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Black Void: Dark dealings in the Shaded Souq

Black Void: Dark dealings in the Shaded Souq


Dark dealings in the Shaded Souq takes the protagonists on an exhilarating adventure, introducing the characters to the intrigue and viciousness hidden beneath the pristine facades and gilded domes of the Khameeliya district. While establishing contact with a burgeoning human commune in the Khameeliya district, the protagonists find themselves framed for massacring exotic animals belonging to the...   [click here for more]
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Black Void: Into The Oblivious Depths

Black Void: Into The Oblivious Depths


"Into the Oblivious Depths" is a quintessential Black Void adventure where the characters are thrust into a perilous journey exploring the wonders and horrors beyond Llyhn the Eternal as they search for a new home for Humanity. “Welcome to the Tadh Consortium, a Ka’Alum faction dedicated to launching Void-traversing expeditions discovering and exploring new worlds. You and your compatriots have...   [click here for more]
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Black Void: The Flight from Salvation Square - (FREE)

Black Void: The Flight from Salvation Square - (FREE)


An honest thief, a fraudulent chatter-broker, a drug-addicted guard and a turncoat gang-member have set out to recover a sacred idol stolen from the Cult of Tiamat. The retrieval itself was a success, but something went wrong and now pursuers are hot on their heels as the characters flee. Their escape lies on the other side of Salvation Square, a slum area riddled with hazards and hostile dwellers....   [click here for more]
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Black Void: Those Who Would Be Gods

Black Void: Those Who Would Be Gods


Those who would be Gods - A BLACK VOID RPG campaign  The Qamsa, once mortal Babylonians, were forever changed by their exposure to the Void and otherworldly entities following the cataclysmic events on Earth. Their quest for power was sparked by outrage at mankind’s mistreatment and a desire to find Earth once more.  The abduction of an enclave elder sparks...   [click here for more]
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Black Void: Under Nebulous Skies (PDF)

Black Void: Under Nebulous Skies (PDF)


UNDER NEBULOUS SKIES is packed with new setting material, character options, powers, equipment, Void vessels, and the first opus of the grand campaign trilogy. The book’s 320+ pages are bursting with beautiful art, new creatures, original sentient species, gorgeous maps, intriguing NPC’s and much, much more. Reconciling the fractured and clashing human factions of Llyhn could bring benefit to...   [click here for more]
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Dune - Adventures in the Imperium Gamemaster's Toolkit

Dune - Adventures in the Imperium Gamemaster's Toolkit


"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see." The Imperium is a place of mystery, and only Shai Hulud truly understands the shifting the tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium PDF Gamemaster's Screen,...   [click here for more]
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Dune - Adventures in the Imperium: Agents of Dune Deluxe Starter Set (PDF)

Dune - Adventures in the Imperium: Agents of Dune Deluxe Starter Set (PDF)


This is the digital edition, please note no physical components are included.  ARRAKIS IS YOURS Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis? Or will this...   [click here for more]
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Dune - Adventures in the Imperium: Sand and Dust (PDF)

Dune - Adventures in the Imperium: Sand and Dust (PDF)


ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice...   [click here for more]
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Dune: Coriolis Storm (PDF)

Dune: Coriolis Storm (PDF)


WHEN THE CENTER OF THE STORM DOES NOT MOVE, YOU ARE IN ITS PATH. -ANCIENT FREMEN WISDOM In Coriolis Storm, you will learn that ‘shelter’ and ‘safety’ are very different things. Crossing the desert in an ornithopter leads the player characters to investigate an emergency assistance request from the Makreedi Weather Station,...   [click here for more]
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Dune: Desert Flower (PDF)

Dune: Desert Flower (PDF)


THE COLOR OF HONOR Art can be viewed through many lenses and provoke powerful responses. Desert Flower explores what happens when a work of art endangers a planet’s future. One of the Emperor’s most favored artists has come to Arrakeen to exhibit works portraying the harsh beauty of Arrakis and the lives of its people. The player characters’ House has been granted the responsibility of organising...   [click here for more]
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Dune: Desertfall Adventure (PDF)

Dune: Desertfall Adventure (PDF)


This 34-page introductory adventure for the Dune: Adventures in the Imperium roleplaying game brings the player characters to Arrakis to prepare for the arrival of House Atreides. Soon after planetfall, the player characters must ensure the official Residency is secure and try to unearth any spies, assassins, or other potential threats that may be lurking in Arrakeen. Desertfall can be played using...   [click here for more]
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Dune: Fall Of The Imperium PDF

Dune: Fall Of The Imperium PDF


THE END OF TEN THOUSAND YEARS OF EMPIRE The time of the Imperium is ending. Emperor Shaddam IV is about to enact a plan to destroy the popular House Atreides using their old enemy, House Harkonnen. But this is merely the spark that sets the Known Universe on fire. Ancient plans are in motion, and one woman’s betrayal of her Sisterhood places the fate of the Imperium in the hands of her son, Paul...   [click here for more]
Modiphius  $25.00 $21.00

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Dune: Fatal Journey (PDF)

Dune: Fatal Journey (PDF)


THE WORST SORT OF PROTECTION IS CONFIDENCE.  THE BEST DEFENSE IS SUSPICION. -HASIMIR FENRING In Fatal Journey, identifying who committed a crime may not be as important as understanding why they did.  The player characters are passengers on board a Guild Heighliner when a serious crime is committed....   [click here for more]
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Dune: Power And Pawns: The Emperors Court (PDF)

Dune: Power And Pawns: The Emperors Court (PDF)


THE GOLDEN LION THRONE, THE CENTER OF THE KNOWN UNIVERSE There is no higher power than the Emperor, but the more power and wealth he has, the more his ambition grows. To make an ally of House Corrino is to ally with the force that controls the Known Universe. Those in the Emperor’s grace can wield unspeakable power, as long as they never forget where it comes from. But beyond Kaitain, beyond Arrakis,...   [click here for more]
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Dune: Shaitan's Bargain (PDF)

Dune: Shaitan's Bargain (PDF)


FOUR THINGS CANNOT BE HIDDEN - LOVE, SMOKE, A PILLAR OF FIRE, AND A MAN STRIDING ACROSS THE OPEN BLED. -FREMEN WISDOM In Shaitan’s Bargain, who you choose to align with and the deals that you make can be just as dangerous as the desert itself.  House Harkonnen are recruiting scouts and mercenaries to locate caves being used by the Fremen conducting raids on the spice harvesting...   [click here for more]
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Dune: The Great Game: Houses of the Landsraad (PDF)

Dune: The Great Game: Houses of the Landsraad (PDF)


BEYOND ARRAKIS LIE A MILLION WORLDS, AND A MILLION ENEMIES The Landsraad is the great council of the Houses that decides the fate of the Imperium under the will of the Emperor. Meeting on Kaitain, the Imperial homeworld, this chorus of powerful voices meet to make deals, craft alliances, crush enemies, and take vengeance in the halls of power. Here, whole worlds can be laid waste at the stroke of a...   [click here for more]
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Dune: Time Becomes a Narrow Door (PDF)

Dune: Time Becomes a Narrow Door (PDF)


NOTHING EXISTS WITHOUT CAUSE A debt owed. A missing heir. A new cult rising in the desert. Trapped between an ageless prophecy and sensitive politics, a delicate path must be walked. What is the truth? With whom will you stand? In Time Becomes A Narrow Door, the player characters are entrusted with the task of locating the missing heir of an allied House. They must travel to a pyon...   [click here for more]
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INFINITY RPG FREE Quickstart with Circular File Adventure

INFINITY RPG FREE Quickstart with Circular File Adventure


This Quickstart gives you an introduction to the 2d20 system, a short adventure ("Circular File"), four pregenerated characters, and an overview of the Infinity universe.  The Infinity universe was launched by Corvus Belli as a hugely popular tabletop skirmish game in which sci-fi themed miniatures simulated futuristic battles across the alien battlefronts of Paradiso and the internecine conflicts...   [click here for more]
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Infinity: 0-12 Files Supplement (PDF)

Infinity: 0-12 Files Supplement (PDF)


COOPERATION, UNITY, SUPPORT, AND PROGRESS Welcome to O-12. Born from the failings of the UN and the League of Nations, the O-12 is a place where what passes for interplanetary law across the Human Sphere is born, bred, and ultimately enforced. A bureaucratic monolith, it provides guidance on every topic and imposes order when all other measures fail. It is the one neutral place where all the factions...   [click here for more]
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Infinity: Acheron Cascade Campaign (PDF)

Infinity: Acheron Cascade Campaign (PDF)


THE ATTACK BEGINS… Mired in the jungles of Paradiso, three conspiracies will lead the player characters across the Human Sphere to uncover the treachery that lies at the very heart of the war. The player characters are dispatched to Paradiso’s militarised moon Satori, to investigate an explosion at a Yu Jing facility. A series of secret plots lead the agents to investigate a number of factions,...   [click here for more]
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Infinity: Hypercorps (PDF)

Infinity: Hypercorps (PDF)


YOU HAVE ACCESSED MOTO.TRONICA’S DATASPHERE! DO YOU HAVE AN APPOINTMENT? Hypercorps, megacorps, empresas. The corporate battlefields of the Human Sphere are as vicious as a Friday night at the Gambate Cantina and as deadly as Paradiso’s Cauchemar cats. From the top-tier lobby backstabbing in Santiago di Neoterra and Concilium Prima to the very real backstabbing among Submondo’s most...   [click here for more]
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Infinity: Nebula of Mirrors Campaign

Infinity: Nebula of Mirrors Campaign


OLD SECRETS, NEW LIES. This pulse-pounding espionage campaign draws the PCs deep into the darkest secrets of the Human Sphere. Betrayed by their friends, and with their enemies turning into strange allies, can they untangle their twisted triangle of allegiances before the Code Infinity unleashes its destructive force?  A terrifying sequence of events is set in motion when a simple...   [click here for more]
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Infinity: Ships of the Human Sphere (PDF)

Infinity: Ships of the Human Sphere (PDF)


SEE THINGS YOU WOULDN’T BELIEVE: COLOSSAL CIRCULARS PLUNGING INTO HUNGRY WORMHOLES, MORAT WARSHIPS ON FIRE NEAR THE ACHERON GATE AND MORE, SO MUCH MORE! The Second Race for the Stars is far behind us. Now it is time to reap the rewards and reach for Infinity and conquer the galaxy! Never has humanity had such a variety of vessels to explore, colonise, trade, and enjoy the void between the stars...   [click here for more]
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Infinity: TAGs (Tactical Armoured Gears) (PDF)

Infinity: TAGs (Tactical Armoured Gears) (PDF)


TAG! YOU’RE IT! From the ashes of the Nanotech Wars and the Central American Campaign, a new race of metal colossi threw off the shackles of the ageing tank to become the ultimate in military armour. Setting the pace for even faster conflicts, where rapid deployment and asymmetric conflict is the rule, the TAG is a devastating innovation that brings lethal firepower to the spear tip of any conflict....   [click here for more]
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Infinity: Technology of the Human Sphere (PDF)

Infinity: Technology of the Human Sphere (PDF)


ENTER THE WORLD OF TOMORROW AND ITS MAGICAL TECHNOLOGIES! The Human Sphere, the imminent future of humanity, shines forth with all the magnificence of the technology at the service of the greater good! Enter a world where pervasive domotics and augmented reality have long since ceased to be a luxury. Discover what it takes to be on top of what is hot and what is cool in fashion, leisure, transportation,...   [click here for more]
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Roll20 | Dune: Fall Of The Imperium

Roll20 | Dune: Fall Of The Imperium


Note: This is the Roll20 Conversion Dune: Fall of the Imperium | Ready to Play on Roll20! Accessing your Content Module: This product includes a Module that contains everything needed to run your campaign! To create a new game, click on the Start New Game option from the site menu. The column on the right-hand side...   [click here for more]
Modiphius  $39.99 $34.99

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STA Captain's Log Solo Roleplaying Game (DS9 Edition) PDF

STA Captain's Log Solo Roleplaying Game (DS9 Edition) PDF


PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH. BOLDLY GO WHERE NO ONE HAS GONE BEFORE “IT IS THE UNKNOWN THAT DEFINES OUR EXISTENCE.” -COMMANDER BENJAMIN SISKO The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined...   [click here for more]
Modiphius  $18.00

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STA Captain's Log Solo Roleplaying Game (DSC Edition) PDF

STA Captain's Log Solo Roleplaying Game (DSC Edition) PDF


PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH. BOLDLY GO WHERE NO ONE HAS GONE BEFORE “WE HAVE ALWAYS LOOKED TO THE STARS TO FIND OUT WHO WE ARE. ALWAYS” -MICHAEL BURNHAM The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides...   [click here for more]
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STA Captain's Log Solo Roleplaying Game (TNG Edition) PDF

STA Captain's Log Solo Roleplaying Game (TNG Edition) PDF


PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH. BOLDLY GO WHERE NO ONE HAS GONE BEFORE “LET’S SEE WHAT’S OUT THERE. ENGAGE!” -CAPTAIN JEAN-LUC PICARD The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined...   [click here for more]
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STA Captain's Log Solo Roleplaying Game (TOS Edition) PDF

STA Captain's Log Solo Roleplaying Game (TOS Edition) PDF


PLEASE NOTE: COVER ART IS THE ONLY DIFFERENCE BETWEEN THE FOUR VERSIONS OF CAPTAIN'S LOG. THE CONTENT IS THE SAME FOR EACH. BOLDLY GO WHERE NO ONE HAS GONE BEFORE “THERE’S NO SUCH THING AS THE UNKNOWN; ONLY THINGS TEMPORARILY HIDDEN, TEMPORARILY NOT UNDERSTOOD.” -CAPTAIN JAMES T. KIRK The Captain’s Log Solo Roleplaying Game is a 326-page, full-color...   [click here for more]
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Star Trek Adventures BRIEFS PDF 006 Psychic Incursions

Star Trek Adventures BRIEFS PDF 006 Psychic Incursions


The Galaxy is full of strange and wondrous beings, many possessing equally strange and wondrous abilities of the mind. Psionic communications, telekinetic strikes, and empathic manipulation are all challenges awaiting unprepared crews exploring the cosmos. While deep space exploration may not be for the faint-hearted, it’s definitely not for the weak-willed. This packet presents ten detailed mission...   [click here for more]
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Star Trek Adventures BRIEFS PDF 007 First Contacts

Star Trek Adventures BRIEFS PDF 007 First Contacts


Few missions are more important to Starfleet officers than first contacts. Meeting new civilizations and discussing mutually beneficial alliances is critical to securing borders and contributing to the material needs of the Federation. Successful first contacts may result in the growth of the Federation, while a failed first contact could result in the creation of a new adversary. This packet presents...   [click here for more]
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Star Trek Adventures BRIEFS PDF 008 Spacewrecks

Star Trek Adventures BRIEFS PDF 008 Spacewrecks


Tales of shipwrecks have fascinated mankind for ages, and it’s likely that tales of spacewrecks will fascinate those who explore the stars. At their heart, these tales are as much about the intrepid adventurers and lost souls who served aboard these ships and those who find them, as they are about the ships themselves. This packet presents ten detailed mission briefs, each detailing a spacewreck....   [click here for more]
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Star Trek Adventures BRIEFS PDF 009 Mysteries

Star Trek Adventures BRIEFS PDF 009 Mysteries


Space exploration is a treasure trove of mysteries for the curious; for those who love to dig deeply into a question to find the answer, or perhaps to reveal even more questions. There is no shortage of strange and wondrous things in the cosmos, and a spacefaring crew will regularly be faced with mysteries of all kinds, at varying difficulty and complexity. This packet presents ten detailed mission...   [click here for more]
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Star Trek Adventures BRIEFS PDF 010 Ancient Civilizations

Star Trek Adventures BRIEFS PDF 010 Ancient Civilizations


The Galaxy is ancient beyond easy comprehension - on the order of a million times older than Human civilization. Uncounted civilizations have risen and fallen before the dawn of recorded history of any Federation world. While most of their remains have long since vanished, many have left ruins or artifacts that endure to the present. Other ancient societies live on, wielding technologies or mental...   [click here for more]
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Star Trek Adventures BRIEFS PDF 011 Lower Decks

Star Trek Adventures BRIEFS PDF 011 Lower Decks


Ah! Junior officers! Some people might look down on these upstart crewmembers who are so often given the grunt work to perform. But all jobs are essential on a starship and all crew members are valuable. While senior officers might get the spotlight, there is a universe of action for lower deckers. Prepare to get your hands dirty as you take on the menial and transform it into the memorable!...   [click here for more]
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Star Trek Adventures BRIEFS PDF 012 Starfleet Academy

Star Trek Adventures BRIEFS PDF 012 Starfleet Academy


There is no better institution than Starfleet Academy to prepare officers for space exploration. The lessons in this mission briefs pack revolve around the Academy’s San Francisco headquarters during The Next Generation era. Gamemasters can easily transport the action to any off-world Academy campus, any era of Starfleet’s existence, or perhaps even to the Klingon Defense Force’s military...   [click here for more]
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Star Trek Adventures BRIEFS PDF 013 Dangers in Space

Star Trek Adventures BRIEFS PDF 013 Dangers in Space


Space, being the final frontier, has an endless supply of new discoveries and adventures. It also, however, is disease and danger wrapped in darkness and silence. As a crew, it is just as important to investigate and analyze the dangers space presents for the safety and future of the many unique species across the Galaxy. These events, in particular, give science and engineering departments opportunities...   [click here for more]
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Star Trek Adventures BRIEFS PDF 014 Cold War

Star Trek Adventures BRIEFS PDF 014 Cold War


“In space, all warriors are cold warriors.” - General Chang The later 23rd century was a dynamic period when bold Starfleet captains and crews waged a cold war with the Klingon Empire and other polities across the Alpha and Beta Quadrants while also conducting Federation business across the known Galaxy. Ships and crews were often pushed to their limits while attempting any number of missions,...   [click here for more]
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Star Trek Adventures BRIEFS PDF 015 Khitomer Accords

Star Trek Adventures BRIEFS PDF 015 Khitomer Accords


Tales from The Klingon Empire The explosion of the Klingon moon Praxis sent physical and philosophical shockwaves throughout the Klingon Empire and fractured ancient beliefs and eviscerated long-held traditions. Whereas the Khitomer Accords were heralded by many in the Empire as the greatest step to galactic peace, factitious sects emerged to oppose the treaty with the United Federation of Planets....   [click here for more]
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Star Trek Adventures BRIEFS PDF 016 The Alpha Quadrant

Star Trek Adventures BRIEFS PDF 016 The Alpha Quadrant


With a long service history, the U.S.S. Enterprise and its crew under Captain Kirk have been present at many historical events for the Federation. These events often create a ripple effect across the Galaxy, causing changes no one could have expected or predicted; changes that can be for the betterment - or loss - of all. The ten missions contained in this pack relate to or take place during...   [click here for more]
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Star Trek Adventures Discovery S1 Crew Pack PDF

Star Trek Adventures Discovery S1 Crew Pack PDF


This 22-page PDF contains player character statistics for the crew of the U.S.S. Discovery NCC-1031 as seen in Season 1 of Star Trek: Discovery. The PDF includes Captain Gabriel Lorca, Commander Saru, Lieutenant Paul Stamets, Lieutenant Commander Hugh Culber, Michael Burnham, Lieutenant Ash Tyler, Cadet Sylvia Tilly, Emperor Philippa Georgiou, and L’Rell. It also includes player rules for Kelpiens,...   [click here for more]
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Star Trek Adventures Discovery S2 Crew Pack PDF

Star Trek Adventures Discovery S2 Crew Pack PDF


This 22-page PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031 as seen in season 2 of Star Trek: Discovery. The PDF includes Captain Christopher Pike, Commander Saru, Lieutenant Commander Paul Stamets, Commander Michael Burnham, Ash Tyler, Ensign Sylvia Tilly, Philippa Georgiou, Lieutenant Spock and Commander Jett Reno. It also includes player rules for Kelpiens, statistics...   [click here for more]
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Star Trek Adventures Discovery S3 Crew Pack PDF

Star Trek Adventures Discovery S3 Crew Pack PDF


Let’s fly! This 22-page PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031-A as seen in season 3 of Star Trek: Discovery. The PDF includes Captain Saru, Lieutenant Commander Paul Stamets, Captain Michael Burnham, Cleveland “Book” Booker, Ensign Sylvia Tilly, Ensign Adira Tal, Philippa Georgiou, Lieutenant Commander Hugh Culber, and Commander Jett Reno. It also...   [click here for more]
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Star Trek Adventures IDW Year Five Tie-In PDF

Star Trek Adventures IDW Year Five Tie-In PDF


STAR TREK ADVENTURES IDW YEAR FIVE TIE-IN This 26-page digital supplement features content drawn from the pages of IDW’s imaginative Year Five comic book series, adapted for use with Star Trek Adventures, and ready to be added to your ongoing missions and campaigns. You don’t need to have read the comic book series to use this new supplement in your Star Trek Adventures games....   [click here for more]
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Star Trek Adventures Lower Decks Season 1 Crew Pack PDF

Star Trek Adventures Lower Decks Season 1 Crew Pack PDF


“We need to get this man to sickbay immediately! He is very important!” This 17-page PDF contains player character statistics for the crew of the U.S.S. Cerritos NCC-75567 as seen in season 1 of Star Trek: Lower Decks. The PDF includes Ensign Beckett Mariner, Ensign Bradward Boimler, Ensign D’Vana Tendi, Ensign Samanthan Rutherford, Captain Carol Freeman, Commander...   [click here for more]
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Star Trek Adventures Lower Decks Season 2 Crew Pack PDF

Star Trek Adventures Lower Decks Season 2 Crew Pack PDF


“It hurts me to say this, but maybe the bridge crew's jobs are actually harder than we thought.” This 17-page PDF contains player character statistics for the crew of the U.S.S. Cerritos NCC-75567 as seen in season 2 of Star Trek: Lower Decks. The PDF includes Ensign Beckett Mariner, Ensign Bradward Boimler, Ensign D’Vana Tendi, Ensign Samanthan Rutherford, Captain Carol...   [click here for more]
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Star Trek Adventures MISSION PDF 016 Unforeseen Consequences

Star Trek Adventures MISSION PDF 016 Unforeseen Consequences


Sabotage on the space station Minerva leads Starfleet to investigate and ensure the safety of the scientists. Starfleet has directed your vessel to the space station in the Lortano System. The scientists aboard Minerva are studying the system’s nebula and its abundance of tachyon particles. Evidence suggests that the station’s research has been hampered by sabotage of a nature which indicates...   [click here for more]
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Star Trek Adventures MISSION PDF 017 Upsetting the Balance

Star Trek Adventures MISSION PDF 017 Upsetting the Balance


“From the Record of Battle: It has been two weeks since we set out from Outpost Victory 357 at the edge of the Triangle for our patrol. Aside from the occasional nebula and other stellar phenomena – which we have cataloged dutifully – there has been little to stimulate the crew. They are keeping themselves as sharp as they can, but when a d’k tahg sits unused for too long, it becomes dull....   [click here for more]
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Star Trek Adventures MISSION PDF 018 Storms of Kiselia 7

Star Trek Adventures MISSION PDF 018 Storms of Kiselia 7


A routine resupply mission to one of Kiselia 7’s moons leads to conflict with the ruthless Orion Syndicate On the moon Hydralon, a research team surveys ancient ruins and studies local flora and fauna. The team is low on supplies, but no problems have been reported, so this should be a simple mission, and it doesn’t hurt that Hydralon is said to be an idyllic locale. The crew could use some shore...   [click here for more]
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