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Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado!
In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount! ... [click here for more] |
Steve Jackson Games |
$30.00
|
Storm Dungeons, Slay Monsters, Seize Treasure
A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.
That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the... [click here for more] |
Steve Jackson Games |
$40.00
|
The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT... [click here for more] |
Steve Jackson Games |
$11.00
|
Old-school roleplaying at its dungeon-crawling finest. The Fantasy Trip is easy to learn and fast to play – but it's been out of print for almost 40 years. Now it's back!
This set includes:
Two complete mini-games: Melee for fighter combat, Wizard for sorcerous contests. Combine them for all-out battle! Each mini-game contains its own rules, maps, counters,... [click here for more] |
Steve Jackson Games |
$35.00
|
"Clean, fast, and deadly." – David Ritchie, Ares Magazine #1, March 1980
A classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die.
Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters,... [click here for more] |
Steve Jackson Games |
FREE
|
The magic companion to Melee . . . sorcerous combat, in the arena or in the dungeon.
Create your wizard, choose his spells, and go into combat. Zap your foes with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with magic rope and Sticky Floor spells. Successful wizards gain skill and power. Losers die.
This is the basic... [click here for more] |
Steve Jackson Games |
$7.50
|
Ardonirane, Jewel of the Red Plains
In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city. This book is a guide to that city: Ardonirane.
Learn its history. How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year?
In this book, you'll find:
Dozens... [click here for more] |
Steve Jackson Games |
$15.00
|
The mighty Thorsz is hiring guards. But the test is a killer. You have to make it through his labyrinth full of traps, monsters, and other would-be guards!
These adventures can be played by a single player or a group of up to four. You can even play with a GM, but you don’t need one . . . these are “programmed adventures” that take you through the labyrinth. Your choices – and whether you... [click here for more] |
Steve Jackson Games |
$10.00
|
This PDF contains five new adventures for The Fantasy Trip.
Old School Adventure, by Steve Jackson
The Paradise Vault, by Howard Kistler
Darkness, by Tony R. Van Liew
The Shining Tower, by David L. Pulver
Amazons of the Sky Turtle, by Henry Cobb
And an afterword, with further game notes, by Steve Jackson
... [click here for more] |
Steve Jackson Games |
$25.00
|
At Your Fingertips (And Away From Prying Eyes!)
The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers!
This sturdy... [click here for more] |
Steve Jackson Games |
$11.00
|
A World of Magic
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history... [click here for more] |
Steve Jackson Games |
$25.00
|
Are You Looking For a Good Fantasy?
Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or... [click here for more] |
Steve Jackson Games |
$25.00
|
Welcome to the Past!
GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.
Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;... [click here for more] |
Steve Jackson Games |
$20.00
|
Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these virtual pages, crackling with mystic energies, you'll find:
The core magic system for... [click here for more] |
Steve Jackson Games |
$25.00
|
Fighting Around the World
Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters:
Descriptions and statistics for over 100 fighting styles of all kinds.
Nearly 100... [click here for more] |
Steve Jackson Games |
$28.00
|
GURPS Martial Arts is renowned as the most complete treatment of high-kick hijinks ever seen in a gaming system. But with that comes some complexity and the possibility of more page-flipping than back-flipping.
Enter . . . the GURPS Martial Arts Techniques Cheat-Sheet! This document summarizes all the combat techniques from the hardcover, making it easy for everyone at... [click here for more] |
Steve Jackson Games |
FREE
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Feel the Power!
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
Minor tweaks for the spell-based magic of the Basic Set:... [click here for more] |
Steve Jackson Games |
$30.00
|
Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece?
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in... [click here for more] |
Steve Jackson Games |
$3.50
|
In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets . . .
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a Quick Quest in several ways:
As a stand-alone adventure for... [click here for more] |
Steve Jackson Games |
$3.50
|
In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. Now they are together, working to unleash something far worse.
Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.
You can use a... [click here for more] |
Steve Jackson Games |
$3.50
|
A collection of new adventures for use with The Fantasy Trip Legacy Edition!
This package includes:
One 64-page book packed with five adventures:The Chaos Triads, by Steven Marsh.
The Curse of Katiki-Mu, by Robert Saint John.
Fire in the Temple, by David L. Pulver.
The Clockwork Tower, by Greg Poehlein.
Tomb of the Wizard-King,... [click here for more] |
Steve Jackson Games |
$25.00
|
Adversaries contains 24 orc fighter cards, 9 octopus fighter cards, 25 skill cards (use to turn any fighter card into a talented character), 24 double-sized wizard cards including nonhumans, and 70 double-sized creature cards for The Fantasy Trip.
The digital version also includes four additional extra adversary cards courtesy of the backers of Four Perilous Journeys... [click here for more] |
Steve Jackson Games |
$10.00
|
Whether you're a Game Master or a solo player, you'll love what's in this box . . . lots of journals to record your adventures, and lots of cards!
• Player's Pack – A set of 13 combat option cards (perfect for new players), one blank fighter card, one blank wizard card, and one character journal which serves as an expanded character sheet where you can record both game stats and campaign... [click here for more] |
Steve Jackson Games |
$30.00
|
Labyrinths contains 62 hex-shaped cards to quickly build labyrinths for The Fantasy Trip.
The digital version also includes a Labyrinth journal where you can pre-plan adventures . . . or record your histories.
For everything here – and more, check out the full Decks of Destiny set! ... [click here for more] |
Steve Jackson Games |
$8.00
|
Rumors and Treasures contains 60 rumor cards with ready-to-use adventure ideas for The Fantasy Trip, as well as 100 treasure cards perfect for rewards and enticements.
The digital version also includes a Rumors journal and a Treasures journal, where you can record usage of the cards, plus eight additional rumor and treasure cards courtesy of the backers of Four Perilous... [click here for more] |
Steve Jackson Games |
$8.00
|
Monsters and Treasure!
Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improvedion... [click here for more] |
Steve Jackson Games |
$18.00
|
The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with eldritch menaces while hiding the awful truth from the public Back East.
Deadlands, from Pinnacle/Great... [click here for more] |
Steve Jackson Games |
$13.00
|
In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming! Can you defeat the dragon for the big score?
The PDF version has one copy of the core map; print one for every player (and make extras for future games). You only need... [click here for more] |
Steve Jackson Games |
$10.00
|
Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions... [click here for more] |
Steve Jackson Games |
$30.00
|
The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.
Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known... [click here for more] |
Steve Jackson Games |
$20.00
|
More Is Better!
The Dungeon Fantasy Companion comprises all three stretch-goal supplements from the Dungeon Fantasy Roleplaying Game Kickstarter campaign:
Traps. Ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks.
Magic Items. This emporium of enchantment contains... [click here for more] |
Steve Jackson Games |
$16.00
|
New perils and possibilities await the heroes.
In your Dungeon Fantasy Roleplaying Game campaign, you always need more: more loot, more adversaries, and more of the unexpected to bring the game to life. Dungeon Fantasy Companion 2 delivers! This supplement includes 16 rare or unique magical items to discover, a half-dozen deadly monsters to face, and 14 fascinating... [click here for more] |
Steve Jackson Games |
$16.00
|
Adventure? Monsters? Danger? It's all part of the plan.
Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon... [click here for more] |
Steve Jackson Games |
$4.00
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Arcane Assistance at Your Fingertips
For heroes of the Dungeon Fantasy Roleplaying Game, a well-timed modicum of magic can mean the difference between victory and death. Dungeon Fantasy Magic Items offers you an emporium of enchantment, stocked with wondrous weapons, armor, wands, jewelry, potions, and more. It's an assortment of awesome aids for... [click here for more] |
Steve Jackson Games |
$7.00
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You Want This!
The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful?
Dungeon... [click here for more] |
Steve Jackson Games |
$16.00
|
Dungeons just got more dangerous.
The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange... [click here for more] |
Steve Jackson Games |
$16.00
|
Watch Your Step!
In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . . or... [click here for more] |
Steve Jackson Games |
$7.00
|
Further Tails of Adventure!
Many heroes of the Dungeon Fantasy Roleplaying Game will launch their careers with I Smell a Rat, the adventure included in the game. Dungeon Fantasy: Against the Rat-Men picks up where that story leaves off, with new dangers and new rewards. The rat-men are ready to strike against the surface... [click here for more] |
Steve Jackson Games |
$7.00
|
This octopus is your free sample figure from Foes, our first STL project. Please print it out and enjoy! It is presupported for resin figures. It comes in two parts to make it easier to paint.
Octopi, armed and dangerous, are an important monster in The Fantasy Trip, but you can use this figure (and the rest of the set) in any number of games.
This package includes:
A... [click here for more] |
Steve Jackson Games |
FREE
|
A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!
The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:
A detailed description of the setting and... [click here for more] |
Steve Jackson Games |
$40.00
|
Your Favorite Worlds – GURPSified!
GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players... [click here for more] |
Steve Jackson Games |
$11.00
|
Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands . . .
Aces and Eights... [click here for more] |
Steve Jackson Games |
$7.00
|
Sean Bailey was a mean ol' cuss . . . and that was before a ghost rock mine caved in on him. Now he's out to get even with the people who killed him off. It's up to bounty hunter Caleb Harling and his friends to stop him before he turns Bailey's End into a ghost town.
Wanted: Undead or Alive! is the second in our series of fiction set in the world of GURPS Deadlands. There's... [click here for more] |
Steve Jackson Games |
$6.00
|
In the Weird West, a deck of cards can be a lethal weapon. For hucksters, poker isn't just a game – it's a path to supernatural power. The huckster tries to master a manitou, an evil spirit from Indian mythology – but the consequences of failure can be deadly. For everyone.
GURPS Deadlands: Hexes is a collection of spells for your GURPS Deadlands game. Some of... [click here for more] |
Steve Jackson Games |
$8.00
|
Look out, pardner! Varmints has dozens of new monsters ready to make your trail ride a trip through Hell! Featuring conversions of all the nastiest fiends and beasties from the original Deadlands game, as well as all-new critters with both GURPS and Deadlands stats, Varmints will give your posse nightmares for a long, long time .... [click here for more] |
Steve Jackson Games |
$13.00
|
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the... [click here for more] |
Steve Jackson Games |
$13.00
|
Life in London is nasty, brutish, and short. So are you.
This game more or less relates to the sad lives and hard times of persons living in late Georgian London – that is, the city is more or less London, the individuals concerned are more or less persons, and King George is more or less late. The year is 1830.
A roleplaying game usually sends characters on an exploration in which they seek elusive... [click here for more] |
Steve Jackson Games |
$11.00
|
The Horseclans Are Coming!
They ride the plains of a post-holocaust America, mind-reading prariecats by their sides. They're deadly warriors . . . for honor, for loot, or just for the joy of a good fight. They would follow their leader, the undying Milo Morai, straight to Hell. And they'd come back with trophies.
Now, Robert Adams' bestselling Horseclans series comes alive in this supplement... [click here for more] |
Steve Jackson Games |
$8.00
|
Warning:
Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available.
It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls.
It is an Age of Invention; even... [click here for more] |
Steve Jackson Games |
$4.00
|
The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations!
GURPS Steam-Tech... [click here for more] |
Steve Jackson Games |
$9.00
|