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 Hottest Dark Fantasy from Wizards of the Coast
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A Birthright Conspectus

A Birthright Conspectus


Imagine a world in which the rulers are bound to the land by ties of blood. Kings, prelates, wizards, and guildmasters are not elected, but chosen by divine providence in a very real sense. When a ruler dies, the very land suffers. When a prince is born, the land blooms. Welcome to the world of Cerilia, home of the BIRTHRIGHT Campaign Setting. You hold in your hand an overview of this land, its people,...   [click here for more]
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Castle Ravenloft Board Game Rulebook

Castle Ravenloft Board Game Rulebook


The master of Ravenloft is having guests for dinner—and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. You and your fellow Heroes must work as a team to succeed in the adventures...   [click here for more]
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Dragon+: Six Faces of Death (5e)

Dragon+: Six Faces of Death (5e)


An alien being, dark omens, and vanishing ships send the adventurers to a mysterious island newly appeared in the Sea of Swords. But can the characters uncover the mysteries of the Changing Island in time to save Faerûn from a terror from another plane? A dark fantasy adventure for characters of 11th to 13th level, originally appearing in Dragon+. ...   [click here for more]
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Elemental Evil Player’s Companion (5e)

Elemental Evil Player’s Companion (5e)


Create Heroic Characters to Conquer the Elements! Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. New race options include the aarakocra, deep gnome, genasi, and goliath. Additionally,...   [click here for more]
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Ravenloft & The Dungeon Masters Guild

Ravenloft & The Dungeon Masters Guild


"A guide to the themes, tone, and other relevant details specific to writing adventure content for the Domain of Dread." ...   [click here for more]
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Black Rain (3.0)

Black Rain (3.0)


When the dreaded black rain falls, all those who revere deities or rely on them for power and protection cringe in fear. The black rain forms a wall between the mortal and the divine and thus, when it falls, clerics lose all ability to cast spells and work miracles. Only the foulest of villains would use this opportunity to strike against the near-helpless clerics of an otherwise powerful temple. When...   [click here for more]
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Haunting Lodge (3.0)

Haunting Lodge (3.0)


The chill November wind has started to blow and, for many folks out there, that means hunting season has arrived. So, in the "spirit" of the season, Owen K.C. Stephens gives us Haunting Lodge, a miniadventure suitable for four 17th-level characters. This site-based adventure centers around an exclusive getaway for high-powered sportsmen seeking some rather unusual game. Fair warning, though: This...   [click here for more]
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Tarus's Banquet (3.5)

Tarus's Banquet (3.5)


A Short Adventure for Libris Mortis: The Book of Undead For Four 10th-Level Player Characters Libris Mortis is all about undead-their abilities, how to fight them, how to improve them, and how best to use them in your campaign. This short scenario uses feats, spells, and monsters from that book to build campaign elements that involve undead. Tarus’s Banquet is a short D&D adventure for four...   [click here for more]
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Tomb of Horrors Revised (3.5)

Tomb of Horrors Revised (3.5)


Get ready for some classic adventuring in the Tomb of Horrors by downloading this v.3.5 revision of the classic Tomb of Horrors adventure by Gary Gygax, and see how well your PCs survive! The legend of the tomb is an old story with many parts, some of which may be lost or obscured. Characters attempting to glean special information by consulting sages or through legend...   [click here for more]
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Children of the Night: The Created (2e)

Children of the Night: The Created (2e)


The Whole Is Greater Than the Sum of the Parts Within these pages lie the stories of 13 madmen and their singular creations. Some are flesh and blood, others glass or wax, even metal or mist. Whatever their makeup, each has the will to live - and sometimes that means needing to kill. They are more than just golems. They are the Created. And they are ready to make your acquaintance. Among those lurking...   [click here for more]
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Children of the Night: Vampires (2e)

Children of the Night: Vampires (2e)


Behold the Many Faces of Mankind's Darkest Enemy Twin puncture wounds mark the kiss of the nosferatu. Blood trickles with the slow crawl of despair. A shadow lingers, black against black. Chill mist clings damply to every surface, and the echo of an anguished shriek still hangs in the air. Children of the Night: Vampires introduces 13 unique and terrifying villains...   [click here for more]
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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
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Dragon #366 (4e)

Dragon #366 (4e)


Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. Ritually...   [click here for more]
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Dragon #376 (4e)

Dragon #376 (4e)


There is no "I" in Vecna by Bart Carroll: Bart Carroll talks about the role of the instigator in a group. Creature Incarnations - Fell Taints by N. Eric Heath: Monster Manual 2 introduced these new aberrant monstrosities, and we’re presenting even more of these Demonomicon of Iggwilv - Turaglas, the Ebon Maw by Ari Marmell: The Ebon Maw was...   [click here for more]
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MC14 Monstrous Compendium Fiend Folio Appendix (2e)

MC14 Monstrous Compendium Fiend Folio Appendix (2e)


Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game. Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out...   [click here for more]
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A Players Primer to the Outlands (2e)

A Players Primer to the Outlands (2e)


You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins...   [click here for more]
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Harbinger House (2e)

Harbinger House (2e)


A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse. And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the streets, leaving a trail of bloody clues in his wake. Leatherheads boldly court the Lady of Pain, longing for the sharp touch of her shadow. Even the silent dabus're acting barmy, a sure sign that...   [click here for more]
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In the Abyss (2e)

In the Abyss (2e)


Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action. Every sod's got a tale to tell about...   [click here for more]
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The Eternal Boundary (2e)

The Eternal Boundary (2e)


Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening down in the Hive that's got the factions in an uproar, and word is you're the cutter to look into it. Barmies and bubbers have been waking up in the Dead Book, but they haven't been staying there. They've...   [click here for more]
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The Vortex of Madness and other Planer Perils (2e)

The Vortex of Madness and other Planer Perils (2e)


Have your AD&D@ players been everywhere and slain everything? Are they getting bored with the same old world? Need to shake them up? Then drop them into the Vortex! Step through the portal into: The Vortex of Madness: In the depths of Limbo, a lost legend warps reality. Discover the fate of one of history's great madmen in this mind-bending locale. The Citadel of Gith Reborn:...   [click here for more]
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Blood Spawn (Birthright 2e)

Blood Spawn (Birthright 2e)


Blood Spawn: Creatures of Light and Shadow is a collection of monsters and adventures for the Birthright campaign setting. Far more than just a Monstrous Compendium volume, Blood Spawn is two accessories in one: The creature listings offer more than a dozen new monsters designed specifically for the Birthright world. Some of the denizens haunt the Shadow World, others populate...   [click here for more]
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Fires of Dis (2e)

Fires of Dis (2e)


In the Outer Planes, a holy sword can be a fiend's best friend, especially when the owner wants it back? Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed...   [click here for more]
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The Evil Eye (2e)

The Evil Eye (2e)


Welcome to Invidia, where Vistani curses come to their terrible fruition. As a young girl, Gabrielle Aderre was warned by her mother never to have children: "A man, a babe, a home—these things can never be for you, tragedy will be the only result." Now the witch Gabrielle has disobeyed her mother and borne a child, an abomination that could spell doom for Vistani everywhere....   [click here for more]
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A Light in the Belfry (2e)

A Light in the Belfry (2e)


“The only thing more fragile than glass is a lover's heart.” —A Vistani Proverb Decades ago, the fair land of Avonleigh was guarded by an order of paladins known as the Circle. One stormy night, a wizard named Morgoroth came to seek refuge with them. But, all was not as it seemed! Morogoroth was no mere wizard; he was a necromancer on the run from a knightly brotherhood that had vowed...   [click here for more]
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Adam's Wrath (2e)

Adam's Wrath (2e)


There are some things that mere mortals were never meant to know. . . . In the domain of Lamordia, Doctor Victor Mordenheim created Adam?cobbling the creature together from parts of human corpses. Now, years later, Adam wants revenge. Adam wants Elise, Victor's wife. Adam wants Victor dead. The player characters' ship founders on the coast of the domain of Lamordia. A vicious storm leaves...   [click here for more]
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Al-Qadim: Arabian Adventures (2e)

Al-Qadim: Arabian Adventures (2e)


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because...   [click here for more]
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Beyond the Prism Pentad (2e)

Beyond the Prism Pentad (2e)


The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic...   [click here for more]
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Birthright: Cities of the Sun (2e)

Birthright: Cities of the Sun (2e)


Honor, magic, and the open seas As far as one could see, ships closed menacingly, and warriors swarmed across enemy decks. Smoke tinted red by the dying sun shrouded the misty sea. The attacking seamen raised an unholy clamor, and the stench of flaming pitch stung the eye. Through it all, el-Arrasi stood proudly at the helm. When his vessel drew alongside the Anuirean...   [click here for more]
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Birthright: Player's Secrets of Ariya (2e)

Birthright: Player's Secrets of Ariya (2e)


On the shore of the Sea of the Golden Sun lies Ariya, the oldest city in all Cerilia. The City of Temples and its surrounding provinces form the jewel of Khinasi history, who brought glory to Aryia seven centuries age. Now Ariya's citizens turn to you, their newly crowned lord prince, to restore the city-state to its former eminence. Tested by war-hungry neighbors, religious zealots, and a shrinking...   [click here for more]
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Birthright: Player's Secrets of Muden (2e)

Birthright: Player's Secrets of Muden (2e)


Player's Secrets of Muden "Some regents would find the conditions in Muden a bit to their disliking -- sharing the rule can be uncomfortable. Depending on the motivations of the regent, and on what he wants to achieve for himself and the realm, he can use Grabentod’s sentiments to his benefit. Since the pirates have tried to assassinate Melisande Reaversbane more than once, chances are good...   [click here for more]
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Carnival (2e)

Carnival (2e)


Freak show or sanctuary? It's all a matter of perspective when you're at Carnival. A carnival offers a glimpse of abnormal and unnatural things most genteel folk never talk about, much less see. This carnival is not a simple sideshow, though, and its performers are far more than freaks on display. Carnival is a wandering haven for those who have no place else to go - including adventurers...   [click here for more]
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Champions of the Mists (2e)

Champions of the Mists (2e)


Designed for use by Dungeon Masters and players alike, Champions of the Mists greatly expand upon the role of heroes on the Demiplane of Dread. Inside are many exciting new options: More than a dozen new characters kits ( such as guardians, Knights of the Shadows, and psychics) designed to give new and existing Ravenloft heroes a flavor all their own. Complete game statistics for many characters...   [click here for more]
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Chilling Tales (2e)

Chilling Tales (2e)


Seven Gripping Settings. . . . Haunted graveyards, manors, and tombs, a bardic library with an unexpected room, ancient catacombs, and an entire town turned to dark terror. Seven Terrifying Characters. . . . Deadly and unexpected foes: a vampire who walks in the sun and laughs at clerics, a mummy whose touch turns living flesh to water, and a fearsome host of others: a darkling, a vassalich, a ghost,...   [click here for more]
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Circle of Darkness (2e)

Circle of Darkness (2e)


The Mists of Ravenloft lead to G'Henna, land of famine and zealous devotion to Yagno Petrovna, high priest of the Beast-God, Zhakata. In the cities of G'Hanna, worshipers starve themselves to prove their faith; in the Outlands, twisted mongrelmen struggle to survive in a land of unforgiving windstorms and bleak plains. No domain in the Demiplane of Dread has been in greater need of change?and the...   [click here for more]
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Confrontation at Candlekeep (5e)

Confrontation at Candlekeep (5e)


Candlekeep is under siege, and it needs adventurers to help protect it! Heed the call to defend the legendary monastery and stand against the tide of evil. Product History "Confrontation at Candlekeep" (2013), by Teos Abadia, Greg Bilsland, and Shawn Merwin, is an RPGA Dungeon Delve that was used as a playtest for D&D 5e (2014). It was released to RPGA Dungeon...   [click here for more]
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Dark of the Moon (2e)

Dark of the Moon (2e)


In the bitter cold of a land mired in eternal winter, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak. At the head of this pack paces the great Black Wolf of the Wood. Is this murderous beast the underling...   [click here for more]
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Dark Sun: Fury of the Wastewalker (4e)

Dark Sun: Fury of the Wastewalker (4e)


On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing...   [click here for more]
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Death Ascendant (2e)

Death Ascendant (2e)


The remnants of Ebon Fold are cutting a deadly path through the Falkovian countryside, draining travelers of their life force and leaving withered corpses in their wake. Hot on their trail, you come across the sole survivor of one of these deadly attacks, a young vistani man with an extraordinary skill for fortune-telling. His tarokka deck helps close the gap between you and the assassins. Together...   [click here for more]
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Death Unchained (2e)

Death Unchained (2e)


You have no friends here. What can you do when the Mists deposit you in the city of Lekar? The militia is no better than a gang of sadistic bullies, the citizens are more contagious than a fleet of plague ships, and every foot of public space is covered with corpses of criminals who committed no crime greater than struggling to survive in the oppressive domain of Falkovnia. Danger haunts...   [click here for more]
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DL6 Dragons of Ice (1e)

DL6 Dragons of Ice (1e)


The Dragonlace saga continues! The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach. But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A...   [click here for more]
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Dragon #365 (4e)

Dragon #365 (4e)


What's Coming Next by Chris Young Playtest - Artificer by Logan Bonner, Mike Mearls, David Noonan: Dragon begins a new feature with this unique opportunity to play a new class from 2009’s Eberron Backdrop - Cormyr by Brian James: Explore the nation of Cormyr, updated to reflect the post-Spellplague era of the Forgotten Realms. Ecology...   [click here for more]
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Dragon #367 (4e)

Dragon #367 (4e)


Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D. Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies. Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign. Intelligent...   [click here for more]
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Dragon #368 (4e)

Dragon #368 (4e)


Birth of the Cool by Chris Youngs: Cool new characters. Backdrop: Graywall by Keith Baker: Visit Graywall, a city of monsters from the EBERRON® campaign setting. Items of Legend by David Noonan: Ready for your campaign, these brand-new artifacts span a range of power and levels. Expeditionary Dispatches - Stillwater...   [click here for more]
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Dragon #369 (4e)

Dragon #369 (4e)


Thank You, Dungeons & Dragons by Chris Youngs: Chris talks about D&D being the perfect recession time hobby. Playing Minotaurs by Robert J. Schwalb: Roll up your next D&D character—as a minotaur! Bazaar of the Bizarre - A Motley Assortment of Magic Items by Kolja Raven Liquette: One of the authors of Adventurer’s...   [click here for more]
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Dragon #375 (4e)

Dragon #375 (4e)


Players 1, Dungeon Masters 1 by Chris Youngs: Chris Youngs announces the new focus of Dragon Magazine. Keepers of the Celestial Order by Matthew Sernett: Entities of the Far Realms are always seeking a way into the mortal realm, and the members of the Celestian Order Game Transparency by Andy Collins: This article will help all DMs learn when...   [click here for more]
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Dragon #377 (4e)

Dragon #377 (4e)


Exclusively Yours by Chris Youngs: Chris Youngs talks about 'D&D Insider' exclusivity. Player’s Handbook 3 Debut Content - The Psion by Andy Collins, Bruce R. Cordell, Mike Mearls, Stephen Schubert: Featuring commentary from the staff that worked on the new psion class, this article supports the psion class Tu'narath, City of Death by Robert...   [click here for more]
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DSM1 Black Flames (2e)

DSM1 Black Flames (2e)


A simple trip from Urik to Raam: What could be easier? But unexpected encounters and freakish sandstorms conspire to make this journey more dangerous than imagined. Lost and dying of thirst, your characters unwittingly involve themselves in a strange mission-the motivation behind which lies hidden.  On the adventurers' trail are enraged dragons, desert fiends, and a curse that threatens to drive...   [click here for more]
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DSM2 Merchant House of Amketch (2e)

DSM2 Merchant House of Amketch (2e)


In the city of Balic, an insidious new threat to the Tyr region has arisen in the shape of a humble beetle. Magically altered to deliver a psionic malady via their bite, the beetles have been used by templars, slavers, raiders, and worse to neutralize the psionic abilities of their captives and render them docile. In desperation, the Veiled Alliance has called upon your characters to track down the...   [click here for more]
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DSQ3 Asticlian Gambit (2e)

DSQ3 Asticlian Gambit (2e)


The palace of the Forest Queen contains treasures unimaginable. To the sons and daughters of Athas's harsher climes, Gulg and the Crescent Forest seem almost perversely lush, a jumble of green and growing things hording precious water for the benefit of the few. But while basking in the glow of Lalali-Puy6's gratitude, your characters have the richness of the forest at your beck and call. Of course,...   [click here for more]
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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible.  Dune Trader explores the lives of the people who...   [click here for more]
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