana of the Ancients


This is the full version of Arcana of the Ancients. Check out the free preview. There are powers even greater than magic . . . In the misty recesses of time, before the kingdoms and lands you know—before the elder elves, the dwarven ancestral lords, and even the dragons—civilizations undreamt of rose and fell. They built citadels of metal, glass, and light. They crafted wonders and...   [click here for more]
Monte Cook Games  $19.99

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Where the Machines Wait

Where the Machines Wait


A vast underground ruin, filled with dangers and treasures unlike any seen before! They call it the Grave of the Machines. An underground mausoleum of the Ancients, filled with their wondrous devices and strange magic. Those bold enough to venture into its depths (and capable enough to return) spin tales of sights and encounters so astonishing they could not possibly be boasts or mere fiction. And...   [click here for more]
Monte Cook Games  $11.99

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Path of the Planebreaker for 5E

Path of the Planebreaker for 5E


Unlock the mysteries of the planes! A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. Behold the Planebreaker! The Planebreaker visits all planes, all demiworlds, and all dimensions. Some are known to sages and planar travelers. But in a multiverse stretching across epochs, the number of...   [click here for more]
Monte Cook Games  $19.99

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Beasts of Flesh and Steel

Beasts of Flesh and Steel


This is the full version of Beasts of Flesh and Steel. Check out the free preview. Bring something unexpected to your Fifth Edition game with scores of weird and wondrous science-fantasy creatures The lacaric courier single-mindedly delivers strange devices to ancient ruins, sometimes traveling great distances and facing incredible hardships to do so. Why? What’s the significance...   [click here for more]
Monte Cook Games  $17.99

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Ptolus: Monte Cook's City by the Spire

Ptolus: Monte Cook's City by the Spire


Explore a sprawling fantasy city, presented in amazing detail and steeped in lore and atmosphere. Delve into the extensive dungeons beneath its streets. And maybe, when you’re ready, ascend the Spire that looms overhead, the heart of an ancient and restless evil. In Ptolus, the supernatural is expected and treachery lies around every corner—or is it that the supernatural lies around every corner...   [click here for more]
Monte Cook Games  $59.99

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Path of the Planebreaker for Cypher System

Path of the Planebreaker for Cypher System


Unlock the mysteries of the planes! A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. Behold the Planebreaker! The Planebreaker visits all planes, all demiworlds, and all dimensions. Some are known to sages and planar travelers. But in a multiverse stretching across epochs, the number of...   [click here for more]
Monte Cook Games  $19.99

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Book of Lairs for 5th Edition

Book of Lairs for 5th Edition


Fight the Monster in its Den … If You Dare! Book of Lairs brings you 24 great one-shot, monster lairs for 5th edition! Each of these exciting and unusual battlegrounds comes with a complete short adventure, including a hook, area hazards, tactics, and treasures, and many use monsters from the Tome of Beasts. Stage your 5th Edition fights in unforgettable locations like: Alchemist’s Guildhall Necromancer’s...   [click here for more]
Kobold Press  $19.99

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Monte Cook's Arcana Evolved

Monte Cook's Arcana Evolved


A Variant Player’s Handbook by Monte Cook Get ready to evolve! This deluxe “Director’s Cut” version of 3rd Edition codesigner Monte Cook’s popular variant player’s handbook takes all the alternate rules, classes, races, and innovative subsystems that you loved about Arcana Unearthed, gives it all a deluxe full-color treatment -- then adds in lots of new bonus material!...   [click here for more]
Malhavoc Press  $19.99

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Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)


Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On this day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder has returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
Wizards of the Coast  $17.99

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Beneath the Monolith

Beneath the Monolith


This is the full version of Beneath the Monolith. Check out the free preview. The Ninth World comes to Fifth Edition! They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered...   [click here for more]
Monte Cook Games  $17.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99 $8.39

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The Night of Dissolution

The Night of Dissolution


Chaos cults, an invading hoard, and a terrible prophesy converge on Ptolus… The threads of a hidden conspiracy lead the characters into a web of insane cultists, wild chaos magic, and horrors from the primordial days of the world. Can they stave off this evil while a barbarian hoard ravages the lands about Ptolus and lays siege to the city? This mega-adventure is laced with urban intrigue, high...   [click here for more]
Monte Cook Games  $9.99

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War of the Lance (3.5)

War of the Lance (3.5)


The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed. The War of the Lance Campaign...   [click here for more]
Wizards of the Coast  $19.99

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Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
Wizards of the Coast  $11.99

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Lost Crown of Neverwinter (4e)

Lost Crown of Neverwinter (4e)


Neverwinter - A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are...   [click here for more]
Wizards of the Coast  $4.99

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Gamma World Expansion Pack: Legion of Gold (GW7e)

Gamma World Expansion Pack: Legion of Gold (GW7e)


The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn’t exactly made the world a better place. It’s survival of the fittest. Time to build a new food chain. This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy...   [click here for more]
Wizards of the Coast  $14.99

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Dragons of Winter (3.5)

Dragons of Winter (3.5)


War of the Lance Campaign, Volume Two Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen and find...   [click here for more]
Wizards of the Coast  $14.99

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Beyond the Crystal Cave (4e)

Beyond the Crystal Cave (4e)


Enter a Realm of Enchantment When Monsters threaten the village of Crystalbrook, it's up to adventurers to track down where they're coming from. The investigation leads them on a journey across planes. In the Feywild, the heroes must explore an enchanted island garden and unravel the plot of a foul hag, before she and her fiendish companion can perform a ritual to seize control of...   [click here for more]
Wizards of the Coast  $4.99

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Halls of Undermountain (4e)

Halls of Undermountain (4e)


Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim...   [click here for more]
Wizards of the Coast  $14.99

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Bestiary of Krynn, Revised (3.5)

Bestiary of Krynn, Revised (3.5)


The Bestiary of Krynn returns by popular demand! The sourcebook for the creatures of the Dragonlance game world is being reprinted in an expanded, revised edition. All errata from the previous edition has been incorporated into a book that has been re-organized for easier reference. The original artwork that won awards is back, along with creatures useful for Dragonlance campaigns but could...   [click here for more]
Wizards of the Coast  $19.99

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character.   This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need....   [click here for more]
Wizards of the Coast  $14.99

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The Elder Elemental Eye (4e)

The Elder Elemental Eye (4e)


Long ago, the Sabrak clan of dwarves, in an effort to restore their clan’s lost power and status, meddled with dark forces in the Sunset Mountains. The dwarves succeeded only in creating their own isolation and madness. Their clan grew smaller and ever more degenerate—so that today, only the three brothers who lead the clan and a handful of other dwarves remain. Of the three brothers, Zarnak,...   [click here for more]
Wizards of the Coast  $4.99

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Marauders of the Dune Sea (4e)

Marauders of the Dune Sea (4e)


A D&D adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings....   [click here for more]
Wizards of the Coast  $6.99

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H2 Thunderspire Labyrinth (4e)

H2 Thunderspire Labyrinth (4e)


Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon from which trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle...   [click here for more]
Wizards of the Coast  $12.99

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Races of Ansalon (3.5)

Races of Ansalon (3.5)


The Children of the Stars. . . and of Chaos! The elves shape their future amidst the tragedy of exile, while the dwarves struggle to carve theirs from internecine strife. The minotaurs proclaim manifest destiny, while the kender look to a future without affliction. The gnomes assemble a collective future from cogs and gear shafts, while goblins shake theirs free from the oppressors of the past. Ogres...   [click here for more]
Wizards of the Coast  $19.99

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DD3 Fortress of the Yuan-Ti (3.5)

DD3 Fortress of the Yuan-Ti (3.5)


Storm the Nest of Vipers   Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world.   This Dungeons & Dragons adventure is designed for 6th-level characters....   [click here for more]
Wizards of the Coast  $9.99

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Primal Power (4e)

Primal Power (4e)


New options for barbarians, druids, shamans, and wardens Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,...   [click here for more]
Wizards of the Coast  $14.99

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Knightly Orders of Ansalon (3.5)

Knightly Orders of Ansalon (3.5)


Since the Age of Dreams, warriors have raised arms for good and evil across the face of Krynn. Great heroes and terrifying villains fight not for themselves, but for greater ideals. This sourcebook contains game information for the d20 System, as well as the lore and traditions of knightly orders. New and revised class information are provided for the various knighthoods, as well as new feats and...   [click here for more]
Wizards of the Coast  $17.99

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The Plane Below: Secrets of the Elemental Chaos (4e)

The Plane Below: Secrets of the Elemental Chaos (4e)


Where Chaos Rules, Adventure Follows A hotbed of adventure awaits in the rolling maelstrom of the Elemental Chaos - a tumultuous plane of primordials, titans, elementals, slaads, and demons. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning...   [click here for more]
Wizards of the Coast  $14.99

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Holy Orders of the Stars (3.5e)

Holy Orders of the Stars (3.5e)


Written in the Stars The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have...   [click here for more]
Wizards of the Coast  $14.99

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HS2 Orcs of Stonefang Pass (4e)

HS2 Orcs of Stonefang Pass (4e)


A standalone D&D adventure for 4th-level characters. Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate...   [click here for more]
Wizards of the Coast  $4.99

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Fantastic Locations: Fane of the Drow (3.5)

Fantastic Locations: Fane of the Drow (3.5)


Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure....   [click here for more]
Wizards of the Coast  $4.99

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Fantastic Locations: Hellspike Prison (3.5)

Fantastic Locations: Hellspike Prison (3.5)


Hellspike Prison features two double-sided poster maps designed for roleplaying and miniatures skirmish play, plus an accompanying 16-page adventure that can be dropped into any campaign. Enemies include creatures from the recent Underdark miniatures expansion. Miniatures skirmish scenarios are included for additional play options. The two poster maps can be put together to form the fiery underdark...   [click here for more]
Wizards of the Coast  $6.99

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Legends of the Twins (3.5)

Legends of the Twins (3.5)


Create Your Own Legend… One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its...   [click here for more]
Wizards of the Coast  $19.99

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Vor Rukoth: An Ancient Ruins Adventure Site (4e)

Vor Rukoth: An Ancient Ruins Adventure Site (4e)


A ready-to-use adventure location for any D&D campaign. Need an exciting adventure location for your heroes to explore? Look no further. Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters...   [click here for more]
Wizards of the Coast  $6.99

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Seekers of the Ashen Crown (4e)

Seekers of the Ashen Crown (4e)


This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level. Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind...   [click here for more]
Wizards of the Coast  $11.99

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Fantastic Locations: Fields of Ruin (3.5)

Fantastic Locations: Fields of Ruin (3.5)


Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies include creatures from the recent D&D War Drums miniatures expansion. The two poster maps can be put together to form a ruined stronghold, while the reverse sides feature more ruins and battlefields players can explore....   [click here for more]
Wizards of the Coast  $4.99

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E3 Prince of Undeath (4e)

E3 Prince of Undeath (4e)


This epic-level D&D adventure is designed to take characters from 27th to 30th level. In this adventure, the demon lord Orcus tries to usurp the Raven Queen’s power over death using a shard of evil plucked from the depths of the Abyss. Only the world’s most powerful heroes have the slightest hope of stopping him. This adventure can be played as a stand-alone adventure or as the conclusion...   [click here for more]
Wizards of the Coast  $9.99

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E2 Kingdom of the Ghouls (4e)

E2 Kingdom of the Ghouls (4e)


A sleepless evil lingers in the subterranean depths of the Shadowfell. Gloomy tunnels spill into the dread kingdom of Doresain the Ghoul King, wretched servant of the demon lord Orcus. Neither living nor dead, the Ghoul King casts his shroud of undeath over all who oppose him, and from these fallen enemies he breeds an army. Who can stand against this murderous and hateful force...   [click here for more]
Wizards of the Coast  $9.99

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E1 Death's Reach (4e)

E1 Death's Reach (4e)


Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end. This adventure can be run as a stand-alone...   [click here for more]
Wizards of the Coast  $12.99

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Vaults of the Underdark Map Pack (4e)

Vaults of the Underdark Map Pack (4e)


Battle Maps for your D&D Campaign Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21-by-30-inch battle maps with 1-inch grids. One map features two never-before-seen encounter locations: a mushroom-filled cavern and a dwarven fortress along an underground river. The other two battle maps are picked up from out-of-print products....   [click here for more]
Wizards of the Coast  $5.99

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Haunted Temples Map Pack (4e)

Haunted Temples Map Pack (4e)


Battle maps for your D&D campaign. Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21” x 30” battle maps with 1-inch scale grids. One map features two exciting, never-before-seen encounter locations: a crumbling cathedral and a haunted chapel with adjoining cemetery. All three maps provide attractive, reusable terrain suitable...   [click here for more]
Wizards of the Coast  $5.99

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Dungeon #209 (4e)

Dungeon #209 (4e)


Contents 1 As It Was by Christopher Perkins We've published 209 issues of Dungeon, and exactly double that number of Dragon issues. Let's celebrate by taking the magazines back to their roots! 2 Fjorin's Foothold by Christopher Perkins and Aeryn Rudel Fjorin Hammermain cut a deal with the creatures infesting his adamantine mine, and unsuspecting adventurers are about to pay the price. A D&D adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #207 (4e)

Dungeon #207 (4e)


1 All Together Now By Christopher Perkins We’ve bundled all of this month’s Dungeon® content into one PDF. How scary is that? 2 Starhaunt By Craig Campbell and Christopher Perkins The Order of the Endless Night swore an oath to protect the world against threats from beyond. Now, a sinister force has taken hold of the astronomers and infiltrated their fortress-observatory. A D&D® adventure...   [click here for more]
Wizards of the Coast  $4.99

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P2 Demon Queen's Enclave (4e)

P2 Demon Queen's Enclave (4e)


An evil awakens in the Underdark... Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead. Demon Queen's Enclave is an adventure designed...   [click here for more]
Wizards of the Coast  $12.99

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Dungeon #215 (4e)

Dungeon #215 (4e)


Contents 1 Rollin' Rollin' Rollin' by Christopher Perkins Only two adventures this month? What gives? Also, we bid a fond farewell to two members of our staff. 2 The Rolling Tomb by Will Doyle A dead pharaoh’s pyramid is slowly making its way across the desert to its new home. If it continues on its present course, it will destroy a mystical oasis revered by the desert tribes. Can you stop the...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #213 (4e/Next)

Dungeon #213 (4e/Next)


Contents 1 The Tomb of Owlbear Pirates! by Christopher Perkins I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! 2 Owlbear Run by Christopher Perkins and Steve Townshend Every year, two wizards in neighboring towns host a competition. This year, it's an owlbear race over the mountain. Will your owlbear be the first to cross the finish line? An off-the-beaten-path...   [click here for more]
Wizards of the Coast  $4.99

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P3 Assault on Nightwyrm Fortress (4e)

P3 Assault on Nightwyrm Fortress (4e)


Death is Forever Local hero Jothan Ironspell has fallen in battle, and all attempts to raise him from the dead have failed. And he is not alone. Someone or something is stealing and devouring the spirits of the dead, in defiance of the Raven Queen. All signs point to the Shadowfell and an ancient fortress with a monstrous secret. This adventure takes characters from 17th level to 20th level. It can...   [click here for more]
Wizards of the Coast  $12.99

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Dungeon #156 (4e)

Dungeon #156 (4e)


Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs. The Haunting of Kincep Mansion By Skip Williams: Long rumored...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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