The Enemy is attack the players!
They have a platoon of Mooks (that you have to track as a GM)
But the players have a company of mercs to help them out (that also has to be tracked).
Oh, and the huge Merchant caravan has to be protected (oh yeah.. they have to be tracked too).
Well, here can be your solution the GMGroup Sheet.
Using the GM Group Sheet the game master can prep their... [click here for more]
Welcome to It's Toon Time, where players can create colorful, animated mayhem in your Savage Worlds games. Here you will discover some new types, edges, hindrances, specialized rules and examples of how an adventure can be written.
Inside you will find character creation options for a dozen animated character types (races), rules for specific cartoon styles, ideas on how... [click here for more]
Being organized can be a struggle for any GM. Juggling stats for Players, NPC’s, monsters, archetypes and encounters can be difficult. The Line-Up Cards just made all of that easier.
What is it?
The Line-Up Cardsheet is a 3X3 array of Cards detailing all of the major stats for Savage Worlds That means on one sheet you can detail 9 NPC’s, units, monsters or mooks. That’s enough... [click here for more]
Ever want to have handouts that could be realistic? This is a start of a line of reasonable realistic looking forms and handouts that you can use in your games.
Consider these to be Hollywood style realistic, they are not based off of actual forms, but are instead reasonable approximations of what we expect them to be.
Included in this package, are:
printable PDF
Fillable/Editable Apple Pages... [click here for more]