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 Hottest Non-Core Books from Wizards of the Coast
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War of Everlasting Darkness (4e)

War of Everlasting Darkness (4e)


Darkness spreads across Faerûn. Under this pall of shadow, the drow fight with impunity, protected from the harsh daylight. With every passing month, they conquer more territory and further Lolth’s ultimate goal of becoming the Goddess of Magic. "War of Everlasting Darkness" is a Dungeons & Dragons Roleplaying Game adventure designed for the autumn 2012 season of the D&D Encounters official...   [click here for more]
Wizards of the Coast  $4.99

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Races of the Dragon (3.5)

Races of the Dragon (3.5)


A D&D sourcebook detailing races descended from dragons.   Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons....   [click here for more]
Wizards of the Coast  $14.99

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Serpent Kingdoms (3.5)

Serpent Kingdoms (3.5)


Crawling Evils Never Sleep Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn's other races to breed them like cattle. For those bold enough to peer within, Serpent...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Cityscape (3.5)

Cityscape (3.5)


As Deadly as Any Dungeon. There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored. This supplement for the Dungeons...   [click here for more]
Wizards of the Coast  $14.99

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Divine Power (4e)

Divine Power (4e)


This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces. It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for divine...   [click here for more]
Wizards of the Coast  $14.99

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Draconomicon I: Chromatic Dragons (4e)

Draconomicon I: Chromatic Dragons (4e)


Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.  The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations, and...   [click here for more]
Wizards of the Coast  $14.99 $8.99

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Dragon #365 (4e)

Dragon #365 (4e)


What's Coming Next by Chris Young Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms. Ecology...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #376 (4e)

Dragon #376 (4e)


There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group. Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Dragon #392 (4e)

Dragon #392 (4e)


What Do You Want From Me? by Steve Winter: Lots of people seem to want to write for Dragon Magazine. Here’s what we’re looking for. Clerics: Earth Domain by Mike Mearls: There is great power in stone and tree, earth and root. Clerics who draw upon the earth domain learn to brandish Homeland: Everwatch by Robert J. Schwalb: All heroes come...   [click here for more]
Wizards of the Coast  $4.99

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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $14.99

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Dungeon #177 (4e)

Dungeon #177 (4e)


The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level. Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #210 (4e)

Dungeon #210 (4e)


Contents 1 EDITORIAL: "This Means War!" by Christopher Perkins All three of this month’s adventures have different takes on the theme of war. 2 "The Vulture's Feast," by Brian Cortijo and Christopher Perkins An evil warlord has prepared a feast for her new Zhentarim allies, and she has a gift for them as well. 21 "Blood of Gruumsh," by Steve Winter An ancient elven sanctuary holds a secret that...   [click here for more]
Wizards of the Coast  $2.99

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Dungeon #216 (4e)

Dungeon #216 (4e)


Contents 1 Treasure Trove by Christopher Perkins Published adventures are great... especially the ones I never use. 2 Some Like it Hot by John "Ross" Rossomangno An undead wizard is about to light a fire under the citizens of Starpine Vale. A D&D® adventure for characters of levels 17–20. 26 Massacre at Misty River by Stacey Janssen A dead goblin king finds new life in the body of an unlucky...   [click here for more]
Wizards of the Coast  $2.99

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Expedition to Undermountain (3.5)

Expedition to Undermountain (3.5)


Expedition to Undermountainis a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for v.3.5, and features many new surprises. It also...   [click here for more]
Wizards of the Coast  $14.99

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HS1 The Slaying Stone (4e)

HS1 The Slaying Stone (4e)


Goblins have invaded Kiris Dahn, once a jewel in the crown of Nerath, the fallen human kingdom. Within its plundered ruins lie treasures yet to be unearthed, including the last of the slaying stones - deadly relics from bygone wars. Even now, evil forces scour the ruins in search of the stone, but they are not alone! Adventurers have come to Kiris Dahn, bringing death and destruction in their wake....   [click here for more]
Wizards of the Coast  $7.99

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Infernal Machine Rebuild (5e)

Infernal Machine Rebuild (5e)


A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort,...   [click here for more]
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Marauders of the Dune Sea (4e)

Marauders of the Dune Sea (4e)


A D&D adventure set in the world of Athas or your own campaign world. Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak’s fall as the beginning of Tyr’s end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city’s Revolutionary Council and threaten outlying holdings....   [click here for more]
Wizards of the Coast  $6.99

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Return to the Glory (5e)

Return to the Glory (5e)


Your people once dominated everything south of the mountains; you had the greatest, most advanced underground stronghold ever known to orc-kind. Then the cataclysm happened. Centuries have passed, and only a few tribes have survived and assembled under the banner of one cause. Reclaim what was once yours!  This adventure is designed for four to six orc characters, levels 6 to 8. All proceeds from...   [click here for more]
Wizards of the Coast  $9.99

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The Shattered Gates of Slaughtergarde (3.5)

The Shattered Gates of Slaughtergarde (3.5)


EXPLORE A SHATTERED DUNGEON WITH A DARK SECRET Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of mortals and angels and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However the destruction of Slaughtergarde was incomplete. Parts of the fortress were...   [click here for more]
Wizards of the Coast  $11.99

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Wizards Presents: Races and Classes (4.0)

Wizards Presents: Races and Classes (4.0)


The Making of D&D 4th Edition. This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game's premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game's most iconic races...   [click here for more]
Wizards of the Coast  $4.99

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  Age of Aether RPG Core Rulebook