Cinematic Adventures, Thrilling Stories, and High-Octane Excitement!
That's what the Trinity Continuum is all about. However, learning a new game isn't always the easiest of challenges. This product helps new players (and their Storyguides) with a couple of tools.
A few flow charts to help visualize the game's Core Mechanic and how it is used.
Printable... [click here for more]
Guns and tanks and planes are nothing unless there is a solid spirit, a solid heart, and great productiveness behind it. —Dwight D. Eisenhower
Ride or Die: A Compendium of Modern Vehicles is a guide to various transportation options. In the action-packed and exciting world of the Trinity Continuum, there is always a car chase, dogfight, or naval bombardment to consider.
RIDE OR DIE includes:... [click here for more]
THE ONLY CONSTANT IS CHANGE.
“Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”
- Janeka Spencer, Neptune... [click here for more]
The Paths included in the Trinity Continuum Core Rulebook provide a solid foundation from which to create a character.
However, the list is by no means exhaustive. Here, we provide new Origin and Role Paths to expand the options available for character creation, as well as a variety of new Skill Tricks.
These Paths and Skill Tricks are designed for use with the Trinity Continuum Core... [click here for more]