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I'm Jim Parkin, and the small projects here are based out of d66.kobolds.blogspot, Classless Kobolds is a my game workshop focused on tinkering with simple rules, evocative settings, and malleable toolkits for adventure games of several genres.
Any Planet Is Earth is a set of sandbox guidelines for creating a near/far future adventure campaign. With an emphasis on realism, lateral thinking, and simple rules, players will seek jobs, bounties, trade, and rumors, accept death, and try to leave their mark on the starscape which naturally emerges from details, dilemmas, and decisions. The game takes its inspiration from Marc... [click here for more]
Modeled on the fantasy archetypes of Old School Essentials by Gavin Norman, these backgrounds and starting gear packages allow for a quick roll to grab everything necessary to equip and inspire a character for Cairn, by Yochai Gal. Stats and methods are seamlessly usable for all Bastionland games by Chris McDowall, or easily adaptable for any old school adventure game. ... [click here for more]
What if an old goddess fell out of favor with broad worship, but was rediscovered by a cadre of opportunistic goblins? What if that goddess, Asavraki, was the minor deity of fragrance and leisure? What if that means she is basically the goddess of midnight toking? What if the goblins are not exactly aligned on goals, with some being sincere followers, and others being money-grubbing dogs about the... [click here for more]
WEIRD NORTH is a role-playing game for one referee and a handful of players. Players take control of wandering sellswords and adventurers, exploring a huge and curious world in order to claim great wealth, expand their renown, and achieve personal goals.
What This Is - An RPG is a conversational game where everyone at the table plays in a shared world of imagination.... [click here for more]