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This is Free Trader Beowulf
by Mongoose

A complete history of Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many third party publishers.

This is Free Trader Beowulf
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Beating the Story: How to Map, Understand, and Elevate Any Narrative

Beating the Story: How to Map, Understand, and Elevate Any Narrative


See How Stories Work The most compelling stories move us emotionally. Up and down, between hope and fear, in ways we don’t always expect—but that you can harness as a writer, editor, and critic. This book shows you how to track, map, and understand the rhythm of a story. Whether you’re writing or rewriting, editing a manuscript or dismantling your favorite television episode, Beating...   [click here for more]
Pelgrane Press  $7.95

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Blowing Up the Movies [digital]

Blowing Up the Movies [digital]


TWENTY-FOUR ACTION MOVIES EXPLODE Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience. As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold...   [click here for more]
Atlas Games  $15.00 $7.95

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algi's Functions: Write Amazing Adventures

algi's Functions: Write Amazing Adventures


If you're a GM writing your own adventures, this guide is for you. This is an entirely new method to write and GM adventures. It will help you do two things: Write an amazing adventure reminiscent of a movie or a novel, and relieve you of the usual burdens of GMing, so you can concentrate on what's really important: presenting the adventure to your party. If you're a beginner GM and maybe you're not...   [click here for more]
algi  $7.99

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Easier RPG Publishing [DriveThruRPG Edition 2024]

Easier RPG Publishing [DriveThruRPG Edition 2024]


Easier RPG Publishing 2024 Hints, Tips, and Thoughts on Publishing on DriveThruRPG This book was born out of the DriveThruRPG.com Pocketquest game jam. That is an annual game jam intended to bring new people into publishing. I found myself sharing many of the lessons that I have learned the hard way to help people get the best start they can in this industry. Someone made a joke that I should write...   [click here for more]
Parts Per Million  $7.99

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The Guild Leader's Companion

The Guild Leader's Companion


Leadership Through Serenity, Positivity, and Transparency. Whether you are already a leader or aspire to be one, we all know how challenging it is to run a guild, clan, corp, kinship, or any sort of organization. So why try to do it alone? There is little doubt that taking on a position of leadership requires hard work and dedication. You’re going to be responsible for motivating your team,...   [click here for more]
Epic Slant Press  $7.99

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The Raider's Companion

The Raider's Companion


Learn to raid, complement your skills, build your Legacy. Have you ever considered delving into the depths of a dungeon to slay a dragon and claim its treasures for your own? Does the idea of banding together with other adventurers to fend off the savage attacks of giants excite you? If so you might just be ready to start raiding in your MMORPG and Ferrel is here to help. In The...   [click here for more]
Epic Slant Press  $7.99

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The Stafford House Campaign

The Stafford House Campaign


A Collection of Greg Stafford's RuneQuest Campaign Essays 1978-1981 “Call me Greg. I am a person, human, male, and devout family man. I am occasionally crazed, possessed, or perceptual. [...] I usually write for fanzines when I am half (or more) drunk.” — Greg Stafford, in the essay Dragons Past #1 (1978) Be transported in time to the earliest days of tabletop roleplaying...   [click here for more]
Chaosium  $7.99

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The White Box Essays

The White Box Essays


They Say Everyone Has a Game Inside Them Almost everyone who’s ever played a game has had an idea for how to make it better. To tweak it, improve it, or even build something new from its miniatures, cards, cubes, and concepts.  We think making games is awesome. We believe it's one of the most challenging, fun, rewarding things you can do. If you’ve ever thought about making a game of your own,...   [click here for more]
Pelgrane Press  $7.99

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Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor


InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank)  Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they...   [click here for more]
InfiniBadger Press  $7.99

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Back to the Rifter

Back to the Rifter


In 1990, Palladium Books launched Rifts, a post-apocalyptic-science-fantasy-horror-mecha-role-playing game using a game system from 1981.  In 2021, two guys who played it a bunch revisited the game and, armed with hindsight, set about mocking, parodying, and critiquing the game. It turned into this embarrassingly long book.  Coverage of the basic rules, the nearly 30 (i.e. 27) classes, psionics,...   [click here for more]
Yaruki Zero Games  $8.00

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The Bones: Us and Our Dice

The Bones: Us and Our Dice


"Come on, natural 20! Daddy needs a new sword of wounding!"   This isn’t about math. It’s about unlucky breaks and victory against all odds.   This isn’t about percentiles and probabilities. It’s about late-night game-ending rolls where everything hinges on that climactic moment when one single die skitters across the table and determines the fate of a hero, a city, an empire…...   [click here for more]
Pelgrane Press  $8.00

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Things We Think About Games

Things We Think About Games


"An unholy mixture of helpful guidebook and jabbing provocation, [Things We Think About Games] will earn its right to rattle around your brain. It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." —Robin D. Laws, creator of HeroQuest and Feng Shui   Will Hindmarch and Jeff Tidball think a lot about...   [click here for more]
Pelgrane Press  $8.00

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Des Kobolds Handbuch der Spielleitung (PDF) als Download kaufen

Des Kobolds Handbuch der Spielleitung (PDF) als Download kaufen


Ob Ratschläge von alten Haudegen, die schon während der Entstehung der Rollenspiele geleitet haben, oder Vorschläge der neuen Generation von Spielentwicklern – diese 21 Essays von Experten helfen dir dabei, deine Fähigkeiten als Spielleiter zu verbessern und unterhaltsame, erstaunliche und einprägsame Kampagnen zu erstellen, über die man noch in Jahren reden wird. In diesem Buch geben dir meisterhafte...   [click here for more]
Ulisses Spiele  $8.50

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Des Kobolds Handbuch für Plots und Kampagnen (PDF) als Download kaufen

Des Kobolds Handbuch für Plots und Kampagnen (PDF) als Download kaufen


Egal, ob du ein neuer Spielleiter bist oder ein erfahrener Veteran, der nach einem neuen Ansatz sucht, um sich zu verbessern, diese 19 Essays von 13 erfahrenen Spielleitern zeigen dir, wie du deine Kampagne von Grund auf aufbauen und deine Spieler bis zum dramatischen Abschluss begeistern kannst. In diesem Band zeigen dir die Meister dieser Kunst, wie du eine neue Kampagne beginnen, veröffentlichte...   [click here for more]
Ulisses Spiele  $8.50

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The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games


Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: How The Hobbit and The Lord of the Rings helped shape fantasy...   [click here for more]
McFarland  $8.70

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S. Petersen's Field Guide to Lovecraftian Horrors

S. Petersen's Field Guide to Lovecraftian Horrors


S.PETERSEN’S FIELD GUIDE TO LOVECRAFTIAN HORRORS A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep "With its clear visuals and hard-won information, this guide has saved my bacon on more thanvone occasion!" —Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University Weird shapes in the park? Odd rumbling...   [click here for more]
Chaosium  $17.95 $9.49

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Pocket Guide to American Freeform

Pocket Guide to American Freeform


This guide introduces gamers, actors, and other imaginative folks to this emerging form. American freeform games share a common format—they are rules-light one-shot productions, a bit like improv theater games performed without an audience, requiring only a few people, and lasting for several hours.With few setting or scenography requirements, these games are easy to run, and are especially friendly...   [click here for more]
Dystel & Goderich Literary Management  $9.50

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Eurogames: The Design, Culture and Play of Modern European Board Games

Eurogames: The Design, Culture and Play of Modern European Board Games


While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists...   [click here for more]
McFarland  $15.99 $9.59

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Hamlet's Hit Points

Hamlet's Hit Points


See Your Stories Like Never Before Hamlet's Hit Points presents a toolkit that helps make storytelling in any RPG easier and more fun by classifying story beats and letting you track their ups and downs from hope to fear and back. Armed with these tools, you'll be equipped to lay compelling track for an emotional roller-coaster that will keep everyone at your game table involved, excited,...   [click here for more]
Pelgrane Press  $9.95

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Michtim: Designing a Pen & Paper Storytelling Game

Michtim: Designing a Pen & Paper Storytelling Game


In 2012 I self-published Michtim: Fluffy Adventures on DriveThruRPG. While being a standalone game product that brings joy to players (and in some cases even to their families!), it was also the practical part of my master thesis in Media & Interaction Design. Recently (in October 2015), the game was nominated for a World Experience Award at WUC15 and made the second place. So far, only a selected...   [click here for more]
GrimOgre Laboratory  $9.95

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award nominee for Best...   [click here for more]
Encoded Designs  $9.95

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Encoded Designs  $9.95

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Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish


Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction...   [click here for more]
McFarland  $9.99

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Game Retailer Guide

Game Retailer Guide


Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising...   [click here for more]
Skirmisher Publishing  $9.99

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Hobby Games: The 100 Best

Hobby Games: The 100 Best


In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that...   [click here for more]
Green Ronin Publishing  $9.99

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Mad Scribe Magazine issue #2

Mad Scribe Magazine issue #2


This is the second issue of Mad Scribe Magazine, the best new tabletop gaming magazine in the hobby. Issue #2 was published in the second quarter, in the month of June 2023. This issue features an interview with the creator of the ttrpg Warpland, a look at Hex Studios' motion picture release of "the Slave & the Sorcerer, the best boardgames of Q2, a battle report of the naval battle game "Galleys,...   [click here for more]
Mad Scribe Games  $9.99

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Play Dirty (15th Anniversary Edition)

Play Dirty (15th Anniversary Edition)


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history.  It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author.  Learn the worst, most despicable, dastardly...   [click here for more]
John Wick Presents  $9.99

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Play Dirty 2 - Even Dirtier

Play Dirty 2 - Even Dirtier


15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book. Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier. Take a tour through twelve new chapters, each designed...   [click here for more]
John Wick Presents  $9.99

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Science Fiction Hobby Games: A First Survey (ePub)

Science Fiction Hobby Games: A First Survey (ePub)


Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included...   [click here for more]
Pseudonymz  $24.99 $9.99

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Science Fiction Hobby Games: A First Survey (Kindle)

Science Fiction Hobby Games: A First Survey (Kindle)


Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included...   [click here for more]
Pseudonymz  $24.99 $9.99

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Science Fiction Hobby Games: A First Survey (PDF)

Science Fiction Hobby Games: A First Survey (PDF)


Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included...   [click here for more]
Pseudonymz  $24.99 $9.99

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Speed Round 5E: A Guide to Streamlining Remote Tabletop Games

Speed Round 5E: A Guide to Streamlining Remote Tabletop Games


Speed Round speeds up “roll-play” to make more time for “role-play.” Moving from a live tabletop to a virtual online setting requires patience and, at least initially, some effort, and a bit of advance preparation will pay off during the game session. This publication enhances the flow of play in D&D 5E by reducing administrative overhead and shifting the spotlight away from the...   [click here for more]
Skirmisher Publishing  $9.99

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Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games


Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction...   [click here for more]
McFarland  $9.99

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The Art of the Dragonlance Saga

The Art of the Dragonlance Saga


A memorable passage from The Art of the Dragonlance Saga explains the saga's birth in 1984: "The god who began to envision the possibility of this world in his mind was the God of Marketing. This god ascended from his mighty throne one day in early 1983 and announced that he had done a survey. And, according to the survey, people who played the DUNGEONS & DRAGONS? game wanted more dragons." And...   [click here for more]
Wizards of the Coast  $9.99

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The Game Master’s Handbook of Proactive Roleplaying

The Game Master’s Handbook of Proactive Roleplaying


This unique new RPG guidebook is designed to transform gameplay in ways that empower players to create their own motivations and goals, then proactively pursue them – in effect, guiding the narrative of their characters, rather than having the Game Master do it. Traditional TTRPGs have for decades relied on reactive player responses in order to function. In other words, there is an evil wizard out...   [click here for more]
Topix Media Lab  $14.99 $9.99

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The Meaning and Culture of Grand Theft Auto: Critical Essays

The Meaning and Culture of Grand Theft Auto: Critical Essays


The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA). Part...   [click here for more]
McFarland  $9.99

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Understanding Minecraft: Essays on Play, Community and Possibilities

Understanding Minecraft: Essays on Play, Community and Possibilities


Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials....   [click here for more]
McFarland  $9.99

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Zineography Volumes 1, 2, & 3

Zineography Volumes 1, 2, & 3


ZINEOGRAPHY is a project about our love of RPGS and ZINES - and the only way to truly do that is with a set of zines about zines (aren’t we just so META? LOL). This project can be thought of as a classic “bibliography” - a book of books.   This would be a zineography - a zine of zines. The Zineography is a set of 3 zines, covering ZINE QUEST 1, ZINE QUEST 2, and ZINE QUEST 3.  Each volume...   [click here for more]
9th Level Games  $9.99

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Designers & Dragons: The 00s

Designers & Dragons: The 00s


PART FOUR OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’00s is a comprehensive picture of the new resurgence of the RPG industry. The final and most updated book in a four volume series, we’ve added tens of thousands of new words and insider info to this volume alone. Take an inside look at d20 companies,...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Designers & Dragons: The 80s

Designers & Dragons: The 80s


PART TWO OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’80s is a comprehensive picture of the growth of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 10,000 new words to this volume alone. Take an in-depth look at ’80s style gaming...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Designers & Dragons: The 90s

Designers & Dragons: The 90s


PART THREE OF A FOUR-VOLUME SET! EVERYTHING YOU’VE WANTED TO KNOW ABOUT THE ORIGINS OF ROLEPLAYING GAMES... Designers & Dragons: The ’90s is a comprehensive picture of the heyday of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 10,000 new words to this volume alone. In this volume, we profile an RPG titan—Wizards...   [click here for more]
Evil Hat Productions, LLC  $10.00

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Gamemasterclass

Gamemasterclass


In demand like never before, a good gamemaster is a valuable asset. As more and more people try running their own games, many are discovering that it’s not as easy as it looks.  Increasingly, roleplaying games are moving from the mechanical battle simulators of old and becoming more like shared, social stories. Tabletop gaming today (whether online or in-person) involves much more than stat-blocks...   [click here for more]
Parallel Publishing  $12.53 $10.00

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GM Direction

GM Direction


GM Direction is a book designed to answer those common questions new GMs have when they're thinking about running a game. If you're an experienced GM, this probably isn't the book for you, but if you're just getting into the role, this book will give you the advice you need to prepare and run a great game. The book is split into two sections: prepping the game and running the game. I discuss...   [click here for more]
C. Daniel Bush  $10.00

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Gomo Guide: Thoneport (Reboot)

Gomo Guide: Thoneport (Reboot)


A complete revamp of the previously released GOMO GUIDE TO THONEPORT. Reorganized, re-edited, new art from a new artist, available from DriveThruRPG in print and PDF. Jorune is a world of many races. Thantier is a human based culture that resists influence or present of all the other races. The largest trading city is Thantis and...   [click here for more]
Oak and Lotus  $10.00

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Board Game Publisher

Board Game Publisher


Board Game Publisher "Better than a real job" Eric Hanuise (Flatlined Games) Understand The Board Game Industry Start Your Own Publishing Business The tabletop games market has never been as large and diversified as today. Yet, there are few books that focus on the business aspects of publishing tabletop games. In this book, Eric...   [click here for more]
Flatlined Games  $10.63

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Handbücher des Drachen - Spieler machen Leute

Handbücher des Drachen - Spieler machen Leute


Charaktere sind der Dreh- und Angelpunkt des Rollenspiels. Die Figuren bestimmen darüber, ob der Spielabend ein Erfolg wird oder an Langeweile scheitert. Egal ob man Charakterspiel bevorzugt, packende Geschichten in den Vordergrund stellt oder sich einfach gerne durch ein Verlies prügelt – interessante und vielfältige Charaktere bereichern jedes Rollenspiel. Dieses Buch richtet sich an Spieler...   [click here for more]
Ulisses Spiele  $10.63

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Handbücher des Drachen - Spielleiterwillkür!

Handbücher des Drachen - Spielleiterwillkür!


Klassisches Tischrollenspiel oder Pen and Paper funktioniert nicht ohne Spielleiter. Also kommt ihr vielleicht auf die Idee, diesen Job machen zu wollen. Gratulation: Ihr brecht gerade in das unbekannt Land eines großartigen Hobbies auf! Und wir haben hier einen kleinen Wegweiser und Nothelfer, um nicht direkt an der ersten Kreuzung die falsche Queste anzunehmen und euch alles schwerer zu machen,...   [click here for more]
Ulisses Spiele  $10.63

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Handbücher des Drachen II - Essays 2 (PDF) als Download kaufen

Handbücher des Drachen II - Essays 2 (PDF) als Download kaufen


Rollenspiel ist ein Hobby mit immens vielen Facetten und Spielarten. Dabei ist es einerseits egal, ob wir uns nun treffen, um in die fesselnden Erzählungen einer fremden Welt abzutauchen, finstere Schergen zu Schwertfutter zu verarbeiten oder einem einstmals stolzen Königreich zu neuer Größe zu verhelfen – wir sind alle Rollenspieler. Dennoch hat jede Spielrunde ihre eigenen Bedürfnisse. Keine...   [click here for more]
Ulisses Spiele  $10.63

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Handbücher des Drachen II - Kaufabenteuer verfeinern (PDF) als Download kaufen

Handbücher des Drachen II - Kaufabenteuer verfeinern (PDF) als Download kaufen


Kaufabenteuer sind ein wenig wie Fertiggerichte – passabel schmeckende und grundsätzlich sättigende Mahlzeiten, die einem viel Vorbereitung abnehmen. Wie in der Küche liegt aber auch am Spieltisch die Kunst darin, einen Schritt weiter zu gehen, das Gericht mit geschickter Würze und ergänzenden, frischen Zutaten zu verfeinern und so zu einem regelrechten Genuss zu machen. Wie erfasst man am...   [click here for more]
Ulisses Spiele  $10.63

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Handbücher des Drachen II - Spielleiterwillkür 2! (PDF) als Download kaufen

Handbücher des Drachen II - Spielleiterwillkür 2! (PDF) als Download kaufen


Gute Ideen gibt es überall. In Filmen, Serien, Büchern, Videospielen – kein anderes Medium lässt sich nicht doch irgendwie für die heimische Runde ausschlachten. Aber in dieser Vielfalt steckt schon die erste Hürde: Wo setzt man überhaupt an? Was gilt es zu beachten, wenn man Videospiele für die eigene Runde adaptiert? Was können wir von Hollywood oder von unserer liebsten TV-Serie für...   [click here for more]
Ulisses Spiele  $10.63

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