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10 Fenrilik Monsters

10 Fenrilik Monsters


Herein lies a series of tales, a grouping of weird references rarely found outside of the most unique tales or tomes. These are the creatures villagers and the like are scared to tell about as they suspect no one will believe them. Should you meet one of these deadly creatures in the wild, make sure every sword was sharpened the night before. Take care to polish the armor before going to bed. Expend...   [click here for more]
Onyx Path Publishing  $2.95

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100 Books for a Pirates of Pugmire Bookshelf

100 Books for a Pirates of Pugmire Bookshelf


The pirates of the Acid Sea, and those that live in the ports around it, also write their own books, about the ports, the sea and locations on it, as well as on piratical matters, ships and weapons. Although some books may be useful and essential, they may be mingled in with other books whose use is perhaps more debateable. This supplement contains one hundred books written by dogs, cats, lizards,...   [click here for more]
Onyx Path Publishing  $1.25

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100 Books to Find in Ghelspad II

100 Books to Find in Ghelspad II


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Books to Find in Ghelspad III

100 Books to Find in Ghelspad III


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Books to Find in Ghelspad IV

100 Books to Find in Ghelspad IV


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Books to Find in or About Hollowfaust

100 Books to Find in or About Hollowfaust


Books can be useful and they can be valuable. They may be an important source of useful knowledge and contain hidden secrets. Not every book finds into that sort of category, though. Some books may contain misinformation, some may not be scholarly works at all. This supplement contains 100 books of this type that GameMasters can use to flesh out a bookshelf with less relevant material. They cover a...   [click here for more]
Onyx Path Publishing  $1.49

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100 Hooks and Rumours for Dystopia Rising: Evolution

100 Hooks and Rumours for Dystopia Rising: Evolution


This supplement has 100 hooks and rumours that characters could hear in the world of Nor'Merica. The Storyguide can use these as random bits of information that characters could discover, or as potential adventure hooks. They cover the Nor'Merica setting, concentrating on Philly del Phia, as the most detailed location, but the rest of the continent as well, including creature-related rumours. This...   [click here for more]
Onyx Path Publishing  $1.99

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100 Hooks and Rumours to Hear for Pirates of Pugmire

100 Hooks and Rumours to Hear for Pirates of Pugmire


This is a collection of rumours that characters could hear in or about Waterdog Port, Port Matthew and the Acid Sea. They could hear them when asking around in places such as taverns or with various contacts during an adventure. Whether or not a rumour is true, partially true or completely false is up to the Guide. Some of these rumours are about matters that are supposedly secret, which would cast...   [click here for more]
Onyx Path Publishing  $1.79

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100 Hooks and Rumours to Hear in Ghelspad

100 Hooks and Rumours to Hear in Ghelspad


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
Onyx Path Publishing  $1.79

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100 Hooks and Rumours to Hear in Ghelspad II

100 Hooks and Rumours to Hear in Ghelspad II


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the following...   [click here for more]
Onyx Path Publishing  $1.79

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100 Hooks and Rumours to Hear in Ghelspad III

100 Hooks and Rumours to Hear in Ghelspad III


Characters may hear various rumours and snippets of information when asking around, and this supplement has 100 such for them to discover. Whether or not any particular rumour is true or false is up to the GameMaster. These rumours can be used as background colour, misdirection and as potential adventure hooks. The rumours come from the continent of Ghelspad and are primarily related to the nation...   [click here for more]
Onyx Path Publishing  $1.79

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100 Knick-knacks for Ghelspad

100 Knick-knacks for Ghelspad


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Ghelspad II

100 Knick-knacks for Ghelspad II


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Ghelspad III

100 Knick-knacks for Ghelspad III


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the GameMaster decides otherwise, though some might have minor, but useless, powers. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Pirates of Pugmire

100 Knick-knacks for Pirates of Pugmire


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. They are related to the Acid Sea and the ports or places...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for Pugmire

100 Knick-knacks for Pugmire


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Onyx Path Publishing  $1.25

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100 Knick-knacks for the Monarchies of Mau

100 Knick-knacks for the Monarchies of Mau


This is a collection of minor items that could be found in the possession of NPCs, or perhaps given to a PC when they are created. None have any definite value or meaning, unless the Guide decides otherwise, though some can be considered to be wonders. They can be used as oddities to spark ideas or could be something to be investigated further. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
Onyx Path Publishing  $1.25

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100 Notes and Letters for Pirates of Pugmire

100 Notes and Letters for Pirates of Pugmire


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
Onyx Path Publishing  $1.25 $1.00

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99 Novas Volume I

99 Novas Volume I


99 Novas Volume I contains 51 original nova creations for use as antagonists, background flavor, friends, rivals, or foes for a Trinity Continuum: Aberrant game. Each character receives a background, description of their abilities, as well as what they are up to circa 2028 and complete Storyguide Character stats. Most character origins were randomized based on population data for global representation....   [click here for more]
Onyx Path Publishing  $9.99

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99 Novas Volume II

99 Novas Volume II


99 Novas Volume II contains 48 original nova creations for use as antagonists, background flavor, friends, rivals, or foes for a Trinity Continuum: Aberrant game. Each character receives a background, description of their abilities, as well as what they are up to circa 2028 and complete Storyguide Character stats. Most character origins were randomized based on population data for global representation....   [click here for more]
Onyx Path Publishing  $9.99

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A Festival of Blades: A Cavaliers of Mars Jumpstart

A Festival of Blades: A Cavaliers of Mars Jumpstart


Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization. Where the First Martians, the monument-builders, are but a haunted memory. Where the Red Martians...   [click here for more]
Onyx Path Publishing  $1.99

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A Light Extinguished (A Jumpstart for Scion Second Edition)

A Light Extinguished (A Jumpstart for Scion Second Edition)


Someone has killed Bai Amari, the Luminary, a well-respected and beloved Scion of Ra. Who would want such a thing? Who could muster enough power to end the immortal life of a demigod? Is this a declaration of war? Who is behind this terrible tragedy?  The Gods and their children feel the tremors of Titanic influence behind the mystery of the Luminary’s killing and have asked key personages (the...   [click here for more]
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A Light Extinguished: A Jumpstart for Scion 2e | Roll20 VTT

A Light Extinguished: A Jumpstart for Scion 2e | Roll20 VTT


NOTE: THIS IS THE ROLL20 CONVERSION. YOU CAN ALSO PURCHASE THIS TITLE AND THE PDF VERSION TOGETHER AT A DISCOUNT Someone has killed Bai Amari, the Luminary, a well-respected and beloved Scion of Ra. Who would want such a thing? Who could muster enough power to end the immortal life of a demigod? Is this a declaration of war? Who is behind...   [click here for more]
Onyx Path Publishing  $2.99

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A Mishap of Ill Portent

A Mishap of Ill Portent


A Scarred Lands Adventure for 4-6 players of APL 1-3 While the characters shop in the marketplace of a small village, a thunderous boom interrupts the peaceful commerce. A large plume of smoke rises from the outskirts of town, and the locals rightly determine that the source of the blast must be the home of a local wizard named Tsendur. Investigating, the party discovers that something terrible and...   [click here for more]
Onyx Path Publishing  $2.96

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A Murder in Whitewall: An Exalted Essence Novella

A Murder in Whitewall: An Exalted Essence Novella


When the Sidereal Velta and the Dragon-Blooded Lani arrive in Whitewall to investigate the shocking murder of a god, they find a mystery that points to Velta’s past in the city. As the pair follows the god slayer’s trail, they find an increasingly bizarre set of circumstances outside the confines of fate. Something more is happening in Whitewall, and they must get to the bottom of it before the...   [click here for more]
Onyx Path Publishing  $2.99

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A New Calling - Fluid

A New Calling - Fluid


This short supplement introduces Fluid, a new calling.  Deities with the Fluid calling are harbingers of change, always changing.   Winner of the Storypath Nexus Game Jam Popular Award #StorypathNexusGameJam2024 ...   [click here for more]
Onyx Path Publishing  $1.99

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A Night at the Club

A Night at the Club


Simple Beginnings A Night at the Club is a starter adventure for Scion: Origin. This story assumes the characters are pre-visitation Scions with no real idea about their true nature. Their lives up to the point of the adventure’s beginning may have contained a high concentrations of portents, omens, and bizarre coincidences — as the lives of Scions often do —...   [click here for more]
Onyx Path Publishing  $1.95

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A Pain in the Dice Guide to Scion Character Creation

A Pain in the Dice Guide to Scion Character Creation


Scion 2nd Edition character creation can be a challenge with details spread across multiple books, especially for new players and new gamers. This guide offers a tested step-by-step walk through with page references and design guidance to help you or your players make great Scion characters. What's included: Step by step quick reference for Scion Origin and Scion Hero characters Detailed explaination...   [click here for more]
Onyx Path Publishing  $3.00

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A Scholarly Schism

A Scholarly Schism


A Scarred Lands Adventure for 4-6 players of APL 2-4 The party arrives in the Bridged City to find that the Academy of Magic and Engineering is sealed up tight! Inside the Academy, wild magic runs rampant. While navigating a magical labyrinth and helping to stabilize the dangerous currents of Mesos’ Bane, they learn the identity and motives of the elf who caused the trouble in Durgan's Rest. Within...   [click here for more]
Onyx Path Publishing  $2.96

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A Scion Christmas

A Scion Christmas


The World is full of odd corners and strange beings beyond the domain of any clearly recognized Pantheon. Sometimes, a god chooses to forgo the camaraderie and protection that a Pantheon can offer, making their own path. Many of these are obscure minor deities, known only to their isolated, regional cults. And some of them aren’t. One, in particular, dominates the World for months at a time, his...   [click here for more]
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A Scurvy Band of Pirates

A Scurvy Band of Pirates


Arrrrrr! Do ye be looking for a quick guide for a one-shot story idea for Pirates of Pugmire? Well, don't be goin too far now, cause I got what yer want here. This booklet contains a 1 page outline for a Pirates of Pugmire one-shot and 5 ready-made characters ready to sail the Acid Sea!  You've got a Mystic, Gundog, Torpedo, Ratter, and a Crusader ready for you to bring into your game.  Check...   [click here for more]
Onyx Path Publishing  $1.99

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A Titanic Feast

A Titanic Feast


A Scarred Lands Adventure for 4-6 players of APL 9-11 Their adversary, Maghiel the Shunned, always two steps ahead, the adventurers attempt to follow the mad necromancer through the deadly Canyon of Souls. It may be what is below the Canyon that Maghiel seeks, however, and into the underworld the heroes must follow. The secrets they find there may change their world forever. Vengeance of the Shunned...   [click here for more]
Onyx Path Publishing  $2.96

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Aberrant Players Guide

Aberrant Players Guide


The Power You Want Baselines worship you. They love you. They fear you. Is it enough? Can it ever be? This book contains secrets that will bring your nova character to whole new levels of power. The Knowledge You Crave The Aberrant Players Guide has everything you need to expand and empower your character, from ingenious new ways of using...   [click here for more]
Onyx Path Publishing  $15.99

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Aberrant Rulebook

Aberrant Rulebook


Description Aberrant is a core rulebook and prequel to the Trinity science-fiction game that deals with the Aberrant Era. Set in the early 21st century, this complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm. This edition contains an out-of-control full-color...   [click here for more]
Onyx Path Publishing  $9.99

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Aberrant Storytellers Screen

Aberrant Storytellers Screen


World of Dream... Eerily like our own world, the Aberrant universe of 2008 has been irrevocably changed by the presence of the godlike novas. All aspects of human societyhave felt — or suffered — the presence of these capricious, quantum-powered deities. ... Nightmare Future! The Aberrant Storytellers Screen features...   [click here for more]
Onyx Path Publishing  $8.99

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Aberrant VTT 01: Heroes and Villains

Aberrant VTT 01: Heroes and Villains


The Heroes and Villains token collection allows you to bring some of Trinity Continuum: Aberrant's most iconic characters to the virtual tabletop platform of your choice, featuring 46 different tokens. About Trinity Continuum: Aberrant Trinity Continuum: Aberrant is a game of superpowered adventure in the near-future of the Trinity Continuum. In...   [click here for more]
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Aberrant VTT 02: Mooks and Minions

Aberrant VTT 02: Mooks and Minions


The Mooks and Minions token collection provides 30 character illustrations, duplicated in seven different themed sets for each of Trinity Continuum: Aberrant's major factions, for a total of 210 different tokens! For use in the virtual tabletop platform of your choice. About Trinity Continuum: Aberrant Trinity Continuum: Aberrant is a game of superpowered adventure in the...   [click here for more]
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Aberrant VTT 03: Extras

Aberrant VTT 03: Extras


What if Divis Mal joined Team Tomorrow? What if the Directive grew a clone of Antaeus? The Extras token collection takes all the iconic characters from the Heroes and Villiains collection with variant backgrounds from the different factions, so you can play any kind of multiversal crisis you want! 276 tokens for use in the virtual tabletop platform of your choice. About Trinity Continuum:...   [click here for more]
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Aberrant Worldwide: Phase I

Aberrant Worldwide: Phase I


... And what rough beast, its hour come round at last, The world is not a static place. It turns; it changes. With the entry of nova influence into the highest positions of world power, the world has undergone a quantum-powered renaissance. Project Utopia has led the world into a new golden age of glamour, heroism and progress. But something is wrong. Slouches towards Bethlehem to be born? Some of...   [click here for more]
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Aberrant Worldwide: Phase II

Aberrant Worldwide: Phase II


Something is wrong. The angels are falling one by one, and the world is poised for a plunge into madness. Will you try to prevent the cataclysm or welcome it as a glorious new age for novakind? Time stands still for no man... It used to be easy to be a hero. Now, the embattled Project Utopia is being pressed by enemies on all sides. Nova cults are springing up...   [click here for more]
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Aberrant: Church of Michael Archangel

Aberrant: Church of Michael Archangel


Thou shalt have no other gods before me. In their own minds, the members of The Church of Michael Archangel are heroes and martyrs. While the media surrounding them is tempted, deceived and misguided, and the masses are lured toward oblivion, the Michaelites stand firm against the nova menace and wield their faith like a sword. Thou shalt not worship the idols set...   [click here for more]
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Aberrant: Elites

Aberrant: Elites


Nova eiltes are paid millions of dollars to wage war for baseline clients. Money can buy anything — governments, body counts and, some say, souls. Project Utopia calls elites thugs. The Teragen calls them toadies to their inferiors. Nevertheless, elites — high paid mercenaries, agents of the powers that be and darlings of the N! network — are more than happy to give up...   [click here for more]
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Aberrant: Fear and Loathing

Aberrant: Fear and Loathing


For every nova out there in our poisonous world, there are a million little people who make him worth a damn. Duke Rollo, the direct and uncensored gonzo journalist of the world of Aberrant is back with more irreverent insights into the ironies of life in a nova-loving world. Yr. Corresp. goes live to Ibiza, Addis Ababa and to a Halloween party where he has a...   [click here for more]
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Aberrant: Project Utopia

Aberrant: Project Utopia


Guiding Humanity to a Better Tomorrow... It is more powerful than nations. It wields unimaginable resources. It controls more novas than any other entity in the world. It is Project Utopia, stalwart guardians of peace and security around the globe. It has ended wars, cured disease and saved entire populations from starvation. So why are a handful of novas so determined to drag it down? ...One Atrocity...   [click here for more]
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Aberrant: ReignofEvil.com

Aberrant: ReignofEvil.com


Behold, ye pathetic baselines, the number of the Quantum Beast... Shrouded in a miasma of Terr'r music, demon worship and drugs, the self-styled cultists of ReignofEvil.com proclaim their deviant beliefs to the world and reap a crop of naive young nova-worshipers. Sweet innocence is aways ripe for the reaping. ... and despair! Clothed in make-up, mysticism and black leather, the rebels at ReignofEvil.com...   [click here for more]
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Aberrant: Teragen

Aberrant: Teragen


The Old World Must be Destroyed... Cast as monsters, villians and rogues, the novas of Teragen are hatred by Project Utopia, vilified by the media and worshipped by misfits, outcasts and rebels everywhere. Led by the powerful and charismatic Divis Mal, the Teragen seeks to create a new Eden for the Quantum born. But there can be no salvation without sacrifice. Once the Teragen...   [click here for more]
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Aberrant: The Directive

Aberrant: The Directive


Ever get the feeling that you're being watched? Nothing is quite what it seems, and even seeming "good guys" can have ulterior motives. When all is said and done, who really watches over things? The Directive does. The Directive is an intelligence organization unlike any seen before. Its agents see things, they hear things and they know things that they shouldn't. There is nothing...   [click here for more]
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Aberrant: Underworld

Aberrant: Underworld


Sometimes, crime pays... From the depths of the triads' heroin fields to the Nakato Gumi's secret Kuro-Tek research and development facilities, the world of organized crime is at war with the forces of order. Will you side with Project Utopia against the purveyors of death and vice, or will the money they offer be enough to tempt you to their side? Other...   [click here for more]
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Aberrant: XWF

Aberrant: XWF


Test Your Might Against the Champions of the Ring... Gladiators of the Quantum age, XWF shootfighters take recreational combat into the extreme zone of skin-ripping, blood-boiling, bone-crushing physical trauma. When claws, fire bolts and Mega-Strength come into play in the ring, the stakes go up. Way up. And when the stakes are this high, something's gotta give... ...If...   [click here for more]
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Aberrant: Year One

Aberrant: Year One


To Bask in the Light... The Aberrant world is a vast and often terrifying place. Who knows what secrets lurk in the Nova Age of 2083 From the maze-like alleys of Hong Kong to the eerily sterile paradise of Addis Ababa, this sourcebook provides all manner of exotic locales for characters to control...or destroy. ...Or Lurk in the Shadows This sourcebook...   [click here for more]
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