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Adventure! Tales of the Aeon Society Rulebook

Adventure! Tales of the Aeon Society Rulebook


The Dawn of a New Age In 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of the...   [click here for more]
Onyx Path Publishing  $8.99

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Adventure! d20

Adventure! d20


The d20 System Game of Pulp Action! A new era begins in the 1920s - an era of imagination, of globe-trotting exploration and mad science. An era in which excitement awaits everywhere from the lofty skyscraper penthouses of New York City, to the sweltering jungles of the Congo. It is an era of Adventure! Heed the Call to Adventure! Requires the use of...   [click here for more]
Onyx Path Publishing  Pay What You Want

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Demon: Interface

Demon: Interface


The Unchained don't take anything for granted.  They recognize four Incarnations, based on the types of angels they were. Four Agendas, based on the types of demons they've become. Four Keys to the Cipher, creating a series of Interlocks. They understand all of this, but they strive to remember that what has been is not necessarily what must be. Included herein are eight stories...   [click here for more]
Onyx Path Publishing  $4.99

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Trinity Continuum Core Rulebook

Trinity Continuum Core Rulebook


THE ONLY CONSTANT IS CHANGE.  “Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”  - Janeka Spencer, Neptune...   [click here for more]
Onyx Path Publishing  $14.99

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Trinity Field Report: Media

Trinity Field Report: Media


The Future of Media Entertainment in the 22nd century is a sensory extravaganza.  The media uses holograms, virtual reality and interactive interfaces to create a fully immersing experience.  People are no longer just "viewers," they're often participants!  The media game is more cutthroat than ever before, with entertainment wars being fought over a single ratings...   [click here for more]
Onyx Path Publishing  $2.99

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