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 Hottest Historical from Galileo Games
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Bulldogs! Fate Core Edition

Bulldogs! Fate Core Edition


All new! Bulldogs! has been updated to Fate Core, with a more streamlined advancement system, improved gear rules, and faster combat to make your battles in space even more interesting. Check out the new improved Bulldogs! and get on the job! Bored with your dead-end job? Tired of your planet-bound life? Is your bland home world too safe for you? Maybe you owe some money to the wrong people,...   [click here for more]
Galileo Games  $10.00

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Heart of the Fury

Heart of the Fury


Heart of the Fury is an extended campaign for Bulldogs! This book contains a series of adventures designed to challenge your crew and to shake the whole galaxy. Big changes are coming, and your players are right at the heart of them. A strange new group has emerged, the Fury, and they are busy trying to capture the Frontier Zone. What’s driving them, and why do their enemies keep surrendering and...   [click here for more]
Galileo Games  $10.00

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People of the Zone

People of the Zone


The Frontier Zone. Home to thousands of unique species. What strange beings will you meet on your journeys? They say there are beings made of pure energy, or completely invisible to the eye. Sentient beings that are fungal spores infesting a dead host. Creatures of incredible size and strength, and those smaller than your hand. The Zone is full of wonderful beings, and once you start out on the starlanes...   [click here for more]
Galileo Games  $7.50

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Ports of Call: Galactic Central Point

Ports of Call: Galactic Central Point


Galactic Central Point! Both the physical and cultural center of the galaxy. One of the most populous systems in the galaxy, GCP is diverse, crowded, and cosmopolitan. GCP is the central hub of the Frontier Zone, and massive shipments of goods go in and out of the system. Home to the headquarters of TransGalaxy PgC, it is likely to be a home base or at least a very common destination for Bulldogs...   [click here for more]
Galileo Games  $7.50

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Ports of Call: Homeworlds

Ports of Call: Homeworlds


There are many diverse people in the galaxy, and they all come from somewhere. Homeworlds details the various planets that these aliens hail from. The core book mentions some of these worlds, but Ports of Call: Homeworlds adds multiple locations suitable for exploration. Written by PK Sullivan, this supplement details the diverse planets that are home to the many species of the galaxy. It gives material...   [click here for more]
Galileo Games  $15.00

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Ports of Call: The Empires

Ports of Call: The Empires


The two Empires: large, consolidated regions ruled by imperail government. Traveling within the empires is frought with bureaucratic hassle and regulation, but there are many worlds within their borders where many opportunities may be found. The core book describes only the basics of the regions, but Ports of Call: The Empires adds multiple locations suitable for exploration. Written by Filamena Young...   [click here for more]
Galileo Games  $15.00

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Ports of Call: The Frontier Zone

Ports of Call: The Frontier Zone


The Fontier Zone is the region of the galaxy with a patchwork of jurisdictions: small empires, planets with multiple governments, and diverse systems. It is the true home of the Bulldogs, full of danger and adventure. The core book describes only the basics of the region, but Ports of Call: The Frontier Zone adds multiple locations suitable for exploration. Written by Nathan Crowder, this supplement...   [click here for more]
Galileo Games  $10.00

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Red Star

Red Star


Hayersch. The Red Star. Home to a Saldrallan penal colony. Strange emanations from a solar flare struck the planet and granted strange powers to those exposed. Ever the pragmatists, the Saldrallan government wishes to turn these people into weapons. The top-secret program to create super-powered soldiers goes wrong in catastrophic and predictable ways, and now the Union is desperately trying to contain...   [click here for more]
Galileo Games  $5.00

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Thousand Arrows

Thousand Arrows


IT IS THE SIXTEENTH CENTURY AND ALL JAPAN IS AT WAR. The emperor is irrelevant. The shōgun is weak. Feudal warlords called “big names” have carved the nation into warring states. The bonds of friendship and loyalty fade and fall before towering ambition for conquest and glory. The grand prize is none other than the unification of Japan under a single overlord. Perhaps all Asia is next....   [click here for more]
Galileo Games  $20.00

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Backstory Cards: Wicked Shadows

Backstory Cards: Wicked Shadows


Backstory Cards: Wicked Shadows is a 15-card themed expansion for Backstory Cards.  Wicked Shadows gets into themes of cyberpunk, something modern noir, and stories from the classic film noir era, as different expressions of the same core ideas: lawlessness, desperation, vigilantism, loose morality, and so on. About Backstory Cards Backstory Cards blend your characters and setting...   [click here for more]
Galileo Games  $1.99

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The Ministry Initiative

The Ministry Initiative


You are a steampunk secret agent in the employ of the Ministry of Peculiar Occurrences, a secret division of the British government tasked with seeking and discovering supernatural or technological threats to the Empire. Undertake a clandestine life of adventure fighting against secret societies, sky pirates, and anyone who might threaten the world. Agents must maintain a state of readiness to be deployed...   [click here for more]
Galileo Games  $10.00

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Nefarious Adversaries

Nefarious Adversaries


Great heroes need great villains, and Nefarious Adversaries details a number of such nemeses suitable for the most vigorous secret agent. Individual threats such as Sophia del Morte and the Maestro can cause great trouble to enterprising agents, but an even greater threat is represented by villains who create secret societies or organizations dedicated to world domination. The Phoenix...   [click here for more]
Galileo Games  $5.00

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Tools of the Trade

Tools of the Trade


Today’s steampunk secret agent must have the very latest in technology when hunting down the world’s most peculiar occurrences. Tools of the Trade details the newest inventions to come from Research and Design, reliability guaranteed. Most accidents are attributable to failure to properly study the operation of these devices. Tools of the Trade describes a number of new tools your...   [click here for more]
Galileo Games  $5.00

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Blood Red Sands

Blood Red Sands


You are about to enter a savage and brutal world of dark sorcery, a world where the five Witch Kings of Abalahn slew the very gods and have reigned for a thousand years. Blood Red Sands is a game of competitive role-playing, where powerful heroes confront the terrible might of the Witch Kings of Abalahn. Only one hero will reach her goal. Will she throw down the Witch King, and...   [click here for more]
Galileo Games  $10.00

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Backstory Cards Setting Grid: Los Días Últimos

Backstory Cards Setting Grid: Los Días Últimos


Mix Texan individuality and Mexican community, with a dash of existential crises and threats to their way of life, and you get the dying oil town of Rio Libre. Los Días Últimos is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card and answers the prompt on the card, referring...   [click here for more]
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Backstory Cards Setting Grid: Pipes & Pistons

Backstory Cards Setting Grid: Pipes & Pistons


Terra Aveyon. A floating city built on archaic technology that has much to offer and even more to see. Explore the back alleys and access tubes that make up this Steampunk urban fantasy setting. Pipes & Pistons is a Backstory Cards Setting Grid to use during the Backstory Cards process. Taking turns going around the table, each player draws a Backstory Card...   [click here for more]
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Backstory Cards Setting Grid: Suitors in Starlight

Backstory Cards Setting Grid: Suitors in Starlight


Suitors in Starlight Fleeing extermination, you’ve orbited Earth. To make the planet home, you need to adapt, but human etiquette remains—alien. Unfortunately, your enemies followed you and want Earth for themselves. Now you’re mankind’s last hope! Britain, 1865 – Alien exiles, and nearly identical to humans genetically, your people are infiltrating Earth society...   [click here for more]
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The Fox Playbook

The Fox Playbook


China calls you húlijīng, “fox spirit.” In Korea, you’re gumiho, “nine-tailed fox”—or you will be, when you grow up (if you ever grow up). But like every fox, you can transform into a beautiful human, or something between human and fox—though relatively few foxes bother with such things. What fascinates you about humans’ strange ambitions and bizarre customs? Perhaps you have sworn...   [click here for more]
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  Carbon 2185 | A Cyberpunk RPG Core Rulebook