One player is a commissioner for the Crown. The other player is a First Nations Chief. Today, the two of you meet to negotiate a treaty that will stand as long as the sun shines and water flows.
Treaty Negotiation Simulator is a teaching resource designed for ages 12 and up. This game explores the difficult and tense negotiations that took place during the treaty-making process in colonial... [click here for more]
This pocket guide from the Bardic College of the North is designed to disseminate information that Ivory Towers academics from the schools of wizardry have known for centuries but have failed to effectively communicate to the public: There are spirits trapped within every portrait and statue that are created on this planet.
Within the pages of this guide, you will be gifted with a survey of theories... [click here for more]
This Vineyard Will Be Our Salvation is a character-driven story game, derived from Alex Roberts' For the Queen, where players take on the role of ducks and geese who, in exchange for dedicating their entire working life to The Vineyard, will be allowed to retire to Ipharadesi Island, a safe haven and paradise on earth. Play to find out who your characters are, what they are willing... [click here for more]
I LEIK KNDERGATRN IT IS GODE!!!
MY TCHERE IS NISC.
I UES GNTL HANDS!
I UES KIND WERDS!!!
I MAEK MSTAK :C
TCHR MAD!!! :(
I AM MAD!!!! >:(
I EET TEESHR!!!!!!!!
KinderCrox! is a game about a crocodile's last day at kindergarten. ... [click here for more]
Issue 1.1 of Maytaway Quarterly: The all-Indigenous sports and gaming magazine. This issue includes:
Editorial from Taylor Daigneault (Métis)
Looking Back & Giving Back by Shayna Powless (Oneida)
Designing Theurgy by Brendan Prettie (Métis)
Tower of Baybayin by Mylene Speidel (Tagalog)
As well as features on Jack Jacobs (Creek), Brayden Chee (Navajo), and a... [click here for more]