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The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of
The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the
The Dreamheart by Bruce R. Cordell: This oblong chunk... [click here for more] |
Wizards of the Coast |
$4.99
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The Tainted Spiral by Aeryn Rudel: (D&D 1) A Chaos Shard has grown a limited form of sentience, warping and corrupting a new warren of caves
The Lost Library by Peter Lee: (D&D 1) A tribe of kobolds has unearthed a lost library that once belonged to the goliath sorcerer, Voran
Those Once Loyal by Robert J. Schwalb: (D&D 25) The... [click here for more] |
Wizards of the Coast |
$4.99
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Contents
1 Beyond Expectations by Christopher Perkins Great adventures push the boundaries of the D&D® game by showing us things we’ve never seen before.
2 Glitterdust by Will Doyle King Sunfire, the lord of the pixies, has a most important quest for you. Watch out for hungry bats and screaming scarecrows! A D&D adventure for 1st-level pixie characters.
25 Fall of the Gray Veil by Christopher... [click here for more] |
Wizards of the Coast |
$4.99
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Houston Rockets vs. the Transit Board by Steve Winter
Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power.
Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most... [click here for more] |
Wizards of the Coast |
$4.99
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Worse then Death By Robert J. Schwalb: When a powerful aristocrat is kidnapped from his caravan, it’s up to the adventurers to discover what has happened to him. But there might be more to his disappearance than the characters know. An adventure for 12th level PCs.
Dungeon Delve: Return of the Poisoned Shadows By Greg Marks: Continuing where the Poisoned Shadows... [click here for more] |
Wizards of the Coast |
$4.99
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Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine.
Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order
Game Transparency by Andy Collins: This article will help all DMs learn when... [click here for more] |
Wizards of the Coast |
$4.99
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Love of the Kill by Chris Youngs: Chris dons his DM’s hat to describe his favorite monsters to run during adventures.
The Tyrant's Oath by Kolja Raven Liquette: "The Tyrant's Oath" places the heroes between two warlords struggling for dominance
Elves of the Valley by Robert J. Schwalb: "Elves of the Valley" pits the adventurers against fey... [click here for more] |
Wizards of the Coast |
$4.99
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Dragon Magazine Issue #408 Feb 2012 ... [click here for more] |
Wizards of the Coast |
$4.99
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Contents
1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet.
2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2.
18 A Rhyme Gone Wrong by Craig Campbell... [click here for more] |
Wizards of the Coast |
$2.99
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Editorial: Table for two by Steve Winter
Devil's Due by John "Ross" Rossomangno: An adventure for characters of 17th to 19th level
Baelard's Legacy by Joshua Kerbau: Adventure for characters of levels 10–12.
The Demonomicon of Iggwilv: Juiblex by Robert J. Schwalb
NPC Stories: Tavern Regulars by Matthew Sernett... [click here for more] |
Wizards of the Coast |
$4.99
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Roleplaying to the Max by Chris Youngs: Chris Youngs talks about stubborn players.
Player's Handbook 3 Debut Content - Hybrid Characters by Andy Collins & Mike Mearls: Get the scoop on the post-playtest versions of hybrid characters, straight from PH3!
Invoker Essentials: Secrets of Holy Might by Robert J. Schwalb: Learn the secrets to... [click here for more] |
Wizards of the Coast |
$4.99
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Adventures Wanted by Steve Winter: It seems that a lot of people want to write adventures for Dungeon Magazine. Here’s what we’re looking
Revenge of the Marauders by Bruce R. Cordell: The raider lord Yarnath prowls the wastelands in his crawling, undead citadel called Slither
Temple of the Radiant Morn by Daniel Marthaler: The Temple of... [click here for more] |
Wizards of the Coast |
$4.99
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Contents:
1 Twilight by Christopher Perkins The Halloween season is here, and we have lots of scary stuff this month to celebrate.
2 Blades of the Stygian Masque by Will Doyle A fiendish guild of assassins plans to slay a god. Is there any force in the multiverse that can stop the Stygian Masque? A D&D adventure for characters of levels 25–27.
25 The Star-Touched Grove by Tyler Gelvin Visit... [click here for more] |
Wizards of the Coast |
$4.99
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Force of Nature by Kolja Raven Liquette: An adventure for characters of levels 9–11.
Monster Theme: The Shadowborn by Erik Scott de Bie
Chaos Scar: Pit of Delirium by Jeff Morgenroth: An adventure for characters of levels 8–10.
Movers and Shakers of Gloomwrought by Andy Clautice: The streets of Gloomwrought are unforgiving.... [click here for more] |
Wizards of the Coast |
$4.99
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How do You Spell Victory? by Chris Youngs
On Civilization’s Fringes: Humans of the Wild by Robert J. Schwalb: Humans can survive - even thrive - in virtually any environment. Learn how some groups of hardy humans embrace
Underhanded and Overconfident by Ari Marmell: Scoundrels are some of the most popular and fun characters of fiction and film.... [click here for more] |
Wizards of the Coast |
$4.99
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I Got a Pony ... And All it Cost Me Was My Pride by Chris Youngs
Player’s Handbook 3 Debut: The Battlemind by Mike Mearls: Get your first look at this new psionic class a full month before the release of Player’s Handbook 3.
Bazaar of the Bizarre - Legendary Figurines by Robert J. Schwalb: Figurines of wondrous power for the paragon and... [click here for more] |
Wizards of the Coast |
$4.99
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Editorial: When in Rome... by Steve Winter: No matter how solid your game's rules are, there's always room for customization.
The Sunken Tower of the Marsh Mystic by Ray Franklin: The halflings of the Great Swamp have fished that bayou for generations.
Chaos Scar: The Runecutter's Ruin by Logan Bonner: Rune magic is older than mankind; older... [click here for more] |
Wizards of the Coast |
$4.99
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Dramatic Structure by Steve Winter: The tools and rules of dramatic structure apply to Dungeons & Dragons adventures just as much as they do to
Bark at the Moon by Robert J. Schwalb: Out from the darkness came wolves, eyes blazing, bloody tongues wagging, barks and howls breaking
The Whispering Glade by Steve Winter: A peaceful glade in... [click here for more] |
Wizards of the Coast |
$4.99
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Reign of Despair by Andrew Schneider: An adventure for characters of levels 8–10.
Battle of the Witchlight Hermitage by Sterling Hershey: An adventurefor characters of levels 3–5.
Adapting the Lich-Queen's Beloved by Rodney Thompson: Some months ago, I decided to bring my Forgotten Realms game to its climax, but I wasn’t sure how to wrap... [click here for more] |
Wizards of the Coast |
$4.99
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Love the Fight You’re in by Chris Youngs
Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character
Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail
The Call of the Wild: Wayfaring... [click here for more] |
Wizards of the Coast |
$4.99
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April Adventure Hooks
Backdrop: Diyun - The hanging City by Will Hindmarch: Welcome, travelers, to the Hanging City! Mind your step, and keep one hand on something solid—like your
Killing Ground by D. Jason Wofford: Adventure for five characters of levels 11 to 13.
Chaos Scar: Scarblade by Sterling Hershey: A Chaos Scar... [click here for more] |
Wizards of the Coast |
$4.99
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Table of contents:
Face of the Moon Death and Taxes Unearthed Arcana: The Truth is Out There The Ecology of the Vegepygmy Traps of Undermountain Triobrand's Machinations Far Realms Fiends Tavern Profile: The Old Skill Inn ... [click here for more] |
Wizards of the Coast |
$4.99
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"My God, It's Full of Stars . . ." by Steve Winter: Change is in the wind. It’s more like a slight breeze, really.
Origin Stories by Steve Townshend: A compelling origin story can drive your character’s adventures through an entire career.
Fiction: Blood Oasis by Kevin J. Anderson: An escaped gladiator and a heartsick preserver battle for... [click here for more] |
Wizards of the Coast |
$4.99
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What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for.
Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish
Homeland: Everwatch by Robert J. Schwalb: All heroes come... [click here for more] |
Wizards of the Coast |
$4.99
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Hail to the Chief by Chris Youngs: Chris bids adieu in his final Dragon Magazine editorial.
Paladin Basics by Jeff Morgenroth: The paladin is the defender par excellence, and the options presented this month offer them new ways to be
Epic Destinies: Heroes Reborn by Rodney Thompson: The hero’s path has been trod many times. When an epic hero... [click here for more] |
Wizards of the Coast |
$4.99
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Table of Contents:
Editorial: Anchors Aweigh! Grasp of Tharlarkis Hunt for the Herectic Art of the Ancients Bestiary: Perils of the Astral Sea ... [click here for more] |
Wizards of the Coast |
$4.99
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Introductions, again by Steve Winter: There’s a new sheriff in town, and he’s not entirely sane.
Faarlung’s Algorithm by Syd Thurston: Kelphin Green suffers from a life-threatening condition arising from his experiments in arcane
The Hammer Falls by Corwin Riddle: In "The Hammer Falls," characters enter an abandoned metalworking refinery... [click here for more] |
Wizards of the Coast |
$4.99
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The 4th edition of the DUNGEONS & DRAGONS® Roleplaying Game showcases an evolution in gameplay and puts an emphasis on fun. These quick-start rules provide an overview of the game so that you can play the Keep on the Shadowfell adventure.
For the complete experience, including character creation and the full rules of the game, pick up the D&D® Player’s Handbook, Dungeon Master’s... [click here for more] |
Wizards of the Coast |
FREE
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An Introductory 4th Edition D&D Adventure for Characters of Levels 1st-3rd.
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open... [click here for more] |
Wizards of the Coast |
FREE
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A trek across the Shadow Marches leads weary travelers to Blackroot, a quiet village of ramshackle huts nestled among the darkwood trees. Here, orcs and humans live in peace. However, all is not well. Something evil has crawled up from below, threatening to devour the village and its denizens. Only a party of brave heroes stands in its way.
This DUNGEONS & DRAGONS® adventure,... [click here for more] |
Wizards of the Coast |
FREE
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Are you a parent who wants to share the fun of Dungeons & Dragons with your kids, but you’re worried that the rules are too complicated or a standard adventure would tax their attention spans? Are you a teacher or librarian who would like to introduce your students to the game, but you’re reluctant to take on the regular time commitment of a full-blown campaign?
There are a great many... [click here for more] |
Wizards of the Coast |
FREE
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