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The Golem: A Creature for Vaesen

The Golem: A Creature for Vaesen


Lurking in the shadows of the synagogue was a figure, far taller than any man I had seen for, of course, it was not a man, but a looming golem. Golems are magically animated constructs created by Jewish mystics from clay, mud, or other inanimate material that have a vaguely human form, but incredible strength and are capable of turning invisible for short periods of time. Most golems...   [click here for more]
Free League Publishing  $1.25

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The Unicorn: A Creature for Vaesen

The Unicorn: A Creature for Vaesen


Will the unicorn be willing to serve thee, or abide by thy crib? Canst thou bind the unicorn with his band in the furrow? Or will he harrow the valleys after thee? The unicorn is a vaesen both wondrous and rare, whose existence has been known about since  the dawn of civilisation in the Indus Valley. These wondrous creatures are more likely to reveal themselves to humans...   [click here for more]
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d66 Stronghold Encounters - Forbidden Lands

d66 Stronghold Encounters - Forbidden Lands


36 random quests and encounters a party that might take place in or arrive at a player stronghold.  Envious local lords, mutiny, dangers hidden below, and much more - adaptd for use with Forbidden Lands.   See the preview for the first two pages of entries.   ...   [click here for more]
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d66 Threats and Encounters for Mutant Year Zero Volume 1: Humanoids

d66 Threats and Encounters for Mutant Year Zero Volume 1: Humanoids


36 extra threats and encounters to experience while exploring the Zone, complete with stats for enemies.  Cannibals on the hunt, cultists looking to bring you into unity with the Rot, malicious traders, doomed travelers, mysterious nomads, and more.   The entriety of this product is available in the full size preview.  Please use it with our blessing.   ...   [click here for more]
Free League Publishing  $1.47

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Castles & Strongholds

Castles & Strongholds


Welcome to Xiphos Games Studio's Castles & Strongholds complement for Forbidden Lands. In this book you will find rules to increase the depth with which the adventurers develop their Stronghold, as well as more elements, tables and references to enrich the method of creating Castles as Adventure Sites, adding more aspects and details to the world. In this book you will find: Historical...   [click here for more]
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D66 Paradise Valley Encounters

D66 Paradise Valley Encounters


Here are d66 (36) encounters for Paradise Valley that characters could have. The encounters are with Watchers, monsters and some other animals. To use them, either roll d66 for a random result, discarding any that don't make sense for the terrain or location, or select appropriate ones manually. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
Free League Publishing  $1.49

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Towns & Villagers

Towns & Villagers


Welcome to Xiphos Games Studio's Towns & Villagers complement for Forbidden Lands. In this book you will find elements, tables and references to enrich the Adventure Sites creation method and add more aspects and details to the world. In this book you will find: Historical events generator for the town. Present situation generator: size, condition, population...   [click here for more]
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Coriolis: Birr and Reputation

Coriolis: Birr and Reputation


The people of the Third Horizon live lives intimately interwoven and mutually dependent on one another. It is a place where one's reputation and standing in society and faction go hand in hand. Wealth isn't simply a matter of how much Birr you have, but is a matter of who you know. This is an alternate way to handle obtaining gear, favours and wealth in Coriolis. The book hints that well respected...   [click here for more]
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The Chamber of Dead Ice - An adventure site for Forbidden Lands

The Chamber of Dead Ice - An adventure site for Forbidden Lands


Far beyond the mountains and through the fog of snow, a chamber of ice is said to exist. Inside lies treasure from another world but is guarded by demons with eyes that glow cold as ice. Their bodies are covered in crystals, and their voices sound like a storm wind blowing through the glaciers. No man has dared to enter, and those who have tried have never returned. The Chamber of...   [click here for more]
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Symbaroum House Rules

Symbaroum House Rules


New Rules and Tables for Symbaroum, including: Acid And Armour - This rule allows armour to be damaged by acid attacks, reducing its effectiveness or even being destroyed, also a new Mystical Quality for armour: Acid Resistant Corruption Thresholds - A new rule for corruption thresholds that keeps corruption dangerous, but reduces the risk of becoming an abomination, especially for low Resolute...   [click here for more]
Free League Publishing  $1.75

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Contingents: Alternative Mass Combat for Forbidden Lands

Contingents: Alternative Mass Combat for Forbidden Lands


This supplement contains alternative rules to the mass combat stronghold rules set forth in the Forbidden Lands core rules and subsequent official adventures.  The goal is to produce a more detailed, involved method of handling large numbers of combatants and open battlefields.   Included are: Rules for player characters to take direct command of contingents or to fight contingents with or without...   [click here for more]
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100 Hooks and Rumours to Hear in Symbaroum

100 Hooks and Rumours to Hear in Symbaroum


Characters may come across rumours and pieces of information when asking around and this supplement has a list of 100 such they could hear. Whether or not any particular rumour is true or not is up to the GameMaster. These hooks and rumours can be used to add background colour or be a potential source of adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
Free League Publishing  $1.79

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Oltrebosco - Sito di Avventura per Forbidden Lands

Oltrebosco - Sito di Avventura per Forbidden Lands


"La foresta avvolge col suo respiro umido un agglomerato di tende malconce. Alcuni alberi abbattuti lasciano spazio sufficiente per individuare una tenda più grande, posta al centro dell'insediamento. L'area è fangosa a causa dei carretti e dei troppi stivali che l'hanno maltrattata. Un torrente gonfio per le forti piogge traccia un confine naturale tra le abitazioni improvvisate, dividendo l'accampamento...   [click here for more]
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Alternative Encounters - Supplement for Twilight: 2000

Alternative Encounters - Supplement for Twilight: 2000


This supplement includes 52 additional encounters designed for use with Twilight: 2000.  These encounters are written using the same Card Value and Suite identifiers as encounters found in the Referee's Guide, and include notations on the locale, time of day, and factions of the encounters, just like the original 52 encounters.  Keep the post-apacalyptic challenge going with double the available...   [click here for more]
Free League Publishing  $1.94

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Magic in the Mythic North

Magic in the Mythic North


This supplement for Vaesen covers optional rules for player characters wanting to use magic found in old tomes or magic items - or for those (un)fortunate enough to learn magic from vaesen.  It includes:  3 new talents 3 different ways of learning magic 3 example items to learn spells from Examples of risks and consequences of studying and using magic  ...   [click here for more]
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Mutant: Mythic Artifacts

Mutant: Mythic Artifacts


Mutant Year Zero: Mythic Artifacts Pew Pew! This supplement contains 26 new unique artifacts for Mutant: Year Zero, inspired by Forbidden Lands (with special effects, drawbacks and artifact dice) and by the Geek culture. Could you recognize all the movies, novels and videogames that inspired these artifacts? PDF Formats Included: US Letter US...   [click here for more]
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Turning your back on the Icons

Turning your back on the Icons


While the population of the Third Horizon are generally a superstitious and religious lot the existence of scientific faction known as The Foundation proves that not everyone holds such beliefs. This essay looks at tips for playing an atheist player character and provides guidance to plyers and GMs alike as to how this may affect storys, social interactions and the mechanics of the game. ...   [click here for more]
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A Guided Tor

A Guided Tor


SOUTH OF THE WALLS OF YNDAROS LIES A CONTORTED TUMBLE OF ROCKS SURMOUNTED BY TREES. The spot rises above the ploughed field around it like an island in a lake of rippled soil, bounded in Summer by crops and in Winter by churned dirt. But why does this odd little island remain when the interests of the city require farming to expand and the land to provide? Half a dozen short adventure...   [click here for more]
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Against the Rot

Against the Rot


Against the Rot is a campaign framework for Mutant: Year Zero. It features: The main points of a general plot and the concise background information related to it. 10 regular sectors – locations that are either unrelated or just loosely connected to the campaign’s plot. And 4 special sectors that are pivotal to the story. ...   [click here for more]
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Best Left Unspoken

Best Left Unspoken


WE NEVER WROTE ANYTHING DOWN, because what's written can be read, interpreted, deciphered. Our dreams were our own, no one else’s. But, when those words come to light by chance and fall into the hands of the unwary—what then might happen; what forgotten power might awake? An introductory-level adventure for Symbaroum, set in the southern regions in the shadow of the Titans. The adventure...   [click here for more]
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Black Sheep War Journal 01

Black Sheep War Journal 01


Welcome to the first issue of The Black Sheep War Journal, a quarterly zine for the 4th edition of Twilight: 2000. Future issues will be longer and will hopefully feature professional art. The success of this issue will fund the subsequent issue. Anyway, what is in this issue? FRAGO talks about some small aspects of military culture that either provide context for other...   [click here for more]
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Coriolis: A World’s Wisdom

Coriolis: A World’s Wisdom


A WORLD’S WISDOM – An instant adventure for Coriolis The library of the Tayasuf Ilm temple on Lubau is one of the oldest hoards of knowledge in the entire Third Horizon. The wisdom of the past is vast, but its future is uncertain. Just one spark is enough, and a world’s wisdom is lost forever. A World’s Wisdom is an instant adventure for Coriolis –...   [click here for more]
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Coriolis: The Three Rivers

Coriolis: The Three Rivers


THE THREE RIVERS – An instant adventure for Coriolis Coriolis station is under attack by Algolan rebels. Their first attack al- ready cost lives. What is their ultimate goal? Can you stop them? And is there a way out of the endless cycle of bloodshed and retribution? The Three Rivers is an instant adventure for Coriolis – The Third Horizon in...   [click here for more]
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Davokars Gömda Skatter

Davokars Gömda Skatter


Ruinikoner på en karta, tillsammans med ett antal rykten om varje plats - det är allt! Men det kan å andra sidan visa sig vara tillräckligt mycket för att du och din spelgrupp ska kunna få massor av spännande speltimmar ur materialet! Vad som väntar rollpersonerna på dessa platser är helt upp till dig - du bestämmer vilka...   [click here for more]
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Gemstone hearts and Iron spirits

Gemstone hearts and Iron spirits


This expansion moves forbidden lands back in time to year 0, where two peoples are about to collide. One a group of desperate refugees from an apocalyptic scenario, the other a group of indigenous people. It includes rules for Ideological and Political combat, the creation of trails, gemstone elves(ruby, diamond, sapphire, and emerald), as well as 6 new monsters themed around Native american mythology....   [click here for more]
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Hidden Treasures of Davokar

Hidden Treasures of Davokar


Ruin icons on a map, along with a number of rumors about each site – that's it! But this may very well prove to be enough for you and your gaming group to get many exciting hours of playtime out of the material. What awaits the characters at these locations is entirely up to you – you decide which rumors are true and which are not. Our suggestion would be that you vary: arriving in the area, the...   [click here for more]
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Shadows on the Wall

Shadows on the Wall


Welcome to Xiphos Games Studio's Shadows on the Wall adventure site and mini campaign for Forbidden Lands. In this book you will find: SWANFORD, an adventure site with enough depth so that you can easily set all the modules of the book as well as get involved with its destiny and its inhabitants. KEY PLAYERS, the most interesting inhabitants of...   [click here for more]
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Smoke Raven's Forbidden Lands Armory OMNIBUS

Smoke Raven's Forbidden Lands Armory OMNIBUS


It's here!! The omnibus of Forbidden Lands weapons and armor! Over 60 pages of armory goods and 120 PNG weapon/armor graphics included, including original art by Carlos Castilho. We've taken all three previous armorys and added ranged weapons, armor, helmets, spears & polearms, and staves & exotic as well as all the weapons from previous...   [click here for more]
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Symbaroum - Davokar & Symbar Hexagon Map

Symbaroum - Davokar & Symbar Hexagon Map


This PDF Map Set includes two high resolution maps, possible to print in A2 (16.5 x 23.4 inches) with premium quality. One of the maps is of Symbaroum's game world, essentially the same found on page 19 of the core book but much larger and with hexagons in different colors to mark the borders between Bright, Wild and Dark Davokar. The second map shows the ruined city of Symbar, again...   [click here for more]
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Symbaroum - Davokar & Symbar Hexagonkarta

Symbaroum - Davokar & Symbar Hexagonkarta


Detta kartpaket innehåller två högupplösta kartor, möjliga att trycka i A2-storlek med hög kvalitet. En av kartorna föreställer Symbaroums spelvärld. Det är samma karta som på sida 19 i Grundboken, bara mycket större och med olikfärgade hexagoner som utmärker gränserna mellan Ljusa, Vilda och Mörka Davokar. Den andra kartan visar ruinstaden Symbar, återigen med hexagoner som är...   [click here for more]
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Symbaroum - Ruins of Symbar

Symbaroum - Ruins of Symbar


The twenty ruins described here can be developed and used by the Game Master during the player characters’ movements in and exploration of Symbar – particularly if the gaming group enjoys hunting for treasure. Each ruin is presented with four headers. The first one gives a general introduction to the place while the following two offer suggestions regarding what adversaries and...   [click here for more]
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Symbaroum - Secrets of Yndaros

Symbaroum - Secrets of Yndaros


Twenty extra locations on the Yndaros map, along with a number of rumors about each site – that's it! But this may very well prove to be enough for you and your gaming group to get many exciting hours of playtime out of the material. What awaits the characters at these locations is entirely up to you – you decide which rumors are true and which are not. Our suggestion would be that you vary: arriving...   [click here for more]
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Symbaroum - Symbars ruiner

Symbaroum - Symbars ruiner


De tjugo ruiner som här presenteras kan utvecklas och användas av spelledaren i samband med rollpersonernas resor i och utforskande av Symbar – i synnerhet om spelgruppen primärt tjusas av att leta skatter. Varje ruin beskrivs med fyra rubriker. Den första ger en översiktlig introduktion till platsen, medan de följande ger förslag på vilken typ av motståndare och skatter...   [click here for more]
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The Blood mist rises!

The Blood mist rises!


The Expansion covers the mists and its creatures, it includes variant rules for horror survival and how to implement them, an extra kin native to the blood mist, a new profession (Paragon), and two magical paths(the shaman and the mist mage). It also includes as a seperate document an 80 page adventure through the Tara valley(the valley of fear) set in the period. There are 8 new monsters (including...   [click here for more]
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The Sleepless Path

The Sleepless Path


DAVOKAR BROODS LIKE A RESTLESS GIANT. For the people of the northern colonies, regardless of whether the grand city of Thistlehold or a ramshackle outpost, the threat of the dark forest looms ever-present. For them, the guardians of the Sleepless Path are an uneasy necessity; a line in the dirt. An expansion of the Symbaroum world, looking at the defences rooted outward from Thistle Hold,...   [click here for more]
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The Trader

The Trader


I loved retail. Back in the day we used to go to big malls and make a recreational activity out of shopping.  Now cash really is dead, but not in the way we expected it to be. But Viktor Borovnichenko is still trying to make a living the only way he knows. The Trader is an encounter / scenario seed for Twilight: 2000. This 10-page booklet includes: Details of Viktor...   [click here for more]
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Twilight 2000: The Poisoned Chalice

Twilight 2000: The Poisoned Chalice


All that glitters… In the medieval church yard of a small Polish village, just a few kilometers east of the German border, a fabulous lost Templar treasure has been rediscovered. Whoever claims it will possess wealth immeasurable and, perhaps, even immortality. For among the treasure is a gold chalice bearing the inscription, Calicem Cristi- the “Cup of Christ”. Could...   [click here for more]
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Wood Gas: Alternative Fuel Rules for Twilight 2000 4th Edition

Wood Gas: Alternative Fuel Rules for Twilight 2000 4th Edition


Wood Gas is a set of rules for using wood as an alternate fuel for vehicles in Twilight 2000 4th edition. Inside this 4-page supplement is a brief history of wood gas use, an explanation of the wood gasification process, and rules to use wood gas vehicles in your campaigns. Sample pages    Other Twilight: 2000 titles by this author   Other 5E D&D adventures and supplements...   [click here for more]
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Breakwood and The Temple of Yezidil

Breakwood and The Temple of Yezidil


Two adventure sites that can be ran back to back. The pack includes OSR style maps and colourful maps, both styles should drop straight into a VTT such as Foundry. Did you hear of the tale of Rummers? No? 300 years ago, before the Blood Mist rose a cult of druids known as the Rummers hounded the land. The Rummers believed that all civiliza-...   [click here for more]
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Coriolis: Third Horizon Phrasebook

Coriolis: Third Horizon Phrasebook


I've provided a preview of the entire document so you can see what you're getting before you add it to your cart. Drawing on my own linguistic experiences when living in South Asia, here is my attempt to create a pidgin language for Coriolis which combines Arabic, Persian, Hindi and Berber. I have taken some liberties with the original languages in order to make words...   [click here for more]
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Dziecięce Marzenia - Tajemnice Pętli

Dziecięce Marzenia - Tajemnice Pętli


W tym roku podczas ferii zimowych nie było opcji by zostać w domu. Rodzice uparli się, że całe wolne musicie spędzić na odcięci od swojej codzienności. Zareagowaliście na ten wyjazd różnie: niektórzy z was byli zadowoleni, a inni musieli pogodzić się z decyzją opiekunów. Niedługo po waszym przyjeździe do wsi Niemojki dzieje się coś dziwnego, co może zmienić wszystko, wywrócić...   [click here for more]
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Forbidden Lands - New Professions I

Forbidden Lands - New Professions I


I've provided a preview of the entire document so you can see what you're getting before you add it to your cart. For the past few years, I have been working on Nordsaga, an alt-history alternative setting for Forbidden Lands. A big part of this new setting has been an overhaul of the Professions, as those found in Forbidden Lands tend to be a bit too “high fantasy” for Nordsaga. Rather...   [click here for more]
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PC Groups: Volume I

PC Groups: Volume I


A collection of 10 PC groups ready to be inserted into your post-apocalyptic world. ...   [click here for more]
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Sáivu - A Vaesen Mystery

Sáivu - A Vaesen Mystery


Soon after we started to get into the mountain, the setbacks began to come one after the other. Tunnels that were started suddenly collapsed for no apparent reason. Several miners fell ill. Equipment broke down. To date, we have made very little progress. I know it is much to ask of you to come to me here in the wilderness. But if we do not resolve this situation, we are lost! An old...   [click here for more]
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Sáivu - Ett mysterium till Nordiska Väsen

Sáivu - Ett mysterium till Nordiska Väsen


Kort efter att vi börjat med att ta oss in i berget, så började motgångarna komma slag i slag. Påbörjade gruvgångar rasade utan synlig anledning. Flera gruvarbetare drabbades av sjukdom. Utrustning gick sönder. Vi har till dags dato gjort mycket lite framsteg. Jag vet att det är mycket begärt att be dig om att ta dig till oss här i vildmarken. Men om vi inte får rätsida på situationen...   [click here for more]
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The Bhargast - A Tales from the Loop mystery

The Bhargast - A Tales from the Loop mystery


There's been some scary animal attacks in your hometown, can the Kids solve the mystery before anyone else gets injured This mystery is the first track of the Lancashire Loop Mixtape. The Lancashire Loop is a "hometown hack" for Tales from the Loop set in North West UK, but this mystery can be set in anwhere Track 1 of the Mix Tape is The Bhargast https://www.drivethrurpg.com/product/311493/The-Bhargast--A-Tales-from-the-Loop-mystery...   [click here for more]
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The Boggart - A Tales from the Loop mystery

The Boggart - A Tales from the Loop mystery


Reports of vandalism and petty mischief have been coming in from all around the area for the past week.  There’s talk of a police enforced curfew for all children unless the culprits can be found and stopped. To make things worse, Great Aunt Sybil is staying in your friend's room, and they might have to stay home all summer to keep her company! This mystery is track 2 of the...   [click here for more]
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The Brownies  - A Tales from the Loop mystery

The Brownies - A Tales from the Loop mystery


Dr Nicky's argi bots are so helpful, and would mean more time off for any Hick Kid this summer. But they don't seem to work as well as they should. Can you work out why before summer is ruined?  This mystery is track 6 of the Lancashire Loop Mixtape. The Lancashire Loop is a "hometown hack" for Tales from the Loop set in North West UK, but really...   [click here for more]
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The Ghost - A Tales from the Loop Mystery

The Ghost - A Tales from the Loop Mystery


Ghosts aren’t real, but there’s been sight of some strange things around some of the abandoned farms on Loop land. The MAFF denies any experiments in the area, so what else could it be?    This mystery is track 5 of the Lancashire Loop Mixtape.The Lancashire Loop is a "hometown hack" for Tales from the Loop set in North West UK, but this mystery can be set in anwhere...   [click here for more]
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The King of Cats- A Tales from the Loop mystery

The King of Cats- A Tales from the Loop mystery


A science teacher from the local school has been missing for sometime now. Folks around town are split between he’s ran away or foul play. Plus it seems that some of the cats are acting oddly. These two things can't possibly be related, can they? This mystery is track 4 of the Lancashire Loop Mixtape. The Lancashire Loop is a "hometown hack" for Tales from the Loop set...   [click here for more]
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