Welcome to Mekton Zeta Plus, the preferred source for informed mecha mashers. Within these pages you will find many improvements and refinements of the basic Mekton Zeta game; these changes and additions complete the advanced version of the game. From the most comprehensive (and usable) mechanical-design system ever published to new combat rules, this book has it all.... [click here for more]
MASTER YOUR MECHA!Build it. Fight it. Live it. Screamin' combat, stylish characters, and amazing "mecha" action! It's the world of Japanese animated giant robot shhows, hitting your TV at the speed of light. Build it. Now, create your own super combat machines, with streamlined construction rules for all types of mecha, from humanoid warriors, to transformable... [click here for more]
Castle Falkenstein: Six-Guns & Sorcery
Wild, Wild, West!
America, 1876. Tom Olam has finally returned to the land of his birth, and finds it very . . . Falkensteinian. The United States is run from behind the scenes by the Freemasons; Voudon haunts the Orleans Free State; Sam Houston is on his seventh term as President of the Republic of Texas; the Great Plains is home to the Indian Twenty... [click here for more]
EEK! EEK! YATTA! YATTA! EEK! EEK! Tommy Tanaka dove under his desk as the Disco Dwarves from Dimension X teleported with a "pop" into the Homeroom. Zap rays sizzled overhead, vaporizing his English is Fun textbook and scorching one of the slower freshmen nearby. There was a sound like tearing rubber as, in the corner, Vilar Monstered Out to his full thirteen feet-two and began throwing desks around.... [click here for more]