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After centuries of strife between the forces of Good and Evil, your party, under the leadership of the famed paladin Atheistan, seeks to recover the Holy Sword, Chrysomer--one of the great Legendary Swords now in the hands of Evil forces. This is the last in the "R" series of AD&D modules. Each RPGA module has been used at an official Gen Con tournament, and has been designed for maximum entertainment.... [click here for more] |
Wizards of the Coast |
$4.95
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An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to... [click here for more] |
Wizards of the Coast |
$4.95
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The High Council of Pellham is floundering. A restless populace claims nothing has gone right since the last king was deposed, nearly two centuries ago, and the political situation is turning ugly. Hope comes from a monastic order, the Brothers of Brie, in the form of an ancient prophecy. A long-forgotten king will rise in the hour of Pellham's greatest need and restore order, according to the Brothers.... [click here for more] |
Wizards of the Coast |
$4.95
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The Kingdom ot Pellham Is In danger. Only the return ot the great Klng Llywelyn can solve the realm's problems and satisfy the people. Many arduous tasks must be pertormed betore the great klng can be rerurrected - tasks YOU have been chosen to undertake. You must solve arcane mysterles and overcome dire perils to accompllsh your quest. Are you equal to the challenges you face? The Elixir of Life... [click here for more] |
Wizards of the Coast |
$4.95
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The Sword and Crown is an event unrivaled in Anuirean politics. Every five years, rulers come from across the land to renew friendships, cement alliances, and provoke their enemies with poisoned words and sharpened swords. Wheels turn within wheels, and plots abound. It's politics as usual in Anuire. Except this conclave is different. Not only is it taking place in your kingdom, but before the festivities... [click here for more] |
Wizards of the Coast |
$4.95
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In savage wastes that would kill a civilized adventurer, the barbarian thrives. Marvel at the barbarian's mystic talismans, rough equipment, and uncanny survival proficiencies. Choose from new character kits like the forest lord, mage killer, dreamwalker, ravager, and the ever-popular brute. Is barbarism the natural state of humankind? The Complete Barbarian's Handbook can help you find out.
... [click here for more] |
Wizards of the Coast |
$4.95
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Welcome to Invidia, where Vistani curses come to their terrible fruition.
As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani everywhere.... [click here for more] |
Wizards of the Coast |
$4.95
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You have found the all-in-one playing aid for your favorite game with the AD&D Game Thief's Player Pack. Inside your Player Pack is the information you need to play your chosed class of character--the thief--with skill and finesse, and a gathering of playing aids selected by TSR game designers as the items both experienced and beginning gamers find most useful. ... [click here for more] |
Wizards of the Coast |
$4.95
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At last, gaming screens for players, too! The Thief's Screen speeds up game play by taking the most frequently used character-specific information from the AD&D game Player's Handbook, Complete Thief's Handbook, and Complete Bard's Handbook and making it instantly accessible. Now the details players need on the spot to play any rogue classes?including thieves and bards?can be right at their... [click here for more] |
Wizards of the Coast |
$4.95
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This compilation of adventures from TSR's popular Adventures Guild program brings together adventures from the Forgotten Realms, Greyhawk, Planescape, and Ravenloft campaign settings, the Dragonlance: Fifth Age campaign setting (using the Saga game rules), the Illithiad Monstrous Arcana sourcebook, and the Alternity science fiction roleplaying game.
Take on the Cult of the Dragon and their undead... [click here for more] |
Wizards of the Coast |
$4.95
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Fantasy worlds are vast, with many strange places to discover and marvel, but only the best of travelers find their way by the stars alone. For the wise and the true adventurers, only Trail Maps will do. TMI shows the nations in the western region of the D&D@ game Known World, from Glantri to Rockhome, and as far north as the Ethengar plains to the steamy Isles of Ierendi. Discover details about... [click here for more] |
Wizards of the Coast |
$4.95
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You ve found the ideal all-in-one playing aid for your favourite game with the AD&D Game Wizard's Player Pack. Inside your Player Pack is the information you need to play your chosen class of characters, The Wizard, with skill and finesse, and a gathering of playing aids selected by TSR game designers as the items both experienced and beginning gamers find most useful.
NOTE: PDF includes extra... [click here for more] |
Wizards of the Coast |
$4.95
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The Wizard's Screen speeds up game play by taking the most frequently used character specific information form the AD&D game Player's Handbook and Complete Wizard's Handbook and making it instantly accessible. Now the details players need on the spot to play any of the wizard classes? including mages, specialist wizards, wild mages, or elementalists?:can be right at their fingertips. The screen... [click here for more] |
Wizards of the Coast |
$4.95
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The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ... [click here for more] |
Wizards of the Coast |
$4.95
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The Wizards Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wlzard spells. ... [click here for more] |
Wizards of the Coast |
$4.95
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At long last, adventures set in Ansalon that can be played in a single session.
In the tradition of previous Books of Lairs products, the material in this booklet is designed to be inserted into existing Dragonlance campaigns, or played alone as an evening's entertainment. Most of the adventures have been designed for characters with levels averaging from 6 to 10; however, there are also suggestions... [click here for more] |
Wizards of the Coast |
$4.96
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Elminster has been murdered. And to make matters worse, the player characters who helped to save Shadowdale from the armies of Zhentil Keep in Shadowdale have been sentenced to death for killing the old sage. They're innocent, of course, but in this time of troubles in the Realms, truth and justice are not always served. Imprisoned in the Tower of Ashaba, the heroes must escape... [click here for more] |
Wizards of the Coast |
$4.96
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"Put out the Sun; Darken the Light!" -Illithid aphorism I watched the early morning sun dribble above the horizon, only to have my worst fears realized. As I looked on, something vast and unseen took a monstrous bite out of the sun, leaving gaping teeth marks. The bloated red disc guttered and spit, finally plunging back below the horizon like a wounded bird in flight, dousing the plain in a stygian... [click here for more] |
Wizards of the Coast |
$4.99
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Behind every great hero is a story - a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds.
A Hero's Tale is a collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions.
Each adventure... [click here for more] |
Wizards of the Coast |
$4.99
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“The only thing more fragile than glass is a lover's heart.”
—A Vistani Proverb
Decades ago, the fair land of Avonleigh was guarded by an order of paladins known as the Circle. One stormy night, a wizard named Morgoroth came to seek refuge with them.
But, all was not as it seemed! Morogoroth was no mere wizard; he was a necromancer on the run from a knightly brotherhood that had vowed... [click here for more] |
Wizards of the Coast |
$4.99
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Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness is more important... [click here for more] |
Wizards of the Coast |
$4.99
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You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins... [click here for more] |
Wizards of the Coast |
$4.99
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One person's trash is sometimes another's treasure.
In this case, it’s also an opportunity for you to go on an excursion across the Tenth District, tracking down a client's very specific request…in thoughts.
A 5th edition Dungeons & Dragons adventure for 2nd-level characters, set in Ravnica. Pre-generated characters are also included.
Want to create and publish your own Ravnica PDFs?
A... [click here for more] |
Wizards of the Coast |
$4.99
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A1: Slave Pits of the Undercity, an adventure for characters level 4-7, is the first of the series which also includes A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords. This adventure is complete with original black-and-white interior art.
A1: Slave Pits of the Undercity: It is time to put a stop to the marauders! For years... [click here for more] |
Wizards of the Coast |
$4.99
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A2: Secret of the Slavers Stockade is part 2 of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art.
A2: Secret of the Slavers Stockade: The battle against... [click here for more] |
Wizards of the Coast |
$4.99
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Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons... [click here for more] |
Wizards of the Coast |
$4.99
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Trapped in the dungeons of the Slave Lords!
The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon?
This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules.... [click here for more] |
Wizards of the Coast |
$4.99
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Note: For print orders, please note this is a scanned title, and some text might be slightly blurry.
Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't... [click here for more] |
Wizards of the Coast |
$4.99
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Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each... [click here for more] |
Wizards of the Coast |
$4.99
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Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced... [click here for more] |
Wizards of the Coast |
$4.99
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"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured volumes?The... [click here for more] |
Wizards of the Coast |
$4.99
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Princess Arelina rushes from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure your weapons . . . Wonderfully descriptive, isn't it? Well, now you can see it for yourself with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your D&D adventures to life. This package includes 3-D figures featuring tents, trees, carts, a waterfall,... [click here for more] |
Wizards of the Coast |
$4.99
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There are some things that mere mortals were never meant to know. . . . In the domain of Lamordia, Doctor Victor Mordenheim created Adam?cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player characters' ship founders on the coast of the domain of Lamordia. A vicious storm leaves... [click here for more] |
Wizards of the Coast |
$4.99
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Meet Muk, the very bravest goblin, and his best friend Birdsquirrel. Adventure your way through the Dankwood and search for a great treasure that is rumored to be hidden far beyond.
For players of all levels.
This activity book includes enjoyable adventure hooks written by D&D’s Adam Lee, puzzles, unique Dankwood goblin character sheets developed by D&D’s Chris Lindsay, modified monster... [click here for more] |
Wizards of the Coast |
Pay What You Want
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A ravaged land. . . . Villains that really are larger than life. . . . A time for heroes. . . . A decade ago, the land of Geoff was overrun by a horde of giants, ogres, and evil humanoids, its people either slain, enslaved, or driven into exile. Now at last the tide has turned. Against the Giants features: The full text of three classic adventures by Gary Gygax:
G1: Steading of the Hill Giant... [click here for more] |
Wizards of the Coast |
$4.99
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We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
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This is a game system unlike any you've played before. In this booklet are the rules you need to create a character core. With that character core, you can create any number of player characters for any number of game universes within the AMAZING ENGINE? game system. You can create wizards, mercenaries, alien technologists, xenoform thieves-any kind of character, from nearly any kind of fantasy or... [click here for more] |
Wizards of the Coast |
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Imagine an alternate earth, one somewhat different from our own? and earth that has always been home to elves, dwarves, centaurs, and other fantastic folk, an earth where magic has been scientifically studied and quantified, and now serves as a clean power source for modern devices like crystal balls computers, flying carpets, and autocarriages . . . The world of the MAGITECHTM Game is Earth... [click here for more] |
Wizards of the Coast |
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Daisonne Morione stood on the bridge of her cruiser, surveying the enemy fleet just now becoming visible across the vacuum that separated them. Daringly, the flagship was displaying the colors of the outlawed S'farna pirates. To her left, her first officer bared his fangs in a rare show of emotion.
"We can't allow this affrontery, Emperorl Shall I call for emergency procedures?" The lupiral shook with... [click here for more] |
Wizards of the Coast |
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In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine... [click here for more] |
Wizards of the Coast |
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Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps.
Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become... [click here for more] |
Wizards of the Coast |
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Module B1: "In Search of the Unknown," forms a complete adventure for use with Dungeons & Dragons Basic Set. It is especially designed as an instructional aid for beginning Dungeon Masters and players, specifically created to enable new Dungeon Masters to initiate play with a minimum of preparation.
In addition to descriptive and situational material, this module also includes special informational... [click here for more] |
Wizards of the Coast |
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Barely one day's march from Kelven, the uncharted tracts of the Dymrak forest conceal horrors enough to freeze the blood of civilized folk. Those who have ventured there tell how death comes quick to the unwary - for the woods at night are far worse than any dungeon. But you are adventurers, veterans of many battles, and the call of the will is strong. Will you answer the call, or are... [click here for more] |
Wizards of the Coast |
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Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module also provides... [click here for more] |
Wizards of the Coast |
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The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property. "Queen's Harvest" picks up its story where B11: "King's Festival," left off. It can be played as a sequel to that adventure or as a complete adventure... [click here for more] |
Wizards of the Coast |
$4.99
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This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.
Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list... [click here for more] |
Wizards of the Coast |
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Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure... [click here for more] |
Wizards of the Coast |
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The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The... [click here for more] |
Wizards of the Coast |
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The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her.
Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddlers their... [click here for more] |
Wizards of the Coast |
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Gray Mountain lies deep in the lush elven forest. The temple there was a haven of meditation and learning until taken over by an evil cleric known as the Rahib. Far under the mountain, he paces before the temple's great altar. A brown-robed servant rushes in and falls to his knees, trembling at the sight of the Rahib's black panther. "Rahib, adventurers came to the village as the sun... [click here for more] |
Wizards of the Coast |
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