In The Great Rail Wars Miniature Game, players pit heroes and posses against each other in table-top battles to determine the fate of the Weird West and possibly the entire world.
It's a fast-playing and easy-to-learn skirmish-level game set in in the richly detailed and exciting background of the hit Deadlands roleplaying game. ... [click here for more]
The West has gotten a whole lot weirder these days. Sure, there are all sort of strange critters haunting the place, and the dead get up more often than you might want, but stranger yet is this thing called ghost rock, the mysterious superfuel that's the basis of the Great Rail Wars. Ghost rock's not only more valuable than gold, it's also what folks use these days to power all sorts of steam-driven... [click here for more]
Welcome to It's Toon Time, where players can create colorful, animated mayhem in your Savage Worlds games. Here you will discover some new types, edges, hindrances, specialized rules and examples of how an adventure can be written.
Inside you will find character creation options for a dozen animated character types (races), rules for specific cartoon styles, ideas on how... [click here for more]
Being organized can be a struggle for any GM. Juggling stats for Players, NPC’s, monsters, archetypes and encounters can be difficult. The Line-Up Cards just made all of that easier.
What is it?
The Line-Up Cardsheet is a 3X3 array of Cards detailing all of the major stats for Savage Worlds That means on one sheet you can detail 9 NPC’s, units, monsters or mooks. That’s enough... [click here for more]