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100 Oddities for an Egyptian Tomb

100 Oddities for an Egyptian Tomb


Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and terror.  ...   [click here for more]
Skirmisher Publishing  $1.99

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Artifacts of the Wastelands

Artifacts of the Wastelands


One way to make a modern, sci-fi, or post-apocalyptic game your own is with artifacts. A game master could expand the types of items a party might find, imagining what technology would be available generations in the future, where even potentially mundane objects might enter the realms of the fantastic.  This publication delves into four very different kinds of technology. Cloaks include several...   [click here for more]
Skirmisher Publishing  $1.99

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Artifacts of the Wastelands [BUNDLE]

Artifacts of the Wastelands [BUNDLE]


This special 50% off bundle contains seven artifact-oriented supplements for modern, sci-fi, and post-apocalyptic games! They have been stat'ed for the Mutant Future retroclone of 1st Edition Gamma World and can be easily adapted for or even used as-is with any OGL-based role-playing game. Artifacts of the Wastelands Regular price:...   [click here for more]
Skirmisher Publishing  $11.93 $5.99

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Conspiracy Theories A SURVIVE THIS!! Zine:  Issue 2:  Frostbitten

Conspiracy Theories A SURVIVE THIS!! Zine: Issue 2: Frostbitten


Welcome! Come in. Have a seat by the fire and settle in for the 2nd issue of Conspiracy Theories - A Survive This!! Zine devoted to uncovering all the dark secrets that lay buried at Bloat Games headquarters. Each issue will add new adventure seeds, bizarre new npcs / creatures, and ever evolving new campaign content, all connected to the Survive This!! line of games. ...   [click here for more]
Bloat Games  $2.99

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DARK PLACES & DEMOGORGONS - Holiday Special - FREE pdf

DARK PLACES & DEMOGORGONS - Holiday Special - FREE pdf


Happy Holidays from Bloat Games Table of Contents Happy Holidays 1 Never Gonna Give You Up 2 You’ll...   [click here for more]
Bloat Games   FREE 

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DARK PLACES & DEMOGORGONS - JEFFERSONTOWN SETTING GUIDE Survive This!!

DARK PLACES & DEMOGORGONS - JEFFERSONTOWN SETTING GUIDE Survive This!!


print on demand coming soon!! The Jeffersontown Setting Guide is 140 pages of everything you could ever want to know about Jeffersontown. From Maps, to History, To Modern Day, To Heroes, Villains, NPCs Monsters...this all inclusive Setting Guide is a one stop shop for all things Jeffersontown! More about DARK PLACES & DEMOGORGONS Following in the tradition of SURVIVE THIS!!...   [click here for more]
Bloat Games  $4.99

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DARK PLACES & DEMOGORGONS - Martial Arts Mayhem!

DARK PLACES & DEMOGORGONS - Martial Arts Mayhem!


The Martial Arts craze sweeps across J'town and soon everybody is Kung-Fu Fighting in the Kumite against other Karate Kids and Kickboxers like it's a Blood Sport! TABLE OF CONTENTS Introduction 4 The Karate Dojo 5 Martial Art Terms & Rules 6 Belt Progression 8 Martial Arts Classes 9 The Karate...   [click here for more]
Bloat Games  $4.99

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DARK PLACES & DEMOGORGONS - Player Options & GM Guide

DARK PLACES & DEMOGORGONS - Player Options & GM Guide


print on demand now available!! Table of Contents Skills 4 New Classes 10 Equestrian Show Rider 11 Equestrian Rider 12 Monster Hunter 13 Party Animal 14 The Performer...   [click here for more]
Bloat Games  $4.99

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DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG

DARK PLACES & DEMOGORGONS - Survive This!! - Core Rule Book OSR RPG


Please see video below for actual Drivethrurpg Print of Demand version of this product! Following in the tradition of SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Dark Places & Demogorgons, a tabletop roleplaying game that uses the Original 1970s Fantasy Roleplaying game rules but mutates it into this retro nightmare. It’s sleek, slender and creepy as Hell.   In Dark Places & Demogorgons,...   [click here for more]
Bloat Games  $9.99

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DARK PLACES & DEMOGORGONS - The Cryptid Manual - An OSR Bestiary

DARK PLACES & DEMOGORGONS - The Cryptid Manual - An OSR Bestiary


"Do you believe in creatures like Bigfoot, The Mothman, The Jersey Devil, The Pope Lick Monster, Chupacabra, Gremlins & Lake Monsters? Well you should! These things are real. They are out there, just beyond the shadows, stalking the unsuspecting. Awaiting the perfect time to strike! Don’t believe me? Then maybe you should check out the Dark Places & Demogorgons Cryptid Manual. It’s...   [click here for more]
Bloat Games  $4.99

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DARK PLACES & DEMOGORGONS - The Ghost Hunter's Handbook - and use w/other OSR games

DARK PLACES & DEMOGORGONS - The Ghost Hunter's Handbook - and use w/other OSR games


PRINT ON DEMAND NOW AVAILABLE!! A coupon will be provided for early PDF purchasers once Print on Demand is available for the Print version! This is The Ghost Hunter's Handbook, designed for use with SURVIVE THIS!! - Dark Places & Demogorgons but is compatable with most OSR games and retroclones TABLE OF CONTENTS NEW CLASSES CLAIRVOYANT...   [click here for more]
Bloat Games  $4.99

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DARK PLACES & DEMOGORGONS - The UFO Investigator's Handbook - and use w/other OSR games

DARK PLACES & DEMOGORGONS - The UFO Investigator's Handbook - and use w/other OSR games


PRINT ON DEMAND NOW AVAILABLE!! A coupon will be provided for early PDF purchasers once Print on Demand is available for the Print version! This is a UFO Investigator's Handbook, designed for use with SURVIVE THIS!! - Dark Places & Demogorgons but is compatable with most OSR games and retroclones TABLE OF CONTENTS New Classes: UFO Investigator 4 Conspiracy...   [click here for more]
Bloat Games  $4.99

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DARK PLACES & DEMOGORGONS - Werewolf Sourcebook & other OSR games

DARK PLACES & DEMOGORGONS - Werewolf Sourcebook & other OSR games


This is a Werewolf Sourcebook designed for use with SURVIVE THIS!! - Dark Places & Demogorgons but is compatable with most OSR games and retroclones Table of contents Introduction 5 Random Werewolf Generation 9 Special...   [click here for more]
Bloat Games  $3.99

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GM Screen Inserts - Dark Places & Demogorgons

GM Screen Inserts - Dark Places & Demogorgons


This is GM Screen Inserts designed for use with SURVIVE THIS!! - Dark Places & Demogorgons. The files contain both Portrait and Landscape. More info on Dark Places & Demogorgons: In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do, the police...   [click here for more]
Bloat Games  $1.99

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High-Tech Weapons [BUNDLE]

High-Tech Weapons [BUNDLE]


This special 50% off bundle contains six weapon-oriented issues of the best-selling Wisdom from the Wastelands mini-supplement for modern, sci-fi, and post-apocalyptic games! They have been stat'ed for the Mutant Future retroclone of 1st Edition Gamma World and can be easily adapted for or even used as-is with any OGL-based...   [click here for more]
Skirmisher Publishing  $5.94 $2.99

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Medicine of the Wastelands [BUNDLE]

Medicine of the Wastelands [BUNDLE]


This special 50% off bundle contains eight bestselling issues of the Wisdom from the Wastelands supplement for modern, science fiction, and post-apocalyptic games, including ones devoted to Diseases and Medical Options, Medical Devices, Drugs, Nanotechnology, Radiation Sickness, and Alternate Forms of Radiation!  Wisdom from the Wastelands Issue #13: Medical Devices Regular...   [click here for more]
Skirmisher Publishing  $7.92 $3.99

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OWB002: Norway Ablaze

OWB002: Norway Ablaze


Norway Ablaze is a mission pack for WWII: Operation WhiteBox. It contains three (3) short missions that loosely emulate the events of Operation Claymore---a series of British commando raids on the Lofoten Islands of Norway. RELAY STATION RAID: Destroy the relay station so the Germans can't call in reinforcements or air support from the Luftwaffe! FISH OIL FRACAS:...   [click here for more]
Small Niche Games  $3.99

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OWB003: Desert Raiders of WWII

OWB003: Desert Raiders of WWII


DESERT RAIDERS OF WWII is a collection of three (3) support missions designed for WWII: Operation WhiteBox™. Join the SAS and the LRDG and take part in historic raids against the Germans during the North Africa Campaign! RAID ON LUFWAFFE-32: Sneak into a Luftwaffe airfield at night and blow up as many planes as you can! PANZERS IN THE SAND: Locate the...   [click here for more]
Small Niche Games  $3.99

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OWB004: Normandy Breakout

OWB004: Normandy Breakout


NORMANDY BREAKOUT is a collection of three (3) support missions designed for WWII: Operation WhiteBox™. Storm the beaches, secure key positions, and undertake covert missions in Normandy during Operation Overlord! ASSAULT ON PILLBOX 12: Storm the beaches of Normandy on D-Day and take out that German pillbox! APPLES OF WAR: Assault a French farmhouse...   [click here for more]
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OWB005: OWB: Allied Missions I

OWB005: OWB: Allied Missions I


OWB: ALLIED MISSIONS I is a collection of nine (9) support missions designed for WWII: Operation WhiteBox™. Get Norway Ablaze, Desert Raiders of WWII, and Normandy Breakout all in one book! Drop your characters right into WWII action by launching commando raids in Norway, hunting panzers with the LRDG in North Africa, storming the beaches...   [click here for more]
Small Niche Games  $9.99

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OWB006: The Liberation of Guerrierville

OWB006: The Liberation of Guerrierville


THE LIBERATION OF GUERRIERVILLE is a support mission designed for WWII: Operation WhiteBox™. Sneak into town and link up with the Resistance, go house to house with the U.S. Infantry, or jump in a tank and rumble through the streets on your way to liberate the town of Guerrierville! The Liberation of Guerrierville is designed for 3-6 characters of 1st-3rd level....   [click here for more]
Small Niche Games  $3.99

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OWB007: Attack on Hilo Ahu Beach

OWB007: Attack on Hilo Ahu Beach


ATTACK ON HILO AHU BEACH is a support mission designed for WWII: Operation WhiteBox™. It’s the morning of Dec 7, 1941, and you’ve just stumbled onto a squad of Japanese marines, hell-bent on destruction. Can you stop their murderous rampage as the bombs rain down on Pearl Harbor? Attack on Hilo Ahu Beach is designed for 3-6 characters of 1st-3rd level....   [click here for more]
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OWB009: Stalingrad on Fire

OWB009: Stalingrad on Fire


STALINGRAD ON FIRE is a support mission designed for WWII: Operation WhiteBox™. Recover secret military documents, engage in house-to-house fighting with German soldiers, and take on a legendary Nazi sniper in the ruined city of Stalingrad! Stalingrad on Fire is designed for 3-6 characters of 1st-3rd level. This mission is compatible with the WWII: Operation...   [click here for more]
Small Niche Games  $3.99

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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and...   [click here for more]
Skirmisher Publishing  $4.99

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Retro 80s Character sheet by James V. West for DARK PLACES & DEMOGORGONS

Retro 80s Character sheet by James V. West for DARK PLACES & DEMOGORGONS


NOTE: If you have already purchased the Dark Places & Demogorgons Core RPG on here then you don't need to purchase this character sheet as it is included in that bundle. A totally tubular, rad retro character sheet by James V. West ...   [click here for more]
Bloat Games  $0.50

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SURVIVE THIS!! Zombies! 2nd Edition - Core Rule Book

SURVIVE THIS!! Zombies! 2nd Edition - Core Rule Book


Print of Demand now available! Discounts will be emailed to those who've bought the PDF From the Creators of SURVIVE THIS!! Dark Places & Demorgorgons and SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Zombies! 2nd Edition! STZ-2E is an OSR RPG with modern sensibilities, utilizing the time tested rules of the old-school and fusing them seamlessly with modern...   [click here for more]
Bloat Games  $4.99

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SURVIVE THIS!! Zombies! 2nd Edition Source Book 1:  Among The Living

SURVIVE THIS!! Zombies! 2nd Edition Source Book 1: Among The Living


From the Creators of SURVIVE THIS!! Dark Places & Demorgorgons and SURVIVE THIS!! Zombies! comes SURVIVE THIS!! Zombies! 2nd Edition! Source Book 1: Among The Living Among The Living Random Background Chart New Classes Cannibal Lore Keeper Zombikenetic...   [click here for more]
Bloat Games  $4.99

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Vampire Sourcebook - DARK PLACES & DEMOGORGONS & other OSR games

Vampire Sourcebook - DARK PLACES & DEMOGORGONS & other OSR games


This is a Vampire Sourcebook designed for use with SURVIVE THIS!! - Dark Places & Demogorgons but is compatable with most OSR games and retroclones More info on Dark Places & Demogorgons: In Dark Places & Demogorgons, you play as high school students during the early 1980s. The town you live in has had a rash of disappearances and strange happenings. The adults seem lost as what to do,...   [click here for more]
Bloat Games  $3.49

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated to providing...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information, game...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.  Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any others...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.  Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target...   [click here for more]
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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms.  One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you...   [click here for more]
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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to...   [click here for more]
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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things...   [click here for more]
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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several...   [click here for more]
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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms,...   [click here for more]
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