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GrottZine nr 2

GrottZine nr 2


Nu börjar jag förstå vad det innebär att vara redaktör. Det är lite som att lägga pussel, fast man får inte ett pussel med färdigt motiv utan ett gäng bitar i olika storlek med olika motiv som ska passas in i en ram. Helst på en bestämd tid också. Tur att problemlösning och kreativitet är det som är roligast med den här hobbyn. Detta pussel blev några artiklar och en slumptabell....   [click here for more]
Björn Wärmedal  Pay What You Want

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GrottZine nr 3

GrottZine nr 3


Välkommen till det tredje numret av Sveriges bästa Old School-fansin! Det här numret har en tydlig klang av illustration och gör-det-själv.  Dels bekantar vi oss med illustratörerna Jim och Martin (som gjort bilden nedan) som på olika sätt är inspirerade av eller inblandade i Old Schoolrörelsen, och dels bjuder vi på en guide i hur man gör en schysst dungeonkarta om man är lite mindre...   [click here for more]
Björn Wärmedal  Pay What You Want

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GrottZine nr 4

GrottZine nr 4


Fjärde numret av GrottZine! Numret bjuder bland annat på en exposé om illustratören Björn Ramsten, del 1 av äventyret Zyhokochevs krypta och fem förunderliga artefakter. ...   [click here for more]
Björn Wärmedal  Pay What You Want

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GrottZine nr 1

GrottZine nr 1


Äntligen här! Det har länge funnits ett sug efter ett svenskt Old Schoolfansin. Detta 16-sidiga häfte är just precis det. GrottZine föddes ur konventet Grottröj, som sedan det startades visat att det finns ett glödande intresse för dåtidens rollspel både nu och framöver. Förhoppningen är att hädanefter komma ut med ett läsvärt nummer per Grottröj – fyra nummer per år. Med det...   [click here for more]
Björn Wärmedal  Pay What You Want

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The Gift

The Gift


Bienvenido a este estercolero al que llamamos vida. Eres un punk, lo que significa que eres un perfecto hijo de puta, o más te valdría serlo. Tanto da que seas un bárbaro bajado de las montañas que ha aumentado su ya de por sí fuerza inusitada gracias a unos nuevos brazos prostéticos, o un bardo que malvive en las calles tocando su laúd eléctrico...   [click here for more]
J.J.Alonso  Pay What You Want

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Jernhest - Sangre y Acero

Jernhest - Sangre y Acero


Aventura para el Escenario de Campaña Jernhest. 4-6 personajes de nivel 3. Dos países unidos en una guerra fría realizan un intercambio de dos de sus prisioneros más valiosos. Observadores imparciales se asegurarán de que ninguna de estas dos potencias rompa los tratados y arrastre al mundo a una guerra sin cuartel. ¿Serán capaces de mantener la paz cuando un tercer jugador entre en escena?...   [click here for more]
Bastión de Mundos  Pay What You Want

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GrottZine nr 7

GrottZine nr 7


GrottZine nr 7 är ett temanummer helt fokuserat på genren Sword & Planet, där inspiration kommer från exempelvis Edward Rice Burroughs historier om John Carter på Mars. Numret innehåller bland annat en artikel om vad genren är och kampanjvärlden Callistodimman. ...   [click here for more]
Björn Wärmedal  Pay What You Want

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GrottZine nr 8

GrottZine nr 8


Detta sista nummer av fansinet GrottZine väger in på 20 sidor, där huvudnumret är ett saftigt äventyr i en djungeldal. Vi har även med en intervju med Mark Hunt, som genom diger erfarenhet har tips och råd på hur man producerar egna rollspelsprodukter. ...   [click here for more]
Björn Wärmedal  Pay What You Want

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GrottZine nr 6

GrottZine nr 6


Sjätte numret av Sveriges bästa old-school-fansin är här. Det här är första gången vi försöker oss på ett temanummer, så luta dig tillbaka och dyk ner i genren Sword & Planet, med allt vad den har att erbjuda! ...   [click here for more]
Björn Wärmedal  Pay What You Want

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How To Build A Leathersmith Shop

How To Build A Leathersmith Shop


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Small House

How To Build A Small House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Bell Tower

How To Build A Bell Tower


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Large House

How To Build A Large House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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The Trophy Case vol. 1, no. 6

The Trophy Case vol. 1, no. 6


The first new Hideouts & Hoodlums product of 2012 from Great Scott! Games is the 6th issue of The Trophy Case!  It's got new flying and movement rules, the beginning of the aviator class, more of "The Vindicators" fiction, more comic book reviews (this time, Feature Comics), more ready-made Supporting Cast Members, and -- cut from Supplement III: Better Quality --suggestions for gaming in aerial,...   [click here for more]
Great Scott! Press  Pay What You Want

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The Trophy Case vol. 1, no. 5

The Trophy Case vol. 1, no. 5


It's here!  The Fall 2011 issue of The Trophy Case offers detailed analysis from a live H&H game session, new variant and house rules, a big review of another game called Dicey Tales, a map, previews of Supplement III: Better Quality, adventure seeds, more Captain America comic book reviews, and ready-made Supporting Cast Members!  It's the first issue under the new Great Scott! Games label,...   [click here for more]
Great Scott! Press  Pay What You Want

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Fall - Soundtrack

Fall - Soundtrack (audio product)


Soundtrack great for encounters, pressure filled scenes, or battles! ...   [click here for more]
Ben Serra  Pay What You Want

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How To Build A Market Hall

How To Build A Market Hall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Medium House

How To Build A Medium House


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall

How To Build A Town Wall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall Corner

How To Build A Town Wall Corner


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Town Wall Gate

How To Build A Town Wall Gate


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build A Weaponsmith Shop

How To Build A Weaponsmith Shop


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall

How To Build An Upgraded Town Wall


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall Corner

How To Build An Upgraded Town Wall Corner


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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How To Build An Upgraded Town Wall Gate

How To Build An Upgraded Town Wall Gate


The need to add a third dimension to your flat battlemats, using more than just miniatures is a reality for anyone who has ever tried to DM a campaign for a less-than-hardcore role-playing group.  Let’s face it, some players just lack the creative imagination to visualize your epic dungeons, mansions, towers, keeps, and wide open worlds without visual aids.  How can you bring the catacombs beneath...   [click here for more]
Framily Game Knights  Pay What You Want

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Lament for the Hangman

Lament for the Hangman


 A short story set in the extraordinary world of Mÿd'Realm Weak and starving, He spends his days peering through iron bars, hoping that gold and silver will purchase back his life. When his friends and family arrive, they arrive prepared to have him freed, no matter what they have to sacrifice. ...   [click here for more]
5Realms Publishing  Pay What You Want

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Short Tales for Young Adventurers - The Gorgon's Head (Fiction)

Short Tales for Young Adventurers - The Gorgon's Head (Fiction)


Not all tales need be told as epics. Many of the old tales can be told at a nice quick clip and enjoyed every bit as much. Now is your chance to share a classic tale with young adventurers in PDF (eBook) format. In this installment, Perseus seeks THE GORGON'S HEAD! There's more Short Tales for Young Adventurers coming soon . . ....   [click here for more]
Creative Mountain Games  Pay What You Want

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Stronghold Battle Map

Stronghold Battle Map


Everybody loves a fortress fight! Maybe some thieves that invaded the street fair and want to steal the merchants? Maybe some enemies got the stronghold and now they want to fight and you need to protect the people out there? So what about a battle next to a stronghold, right in front of the caos from some little shops lying around? Do you need to protect the building or the people? Do you need acess...   [click here for more]
cecimaps  Pay What You Want

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The Arclander: Edition 1, January 2022

The Arclander: Edition 1, January 2022


The Arclander is Verse Online's monthly FREE zine, containing articles on GMing, new monsters, news from the Arcverse and updates about forthcoming releases from Verse Online. In this month's edition check out: * Eight new ideas for creating interdimensional portals * Our monster of the month, the Zulgbeast * All the latest news from the Arcverse, plus a preview of our next Kickstarter, The Book...   [click here for more]
Arclands Online  Pay What You Want

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The Arclander: Edition 2, February 2022

The Arclander: Edition 2, February 2022


The Arclander is Verse Online's monthly FREE zine, containing articles on GMing, new monsters, news from the Arcverse and updates about forthcoming releases from Verse Online. In this month's edition check out: * Our creator of the Month feature with the brilliant visionary behind Veil of the Void * Nine new villain archetypes * A one shot adventure set in the snowbound woodlands of Lake Haren *...   [click here for more]
Arclands Online  Pay What You Want

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The Arclander: Edition 4, April 2022

The Arclander: Edition 4, April 2022


The Arclander is Verse Online's monthly FREE zine, containing articles on GMing, new monsters, news from the Arcverse and updates about forthcoming releases from Verse Online. In this month's edition check out: * Our creator of the Month feature with the brilliant creator Evelynn Monarch * Part two of our step by step guide to campaign writing * Our NPC of the month feature * Our new 'Ten Items'...   [click here for more]
Arclands Online  Pay What You Want

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The Storyteller's Automaton

The Storyteller's Automaton


A 1-3 page oracle ruleset for use with tabletop RPGs to run them solo or DM-less with friends. The Storyteller's Automaton is meant to serve as a vehicle to drive narrative forward when the story begins to slump, if player's get stuck, or as a guide to structure story arcs in a campaign.  To use, a 1d100 paired dice set is required. It is meant to be used in conjuction with any RPG ruleset. ...   [click here for more]
ohhigames  Pay What You Want

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The Trophy Case vol. 1, no. 7

The Trophy Case vol. 1, no. 7


The Trophy Case newsletter returns with new stuff for the Aviator, Mysteryman, and Scientist classes, a big interview with upcoming module writer Steve Lopez, Golden Age hero write-ups, and comics! Your quarterly dose of HIDEOUTS & HOODLUMS goodness is still all free! ...   [click here for more]
Great Scott! Press  Pay What You Want

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The Trophy Case vol. 2, no. 1

The Trophy Case vol. 2, no. 1


The Trophy Case newsletter ain't a newsletter anymore -- it's a 20-page 'zine!  This time we've got contributions from five different authors, including new mobsters and stats for Nazis, rules for adjusting H&H to the Silver Age, an in-depth look at a classic Captain Marvel adventure, 100 random clues, an optional skill system for H&H, and a special 7-page 1940 Duluth Gazeteer, complete enough...   [click here for more]
Great Scott! Press  Pay What You Want

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The Trophy Case vol. 2, no. 2

The Trophy Case vol. 2, no. 2


The Trophy Case 'zine is back with a special fan fiction-themed issue.  But if fanfiction's not your thing, don't despair; this issue still has pure H&H goodness, including an alternate hand-to-hand combat system for you to try, two new mobsters (that are on your side!), and a sneak peek at what Supplement IV will look like!  All this, and you still get some great Golden Age public domain artwork...   [click here for more]
Great Scott! Press  Pay What You Want

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