This was Onyx Path Publishing's April Fool's joke for 2014. However, so many people liked it that we're keeping it available for future customers. Enjoy!
Conditions were introduced in the God Machine Chronicle as an exciting new part of the nWoD game system that encourage player agency in the storytelling. Many examples were included in that book, and in both Demon:... [click here for more]
The night is young as you step into the VIP room of the hottest nightclub in town. You're one of the leaders of the city's vampire clans, and you've been summoned to meet with the Prince, along with your Machiavellian peers.As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there's a heightened danger... [click here for more]
Fetch Quest is a cooperative deck-building game for 3-6 players of ages 12 and up. Playing time is approximately 60-90 minutes.
Heroes of Pugmire gives you ten new pioneers to use in your Fetch Quest games. Voltaire Vizsla and Oliver Quentin Beagle IV are both ready to take on the quest. Or, use one of the seven provided cat characters to give you games a feline twist! ... [click here for more]
Part of the Vampire: the Requiem 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the Chronicles of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten... [click here for more]
Fetch Quest is a family-friendly cooperative deck-building game.
Each player represents a pioneer, one of six adventurous dogs on a dangerous quest. The pioneers work together to overcome dangerous challenges and resolve missions. Once the missions are resolved, the quest is finished and the players win the game.
Fetch Quest is a cooperative deck-building game for 3-6 players of ages 12 and up.... [click here for more]