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Altogether in Cahoots; an Atherrian Adventure Module

Altogether in Cahoots; an Atherrian Adventure Module


Altogether in Cahoots; an Atherrian World Adventure Module. (A short role-play campaign) An illegal brothel in Havaroon City has burnt to the ground, conceivably along with the brothel's greatest patron "Count Edmund Druet" who is missing and soon to be an embarrassment to the King's Court. There are those that blame the courtesens for starting the fire, while others believe something more sinister...   [click here for more]
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DarkMoore 4 Season Weather Table

DarkMoore 4 Season Weather Table


A free four season daily weather chart for use with DarkMoore Adventure Modules. ...   [click here for more]
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DarkMoore Adventure Module

DarkMoore Adventure Module


The infamous DarkMoore Inn is closed! It appears the entire staff has been kidnapped, with nothing more than a ransom note demanding gold as the only clue. Despite these dire circumstances King Alangar never goes down without a fight and has placed his trust in his newly appointed Captain of the Guard Thaddeus Ugelcort. Thadeus has set up shop around a corner table at the Iron Dragon Inn where he...   [click here for more]
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DarkMoore Critical Hit & Critical Fumble Charts

DarkMoore Critical Hit & Critical Fumble Charts


Free Critical Hit & Critical Fumble Charts for use with DarkMoore Adventure Modules ...   [click here for more]
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DarkMoore Player Character Sheet

DarkMoore Player Character Sheet


Free Player Character Sheet suitable for use with DarkMoore Adventure Modules. ...   [click here for more]
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DarkMoore Tavern & Inn Basic Services

DarkMoore Tavern & Inn Basic Services


Free Tavern & Inn Basic Services (Quick reference tables) for use with DarkMoore Adventures. ...   [click here for more]
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DarkMoore Tome of Herbs

DarkMoore Tome of Herbs


DarkMoore Tome of Herbs: A compendium of rare plants for the herbalist class and those with the nature lore skill or herbalism proficiency. ...   [click here for more]
Archaic Adventures  $3.00

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Deities and Personalities of DarkMoore

Deities and Personalities of DarkMoore


The Deities and Personalities that inhabit the Realm of DarkMoore...a free supplement for the DarkMoore RPG system (Coming soon) Learn about the gods, their history, and their influence within the world of DarkMoore. Also included are a few peronalties of the Village of Darkmoore. (Light reading for the weekend) ...   [click here for more]
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History & Geography of DarkMoore

History & Geography of DarkMoore


The History and Geography of the World of Darkmoore...A free supplement for the DarkMoore RPG System (Coming Soon) Game Masters are welcome to utilize the World of DarkMoore when developing a campaign...DarkMoore is a place with an original story, a historical timeline, a set of custom gods and a unique history all its own. (Light reading for the weekend) ...   [click here for more]
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Intrigue in the Desert - Part 1 Atherrian Adventure Module

Intrigue in the Desert - Part 1 Atherrian Adventure Module


Intrigue in the Desert - Part 1 of 3 Atherrian adventure modules. The great City of Atherria sent an envoy of delegates on a diplomatic mission to the Vespoid Desert in an attempt to convince the Vespoid Nation to join the Atherrian Alliance...that was a year ago and they have not returned. Since the Village of Darkmoore sits at the crossroads to the Trobolan Mountains a courier was dispatched to King...   [click here for more]
Archaic Adventures  $3.00

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Intrigue in the Desert - Part 2 - A World of Atherria Adventure Module

Intrigue in the Desert - Part 2 - A World of Atherria Adventure Module


Intrigue in the Desert - Part 2 of 3 - A world of Atherria Adventure Module. It has been an arduous journey thus far; who would have imagined there'd be trolls and seemingly endless limestone caverns filled with unspeakable horrors. Your gaze solemnly moves to the valley below where a village surrounded by a high wall awaits discovery; could the long lost diplomats be there? Or, is it a fools errand......   [click here for more]
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Intrigue in the Desert - Part 3; an Atherrian World Adventure Module

Intrigue in the Desert - Part 3; an Atherrian World Adventure Module


Intrigue in the Desert - Part 3; an Atherrian World Adventure Module. You have learned enough about the long-lost diplomats sent out to the Vespoid Desert a year ago to know they all met a terrible fate, except for the possibility of a determined Knight of Sol who seems to have escaped captivity. Did the Knight of Sol complete the mission? It's time for you and your companions to venture out into the...   [click here for more]
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Siege Weapons and Rules for Demolition; Official DarkMoore Accessory.

Siege Weapons and Rules for Demolition; Official DarkMoore Accessory.


Siege Weapons & Rules for Demolition; Official DarkMoore Accessory. A supplement designed to complement the DarkMoore RPG Players Rulebook. Siege equipment stats, effects, and rules to determine demolition damage. General guidlines for Game Masters to calculate a Demolition Point Value (DP) for almost any inanimate object. This supplement is FREE to download. Please visit my page:...   [click here for more]
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Sweet Revenge at Rooster's Stronghold; The Ruins of Uden Tice Part 3...a short DarkMoore Adventure for Tournaments

Sweet Revenge at Rooster's Stronghold; The Ruins of Uden Tice Part 3...a short DarkMoore Adventure for Tournaments


Sweet Revenge at Rooster's Stronghold; The Ruins of Uden Tice Part 3...A DarkMoore Adventure for Conventions and Tournaments. In the last encounter, a barbarian who calls himself Rooster tried to kill our heroes multiple times...now its time for revenge. A module designed for 2-3 hours of gameplay and for character levels 4-7. The adventure consists of a single encounter...sack the barbarian at his...   [click here for more]
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The Fall of Ebenwald - DarkMoore Adventure Module #2

The Fall of Ebenwald - DarkMoore Adventure Module #2


The Fall of Ebenwald - DarkMoore Adventure Module #2 The saga of DarkMoore continues; while King Alangar was busy defending the village of DarkMoore, a group of opportunistic orcs and ogres have laid siege to the nearby town of Ebenwald. Besieged from all sides, the townsfolk are crouched behind blocked alleyways near the center of town where food, water and patience are running out. A call has gone...   [click here for more]
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The Hunt for Borris; The Ruins of Uden Tice Part 2...A DarkMoore Adventure for Tournaments & Conventions

The Hunt for Borris; The Ruins of Uden Tice Part 2...A DarkMoore Adventure for Tournaments & Conventions


The Hunt for Borris; the Ruins of Uden Tice Part 2...A short DarkMoore Adventure for tournaments and conventions. The Module is designed for character levels 4-6 and about 3-4 hours of game time. Borris the bull having been defiled by the metamorphic powers of a goddess has escaped the catacombs of Uden Tice out into the world. Too dangerous to be left alive, a bounty of 25,000gp has been offered...   [click here for more]
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The Ruins of Uden Tice; a DarkMoore Adventure Module for Tournaments & Conventions

The Ruins of Uden Tice; a DarkMoore Adventure Module for Tournaments & Conventions


The Ruins of Uden Tice; a short DarkMoore Adventure Module designed for Tournaments and Conventions...About 3-4 hours of game time and character levels 3-4. Our Heroes find themselves back at the Iron Dragon Inn at the table of the Captain of the Gaurd Thaddeus Ugelcort. A farmstead near the ancient ruins of Uden Tice is under attack; the boy who delivered the message waiting in desperation to return...   [click here for more]
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The World of Atherria - Players Handbook

The World of Atherria - Players Handbook


The World of Atherria - Players Handbook...an Old School Revival (OSR) compatible expansion campaign. The World of Atherria is designed to expand multiple RPG game systems into a new geographical world with new races, classes, gods, powers and a genesis of its own. It also includes an updated and balanced weapon mastery system for BECMI/Rules Cyclopedia. BRING A NEW WORLD TO YOUR OLD SCHOOL CAMPAIGN!...   [click here for more]
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  Fathom Sourcebook #1