1 August 3132. On that day, eighty percent of the hyperpulse generators throughout the Inner Sphere fell silent and humanity’s communications link across the stars was severed. While many looked to the Republic of the Sphere for guidance through the darkness, others used the crisis to advance their own agendas and political ideologies. As a new era began, old hatreds... [click here for more]
Birth of a new society...
The Clans, brainchild of Nicholas Kerensky, emerged from the ashes of the decimated Star League Defense Force to create a new order in distant lands. Ritualizing combat, they established a new society where only the strongest warriors rule and justice is won through battle.
Ironically, it would be the death of the Clans’ founder that would catalyze this new society... [click here for more]
Descendants of the Star League Defense Force, they returned to the Inner Sphere in 3050 with violence and honor. Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. But fractures within Nicholas Kerensky’s Great Society have widened. A new enemy threatens to destroy the Clans once and for all: themselves.... [click here for more]
The complexities of ship construction create unique design quirks that bring a flavor all their own to each leviathans. While the men and women that crew the airships bring their skills, passions and blood to elevate each vessel into legend. The Ship Quirks & Crew Abilities Card Deck is a series of positive and negative Ship Quirks and Crew Abilities that allow an easy, dynamic way for Leviathans... [click here for more]