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Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado!
In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount! ... [click here for more] |
Steve Jackson Games |
$30.00
|
This issue of Pyramid, the PDF magazine for roleplayers, is called "Looks Like a Job for . . . Superheroes." Devoted to supers campaigns and four-color fun, it includes:
An extensive alternate history of the Russian supers program, from before the fall of the tsar to the death of Khrushchev. Learn why Soviet heroes are so secretive, so skittish, and sometimes seemingly insane!
Information about... [click here for more] |
Steve Jackson Games |
$9.00
|
This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Venturing Into the Badlands: Post-Apocalypse." It's 44 pages dedicated to the end times, and includes:
A description by Peter Dell'Orto (GURPS Martial Arts) and Sean Punch (GURPS Action) of "Deathball," the GURPS sport of the future!
An Infinite Worlds timeline wracked... [click here for more] |
Steve Jackson Games |
$9.00
|
In this issue of Pyramid, the PDF magazine for roleplayers, our theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include:
"Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but is generic... [click here for more] |
Steve Jackson Games |
$9.00
|
The future never seemed so retro, with this installment of Pyramid, the PDF magazine for roleplayers. This time, the theme is "Space Opera!" In this issue:
Threaten interstellar peace with four cosmos-concerning contraptions in "Doomsday Weapons." These generic devices come with adventure possibilities and can form the basis for a rousing space-opera tale, or even a campaign!
Peek behind the... [click here for more] |
Steve Jackson Games |
$9.00
|
This issue of Pyramid – the PDF magazine for roleplayers – gives you a plethora of "Tech and Toys." This futuristic issue includes:
"More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment!
"Paper Cells," an extrapolation of real-world, cutting-edge technology into something... [click here for more] |
Steve Jackson Games |
$9.00
|
This month's Pyramid – the PDF magazine for roleplayers – is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's futuristic features are:
"Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space... [click here for more] |
Steve Jackson Games |
$9.00
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For this month's issue of Pyramid – the PDF magazine for roleplayers – we hoist the sails of adventure and assemble a crew ready for "Historical Exploration." This seafaring installment includes:
"An Age of Sails," a world where the siren's call of the ocean sets the stage for amazing discoveries. This detailed alternate timeline can be used by cross-time explorers in the GURPS Infinite... [click here for more] |
Steve Jackson Games |
$9.00
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The heavens await! This month's Pyramid – the PDF magazine for roleplayers – brings new ideas to the void by examining "Space Exploration." This issue includes:
"Shores Beyond the Night," an alternate Earth where competing nations explore the solar system for fame and fortune. Cross-time crusaders from the GURPS Infinite Worlds setting can investigate this timeline through... [click here for more] |
Steve Jackson Games |
$9.00
|
In an infinite universe, the possibilities are endless – and when we're talking about the GURPS Infinite Worlds setting, that goes double! This month, Pyramid – the PDF magazine for roleplayers – explores the unending possibilities. This issue includes:
"Infinite Teleportation," a slew of new abilities presented by Jason "PK" Levine for mental masters using the GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, Pyramid – the PDF magazine for roleplayers – sends its information insurgents to scope out cyberpunk. This issue includes:
"Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action to deliver... [click here for more] |
Steve Jackson Games |
$9.00
|
Full throttle – and beyond! This month's Pyramid – the PDF magazine for roleplayers – injects adrenaline into your veins with "Action Adventures." Our most adventure-filled issue ever gives four scenarios, providing fast-paced frantic fuel perfect for your favorite action-tied RPG system – especially GURPS Action! This issue includes:
"Blowups Happen," an adventure... [click here for more] |
Steve Jackson Games |
$9.00
|
This month's issue of Pyramid – the PDF magazine for roleplayers – celebrates life . . . with bio-tech! This futuristic folio features:
"Biomecha," a guide to powerful, living, organic battlesuits. This article – written by GURPS Bio-Tech co-author and fan-favorite David Pulver – includes a full overview of this anime-style genre, campaign ideas, and sample GURPS... [click here for more] |
Steve Jackson Games |
$9.00
|
Are you looking to put the magic back in your game? Are you looking for something epic? Then this month's Pyramid – the PDF magazine for roleplayers – gives you both, with a theme of "Epic Magic." This over-the-top arcane issue includes:
"All the Epic Ways," a description of six different methods to work high-powered magical effects into a GURPS campaign. It includes an extended... [click here for more] |
Steve Jackson Games |
$9.00
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Danger! Danger! Avoid a Void!
From an astrophysical point of view, scientists know what composes 99% of the universe. But what darkness lurks in that remaining one percent? We fancifully propose some possibilities with this month's "Monsters in Space" issue of Pyramid, the PDF magazine for roleplayers. This chrome-curling codex contains:
"Moondragons and Stranger Things," a look at the dangerous... [click here for more] |
Steve Jackson Games |
$9.00
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Get Mental!
We've put on our thinking caps and mined our minds for this month's Pyramid, the PDF magazine for roleplayers . . . and the results are crammed with cranial articles on "Psionics." This issue's great thoughts include:
"Expanded Psychokinesis," a collection of six new abilities that expand on those in GURPS Psionic Powers. Manipulate sound, survive deadly falls, and... [click here for more] |
Steve Jackson Games |
$9.00
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Your Ticket to the Stars!
Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's Pyramid – the PDF magazine for roleplayers – is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary will take you to the following destinations:
"Practical Astromancy," a look at off-world exploits in GURPS Technomancer.... [click here for more] |
Steve Jackson Games |
$9.00
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The Tweak-ist Link
When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include:
"Alternate... [click here for more] |
Steve Jackson Games |
$9.00
|
The Stars Are Alive!
Sure, Mars says they need women, but what are they really up to? Or those upstarts from Delta Cephei? Or any of the billions of beings who likely inhabit the cosmos? This month's Pyramid – the PDF magazine for roleplayers – takes an in-depth look at aliens. A shadowy autopsy of this issue's contents will reveal:
"Alien Disadvantages," an exploration of dozens... [click here for more] |
Steve Jackson Games |
$9.00
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From Gear to Eternity!
Tomorrow is sooner than you think; it's time to augment your reality! This month's Pyramid – the PDF magazine for roleplayers – turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes:
"Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might prove to... [click here for more] |
Steve Jackson Games |
$9.00
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Driven to Excellence!
Anchors aweigh away and full throttle! This month's Pyramid – the PDF magazine for roleplayers – takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes:
"Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate... [click here for more] |
Steve Jackson Games |
$9.00
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The World Is Yours to Shape
Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid – the PDF magazine for roleplayers – offers tools and resources to help build a fantasy world:
"The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and... [click here for more] |
Steve Jackson Games |
$9.00
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Make Your Way in a World of Gray
The shadows from the streaks of rain form lines like prison bars across the wall of your office. Who can you trust in this questionable world? Only yourself . . . and Pyramid, the PDF magazine for roleplayers. This month we turn our black-and-white gaze on the world of noir:
"The Zephyr Club," an adventurous locale for any mostly modern milieu. Written by Matt... [click here for more] |
Steve Jackson Games |
$9.00
|
Rules Made To Be Broken!
GURPS is designed to be the game system you want it to be, with a plethora of possibilities and options of all types. But sometimes, you want to push the system to strange new places. Sometimes you want to be radical or experimental. This issue of Pyramid – the PDF magazine for roleplayers – is for you. This month's theme is Alternate GURPS... [click here for more] |
Steve Jackson Games |
$9.00
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Do the Impossible . . . Scientifically!
Fire up your Jacob's ladder, tune your theremin, and tell the world that it is they who are mad! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to weird science! Our senses-shattering symposium includes:
"The Power of Weird Science" – Describes how GURPS Powers can form the basis for your weird... [click here for more] |
Steve Jackson Games |
$9.00
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"Steal" Outwits "Steel"!
We're practicing our thievery skills by taking this . . . subject seriously! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes:
"May the Shadows Guide You" – Adds to the possibilities presented in GURPS Powers: Divine Favor. Discover... [click here for more] |
Steve Jackson Games |
$9.00
|
Pick a World, Any World . . .
Humanity has long looked up from Earth at the vastness of creation and exclaimed, "Get me off this mudball!" Pyramid – the magazine for roleplayers – is here to help, with an issue devoted to world-hopping: places to go, and how to get there. Your space-age strongbox includes:
"The Fast Reach," an oft-dangerous cluster of star systems that allows speedy travel... [click here for more] |
Steve Jackson Games |
$9.00
|
It's the Tech of the Town!
There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to futuristic technology and gear. Our cutting-edge cache includes:
"Ultra-Tech Too," a collection of items from Kenneth Peters – the co-author of GURPS Ultra-Tech –... [click here for more] |
Steve Jackson Games |
$9.00
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Master the Social Arts!
You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid – the PDF magazine for roleplayers – is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include:
"The Civil Arts in GURPS," an optional expansion for Social... [click here for more] |
Steve Jackson Games |
$9.00
|
Get Ready Today for the Wars of Tomorrow
Alert the troops; we're exiting hyperspace! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the future of face-to-face combat. This issue's intel includes:
"Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch. Pulling in material... [click here for more] |
Steve Jackson Games |
$9.00
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Ready, Game, Fire!
Lock and load, fearless readers! This month's Pyramid – the PDF magazine for roleplayers – looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with:
"Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories, survival... [click here for more] |
Steve Jackson Games |
$9.00
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Uncover the Truth . . . or Work to Conceal It!
The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's Pyramid – the PDF magazine for roleplayers – looks at conspiracies big and small. This issue we offer a doozy of a dossier:
"Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS... [click here for more] |
Steve Jackson Games |
$9.00
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The Future Is Back!
The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid – the PDF magazine for roleplayers – takes a look at the Transhuman Space setting. The latest installment unleashes the following memes:
"Three Offices, Port Lowell" explores a handful of the factions active... [click here for more] |
Steve Jackson Games |
$9.00
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New Tools for Tinkerers
You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid – the PDF magazine for roleplayers – offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes:
"Bucket of Points," GURPS Line... [click here for more] |
Steve Jackson Games |
$9.00
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Bad Guys Need Great Goodies
A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid – the PDF magazine for roleplayers – looks at resources that villains can... [click here for more] |
Steve Jackson Games |
$9.00
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Over-Mind Matter!
You can move mountains if you put your mind to it . . . sometimes literally! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the mind. This consciousness-expanding installment includes:
"A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to campaigns... [click here for more] |
Steve Jackson Games |
$9.00
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A Decade of Greatness? Go, Fourth!
It was August 2004 when the GURPS Basic Set for GURPS Fourth Edition made its debut. This month's Pyramid – the PDF magazine for roleplayers – celebrates the first 10 years of the Fourth Edition. Many of the authors who've brought the Fourth Edition to life are here, revisiting classic supplements with new options and material.... [click here for more] |
Steve Jackson Games |
$9.00
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The Ship of Things to Come!
If we're ever to dwell among the stars, the odds are good we'll be using spaceships. Fortunately, this month's Pyramid will help ensure you're not caught empty-handed and star-struck! This armada of adventure includes:
"Reign of Steel: Deep Space," where GURPS Reign of Steel author David L. Pulver takes that setting nearly two decades into the future... [click here for more] |
Steve Jackson Games |
$9.00
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Dungeons, Only Different!
Everyone loves gathering friends for a good GURPS Dungeon Fantasy tomb-looting exploit. But sometimes you want to shake things up. Do things differently. Think "outside the dungeon." This issue of Pyramid – the PDF magazine for roleplayers – takes your Dungeon Fantasy game into unexpected realms.
This month's untraditional treasures... [click here for more] |
Steve Jackson Games |
$9.00
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Don't Go Gently Into The Night
Keeping the monsters at bay takes skill, courage, resources, luck, and a secret or two. You'll get most of those with this month's Pyramid, the PDF magazine for roleplayers. This arcane collection takes on the fight against the forces of darkness, with a special emphasis on GURPS Monster Hunters.
This issue's awesome arsenal includes:
"Tactical... [click here for more] |
Steve Jackson Games |
$9.00
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These Are Fighting Words!
One of the joys of RPGs is the ability to solve a whole range of problems with good old-fashioned battle. This month's Pyramid – the PDF magazine for roleplayers – looks at matters great and small, past and present in relation to GURPS combat. This action-packed issue includes:
"Combat Writ Large," a detailed compilation and expansion of all things... [click here for more] |
Steve Jackson Games |
$9.00
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Tap The Power Of The Spirit!
Heroes and villains are often made of sterner stuff than the rest of humanity. They've got fortitude. They've got style. Most of all, they've got spirit! This month's Pyramid – the PDF magazine for roleplayers – looks at the power of the spirit, and how it can be used for good or nefarious purposes. Our soulful selections include:
"Blessed Be," an extensive... [click here for more] |
Steve Jackson Games |
$9.00
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Getting Out of Your System!
If you've got a spaceship, you likely want to leave our solar system and travel to new worlds. This month's Pyramid – the PDF magazine for roleplayers – can help by providing new planets to explore and ways to get there! This passport to the unknown includes:
"Ostara," a colony of outcast Earth troublemakers who have turned into something else, thanks... [click here for more] |
Steve Jackson Games |
$9.00
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Conjure See How Magical This Issue Is?
Relics! Potions! Charms and more! All of these and other magical enticements have been created for you in this month's Pyramid, the PDF magazine for roleplayers. This issue's spellbinding summonings include:
"Dungeon Brewmasters," new rules for brewing potions and chemicals in GURPS Dungeon Fantasy, by Jason "PK" Levine, author... [click here for more] |
Steve Jackson Games |
$9.00
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Bring a Whole New Perspective to Your GURPS Game!
Sometimes the most amazing thing you can do with your gaming is to look at things from a new angle, shake things up, and challenge your perspectives. This issue of Pyramid – the PDF magazine for roleplayers – is devoted to looking at things from a different point of view. Its senses-stretching articles include:
"The Long and the Short... [click here for more] |
Steve Jackson Games |
$9.00
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Bringing You Tomorrow . . . Today!
The future isn't some far-off wonderland; it encroaches on the present with every passing moment! This issue of Pyramid – the PDF magazine for roleplayers – checks out skills, ideas, and tech from the not-too-distant future, whether it's a transhuman tomorrow, a cyberpunk society, or something even stranger. This issue features:
"Training for the Tech,"... [click here for more] |
Steve Jackson Games |
$9.00
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Get Ready for the End Times!
All it'll take is a computer glitch in a lead-lined silo, and the apocalypse could be upon us! This month's Pyramid – the PDF magazine for roleplayers – looks at what comes next, with post-apocalyptic goodies that will be invaluable to gamers using GURPS Action, GURPS Zombies, or the forthcoming GURPS After the End. The... [click here for more] |
Steve Jackson Games |
$9.00
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Yesterday's Gone; Tomorrow Begins Now!
The world may have ended, but the fun is just beginning! The latest installment of Pyramid – the PDF magazine for roleplayers – unleashes the potential of GURPS After the End, with loads of new material to enhance your post-apocalyptic possibilities. This issue's radioactively radiant features include:
"Are We Not Men?," an expanded look... [click here for more] |
Steve Jackson Games |
$9.00
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When Law and Order Hang in the Balance
The peal of a squad-car siren. The banging of a judge's gavel. These sounds can spell sweet relief . . . or stomach-dropping doom. This month's Pyramid brings the forces of the police and the legal systems to your gaming table.
"Mass Combat in the City" is GURPS Mass Combat author David Pulver's guide to police vs. large criminal groups.
"Above... [click here for more] |
Steve Jackson Games |
$9.00
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Space is a pretty big place.
Learn your way around it well enough to create five-star campaigns in this month's issue of Pyramid, the PDF magazine for roleplayers. In “So You Want To Build a Spaceship” by Roger Burton West and Timothy Ponce, you'll find out how to build spaceships to fit the feel of your campaign – whether your story is one of slick intergalactic exploration or simply... [click here for more] |
Steve Jackson Games |
$9.00
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