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** This title is currently part of a discount bundle - scroll to the bottom for details! **
THE MIDLANDS
The Midlands PDF (original version softcover/hardcover available via Lulu) is 365 pages of low magic, low prep, customisable sandbox, in a “points of light” medieval fantasy realm. The setting is written for the Low Fantasy Gaming RPG system, a d20 variant under the... [click here for more] |
Pickpocket Press |
$9.95
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NOTE: The print version of this title does not include spine information.
Welcome to the Land of Vikings. Discover the berserk Jaris of Soderfjord, the Vikings of Vestland, and the fearsome Drakkars of Ostland. The Norther Reaches is a unique complement to your Gazetteer collection, providing detailed background on these three nations, their people, and many adventures, including
Separate players'... [click here for more] |
Wizards of the Coast |
$4.99
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Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery.
Product History... [click here for more] |
Wizards of the Coast |
$9.99
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A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax:
G1: Steading of the Hill Giant... [click here for more] |
Wizards of the Coast |
$4.99
|
Gold Winner - 2018 ENnie Awards - Best Cartography
The Midderlands is an old-school game setting with bestiary for use with old-school role-playing games. It is based on Swords & Wizardry Complete, but could easily be used with other old-school systems and even non-OSR systems such as D&D or Pathfinder.
It is a green-hued, dark-fantasy, late-middle ages, early-renaissance... [click here for more] |
MonkeyBlood Design |
$20.00
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Experience a place of hauntings and High Society, where good manners are veils for murderous intentions. Welcome to Highdark Hall! Horrors beyond belief, and romances beyond reason, have played out within its walls. Designed as a backdrop that would support the creative visions of individual Game Masters, Highdark Hall is intended as a setting where shocking stories of love, death,... [click here for more] |
Daniel James Hanley |
$3.99
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*** 2019 ENnie Award Nominated for Best Cartography ***
This book is an expansion to The Midderlands - An OSR Setting & Bestiary - /product/221994/The-Midderlands--OSR-Bestiary-and-Setting
Important Note:
This book contains some content already found in The Midderlands Additions, and The Midderlands Additions... [click here for more] |
MonkeyBlood Design |
$20.00
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A 5e Compatible GM's Resource by Mike Welham
The Strait of Tibol-Korrin provides seafaring merchants a relatively safe and easy way to reach the otherwise hard-to-reach, landlocked rival baronies of Tibol and Korrin. A decade ago, the strategically important strait became the focal point of a war between the two rival baronies when a dispute over equitable distribution of tariffs dramatically escalated... [click here for more] |
Raging Swan Press |
$3.75
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A 5e Compatible GM's Resource by Jacob W. Michaels
The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise impassable... [click here for more] |
Raging Swan Press |
$3.75
|
Sitting at the entrance to the Bay of Spirits is an imposing rocky island that has been a hazard to ships and seafarers since the early years of exploration in the region. The weather, rough seas, pirates and the damnable Wreckers make ocean voyage in the area perilous at best. The land itself can be just as dangerous with adventure and intrigue around every corner.
Welcome to Windward Isle and... [click here for more] |
Roan Studio |
$2.99
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A 5e Compatible GM's Resource by Richard Green
Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral Plane, collecting and preserving... [click here for more] |
Raging Swan Press |
$3.75
|
Part guide, part adventure, Hinterland: a Guide to the Wilds introduces you to the backcountry of the Bay of Spirits. The rugged wilderness extending beyond the rocky coastline remains untamed, beckoning for adventurers and explorers. It is a land of woodsfolk, Goblins, Elves, and the wild creatures that dwell within. Beyond the comforts of village life and the crackling fire of a roadside inn... [click here for more] |
Roan Studio |
$2.99
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A 5e Compatible GM's Resource by Amber Underwood
As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as the... [click here for more] |
Raging Swan Press |
$3.75
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A 5e Compatible GM's Resource by David N. Ross
A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours... [click here for more] |
Raging Swan Press |
$3.75
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A 5e Compatible GM's Resource by Creighton Broadhurst
Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries, sellswords and the... [click here for more] |
Raging Swan Press |
$3.75
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A 5e Compatible GM's Resource by Thilo Graf
Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings hidden... [click here for more] |
Raging Swan Press |
$3.75
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A 5e Compatible GM's Resource by Josh Vogt
Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems a bit... [click here for more] |
Raging Swan Press |
$3.75
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A 5e Compatible GM's Resource by Mike Welham
Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over... [click here for more] |
Raging Swan Press |
$3.75
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A 5e Compatible GM's Resource by Mike Welham
The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim destination for those... [click here for more] |
Raging Swan Press |
$3.75
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A 5e Compatible GM's Resource by Jeff Gomez
Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad.
Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign connection... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible GM's Resource by Jacob W. Michaels
When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the... [click here for more] |
Raging Swan Press |
$3.75
|
A 5e Compatible GM's Resource by Mike Welham
Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is afflicted... [click here for more] |
Raging Swan Press |
$3.75
|
The village of Pipers’ Quay sits along a rugged stretch of rocky coastline. There are no roads leading in or out of the small community and its only real link to the outside world is by sea. It is a world of its own - its own people, politics, intrigue, and adventure. It is also the home of the Windbreak - a sturdy seaside inn and tavern that is an ideal starting point for any excursion... [click here for more] |
Roan Studio |
$1.99
|
A 5e Compatible GM's Resource by John Bennett
Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking and exorcisms... [click here for more] |
Raging Swan Press |
$3.75
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The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time.
Product History
PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is the first... [click here for more] |
Wizards of the Coast |
$4.99
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This book is an expansion to The Midderlands - An OSR Setting & Bestiary and The Midderlands Expanded.
Important Note:
Contains Strong language & Graphic Descriptions
Written for use with the Swords & Wizardry Complete roleplaying game, but suitable for any Old-School... [click here for more] |
MonkeyBlood Design |
$20.00
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Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you.
This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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IMPORTANT NOTE: The content in this book is a supplement to The Midderlands Expanded, and contains references to things in that book for it to make much sense.
Check that out here: https://www.kickstarter.com/projects/608764698/the-midderlands-expanded-an-osr-setting-expansion
******WARNING: May contain strong language*******
Let's... [click here for more] |
MonkeyBlood Design |
$3.00
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Newly updated for HYPERBOREA 3e, North Wind Adventures presents the HYPERBOREA MAP. Also available in Atlas format, here at DriveThruRPG.
++++++++++++++++++++
HYPERBOREA is the premier sword-and-sorcery and weird science-fantasy tabletop role-playing game. Its milieux are inspired by the fantastic literature of Robert E. Howard, H.P. Lovecraft, and Clark... [click here for more] |
North Wind Adventures |
$4.00
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Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring... [click here for more] |
Wizards of the Coast |
$4.99
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Cawood Publishing presents a bundle that includes the Electrum Bestselling World of Myrr 5E campaign setting, a map of the continent of Myrr, the first six Adventures of Myrr. Save more than 40%!
The adventures include: A1 Wyld Life/A2 Some Enchanted Evening (levels 1-3), A3 The Old Wood/A4 Chasing Kyzan (levels 4-6), and A5 Secrets of Port Telvan/A6 The Siege of... [click here for more] |
Cawood Publishing |
$8.95
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Imperial Intrigue! Once a great people in the Known World, the Milenians now administer a mighty Empire in the Hollow World. Loosely inspired by classical Greece, this is a nation of philosophers, oracles, architects, and mighty pikemen in a strange land where Citizens elect their own leaders, and ultimately the Emperor himself. A society as political as Milienia cannot avoid intrigue,... [click here for more] |
Wizards of the Coast |
$4.99
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Speed up your game prep with the Rough Part of Town!
Ignored by most, this neighborhood’s crumbling cobblestones form jagged paths, trash fills its alleyways, and sad people leer from its broken windows. Illegal things can be found easily in this vicious neighborhood largely ignored by the city’s constables. It calls to adventurers willing to chance its dark streets and powerful underworld leaders.... [click here for more] |
Heartwizard Games |
$3.99 $2.79
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Speed up your game prep with the mini adventures in the Docks District!
The slick wood of the docks and the narrow buildings crowding the maze of streets begs for adventurers willing to share their stories—or their blood.
In this book, you'll find a collection of mini-adventures that give you everything you need to build sessions in the docks district of a magical city.
You get maps, 5 room... [click here for more] |
Heartwizard Games |
$3.99 $2.79
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You're walking through the forest... There are trees... Oaks, pines... Some shrubs...Uhh...
So, what's growing over there, GM?
What is Globetrotter's Guide to Greenery?
Have you ever found yourself in a situation where your mind just goes blank while looking for a description of the landscape? Did your players go for days through an almost-sterile jungle because you kinda forgot... [click here for more] |
Double Proficiency |
$5.99
|
You're walking through the forest... There are trees... Oaks, pines... Some shrubs...Uhh...
So, what's growing over there, GM?
What is Globetrotter's Guide to Greenery?
Have you ever found yourself in a situation where your mind just goes blank while looking for a description of the landscape? Did your players go for days through an almost-sterile jungle because you kinda forgot... [click here for more] |
Double Proficiency |
$5.99
|
You're walking through the forest... There are trees... Oaks, pines... Some shrubs...Uhh...
So, what's growing over there, GM?
What is Globetrotter's Guide to Greenery?
Have you ever found yourself in a situation where your mind just goes blank while looking for a description of the landscape? Did your players go for days through an almost-sterile jungle because you kinda forgot... [click here for more] |
Double Proficiency |
$5.99
|
You're walking through the forest... There are trees... Oaks, pines... Some shrubs...Uhh...
So, what's growing over there, GM?
What is Globetrotter's Guide to Greenery?
Have you ever found yourself in a situation where your mind just goes blank while looking for a description of the landscape? Did your players go for days through an almost-sterile jungle because you kinda forgot... [click here for more] |
Double Proficiency |
$5.99
|
At night, the torchlit passages near the theater are filled with people in states of inebriation and undress. The buildings ring with the songs of countless bards, and the taverns overflow onto the cobblestone streets. But behind the joyful illusion, dark currents move within the Theater District. Adventurers can find themselves entranced by promise and might be memorialized forever—so long as they’re... [click here for more] |
Heartwizard Games |
$3.99 $2.79
|
You're walking through the forest... There are trees... Oaks, pines... Some shrubs...Uhh...
So, what's growing over there, GM?
What is Globetrotter's Guide to Greenery?
Have you ever found yourself in a situation where your mind just goes blank while looking for a description of the landscape? Did your players go for days through an almost-sterile jungle because you kinda forgot... [click here for more] |
Double Proficiency |
$5.99
|
Welcome to the world of the D&D game!
The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos.
It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures.
Inside is everything you need to launch... [click here for more] |
Wizards of the Coast |
$4.99
|
"Port side cannons, fire at will!" The seas of Théah are home to dangerous men… almost as dangerous as the vessels they sail. Now, learn about the mighty ships that ply the waves, seeking plunder for their crews and hunting the enemies of their nations. Deck maps, mass naval rules, guidelines for campaigns set entirely on board ship, and more! Learn the details behind Théah\'s most thrilling... [click here for more] |
Chaosium |
$7.99
|
A GM's Resource by Creighton Broadhurst and Robert Brookes
Nestled in a twisting ravine amid the Luminous Desert’s endless windblown dunes, Rifthammer is home to a desert-dwelling tribe of dwarves. Hidden in the cool shadows of their cliff-side home, these reclusive folk offer peaceful seclusion for those seeking refuge from the desert's relentless heat, or simply the troubles of the wider world.... [click here for more] |
Raging Swan Press |
$3.75
|
Speed up your game prep with the Abandoned District Mini Adventure Pack!
Any GM knows getting ready for a session takes a lot of time and creative juice. The Abandoned District speeds up prep time and helps with idea generation. In this book, you'll find a collection of mini-adventures that give you everything you need to build sessions in the malignant and abandoned section of a magical city.
You... [click here for more] |
Heartwizard Games |
$3.99 $2.79
|
Make your riches fast!
Speed up your adventure prep time with the Market District People Pack, a highly-organized collection of mini-adventures, maps, NPCs and plot hooks for creative GMs. Everything takes place near the market square of a magical city.
Imagine taking your players through these new locations:
Market Square, Clothiers’ Guild, Jeweler Shop, Department Store, Merchant’s... [click here for more] |
Heartwizard Games |
$3.99 $2.79
|
A GM's Resource by John Bennett
Nestled between desolate, windswept hills the village of Macrimei is home to a hard people. Dung fires warm their homes built from the ruins of an ancient buried city whose remnants can be seen in the tumbled stones scattered about and the massive red-hued obelisk looming over the settlement. The Red Obelisk, said to be home to Macrimei’s god, has attracted the attentions... [click here for more] |
Raging Swan Press |
$3.75
|
The Book of Lairs: Urban Encounters is a collection of 25 lairs in an urban environment, with full-colour maps, map details and monster statistics. It uses the Adventurer, Conqueror, King System (ACKS) for its mechanics, but is easily adapted to other games. Most of the content is system-neutral.
It uses monsters from ACKS, Teratic Tome, Monstrosities,... [click here for more] |
theskyfullofdust |
$6.33 $6.21
|
YOU ARE GO FOR LAUNCH! Dawning Star: Operation Quick Launch is the highly anticipated science-fiction campaign setting from Blue Devil Games built on d20 Modern and powered by d20 Future. The human spirit shines greatest during the darkest of times. Never was this proven more fully than in the year 2196. With certain doom hurtling toward our planet, the free countries of the world united... [click here for more] |
Blue Devil Games |
$7.95
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A GM's Resource by Jacob W. Michaels
When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors... [click here for more] |
Raging Swan Press |
$3.75
|
Six university locations to drop into your session!
Speed up the time it takes to plan your next adventure with the University District Mini-Adventure Pack. You get six locations, 5 room dungeons and NPCs that you can use to plan your adventure.
Imagine dropping these locations into your session:
Magical University, Wizards' Tavern, Cemetery Crypt, Engineers' Warehouse, Home for... [click here for more] |
Heartwizard Games |
$3.99 $2.79
|