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Cultist Armoury: Handout's for The Haunting

Cultist Armoury: Handout's for The Haunting


The following handouts are designed to be used in The Haunting scenario from the Call of Cthulhu 7th Edition Quick-Start Rules. This file contains: Corbitt House Floor Plan (Keeper & Player Versions) Unpublished Story from Boston Globe (1918) Last Will & Testament of Walter Corbitt 1912 Police Raid Report (3 pages) 1835 Newspaper Article 1852 Legal Battle Article 1866 Obituary COC Symbol ...   [click here for more]
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The Haunting Handout Pack V.2

The Haunting Handout Pack V.2


This will make your life easier Using some texts from the Call of Cthulhu community, some images from the Creative Commons domain and a lot of time and effort, I produced these 8 documents that can be used during the narration of '' The Haunting ''. Some of them have more than one variation, such as those with blurred parts of the text. In the PDF file, I explain how I think these...   [click here for more]
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Care Forgot

Care Forgot


A short classic-era scenario for Call of Cthulhu 7th Edition, designed for one player, but expandable to five using the supplied characters. The player takes on the role of Sophia Hebert, a young New Orleanian woman suffering from amnesia. Through a series of strange encounters, she uncovers clues about herself that lead her to a frightening conclusion. Can the investigator solve the mystery in time?...   [click here for more]
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Cthulhu maps - scenario map pack - The Lightless Beacon

Cthulhu maps - scenario map pack - The Lightless Beacon


Hello, lovecraft universe worshippers, thank you for choosing Lovemaps.  ---------------- Special mention: The scenario "The Lightless Beacon" is offered for free by Chaosium© to honor the memory of Greg Stafford, founder of Chaosium©. #WeAreAllUs You can find it by following this link : https://www.chaosium.com/blogweareallus-download-the-lightless-beacon-for-call-of-cthulhu-in-remembrance-of-greg-stafford/...   [click here for more]
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The Hounds of Salem

The Hounds of Salem


The Hounds of Salem Hair-raising Mystery in the Miskatonic Valley "My God, my dear God, I know now: thou hast not forsaken thy child." Arkham, 1923. Rumours of a mysterious crime start plaguing the Miskatonic University: two ancient and forbidden tomes have been stolen from the Orne Library. Suspecting an annoying form of student mischief, unpleasant senior professor...   [click here for more]
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Storm From A Teacup

Storm From A Teacup


This one-shot adventure for Call of Cthulhu 7th edition is designed for 1-3 players plus a Keeper with a 1920s "classic" setting and tone, but could also work with Pulp Cthulhu too. A new tea has become the "in thing" amongst the jazz set of Pineview's youth, and while some of its imbibers report a fun but strange hallucinatory effect, others are seeing much more sinister - and even...   [click here for more]
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Circles of Steel

Circles of Steel


13 ORGANISATIONS FOR ROBOTS AND CYBORGS Can a robot be murdered? The detectives in the Daneel Bureau believes so. Join their interplanetary investigations of disassembled robots and deactivated androids, to pin down the perpetrators.    Or follow the Bunsen Burners as they unravel the virtual traces left by a corrupt elite. Their investigative journalistic work will get you...   [click here for more]
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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu...   [click here for more]
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Alpaca in the Sheep Field

Alpaca in the Sheep Field


At 6am this morning, a man’s body was found on the quiet island of Dalbrae off the west coast of Scotland. His body was torn to pieces as if by a wild animal attack. But there are no large predators on the island. You are journalists from a local TV channel sent out to report on the incident and to try and figure out what has happened. What angle will you take? Was it murder? Some kind of accident?...   [click here for more]
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Crimson Letters Handout Pack V.2

Crimson Letters Handout Pack V.2


This will make your life easier Using images and fonts from the Creative Commons domain and a lot of time and effort, I produced these 15 documents that can be used during the investigations of the '' Crimson Letters '' Scenario. Some of them have more than one variation, totaling 34 files, and you can choose the one that best suits your adventure. In the PDF file, I explain in...   [click here for more]
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Passenger Olympus

Passenger Olympus


Passenger Olympus The sirens of the sea call to all. The cargo vessel Olympus has been adrift for a few days now. A radio message spoke of the crew having found a mermaid in the water. Days later another radio message came in, which sounded like the ramblings of a madman before cutting off completely. What madness befell the crew of the Olympus, and what exactly is this mermaid they found out at sea?...   [click here for more]
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Convicts & Cthulhu

Convicts & Cthulhu


Cosmic Horror. Fuelled by Human Cruelty and Depravity. ◊ The prison colonies of 18th and 19th Century Australia are justly feared throughout the British Empire as places of unparalleled suffering and torment. The refuse of the Empire are sent here to serve out prison terms in a land half a world away from “civilisation”. A world that, to European eyes, seems thoroughly alien. ◊ But, few among...   [click here for more]
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We Have Been, We Are, We Will Be

We Have Been, We Are, We Will Be


We Have Been, We Are, We Will Be is an overarching campaign thread for use in Stygian Fox's horror scenario collection 'The Things We Leave Behind'. This was available exclusively to backers in thanks for their support. It is now released to the wider public thanks to backers giving their permission. It can be used on a device or for printing. Feel free to print...   [click here for more]
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The Shadow over Kingsport - 5E compatible horror one shot

The Shadow over Kingsport - 5E compatible horror one shot


The Shadow over Kingsport is a system agnostic, cosmic horror adventure. Also referred as Mythos horror, or just Lovecraftian horror, the adventure has the players investigating the fate of Herbert Harkam, an old friend of the party who has recently dissapeared, leaving no trace.  But uncovering the truth about Herbert might lead the adventurers into uncovering secrets that no one should...   [click here for more]
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Cthulhu Dreadfuls Presents #0 - The Wystdovja Vale Gazetteer

Cthulhu Dreadfuls Presents #0 - The Wystdovja Vale Gazetteer


Horrific Adventures in the Gothic Countryside Tucked away in a forgotten corner of the Austro-Hungarian Empire lies the County of Wystdovja. A gaslight era setting for the Call of Cthulhu RPG. Far from Victorian London, Wystdovja presents a remote countryside more akin to Gothic tales of horror fiction. Dark castles, creeping marshlands, isolated noble estates, superstitious...   [click here for more]
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Guidelines: Wealth, Status, and Society

Guidelines: Wealth, Status, and Society


This game aid is meant to transform the tracking of character wealth from an accounting exercise that can feel rather divorced from the rest of the game, to an integrated piece of the narrative that many prefer to be the backbone of a campaign.  Using this system, the Games Master and players alike might more naturally identify opportunities for further adventures and character development. In addition...   [click here for more]
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Border Town

Border Town


There is a town where something strange is happening, it is slowly consuming the minds of everyone within its borders.  The investigators are strangers in this town and they need to find a way to escape before they lose their minds. This is a customizable framework adventure scenario for Call of Cthulhu 7e by Chaosium set in the 1920s.  It requires the Keeper to create much of the content on their...   [click here for more]
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The Premiere of the King

The Premiere of the King


Hollywood during the height of the silent film era. A missing woman. A sinister plot to bring America to her knees. This original scenario for 7th Edition of Call of Cthulhu plunges Investigators into the gritty and glamorous world of 1920s Los Angeles. Evil forces are at work to use the new medium of film to herald the coming of other-worldy entities. Only the Investigators can save the country...   [click here for more]
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Thennla

Thennla


Thennla is a fantasy setting for the Mythras game system. Encircled by the Outer Ocean, watched by the God of the Sun and the Goddess of the Moon, Thennla's continents reveal themselves. The jungles of Jandekot; the vast deserts of Rasputana; and there, in the east, the Moon Goddess Jekkara anchored over it, is Taygus, land of plains and hills, the great inland sea and teeming civilisations. Here...   [click here for more]
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Sermon of Sludge

Sermon of Sludge


A comet is barreling toward Earth. Does it bring salvation... or doom? Sermon of Sludge is set in Los Angeles, California during the summer of 1973, though it can be modified to fit a major city in any era. Wilter Gurvitch, fringe scientist turned counterculture celebrity, is holding a lecture to warn the public of the apocolyptic danger of a fast-approaching comet.  And...   [click here for more]
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HUMBUG!

HUMBUG!


HUMBUG! We all know the story of Ebenezer Scrooge and his tormet at the hands of the three ghosts of Christmas past, present and future. Well what if he failed? HUMBUG! Is a gaslight era Cthulhu twist of a Christmas classic. It is a year from teh aparent suicide of Ebenezer Scrooge and his nephew has tasked a team of street riff raff to search the old Scrooge estate...   [click here for more]
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The Reunion

The Reunion


The Reunion is a scenario written for Call of Cthulhu 7th Edition. The scenario has the players take up the role of FBI agents in 1929 working for the Bureau’s Abnormal Investigations Division: a secret department of the FBI dedicated to locating, researching, and neutralizing supernatural threats. The scenario is meant to be played with 2-4 investigators in 1-2...   [click here for more]
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The Fort

The Fort


Always fun to have a handy Fort map on the corner of your table. This map comes with no name on it so you can decide it ! Decide who resides in the superb rustic fort... There his a Inn Inside And the leaders house ( exterior view only ) 8.5x11 2 full ungrided  maps full resolution and very nice details. 11x17 total By Map Alchemists ( come  in PDF format ) ...   [click here for more]
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too close to home

too close to home


This modern scenario takes place in the dreamy American town of Roselawn – but it could easily be transferred to other places or times to fit the Keepers needs. Samuel Dawson owns Dawson's Funeral Home in Roselawn. After Sheriff Oakley finds the body of Henry Burrows in the old woods north of Roselawn and isn't able to track down any next of kin nor identify any cause of death, he transfers...   [click here for more]
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Politics as Usual

Politics as Usual


A prominent politician has faced a series of sexual assault allegations. A group of ‘concerned individuals’ have gathered to make sure these allegations 'go away' by any means necessary. There's an old house on the Canongate connected to it somehow. The investigators will explore the old house and uncover far more than they had expected. Set in Edinburgh, where the world of Fairytales and Cthulhu...   [click here for more]
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A Lark in a Cage

A Lark in a Cage


A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition. The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East London,...   [click here for more]
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The Romanian Contract

The Romanian Contract


Building a hotel in the Carpathian Mountains turns up secrets both recent and ancient. In this scenario for Call of Cthulhu 7th edition the investigators take the role of a British survey team location scouting for the construction of a grand hotel. While conducting their work, they will come upon old secrets and discover that there is some truth to ancient folklore. A mysterious castle,...   [click here for more]
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An Invitation in Yellow

An Invitation in Yellow


The investigators are invited over for dinner by an old aquaintance whom they haven't heard from for years. He has something to show them which is equally magificent and horrifying. From the moment they step off the train at Dartsmouth nothing is as it should be, and their most valuable ally may turn out to be their worst enemy—but will they realize what is going on before it is too late? An Invitation...   [click here for more]
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A Shrieking Violet

A Shrieking Violet


Take on the roles of 1920's Chicago detectives investigating an unusual death in the Little Italy neighborhood. It's a tough time to be a copper, with Capone and his gang having the run of the town. It's December, and the snow and bodies are piling up. Keep your wits about you and you just might stay upright through Christmas. Find the killer, close the case. Couldn't be simpler. ...   [click here for more]
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Church of Chiropteran Wisdom

Church of Chiropteran Wisdom


People have been going missing and locals are starting to talk. The tabloid newspapers are spreading rumors, and local folk are warning each other against anyone they think is acting suspiciously or just whoever they have an existing grudge against. The town is at a tipping point. Can the investigators put a stop to these dissapearances, or will they fall foul themselves of the Church of Chiropteran...   [click here for more]
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The Knife

The Knife


Sure, we’ve had some killings here. Every US city and town has them these days. They’re also getting weirder. This latest guy, the one the media calls “the Knife”, has been cutting people’s hearts out and draining their blood. I’m looking forward to retiring, you bet. This Call of Cthulhu 7th Edition adventure pits the intrepid investigators against a serial killer. Is...   [click here for more]
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Investigator Archetypes for Zgrozy

Investigator Archetypes for Zgrozy


Investigator Archetypes for Zgrozy contains eight archetypical characters for players to use in Call of Cthulhu games. They are particularly well-suited for Purist games and scenarios from the Zgrozy line. You can find those scenarios here. The eight archetypes are: Artist Athlete Dilletante Doctor of Medicine Journalist Librarian Police Detective Professor Additionally,...   [click here for more]
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Pulp Cthulhu Damage Insert

Pulp Cthulhu Damage Insert


A Keeper's Screen insert to replace the core damage rules with the Pulp Cthulhu damage rules.  ...   [click here for more]
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The Unravelling: A Starting Point for 1890's Adventures

The Unravelling: A Starting Point for 1890's Adventures


Egyptomania, Secret Societies, and Magic... It is the 1890’s, and the Order of the Midnight Circle is the premiere social club for ladies and gentlemen who wish to discuss the occult. A perfect fit for any Investigator, surely! But when a scheduled mummy unwrapping party occurs at such a locale, surrounded by those who truly believe in the unearthly and paranormal, events...   [click here for more]
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Lost Symmetry

Lost Symmetry


Where is James? This classic 1920s scenario takes place at Boston University (or any other university the keeper deems appropriate). James Bryant, one of Professor Edward Hartman's most promising math students, goes missing only a few days before the exams. Bryant is known for his brilliant mind and borderline obsession with ‘continuous but not differentiable functions’. There’s no way he...   [click here for more]
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Ice Cream Man

Ice Cream Man


This adventure transforms one of the classic joys of summer, the ice cream truck, into a vehicle of nightmares.  A bereaved father wants the investigators to kill the ice cream man. Is he insane or is the ice cream man a monster? Or both? Christopher DiBella created an optional Mythos tome, Pedito Sacrath, that has been added as its own file. ...   [click here for more]
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The Scarecrow

The Scarecrow


There comes a time in every Call of Cthulhu campaign when the investigators need a break from the madness of the Mythos. That time is now: the intrepid investigators journey to the Contented Cow in the imaginary town of Deerfarm (in the imaginary state of New Hampshire) seeking rest and relaxation. Fortunately, it is also a time for mysterious murders and scarecrow legends. Otherwise it would not...   [click here for more]
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Return to the Monolith

Return to the Monolith


This adventure is a modern follow up to “People of the Monolith” which appeared as a bonus scenario in Shadows of Yog-Sothoth. In this adventure, the investigators are part of a team creating a documentary on ancient occult sites, bankrolled by Steiger, Incorporated. As part of this project, they will be traveling to Hungary to visit a monolith with a dark and troubling past. They will find...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #4

Convicts & Cthulhu: Ticket of Leave #4


Survey the Colonial Horrors and Hidden Secrets of 18th Century Australia. ◊ The early penal colonies survived on a razor's edge, kept alive on the most primitive and basic of supplies and military provisions. Successive Governors complained bitterly of the perils of leaving such a large assemblage of convicted criminals poorly defended, in a far-off land for which other European powers still...   [click here for more]
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Pickman's Legacy

Pickman's Legacy


Joseph Pickman is a father desperate for answers. After police finally declare his missing daughter’s case cold, Joseph seeks anyone who can help him get answers. Pickman’s Legacy is an adventure for the Call of Cthulhu roleplaying game, set in the modern era. It is suitable as an introductory adventure or a fun one-shot for an evening. ...   [click here for more]
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The Gruen Transfer

The Gruen Transfer


An horrific attack on an everyday shopping mall leaves a group of survivors not only having to face their assailants, but something much darker and infinitely more disturbing. The Gruen Transfer is a single-session, modern-day survival horror scenario for Chaosium’s Call of Cthulhu. ...   [click here for more]
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Old Flames

Old Flames


In this 1920s Call of Cthulhu adventure, investigators in Arkham are called to search for three missing Miskatonic university students. Even more disturbing is the presence of a fire cult slowly honing in on the missing student's whereabouts.  ...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #5

Convicts & Cthulhu: Ticket of Leave #5


A Cornucopia of Cretinous and Corrupt Character Types for Convicts & Cthulhu. ◊ The early days of European settlement in Australia are marked by scarcity and resource shortages. However, there is one thing that the colonies never seemed to have had a short supply of … and that’s colourful and roguish characters. Whether it was immoral ne’er do-wells, ruthless peddlers...   [click here for more]
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Convicts & Cthulhu: Ticket of Leave #6

Convicts & Cthulhu: Ticket of Leave #6


"They're Coming To Get You, Convicts!". The Dead Walk Again. ◊ The penal colonies of early Australia are places where death is a common occurrence. Whether due to disease, starvation, violent flogging, or execution -- people depart this life at an alarming rate. This creates practical problems: where to bury so many corpses, and how to maintain a degree of sanitation? These...   [click here for more]
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A Wealth of Knowledge

A Wealth of Knowledge


The mundanity of studying is brought to a halt as a new library opens up in the city that seems too perfect to be real, and reports of missing professors, scholars, and students are drastically increasing. The Students of Miskatonic will have a hard time passing their exams if their professor disappears, and they’re about to find out that there’s much more on the line than their education. ...   [click here for more]
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Prisoner's Camp

Prisoner's Camp


Prisoner's camp is the map of a Wooden Barbaric Prison, suitable for orc's goblin's or any monstrous creature chasing humanoids. A perfect place for the players to be brought and try to escape!!! It's a set of 4 maps of 8.5x11 in 300 DPI  with very fine details You have 2 otpions , 4 maps ungrided or 4 grided maps. Use these beautiful maps and set your own plot! By Map Alchemists  ...   [click here for more]
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Finger Biter

Finger Biter


Set in 1920s Scotland, this adventure sends the investigators on a journey to find who or what has been stealing fingers. What is the connection between the missing fingers and an old tale of gold, madness and death? ...   [click here for more]
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Trutz Blanke Hans

Trutz Blanke Hans


Trutz Blanke Hans is a Call of Cthulhu 7th edition scenario designed for two to five players. It is a modular sandbox scenario with an investigative focus that works best as a One Shot. It all begins on a cold January evening on the Hallig Südfall in the german North Sea. The investigators follow the call for help by a mutual acquaintance who is looking for open-minded people to aid him in...   [click here for more]
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Nightmare in the Sanitarium

Nightmare in the Sanitarium


After a fevered dream the players wake up in a windowless sanatorium room, they will have to work together to get out but one of them has other projects. Find out about the traitor before it's too late and escape or get lost in the sanatorium forever. This was a One-shot (For 3 to 5 player (better in 4+)) i've wrote for Halloween years ago, some homebrew...   [click here for more]
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Sariniya's Curse

Sariniya's Curse


Sariniya's Curse is an introductory module for the Mythras roleplaying game - both the full rules and the Mythras Imperative edition. It is complete with pre-generated characters to get you straight into the action. In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its tales of...   [click here for more]
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