THIRTEEN TERRORISTS is a resource for Storyguides to generate one-shot stories for use with Trinity Continuum. Leaning heavily into action movie tropes, this booklet provides a number of options that build on the basic idea that the player characters must respond to the activity of thirteen terrorists. Most of the information provided in these pages are simple tables... [click here for more]
Your current conditions are echoes of your past choices.
Following up on Conditioned Responses, Conditioned Responses 2: Extreme Conditioning includes new Conditions, broad and specific, for characters in Trinity Continuum games
EXTRENE CONDITIONING includes:
• 9 new Social Conditions.
• 6 new Mental Conditions
• 7 new Physical Conditions... [click here for more]
O Contrato DARDO (Deuses e Associados Reunidos para Decisões Ordenadas) é um escritório não governamental Mundial de agentes especializados em lidar com disputas entre diferentes panteões. Eles são diplomatas, negociadores, especialistas, investigadores e agentes secretos, tudo no mesmo pacote.
Este pequeno documento contém ideias e informações... [click here for more]
Cinematic Adventures, Thrilling Stories, and High-Octane Excitement!
That's what the Trinity Continuum is all about. However, learning a new game isn't always the easiest of challenges. This product helps new players (and their Storyguides) with a couple of tools.
A few flow charts to help visualize the game's Core Mechanic and how it is used.
Printable cards,... [click here for more]
Guns and tanks and planes are nothing unless there is a solid spirit, a solid heart, and great productiveness behind it. —Dwight D. Eisenhower
Ride or Die: A Compendium of Modern Vehicles is a guide to various transportation options. In the action-packed and exciting world of the Trinity Continuum, there is always a car chase, dogfight, or naval bombardment to consider.
RIDE OR DIE includes:... [click here for more]
Hunt for the Red Widow is a short encounter designed starting Talents in the Trinity Continuum Core setting.
When a renowned but mysterious thief known as The Red Widow steals an ancient artifact from the Æon Society’s vaults, it is up to the party to track her down and recover the device. She is heading to an old ruin said to unlock the artifact’s true power. Can the heroes... [click here for more]
“We call them Talents because they’re different. They have certain qualities about them, certain knacks. It’s subtle, never quite superhuman, and no two are the same. They all have one thing in common, though — they’ll adapt to whatever you throw at them. I’ve seen Talents survive situations that’d kill you or me five times over, and come out of it looking... [click here for more]
The Paths included in the Trinity Continuum Core Rulebook provide a solid foundation from which to create a character.
However, the list is by no means exhaustive. Here, we provide new Origin and Role Paths to expand the options available for character creation, as well as a variety of new Skill Tricks.
These Paths and Skill Tricks are designed for use with the Trinity Continuum Core... [click here for more]