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Buried Bones: Creating in the Realms of Pugmire

Buried Bones: Creating in the Realms of Pugmire


"Is Pugmire a joke? No. Because it can be so much more." - Eddy Webb Since the release of Pugmire, creator Eddy Webb has gotten a lot of questions. Is Pugmire a “funny” game? Can I play my favorite dog? What products inspired the game? How can I make my Pugmire game as authentic as possible? Collecting a variety of internal documents, email exchanges, blog posts,...   [click here for more]
Onyx Path Publishing  $3.99

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Terror in Port Dakala

Terror in Port Dakala


About: This module is set in the fantasy world of Drakuva, specifically Port Dakala, a law heavy settlement on a massive lake. This module contains 4 Adventures connected by setting: Buried Fate will have the party searching for a stolen relic of a powerful noble family. The relic is more dangerous than in was believed to be and the nefarious organization...   [click here for more]
TableTop Totality  $10.00

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Professor Humbert Drumsley: Beautiful Rottenham

Professor Humbert Drumsley: Beautiful Rottenham


A 5e city adventure kit, featuring the ponderous, oblivious, disastrous (and still suspended) Professor Humbert Drumsley! This book is best paired with the Professor Humbert Drumsley: 5e Adventure Codex Your regular gaming group absolutely loves your current campaign. Lots of quest, loads of loot, and tons of fun. But, maybe you need a bit of a break. A change of scenery. A vacation! Fear not, brave...   [click here for more]
Terry Herc  $4.99

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Servants of Dust

Servants of Dust


There is something evil in the idyllic town of Riin. Try as folk might, this evil has yet to be exposed. The recent disappearance of the local Druid has set the forest against the town, with townsfolk going missing, familiar trails disappearing and strange creatures leaving the safety of the forest to befoul the town. This adventure is suitable for a party of 4-5 players in the range of level 5. It...   [click here for more]
TableTop Totality  $3.00

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A Twilight Camp!

A Twilight Camp!


This Encounter is our last for Act 1 of the "Adventures in Thistledown" campaign setting that we are creating. It is meant for a Party of 4-5 players at level 5-6. As similar to all of the other adventures in this series feel free to use it anywhere in your campaign just change some of the details below. Hope you enjoy! Many have started to find places of prominence in the town of Thistledown during...   [click here for more]
TableTop Totality  Pay What You Want

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Sorebacks and Empty Stomachs

Sorebacks and Empty Stomachs


This mission is suitable for a party of 4 to 5 players in the level range of 1 to 4. There are parts that are more dangerous than others, foes that are deadlier than others, so your players will need to navigate the best course forward. A few miles north of Mt. Arkhaz, small and mostly independent farms are being invaded at night and valuable resources are being depleted as winter draws ever closer....   [click here for more]
TableTop Totality  Pay What You Want

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Sewer Goblins!!

Sewer Goblins!!


This encounter follows our model of “Anytown, RPG!” where you can in theory place an encounter that we have created into any old town you might happen to have in your game at home. With that being said, we have left certain details like the town map, the name and the like blank so that you can fill in the details as you see fit. Remember, take our work as a stepping stone towards whatever end you...   [click here for more]
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Getri's Grimoire

Getri's Grimoire


This adventure is suitable for a party of 4-5 Players in the level range of 6th-7th. A rare and powerful magical artifact has been arranged for sale in the town/city. The item and the Gnome Getri, the Wizard who is to sell it are both overdue as a sudden magical explosion rocks the setting. Spreading out from the epicenter of the blast is arcane and caustic slime that sticks to and eats away at everything...   [click here for more]
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Chaos in Thistledown

Chaos in Thistledown


This Encounter starts The Party of 4-5 players at level 1-2 in the City of Thistledown. This is designed to be the start of the Thistledown Module but can be used for any campaign. The Party will find themselves at an Inn called The Dry Gulch located in the Arkhazi District. While The Party is staying at the inn, they will hear much talk about creatures causing mischief upon the people and stealing...   [click here for more]
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Tomb of Sir Sivart

Tomb of Sir Sivart


Sir Sivart was a great explorer who gained grand repute from the kingdom. He worked for a long time as a cartographer, and would join adventurers as a guide while also continuing to map out the lands, and his maps have been viewed far and wide as among the greatest of the current age. Sir Sivart was an avid fan of surveying the land from high above and plotting out concept maps from high points before...   [click here for more]
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Forsaken Sepulcher

Forsaken Sepulcher


This dungeon is designed for 3-5 players of at least level 10. The Party, for one reason or another, have come to this pyramid-shaped dungeon in the middle of a vast desert. They must traverse the three floors, filled with traps and monsters, in order to reap the rewards: treasure & glory rumored by those aware of the dungeon, as well as a mysterious drive to continue...   [click here for more]
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  A Book of Tales