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Before endless winter enveloped the cities of the northen isles, there was a time of legends now forgotten. This was the age of Thule, savage and spectacular - an age of wonders and terors that survive now only in half-remembered glimmers of myth. Across this primal landscape stride bold, brawling, larger-than-life heroes, and your character can be one of them!
The Thule 5e Player's Companion... [click here for more] |
Sasquatch Game Studio |
$7.95
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This one-session adventure for characters of 7th to 9th level is designed to provide you with an exciting taste of the Primeval Thule Campaign Setting - a primordial land of fierce barbarians, elder horrors, and savage wilderness. Four 7th level pregenerated characters are included so you can begin play immediately!
Centuries ago, the dark sorcerer Tur Nyaan built an extravagant palace atop a hill... [click here for more] |
Sasquatch Game Studio |
$2.99
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A Trove of Magical Lore for Spellcasters and Artificers
Magic suffuses the world of Eberron, enriching it with power. Dragons were the first to master magic, but over time it has evolved to serve the needs of countless others, from the giants of Xen'drik and the elves of Aerenal to the citizens of modern Khorvaire. Whether you choose to explore the magic of the present age or delve into the... [click here for more] |
Wizards of the Coast |
$14.99
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This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known.
“Sons of Gruumsh” features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though it is set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns.
This adventure features encounters... [click here for more] |
Wizards of the Coast |
$4.99
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Be the first to find the Dragon's Eye!
What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it?... [click here for more] |
Wizards of the Coast |
$14.99
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GREAT HEROES DEMAND LEGENDARY WEAPONS
Some heroes find weapons of legacy, while others forge them. Unlike other magic items, a weapon of legacy gains new abilities as its wielder becomes more powerful. In the hands of a true hero, a simple sword might achieve fame and power as great as that of the dark blade Exordius, the wizard-hating Hammer of Witches, or the skull-shattering... [click here for more] |
Wizards of the Coast |
$16.99
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Harness a New and Original Source of Magical Power
Drawn from the ambient life energy that fills the multiverse, incarnum is the essence of all creatures. Incarnum flows as a deep blue, radiant mist, and those with the knowledge to harness this energy can shape it into objects of great power, called soulmelds. Using soulmelds crafted from raw incarnum, an adventurer opens... [click here for more] |
Wizards of the Coast |
$16.99
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This one-session adventure for characters of 5th to 9th level is designed to provide you with an exciting taste of the Primeval Thule Campaign Setting - a primordial land of fierce barbarians, elder horrors, and savage wilderness. Four 7th level pregenerated characters are included so you can begin play immediately!
Centuries ago, the dark sorcerer Tur Nyaan built an extravagant palace atop a hill... [click here for more] |
Sasquatch Game Studio |
$1.99
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Primeval Thule, a campaign setting compatible with DUNGEONS & DRAGONS 4th Edition. (For other game systems, go back to our publisher page and select the version you want.)
Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor... [click here for more] |
Sasquatch Game Studio |
$19.95
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