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Environmental Impact (3.0)

Environmental Impact (3.0)


A mad druid named Drylle holds a grudge against the forest village of Sumpter, which he views as an unlawful encroachment of civilization upon wild lands. In an effort to drive the villagers away, he has brought unseasonably hot and rainy weather to the area. As a result, the nearby river and lake have flooded several times, and crops in the village gardens and orchards have rotted from excessive moisture....   [click here for more]
Wizards of the Coast  $0.99

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Tiger's Palace (3.0)

Tiger's Palace (3.0)


Pit your PCs against a formidable rakshasa villain in Tiger's Palace, an adventure from designer Owen K.C. Stephens. Use this scenario as a site-based adventure the characters simply stumble across, or build up the wily Bhishana Bhaga as a recurring villain, with this module serving as a climactic final confrontation. It's suitable for four 9th- or 10th-level characters. Bhishana Bhaga is an old...   [click here for more]
Wizards of the Coast  $0.99

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Stone Dead (3.0)

Stone Dead (3.0)


Petrification is one of the worst possible fates in a fantasy game. As a statue, you're not truly dead, but you're certainly not alive. You're held in stasis for as long as it takes for someone to find you and return you to your normal state. This power is certainly what makes otherwise standard monsters such as the basilisk and cockatrice so feared. How much more frightening is it, then, when the...   [click here for more]
Wizards of the Coast  $0.99

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The Treasure of the Black Veils (3.0)

The Treasure of the Black Veils (3.0)


Today, the citizens of the town of Fiore say that the spirit of the dread bandit Mollie McTynker still haunts the ruins of the abbey church. On moonlit nights, they say, one can see her diamond-bright eyes gazing upon the spot where her treasure lies. What mysterious presence haunts the ruins of the old abbey in the fens? Is it in fact the cunning remains of Mollie McTynker and her Band of the Black...   [click here for more]
Wizards of the Coast  $0.99

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Thicker Than Water (3.0)

Thicker Than Water (3.0)


Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others? You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the...   [click here for more]
Wizards of the Coast  $0.99

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Ill Wind in Friezford (3.0)

Ill Wind in Friezford (3.0)


A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure. What is the wild hunt? Will the PCs survive their visit to Friezford? Drop this adventure into your campaign in any wilderness setting that contains a former trading route. Suitable for four 14th-level characters. Adventure Preview Introduction What haunts the woods surrounding the...   [click here for more]
Wizards of the Coast  $0.99

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The Temple of Redcliff (3.0)

The Temple of Redcliff (3.0)


Andalor, the mayor of the town of Redcliff, has mysteriously disappeared. Reports indicate that he may have gone to the long-abandoned Temple of Heironeous. But why? The place is haunted and cursed, and recently strange sounds and lights have emanated from it at night. The circumstances are worthy of investigation to be sure, but the mayor wouldn't venture up there of his own volition -- not at his...   [click here for more]
Wizards of the Coast  $0.99

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The Unwavering Path (3.5)

The Unwavering Path (3.5)


A Multiclassing Quest for Monks and Paladins Levels 3-5 From the website: The Players Handbook II (D&D 3.5e) introduces the idea of rebuild quests for when players want to alter their characters more extensively than retraining can accommodate. The multiclassing quest of this article is somewhat different in that it deals specifically with granting characters the ability to...   [click here for more]
Wizards of the Coast  $0.99

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Caves of Shadow (3.0)

Caves of Shadow (3.0)


The Caves of Shadow game is only the beginning. In the DUNGEONS & DRAGONS Adventure Game, your heroes will carry more spells and magical weapons into battle against villainous creatures. The only limitations of the game is your imagination. For 3 or more players, age 13 and up. ...   [click here for more]
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Dungeons & Dragons Conversion Manual (2e/3e)

Dungeons & Dragons Conversion Manual (2e/3e)


This booklet is intended to help you preserve the best of your old D&D campaign as you adopt the new rules. This was a free promotional product provided by Wizards of the Coast prior to the release of Dungeons & Dragons 3rd Edition. ...   [click here for more]
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Into the Darkness (3.0)

Into the Darkness (3.0)


Into the Darkness is a short demo adventure by the Wizards of the Coast team released prior to the launch of 3rd edition. It includes a four page adventure and a two-page "DM tipsheet" which has a brief summary of the 3rd edition rules. ...   [click here for more]
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