Title |
Publisher |
Price |
ALTERNATE MAGIC is a collection of mechanics for old school and OSR systems.
If you like "Basic" games and its clones (Old School Essentials, Basic Fantasy RPG, Labyrinth Lord, etc.), or even other OSR games, and want to expand magic options, you'll certainly enjoy this one!
This book is compatible with Dark Fantasy Basic, including a specific chapter on conversions. Some ideas can serve... [click here for more] |
Chaos Factory Books |
$4.99
|
The greatest city of miracles, gods, and demons,
Unveiled at last in all its darkly radiant glory …
Embark upon an unforgettable journey as you venture through raven-guarded gates to behold the unrivaled majesties of Grimrook, a gothic and labyrinthine fantasy city filled with untold mysteries and endless paths to sword and sorcery adventure.
Grimrook looms... [click here for more] |
Kent David Kelly |
$9.99
|
Please note that this is the 411-page Human Artistry Edition of Oldskull Swords & Sorcery, featuring over 100 pieces of human-created art. There is no AI manifested in this edition, so if you want to send the message that you support human artists, this is the edition that you should purchase.
Arnesonian. Gygaxian.
Modern rules clarity, 1974 Sword &... [click here for more] |
Kent David Kelly |
$9.99 $4.99
|
Wonderland Imprints is proud to present the first volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally... [click here for more] |
Kent David Kelly |
$4.99
|
" Obviously, I like this. As you get in to the caves in the canyon you start to encounter freakier and freakier stuff. Starting with just camped out tribesmen in the canyon and then pentagrams, black obelisks, and cauldrons of blood inside. This is a place, not a railroad. It is that rare of things: A Good Adventure."
--Bryce Lynch, 10 Foot Pole
" There is a visceral quality to the writing which... [click here for more] |
The Merciless Merchants |
$5.00
|
Welcome to whitewyrm: a fantasy rpg, a rules-light, modern take on classic fantasy roleplaying.
A classic-style fantasy roleplaying game, easily hackable, enough rules to run years long campaigns, the ability to easily convert classic adventure modules, modern rules, a single resolution mechanic… all of the above describe whitewyrm. Rules light, but not... [click here for more] |
Shadow Drifter Games |
$2.99
|
Missing in Mullensburg is an adventure for Zweihander Grim and Perilous RPG, that takes place in the small town of Mullensburg that has been beset by years of war and famine. During the adventure, the characters will lend a hand to the town with problems they are having, discover a plot involving the ruinous powers kidnapping people for foul rituals, all while the spark of revolution is bubbling... [click here for more] |
ZWEIHANDER Games |
$4.99
|
Wonderland Imprints is proud to present the second volume in the Mythic World of Oldskull series, providing the advanced modular rules developed for author Kent David Kelly’s epic campaign adventure game. These volumes are designed to integrate perfectly with one another if you collect them all, or to stand alone if you prefer to pick and choose aspects from the Oldskull campaign that you’re personally... [click here for more] |
Kent David Kelly |
$4.99
|
This supplement to the 1979 Game Master’s Guide – as originally authored by E. Gary Gygax and the worthy sages of TSR – provides several decades’ worth of comprehensive improvements, expansions, errata, clarifications, rulings, and interpretive aids for the Advanced rules set of the world’s foremost Fantasy Role-Playing Game.
Supplementary notes, provided for particularly enterprising Game... [click here for more] |
Kent David Kelly |
$2.99
|
This is the second part of the Concordance of Freedom adventure path.
A few days have passed since the party took care of the Castilian who was under the sway of Chaos and stopped the abductions that were plaguing the town of Mullensburg. The group’s rest is short lived though as the Barron sets out to find those responsible for the death of his right-hand man. This launches the players... [click here for more] |
ZWEIHANDER Games |
$9.99
|
An RPG which bridges the gap between the speed and simplicity of the Original Seed and OSR games and more modern design sensibilities. We make adventuring dangerous, but we also make the PCs heroes, capable of daring deeds from the onset. Combat is visceral and plays well. Your Magi won't cast spells once and then forget them; they will cast their spells until it kills them...sometimes literally.... [click here for more] |
The Rune^Forge |
$5.00
|
WARNING - This book is 98 pages of glorious sword and sorcery adventure and gritty location setting guide that will result in many sessions of nonstop adventure!
For the hardened men and women of Fort Hope, life along a dark and brooding forest known as The Shadows is often fraught with peril. For it is an unknown expanse of eon-veiled horror, rife with mystery, adventure, and death.... [click here for more] |
Marz Press |
$14.99
|
Congratulations!! Someone in your party won/found/bequeathed a deed to a warehouse inside the protective walls of Illanter, City of Broken Swords. Another bonus, while visiting said warehouse, you are invited to the mysterious Kellerin's Rumble, an annual gambling event. Your group is the talk of the town! Gossip and rumors are flying around the city about the event....and YOU. Let the games begin!... [click here for more] |
The Merciless Merchants |
Pay What You Want
|
This title is not the work of a native speaker. Please have a look at the preview to decided if my English matches your standards. Thank you!
What you have here is a collection of 30 OSR items made with “Dwarfs” in mind. All of them are LotFP compatible, but if one exchanges “sp” for “gp” and assigns different Saving Throws it should work well with any other... [click here for more] |
Kai Pütz a.k.a Gregorius21778 |
$0.75
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A sacred druid's grove has become haunted, cursed, and contorted by evil. Will the party be able to solve the mystery....or will the evil continue to spread....An OSR adventure for levels 3-6.
The ruleset follows For Gold & Glory, but can be easily converted to most OSR rulesets (OSRIC, Labyrinth Lord, etc.).
The adventure contains a wilderness adventure through a grove, a mini 'dungeon' in the... [click here for more] |
The Merciless Merchants |
$5.00
|
White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5.
Return to the little village of White Dragon Run! At the edge of civilization— the place where monsters are a constant threat and adventurers thrive—reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and... [click here for more] |
Expeditious Retreat Press |
$6.00
|
Loot The Room presents
Cities: Shadepoint
They say the lifts in Shadepoint never stop moving, because the mines never sleep. There is always stone to be had, always money to be dug - and, always, the spectre of a dark, lonely death, down there in the depths of the onyx mines.
Shadepoint is a dark, weird mining city on the edge of a vast canyon.... [click here for more] |
Loot The Room |
Pay What You Want
|
Desapariciones en Mullensburg es una aventura para Zweihänder, que tiene lugar en el pequeño pueblo de Mullensburg. Los personajes acaban de llegar al lugar, y la historia arranca en la plaza al medio día. En el transcurso de la aventura, los personajes echarán una mano al pueblo, sumido en problemas, descubriendo en el camino una trama que involucra a poderes ruinosos que secuestran gente para... [click here for more] |
ZWEIHANDER Games |
$3.85
|
First Five Fantasy Roleplaying is an easy-to-master game based on the fifth introductory boxed version of the original fantasy roleplaying game. It is ideal for young players and players who are young at heart. This Player’s Guide contains all the rules you need to play exciting dungeon adventures, through levels 1 to 5. Just add some funny shaped dice, monsters, and friends!
This book is the... [click here for more] |
Grimm Aramil Publishing |
Pay What You Want
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Let’s stop thinking of monsters as Hit Point piñata that drop loot. Lethal Lairs looks at the intellect and capabilities of various classic monsters and uses those abilities to create a lair for a world where self entitled sword and spell wielding psychopaths might bust in and try to kill you.
These encounters can be plugged directly into any Dungeons & Dragons style of game with... [click here for more] |
Pointy Pony Publications |
$1.99
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