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The best 5e fantasy roleplaying games are often the most unpredictable. When the plans of the Gamemaster meet the actions of the characters, the incredible creative energy that results can spin encounters off in different directions, creating a largely spontaneous campaign story that keeps the GM and the players alike on the edge of their seats. But when it comes to the climactic boss battle encounters... [click here for more] |
SlyFlourish |
$14.99
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Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon... [click here for more] |
SlyFlourish |
$7.99
|
 Palace of Drakes
5e adventure by Elven Tower
In Palace of Drakes, a group of level-7 adventurers visits a famous parlor for mercenaries and sellswords called the Dead Cat's Tavern. A place where warriors perform feats of strength and fight in a competition they call the Fiery Crucible. This is all made for fun and spectacle but there is a reward of 100 gp for the weekend tournaments. All... [click here for more] |
Elven Tower |
$2.95 $2.45
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A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting.
This Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting story with clear objectives and a distinct beginning, middle, and end. From there you can customize... [click here for more] |
Dancing Lights Press |
$5.00
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A minimalist 96-page guide to help you create memorable settings for any tabletop roleplaying system.
Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and creating... [click here for more] |
Dancing Lights Press |
$5.00
|
A minimalist 96-page guide to creating memorable stories for any tabletop roleplaying system or setting.
Building Adventures is a system-agnostic book about respecting player creativity and agency while reducing the burden of gamemaster preparation. There is a way to create tabletop roleplaying scenarios that don’t require the gamemaster to be ready for every possibility, without... [click here for more] |
Dancing Lights Press |
$5.00
|
 A minimalist 96-page guide with prompts to help you develop settings for any tabletop roleplaying system.
Worldbuilding can be a lot of fun. Whether you're planning a campaign, designing your own tabletop roleplaying game, or just exercising your creativity with no set purpose in mind, developing a setting of your very own is deeply satisfying. You can spend hours, days, or years adding details and... [click here for more] |
Dancing Lights Press |
$5.00
|
The Throne stands empty.
Heaven has fallen, and the Words of Creation thunder from new throats.
Undestined, unfettered, unchosen, you are Godbound, and your will is writ with fire.
Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation,... [click here for more] |
Sine Nomine Publishing |
$19.99
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Adventure Generator 2: A minimalist 96-page toolkit for creating memorable stories usable with any tabletop roleplaying system or setting.
10 More Adventure Outlines! This second volume Adventure Generator is a reusable toolkit for any tabletop fantasy roleplaying system or setting. With only a few die rolls you’ll have an outline for an exciting... [click here for more] |
Dancing Lights Press |
$5.00
|
A minimalist 96-page guide to creating memorable adversaries for any tabletop roleplaying system or setting.
Books filled with pregenerated monsters are a staple of tabletop roleplaying. Not just for fantasy, either. Modern horror needs its share of terrifying creatures. Science fiction needs aliens and extradimensional beings. Even superheroes get their share of strange mutations and scientific experiments... [click here for more] |
Dancing Lights Press |
$5.00
|
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?
It's time to unleash the Lazy Dungeon Master.
Written in the style of Sly... [click here for more] |
SlyFlourish |
$5.99
|
The reek of blood and scorched steel fills the air. The city is burning under the remorseless fire of far guns, survivors cowering beneath the roots of their glassy towers. The streets are filled with the dead, their bodies made one with the broken road by the tread of the tanks and their scuttling infantry support. Soon the city will fall. It has already become a tomb.
Somewhere... [click here for more] |
Sine Nomine Publishing |
$12.99
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Smooth Your Path to Adventure
Sixteen Stars gives a game master all the tools they need to generate adventure outlines and thrilling perils fit for sixteen different classic sci-fi locations. Whether delving into ancient alien temples or plunging into the human wilds of a savage hive-planet slum, Sixteen Stars provides you with the tables and techniques... [click here for more] |
Sine Nomine Publishing |
$6.99
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 Wake of the Wind Fish
5e adventure by Elven Tower
In Wake of the Wind Fish, a group of level-4 adventurers visits a water genasi settlement called Zorannia. A mysterious astral fey fish visits the town once a year. The locals call it the Wind Fish and see its annual visits as a source of good fortune and fertility. Something terrible happened a few days ago when the Wind Fish came for... [click here for more] |
Elven Tower |
$2.95 $2.45
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Have you ever wondered what the deal is with games like Dungeons & Dragons and Pathfinder? What are they? What are RPGs? How do they work? How do you play them? And what’s a Game Master anyway?
Well, wonder no longer. The Angry Game Master is here to explain it all.
Game Angry: How to RPG the Angry Way will introduce you to the amazing world of table-top role-playing... [click here for more] |
Angry Games, Inc. |
$15.00
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Conjure Dire Woes for the Mightiest of Heroes
Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine... [click here for more] |
Sine Nomine Publishing |
$7.99
|
The dead are hungry in Ancalia.
For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in... [click here for more] |
Sine Nomine Publishing |
$9.99
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Horror in the Windy City brings the excitement, intrigue, and beautiful chaos of the time period to your table using the 5e rules you already know as adapted by the acclaimed Whispers in the Dark RPG written and developed by Matt Corley and M.T. Black.
Within this product you’ll find two books: Horror in the Windy City, a full-length RPG campaign sourcebook expanding the Whispers in the Dark RPG... [click here for more] |
Saturday Morning Scenarios |
$29.99 $19.99
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 Publisher's Note: A revised edition of this title is in the works for Summer 2021. If you purchase this version, you will automatically have access to the updated edition when it is released. You will not need to purchase the new edition separately.
A complete core book inspired by D20 and Fate, a melding of story gaming and traditional tabletop roleplaying.... [click here for more] |
Dancing Lights Press |
$5.00
|
In the market town of Gongfang a restless magistrate oppresses the people, forcing them to surrender sons and daughters to serve a mysterious sorcerer on Red Crow Mountain. In the countryside, a wealthy rice broker torments the common folk with his extortionate exactions, driving the desperate into the forest to escape his thugs and bandits. And beneath those green boughs there are whispers of... [click here for more] |
Sine Nomine Publishing |
$4.99
|
The Hero's Quest: Adventure Design Guide will help gamemasters to create and prepare journey-centered adventures for your favorite role-playing game. This book acts as a “beat sheet”, a tool used by writers to outline and plan pivotal elements of a story. It allows them to know where they’re going, gather the research and information they need, and ensure that everything... [click here for more] |
Dancing Lights Press |
$1.99 $1.00
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 A manual for running a fantasy tabletop roleplaying game using the Hippogryph System.
As the gamemaster, you are the prime mover behind any Hippogryph game. You create and shape the setting that the characters inhabit, and prepare and run the adventures they’ll go on. It’s your role to tell the story, play the supporting characters, and manage the dynamics of the group.... [click here for more] |
Dancing Lights Press |
$5.00
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Use the woodlands in character development, worldbuilding, and adventures!
In the real world forests are the dominant ecosystem, covering around 30% of the Earth’s landmass. They hold most of the species of plant life, and can exist across a broad range of climates and habitats. There are boreal forests, or “snow forests”, near the poles comprised mainly of conifers like... [click here for more] |
Dancing Lights Press |
$1.00
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 In a Hot Pursuit adventure, the player characters will be running for their life to get away from some person, organization, or force that’s chasing them. During the course of the adventure, they will have to run, hide, and do everything they can to slow doing their pursuer and stay ahead in the chase. By the end, they should safely escape, either by resolving the issue they’re... [click here for more] |
Dancing Lights Press |
$1.99 $1.00
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 In a Long Strange Trip adventure, the player characters will set out to see the world. They know that fortune and fame await them, but it won’t be found at home. It’s a type of adventure that’s more a showcase for your worldbuilding than it is a vehicle for character development. That doesn’t mean that the player characters can’t learn and grow, but it’s... [click here for more] |
Dancing Lights Press |
$1.99 $1.00
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Use centers of trade and culture in character development, worldbuilding, and adventures!
A city can be a lot of things. It might be a crossroads, the place where trade routes converge and merchants ply their trade. Some see it as a place of opportunity, to gain wealth and power, politically and otherwise. Others find it to be center of culture and the arts. It can be a refuge, where those... [click here for more] |
Dancing Lights Press |
$1.00
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 In a Rescue Mission adventure, the player characters will be called upon to locate and save an important non-player character. It might be someone important to the setting, like a member of a royal family, a popular celebrity, or a beloved figure in the community. The kidnap victim could be a close friend or part of the player characters’ family. During the course of the adventure,... [click here for more] |
Dancing Lights Press |
$1.99 $1.00
|
 In an Escape Plan adventure, the player characters will be captured and confined by the antagonist in some way. It should have literal elements, all though some of it could be cultural, political, or religious oppression. During the course of the adventure, they will have to avoid antagonist and make a plan to escape their captivity. By the end, they should be able to escape and finally... [click here for more] |
Dancing Lights Press |
$1.99 $1.00
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Use Underground Realms in Character Development, Adventure Design, and Worldbuilding
The concept of an underground world comes straight out of the classic hero’s journey. The hero leaves home, descends into the underworld to be tested, and returns a changed person. It’s the part of the story where the challenges are faced, the glory is earned, and the treasures are acquired. Other... [click here for more] |
Dancing Lights Press |
$1.00
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Use dry and barren terrain in character development, worldbuilding, and adventures!
We think of the desert as a barren, hostile environment. It’s become synonymous with heat and sand. There is precious little water to be found, which results in a dearth of plant and animal life. What does live there is adapted for the climate, which often means it’s as dangerous as its environment.... [click here for more] |
Dancing Lights Press |
$1.00
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Use perilous peaks in character development, worldbuilding, and adventures!
Mountains are places of mystery. Rising above the surrounding landscape, they are seen by all but only known to few. Myth and legend names them as the home of the gods. Rivers and streams originate there. Dangerous creatures dwell there. The terrain is often steep, and cold, and sometimes even volcanic. The perfect... [click here for more] |
Dancing Lights Press |
$1.00
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Use aquatic realms in character development, worldbuilding, and adventures!
When we think of underwater realms, we often think of Atlantis. The fictional island, first mentioned by Plato, sank deep beneath the sea following a series of violent earthquakes. It’s only in relatively modern times that we’ve imagined survivors, adapting to life beneath the seas and rebuilding their... [click here for more] |
Dancing Lights Press |
$1.00
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 In a Retribution adventure, the player characters will suffer some injustice. It might be something done to them, or to people they care about. This requires them to right that wrong in creative and emotionally satisfying ways. During the course of the adventure, they will have to locate the people responsible, plan how they want to get payback, and gather together the resources to pull it off.... [click here for more] |
Dancing Lights Press |
$1.99 $1.00
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Use black magic in character development, worldbuilding, and adventures!
Necromancy is magic that deals with the dead. That covers a lot of ground. It includes communicating with spirits as a form of divination. The unliving can be summoned, and usually commanded, by the caster. Raising the dead, as skeletons, zombies, or fully resurrected living beings is included in this category as well.... [click here for more] |
Dancing Lights Press |
$1.00
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More than simple plot hooks or adventure seeds!
Click on Full Size Preview for a sample!
A premise is the heart of a story summed up in a single sentence. It should provide a general overview of what happens, without spoiling anything. A good premise contains, explicitly or by implication, four key elements of the story: who the protagonists are, what the goal of the story... [click here for more] |
Dancing Lights Press |
$3.99 $1.00
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 In a Bitter Rivals adventure, the player characters will be called upon to compete against an adversary that is their equal in nearly every way. The nature of the competition can be nearly anything, but is centered on the types of abilities and challenges that the PCs are meant to be the best at. During the course of the adventure, they will have to not only do their best, but find new ways... [click here for more] |
Dancing Lights Press |
$1.99 $1.00
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In This Issue:
Welcome to Issue Zero - It’s a game system! It’s a zine about tabletop roleplaying! It’s both! An introduction to the Hippogryph project, what to expect in this issue, and what you can look forward to in future issues.
How to Create Things - From characters to magic items to worlds, a unified system for creating all of the elements that go into... [click here for more] |
Dancing Lights Press |
$1.00
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in this issue:
fandom as religion - In the past decade fandom has become contentious and un-fun. With the mainstreaming of things formerly relegated to the fringes, is there any reason to continue supporting an increasingly toxic fan culture?
novel-style character profiles - A character sheet is only good for the game system it was created for, but a character profile... [click here for more] |
Dancing Lights Press |
$1.00
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Use faerie folk in character development, worldbuilding, and adventures!
The fey, also called faerie folk or fairies, originate in European folklore. In pre-Christian traditions they were often cast as minor deities, household spirits, or even the souls of the dead. Some tales saw them as demoted (rather than fallen) angels, or even a category of demons, after the spread of Christianity.... [click here for more] |
Dancing Lights Press |
$1.00
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Use malevolent outsiders in your worldbuilding, character development, and storytelling!
History and mythology present us with many devils: Satan, Lucifer, Beelzebub, and Mephistopheles, for example. While modern religion often presents them as aspects of a singular, ultimate evil, they were originally separate and unique beings. Demons likewise have many real-world counterparts,... [click here for more] |
Dancing Lights Press |
$1.00
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Use iconic monsters in character development, worldbuilding, and adventures!
Dragons exist in folklore as far back as ancient Mesopotamia. Massive, serpent-like creatures can be found in the legends and mythologies of Egypt, Greece, and Northern Europe. In Western cultures, the image of the fearsome, fire-breathing dragon first appeared in the Middle Ages, an amalgam of the various traditions... [click here for more] |
Dancing Lights Press |
$1.00
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Use Magical Insight in Character Development, Adventure Design, and Worldbuilding
Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include... [click here for more] |
Dancing Lights Press |
$1.00
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Use strange beings and alien creatures in character development, worldbuilding, and adventures!
People frequently want to add Lovecraftian horrors to their fantasy games, but they’ve been there since the beginning. Thing that are beyond the day-to-day existence of a standard high fantasy setting. Creatures so strange that their aims and desires are unfathomable. Beings that are so unlike... [click here for more] |
Dancing Lights Press |
$1.00
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Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding
Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,... [click here for more] |
Dancing Lights Press |
$1.00
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Use the highest order of good beings in character development, worldbuilding, and adventures!
Divine beings don’t get the attention they deserve in fantasy roleplaying games. They should somehow play a larger role than they do in the cosmology of our favorite fictional universes, given that they are the extraplanar exemplars of all that is right and good in the multiverse.... [click here for more] |
Dancing Lights Press |
$1.00
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Use primordial creatures in your worldbuilding, character development, and storytelling!
Elementals are the embodiment of the four classical elements, air, earth, fire, and water. The modern conception dates back to ancient Greece, but similar ideas existed in Babylonia, India, and Japan. The notion was that everything in the world was comprised of these elements. By the... [click here for more] |
Dancing Lights Press |
$1.00
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Use energy-harnessing magic in character development, worldbuilding, and adventures!
To evoke is to call forth and manipulate various types of energies and forces. These include fire, electricity, heat and cold, light and darkness, and even eldritch energy itself. It is the magic of raw power. Unlike other categories of magic, evocation comes with no innate moral and ethical considerations... [click here for more] |
Dancing Lights Press |
$1.00
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Use artificial creatures in character development, worldbuilding, and adventures!
Constructs are artificially created creatures. Typically mindless, they are programmed to obey their creator. Because they are technically not living, they lack the weaknesses of hired henchmen and mortal monsters. They are unfeeling, relentless, and can be virtually unstoppable. That’s what makes constructs... [click here for more] |
Dancing Lights Press |
$1.00
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Use the ability to call forth and command forces in character development, worldbuilding, and adventures!
The word conjure stems from the Latin coniurare, to swear together or conspire. It means to command an oath, as in a pledge of duty or loyalty. Around the 14th century it took on the magical connotation of constraining a demon or spirit, forcing it to do that caster’s bidding.... [click here for more] |
Dancing Lights Press |
$1.00
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in this issue:
The Necessity of Kindness - Rather than write about horror as originally planned, I decided to focus on being pleasant to one another instead. There is no tabletop roleplaying without people. Play nice.
Paladins Revisited - We think of paladins as holy warriors, but what if we came at them from a more romantic perspective? Rather than devotion... [click here for more] |
Dancing Lights Press |
$1.00
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