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This is the third upload of this book. My reasons for doing it are
1: My desire to correct some typographical errors and other mistakes. 2: Knowing that I know much more about finding good public domain art and making scenes from separate pieces of public domain art. There is more and better art in this version. 3: Some additional spells and one important type of armor that was inadvertently... [click here for more] |
Bill Reich |
$4.50
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This is a companion volue to Glory Road Roleplay Core Rules. It includes essays, deas, and suggestions gleaned from nearly forty years of playing, running and designing roleplaying games and adventures. Some of the material is system-specific but a great deal of it is not. The essays are not really organized. ... [click here for more] |
Bill Reich |
$0.50
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These characters can be used in any urban setting but they were created with the great city of Old Meyoss in mind. So, the language(s) each of them can speak are given. If you are running a game in a one-language city, you can ignore that. If you have several languages and cultures in your city but they are not the Shan, Chop and Mothi of Old Meyoss, you can use the notes on language as a general guideline.... [click here for more] |
Bill Reich |
$1.00
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The beings described here may well violate Robert A. Heinlein’s dictum that “Your enemy is never a villain in his own eyes.” Princess Buttercup, the Troll on the cover, thinks that she is doing the Tiger God’s bidding, killing and eating speaking prey, her beast is just doing what his beloved owner commands, and her Hobgoblin Scout is just a hired killer. Almost all of the villains are natural,... [click here for more] |
Bill Reich |
$1.50
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Frankly, I’m doing this collection of pre-made characters because, other than the Core Rules, these are my best-selling products. If people want prepared characters, I am happy to provide them. I love creating Glory Road Roleplay characters.
I use a lot of randomization in this process and this collection has a surprising number of spellcasters.
The adventure seeds are only suggestions. I have... [click here for more] |
Bill Reich |
$0.50
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Looking at my previous collections of premade characters, I noticed that two of the three settings that I have created them for don’t have non-human player-characters, so I haven’t provided any in those collections. However, GMs and players don’t have to use those settings precisely as I wrote them and non-human characters are needed for my most popular, setting The Black Mountain District, and... [click here for more] |
Bill Reich |
$0.50
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This is a collection of ready to use player-characters for Glory Road Roleplay. It was supposed to be twenty characters but one of the characters so obviously would need a couple of servants that I added two more characters, designed to be NPCs.
As to when you would use characters like that, there are several possibilities. I am going to run a game at a gaming store and I am going to give one of... [click here for more] |
Bill Reich |
$1.00
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This is a collection of ready to use player-characters for Glory Road Roleplay in the Silk Road setting. The characters were created using random rolls. Because twenty is a small sample size, it will be interesting to see what characters are created.
It turns out that eleven are men and nine are women. five are mages, four are Elite Warriors, two are Initiates and two are Rangers. That is thirteen... [click here for more] |
Bill Reich |
$1.00
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This is yet another collection of characters to be used in Glory Road Roleplay campaigns. They can be used as NPCs, as either as foes or as allies of the player-characters or one of them could be given to a player when time is limited and creating a character from scratch is out of the question or just because you and the player want to do it. The kicker is that these characters are suited to higher-level... [click here for more] |
Bill Reich |
$1.50
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This adventure is the first one designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,” That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive and... [click here for more] |
Bill Reich |
$1.00
|
This is an adventure for three to six beginning Glory Road Roleplay Player-characters. The way the adventure goes will depend on decisions by the characters and the GM. When it is completed and the group likes it, the next adventure, "In the Pass," follows naturally.
This inn and the staff can be used for further adventures, with new guests, PCs and NPCs, or as a stopping place between adventures. ... [click here for more] |
Bill Reich |
$0.50
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This adventure module follows directly on “Rahat Khan’s Ride” and concludes the trilogy that began with “The Misplaced Prince.” We will pick up where we left off with the last scene from the previous adventure. Any new characters introduced will have to be at a level close to that of the characters who have been through the first two. ... [click here for more] |
Bill Reich |
$0.50
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This is a brief introduction to the use of rage-based warriors in Glory Road Roleplay. They have never been common but they have been around since the rules were first promulgated. Rage-based warriors are not confined to one ethnicity or culture. The title berserker is used because that is one rage-based type of fighter in real-world legend. Rage is not simply anger. In fact, ordinary anger does not... [click here for more] |
Bill Reich |
$0.50
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Blue Pool on the Silk Road
This adventure is set in a fictional version of central Asia, in the fictional Eren Basin, on the Silk Road, the legendary trade route. This is a very different environment than the Black Mountain District in Glon’ where our previous adventured all occurred or at least started. However, it is assumed to be on the same game world because it is on the same planet in my campaigns,... [click here for more] |
Bill Reich |
$1.00
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The brigandine was the most popular armor of the late medieval period. It was less expensive than plate but illustrations show people who could easily afford plate wearing brigandine.
I haven't used it much in my campaigns because whatever history is in with the fantasy is from an earlier period but it is much too important to leave out completely. ... [click here for more] |
Bill Reich |
Pay What You Want
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The first time I was asked to do this was around 1977, when Gay, a close friend and local player who had been playing Gorj the dwarf in another campaign, a D&D campaign, found out that the Dungeon Master in that campaign was moving out of state. She was already playing Glory Road Roleplay with us and she really wanted to continue to play Gorj and wanted it to be in my campaign. So, I devised the... [click here for more] |
Bill Reich |
Pay What You Want
|
This is a brief adventure; it could take from one long weekend session such as we used to play on White Street in West Haven when we all lived near one another to four shorter sessions. Five to seven characters would be ideal. When we played it, very recently, the characters had not bonded into an adventuring party, perhaps they never would. They were people who each had a reason to go from The Barony... [click here for more] |
Bill Reich |
$0.50
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This PDF was available on my website until just now. People were having problems accessing it so I am offering it here for free. ... [click here for more] |
Bill Reich |
Pay What You Want
|
In fantasy literature, a dwelling often gives certain advantages to the inhabitants. The most familiar is the inability of a vampire to enter a dwelling uninvited. Holy places also offer advantages to those that are welcome there.
Herein, I will define both dwellings and holy places in a way that will make them useful in TTRPG campaigns, present ways that they can lose that status, and give the specific... [click here for more] |
Bill Reich |
$0.50
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This is a method for randomizing the background for an Elf player-character. Our normal procedure is to choose a career for the character and then find a background that is possible for that career. The character may start out with relatively poor resources for that career but his or her feet are already on that path. This method is radically different but can be a lot of fun. This PDF is for Elf characters.... [click here for more] |
Bill Reich |
$0.50
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This is a collection of set encounters for adventures in the Westwood of the Black Mountain District or in a similar woodland setting with fantasy peoples and creatures and accessible to lands inhabited by humans, hobbits, and dwarfs. Elves live in this woodland and some also live in the more settled lands. Some are simple encounters, some or small adventures on their own. Using these as set encounters... [click here for more] |
Bill Reich |
$2.00
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In our campaigns, this magic has been known only to elves, pixies, forest trolls, ents, and some others who were taught it by one the former peoples. Rule Zero, which applies to Glory Road, just as it applied to Original Dungeons and Dragons when Gary Gygax formulated the system, says that a GM is under no obligation to make that true in their setting. For elves, who can have both a profession and... [click here for more] |
Bill Reich |
$0.50
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This sampler springs from suggestions by noted game designer and Youtuber, Grim Jim, AKA James Desborough. He was suggesting changes to the Core Rules which will take some time. This sampler may be helpful until I finish all that w*rk.
This is a series of sample scenes taken from actual play (albeit largely from memory) that are intended to give the reader a sense of how the game runs. It is a crunchy... [click here for more] |
Bill Reich |
Pay What You Want
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These are questions I have been asked about the game. I have had it on my website and it is still there. I think that interested parties might run into it here. I will answer questions via email at willinnewhaven969@gmail.com and add those questions and answers that seem of general interest to this document. ... [click here for more] |
Bill Reich |
Pay What You Want
|
Gambling can be featured in an RGP campaign in several ways. It would be an interesting profession for a character, rounded out with some more normal adventuring skills. It could be a hobby, profitable, not profitable, or outright disastrous, for a player-character. It could simply be a factor in the environment, something that the characters encounter on occasion. It could be part of a player-character’s... [click here for more] |
Bill Reich |
$0.50
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This is a suggested character sheet for the Glory Road Roleplay roleplaying game. Many of the people in my home games use it but some do not. ... [click here for more] |
Bill Reich |
Pay What You Want
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These are some of the beings one might encounter on a journey down the Glory Road. A campaign need not contain _all_ of them but your GM is free to add and modify beings to their cold heaert's content.
This is the second upload of this book. My reasons for doing it are
1: My desire to correct some typographical errors and other mistakes. 2: Knowing that I know much more about finding good... [click here for more] |
Bill Reich |
$2.00
|
There are several important encounters and locations in this adventure but they could be handled in a few sessions. If a longer adventure is desired, the trip through the Near Westwood and the Middle Westwood can include random encounters from Overland Travel in the Westwood, which reduces the size and price of this book (and the amount of w*rk I have to do) and the overland travel book can be used... [click here for more] |
Bill Reich |
$0.50
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This is an adventure for three to six Gilory Road Roleplay player-characters. It can follow the adventure "At the High Point Inn," (AtHPI) but new characters can be added or an entirely new party might be introduced.
This is a much more linear adventure than AtHPI, with the goal of getting from point A to point B as safely as possible. However, there are decisions to be made that can change things.... [click here for more] |
Bill Reich |
$0.50
|
This is a Glory Road Roleplay adventure for low-level characters. Characters who have been through “At the High Point Inn” and “In the Pass” could be used or new characters could be introduced. Combining some of the experienced characters with some new characters would be fine.
The basic adventure, going from the Barony to the Isolated Hills, should take two or three sessions... [click here for more] |
Bill Reich |
$1.00
|
This is an adventure for three to five low-level characters in the great city of Old Meyoss.
It is the first urban adventure published for Glory Road Roleplay..
This adventure contains a great deal of information about Old Meyoss and this central shore neighborhood that will be useful in later adventures. In the back are five pre-made player characters whose use is, of course, optional.
... [click here for more] |
Bill Reich |
$0.50
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This is the first part of a biography of a goblin player-character. I was the Game Master and Bruce Fowler played Krunch for several years in the Eighties and Nineties. I provided a setting and NPCs with their own motivations. I also created whatever events occurred outside the scope of the campaign. Bruce made decisions for Krunch and talked for him. After an initial period of solo play, there were... [click here for more] |
Bill Reich |
$1.00
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This adventure, or adventure fragment, for fairly high-level characters could be placed in several different settings. It was originally run in the Westwood of the Black Mountain District. The adventure could then be fleshed out using encounters from Overland Travel in the Westwood. The adventure could be part of a longer tale in our Silk Road setting and additional material could come from Overland... [click here for more] |
Bill Reich |
$0.50
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This is a method for randomizing the background for Hobbit player-character. Our normal procedure is to choose a career for the character and then find a background that is possible for that career. The character may start out with relatively poor resources for that career but his or her feet are already on that path. This method is radically different but can be a lot of fun. This method is for Hobbit... [click here for more] |
Bill Reich |
$0.50
|
,
This is the first product of a series that will include lifepaths for dwarfs, elfs, hobbits and possibly others.
This is a method for randomizing the background for a human player-character. Our normal method is to choose a career for the character and then find a background that is possible for that career. The character may start out with relatively poor resources for that career but their... [click here for more] |
Bill Reich |
$1.00
|
This is an introduction to and expansion of the lifepath PDFs I am in the process of offering for sale. One is already available, the one for humans. Lifepaths for dwarfs, elves and hobbits will be available shortly after this. I am going to have to write some others (Kentaurs, Goblins, Hobgoblins, Trolls, suggestions?) from scratch and I don’t know how many, if any, I will do.
The setting for... [click here for more] |
Bill Reich |
Pay What You Want
|
This is the second product of a series that already includes a lifepath for humans and will add them for elfs, hobbits and possibly others.
This is a method for randomizing the background for a Dwarf player-character. Our normal procedure is to choose a career for the character and then find a background that is possible for that career. The character may start out with relatively poor resources... [click here for more] |
Bill Reich |
$0.50
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This is a selection of locations in the city of Old Meyoss. They range from places your characters can meet, get information and just hang out to actual adventures. Characters can originate and spend entire careers on the map that follows, filling in between plotted advantures that the GM creates or modules like Is Someone Summoning Demons on Third Stree? And What the Hell is Under Thjird Street, with... [click here for more] |
Bill Reich |
$2.00
|
The definition of a low-fantasy setting varies from gamer to gamer but some elements are common to almost all definitions.
1. “Monsters” are other. They, most of them, are outside the experience of most people. If the player-characters encounter one, it is almost certainly the first monster of that type that any of them have ever encountered. There are legends and tales but... [click here for more] |
Bill Reich |
Pay What You Want
|
This is an adventure for five or six Glory Road player-characters who have reached fifth through seventh level. Characters who have gone through the “Under the Abandoned Monastery” adventure and one or more of the adventures that precede it would be suitable. It is also possible to create characters at a suitable level.
Mondragon has generally been pronounced MONdruhgone, the first and last... [click here for more] |
Bill Reich |
$0.75
|
Characters in role-playing games are often well-trained for their roles as adventurers. They might not anticipate a life of high adventure but they are well-prepared for one when it turns out that way. However, neither folklore nor fiction always follow that pattern and people who expect to live ordinary lives often find themselves as protagonists in stories that wander far from the mundane path, often... [click here for more] |
Bill Reich |
$0.50
|
This module is the first OSR adventure designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,” That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive... [click here for more] |
Bill Reich |
$1.00
|
This is an OSR/D20 version of At the High Point Inn, an adventure for three to six beginning Player-characters. The way the adventure goes will depend on decisions by the characters and the GM. When it is completed and the group likes it, the next adventure, "In the Pass," follows naturally.
This inn and the staff can be used for further adventures, with new guests, PCs and NPCs, or as a stopping... [click here for more] |
Bill Reich |
$0.50
|
This adventure module follows directly on “OSR Rahat Khan’s Ride” and concludes the trilogy that began with “OSR A Misplaced Prince.” We will pick up where we left off with the last scene from the previous adventure. Any new characters introduced will have to be at a level close to that of the characters who have been through the first two. ... [click here for more] |
Bill Reich |
$0.50
|
This adventure is set in a fictional version of central Asia, in the fictional Eren Basin, on the Silk Road, the legendary trade route. This is a very different environment than the Black Mountain District in Glon’ where our previous adventured all occurred or at least started. However, it is assumed to be on the same game world because it is on the same planet in my campaigns, although a GM can... [click here for more] |
Bill Reich |
$1.00
|
This is an adventure for three to six OSR/D20 player-characters. It can follow the adventure "At the High Point Inn," (AtHPI) but new characters can be added or an entirely new party might be introduced.
This is a much more linear adventure than AtHPI, with the goal of getting from point A to point B as safely as possible. However, there are decisions to be made that can change things. This adventure... [click here for more] |
Bill Reich |
$0.50
|
This is an OSR/D20 adventure for low-level characters. Characters who have been through “OSR At the High Point Inn” and “OSR In the Pass” could be used or new characters could be introduced. Combining some of the experienced characters with some new characters would be fine.
The basic adventure, going from the Barony to the Isolated Hills, should take two or three sessions... [click here for more] |
Bill Reich |
$1.00
|
This is an adventure for three to five low-level characters in the great city of Old Meyoss.
It is the first urban adventure published in the OSR/D20 series.
This adventure contains a great deal of information about Old Meyoss and this central shore neighborhood that will be useful in later adventures. In the back are five pre-made player characters whose use is, of course, optional. ... [click here for more] |
Bill Reich |
$0.50
|
This is an adventure for five or six OSR/D20 player-characters who have reached fifth through seventh level. Characters who have gone through the “OSRUnder the Abandoned Monastery” adventure and one or more of the adventures that precede it would be suitable. It is also possible to create characters at a suitable level.
Mondragon is pronounced MONdguhgone, the first and last syllables nearly... [click here for more] |
Bill Reich |
$0.75
|
This adventure is the second OSR title designed to use “Overland Travel in the Silk Road Setting for Glory Road Roleplay or OSR/D20,” That is a collection of random tables of encounters for different locations, linked to descriptions and stat blocks for the encounters. It does cost a dollar but having it there allowed me to make this and future modules in this setting, shorter and less expensive... [click here for more] |
Bill Reich |
$0.50
|