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Signs & Portents - Issue 6

Signs & Portents - Issue 6


The New Year sees the release of Issue 6 of Signs & Portents! It’s a new year, but you can rest assured that the quality in S&P remains consistently high. Of Chariots and Acheronians – Conan is nearly here and we thought we would cheer him in with an exclusive new race, along with rules for their preferred mode of transport. Follow in the steps of the evil Xaltotun. After all, it was...   [click here for more]
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Arachnid Army Book

Arachnid Army Book


Arachnid Army Book Bugs, Arachnids, call them what you will, they are the greatest and most terrifying threat mankind has ever faced. A species so utterly ruthless and alien that they are beyond comprehension. The Arachnid Army book takes this most compelling threat and reveals a level of detail never before seen in print. With a sub-species for every conceivable military...   [click here for more]
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Cities of Fantasy - Stonebridge

Cities of Fantasy - Stonebridge


If there were a place where the written word was priceless, where a painting or a sculpture was worth more than diamonds and where a song could inspire a love that lasts for centuries, would you go there? If there existed a city where genius and beauty were one and the same, where invention and ambition were prized above martial skill and where dragons and mortals lived together in eternal harmony,...   [click here for more]
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Cities of Fantasy - Stormhaven

Cities of Fantasy - Stormhaven


Among the mysteries of the sea, Stormhaven stands proud and defiant, a city built upon the relic of an unknown civilisation. Four great pillars support a disk of preternatural stone, its architects an enigma as great as the means of its construction. The new inhabitants settled centuries ago, giving the city its current name because the solidity and endurance it offers against the surrounding ocean...   [click here for more]
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Crusades of Valour

Crusades of Valour


Using the information in this d20 sourcebook, you can introduce religious conflict into your campaign world as both a background and foreground element for all levels of play. Low level characters can take part in crusades, joining an army or signing up to one of the crusader orders. At mid-level they can undertake special missions to capture or destroy a temple of another cult, as well as lead entire...   [click here for more]
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Encyclopaedia Divine Shamans

Encyclopaedia Divine Shamans


It is said that when the gods created the world, they gently blew life into it, awakening the conscience in every piece of their work. Trees, rocks, rivers, fire, wind, mountains… all of them received the holy breath, and all of them worshipped the gods before the first race set foot on the face of the world. They were the animae, the souls of all things: the spirits. These beings are the heart...   [click here for more]
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Gladiator

Gladiator


Forty thousand spectators watch each footstep, every movement of your sword as you close upon your opponent. The life of a gladiator is one of servitude and slavery but with every victory comes the howl of the mob, driving you ever more to succeed. You are one of the greatest combatants every to have walked onto the sands of death and your name is known across the land. Fame, fortune and eventual freedom...   [click here for more]
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Infernum - Book of the Tormentor

Infernum - Book of the Tormentor


With a roar, the Oblurott cavalry charged. Huge spawn with plates of bone bolted to their hides lumbered down the slope. Oblurott demons with lances and bile rifles clung to their flanks, their eyes grimly fixed on the Sturrach lines. The ranks of the Sturrach lowered their guns; five hundred hellcannons, bile rifles and shatterguns were levelled at the rushing cavalry. Crowded into the narrow valley,...   [click here for more]
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Jeremiah Thunder Mountain

Jeremiah Thunder Mountain


Like the rest of the world, the Cheyenne Mountain facility was devastated by the Big Death over 15 years ago. Originally designed to withstand a nuclear attack, Thunder Mountain became home to NORAD and was later expanded to help in Homeland Defence during the war on terror. Thanks largely to one young boy, Thunder Mountain became a haven in a sea of chaos after the Big Death. Markus Alexander rallied...   [click here for more]
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Klendathu Invasion

Klendathu Invasion


Klendathu Invasion The homeworld of the Arachnid menace has been located and the Mobile Infantry has been moved into position to strike – are you ready to join the greatest battle Mankind has ever initiated? For months, the Road to Victory has lead the Mobile Infantry across the galaxy to the ultimate confrontation between Man and Arachnid. This is a battle...   [click here for more]
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Mobile Infantry Army Book

Mobile Infantry Army Book


Mobile Infantry Army Book The greatest army in the history of mankind, the Mobile Infantry is the place for dedicated men and women who are ready to put themselves in harm’s way for the safety of the body politic. Equipped with the best weaponry that earth can provide, there are few enemies that can resist them for long. The United Citizens’ Federation is...   [click here for more]
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Monster Encyclopaedia 1 - Ravagers of the Realms

Monster Encyclopaedia 1 - Ravagers of the Realms


Welcome to the very first volume in the new Monster Encyclopaedia series, a collection of tomes describing and detailing a veritable cornucopia of creatures foul and fair for your dismay and delight. Within the pages of Ravagers of the Realms, you will find a collection of over 200 new monsters and beasts of all shapes and sizes, from the earth-shaking bulk of the siege-beast to the miniscule yet truly...   [click here for more]
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Monster Encyclopaedia 2 - Dark Bestiary

Monster Encyclopaedia 2 - Dark Bestiary


Welcome to the second volume in the Monster Encyclopaedia series, a collection of tomes designed to bring you a massed horde of brand new enemies and allies for any D20 game. Within the Dark Bestiary are over 200 new creatures dedicated to evil and chaos, just waiting to be unleashed. Whatever your adversarial needs, you will find them within these pages, be tempted by the wassernixe, tormented by...   [click here for more]
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OGL Core Rulebook [BUNDLE]

OGL Core Rulebook [BUNDLE]


This special bundle product contains the following titles. OGL Ancients Regular price: $4.99 Bundle price: $3.33 Format: Watermarked PDF Welcome to the past that never was. OGL Ancients is a roleplaying game set in a world long past, where Greek heroes do battle with hideous monsters and artificers work mechanical miracles, while priests petition the Gods for...   [click here for more]
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Power Class Alchemist

Power Class Alchemist


Alchemy is typically a perplexing art for common folk in a fantasy setting. In any world where the majority of people must toil to survive, the idea of someone’s life work being to stand around boiling liquids and talking about the ‘essense of rare matter’ is quite alien to them. Alchemists in a fantasy world are rarely considered anything other than strange folk with ways that set...   [click here for more]
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Power Class Artificer

Power Class Artificer


The artificer is a rare individual, able to blend science and magic, two disciplines often considered to be mutually exclusive, to create potent items of aid to scholar and warrior alike. With a mind capable of understanding the intricacies of arcane formulae and the reactions between various alchemical reagents he makes a welcome addition to many adventuring parties, albeit one accompanied by the...   [click here for more]
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Power Class Assassin

Power Class Assassin


The assassin is the master of dealing quick, lethal blows and excels at infiltration and disguise. Assassins often function as spies, informants, killers for hire or agents of vengeance. Their training in anatomy, stealth, poison and the dark arts allows them to carry out missions of death with shocking and terrorising precision. There are few who can hope to survive the assassin’s strike once...   [click here for more]
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Power Class Cabalist

Power Class Cabalist


Both divine and arcane, the magic of a cabalist is bound into words and signs, crafted by the intricate weaving of rituals and ancient intonations. A cabalist can seek to explore the mysteries of the planes and beings of infinite power on his own or join with a circle of like-minded seekers to work even greater rites in the name of entities that were old when life first emerged from the seas and will...   [click here for more]
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Power Class Exorcist

Power Class Exorcist


The exorcist is a protector and guardian against the influence of supernatural creatures upon mortals. He focuses the power of his faith towards rooting out the monsters that would prey on common folk, toying minds and bodies with their unholy powers of domination and possession. He is an expert on rituals that protect people and places from these creatures, and his faith and conviction allow him to...   [click here for more]
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Power Class Explorer

Power Class Explorer


The explorer is a rare individual, who willingly leaves his home and all that he knows to seek out the unknown. Whether for their own sake, or for the fame and fortune they may bring, explorers travel the hidden places of the world on a quest for the new and unusual. Explorers live for the challenge of venturing into hitherto unseen places, overcoming myriad dangers and encountering strange men and...   [click here for more]
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Power Class Fool

Power Class Fool


Fools share many traits with bards but their aims are often entirely at odds. Bards are the centre of attention, with their performances inspiring courage and admiration for the performer and his audiences. In contrast, the skilled displays of fools may entertain but the fool is never the point of the performance. Instead, the subject of a fool’s efforts is rarely grateful as all his faults are...   [click here for more]
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Power Class Gladiator

Power Class Gladiator


The gladiator is the highly trained master of arena combat, capable of dispatching foes in the most spectacular manner imaginable. His highly specialised training in such forms of combat as net-fighting, blind-fighting and exotic weapons allows him to demonstrate the most unusual fighting techniques in the world to an eager audience. As important as winning his fight, he must win the crowd, the vast...   [click here for more]
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Power Class Hedge Wizard

Power Class Hedge Wizard


To some, the hedge wizard might seem to be a poor substitute for the wizard or sorcerer. Not as flashy as the latter, nor as recognised as the former. This is, however, a dangerous misconception. The hedge wizard is a rural, backwoods magician who relies as much on the superstition of his neighbours as on actual magic to make a living. He specialises in the use of cantrips; the minor incantations and...   [click here for more]
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Power Class Knight

Power Class Knight


The knight is one of the most highly trained combatants ever to enter the field of battle. Expert with a variety of weapons and particularly effective when astride his trusty charger, when under pressure he draws extra strength from his chivalric vows. He is perhaps the best protected of all character classes, typically wearing full plate armour but proficient with a variety of extra-heavy armours...   [click here for more]
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Power Class Pirate

Power Class Pirate


From a roleplaying standpoint, pirates are a wonderful addition to our games. They are fierce, self-reliant characters with a crew of men willing to do their bidding, a ship to call their home that grants them the ultimate mobility to travel as they wish and a licence to do as they please lest someone do it to them first. With pirates come the brotherhood and code of the sea, a form of unwritten law...   [click here for more]
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Purgatorium

Purgatorium


Purgatorium – Seasons of the Soul. When a character dies, it is a monumental event. The sweep of a keenly honed blade or the fiery breath of a dragon can erase months or even years of playing and developing a character in an instant. Once the Games Master has made the prospect of death real to his player characters, it becomes a potent tool for creating fear, risk, terror, courage, motivations...   [click here for more]
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Sheoloth - City of the Drow

Sheoloth - City of the Drow


Crouched within a vast cavern complex, the city of Sheoloth is a skeleton of stone wrapped in tortured flesh and clad in robes of woven silk. From its first beginnings as a captured fortress, Sheoloth has slowly expanded over the decades. Expansion of the city eats away at the stone around it, leaving behind thick cores of marble and basalt to support the ceiling of the city. Glittering corpselights...   [click here for more]
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Ships of War

Ships of War


War is a great beast that bears no respect for anything or anyone. Wherever there is ambition or a desire for power, there will be war. The sea is not an exception; ever since the first sentient race used anything that floated to bring harm to enemies, the ocean became one of many battlefields, and its watery depths are the final resting place for those who fell in battle, sunken ships as their only...   [click here for more]
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Signs & Portents 26 Roleplayer

Signs & Portents 26 Roleplayer


Issue 26 of Signs & Portents Roleplayer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Babylon 5, Conan and many of our other games. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great read! ...   [click here for more]
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Signs & Portents 26 Wargamer

Signs & Portents 26 Wargamer


Issue 26 of Signs & Portents Wargamer marks the separation of S&P into two free online PDFs, packed with articles about Starship Troopers, Gangs of Mega-City One, A Call to Arms and Mighty Armies. Add in more antics from the gang in the Design & Conquer comic strip and the brand new Monty’s Monthly Offers, giving S&P readers special deals unavailable anywhere else, and it’s still a great...   [click here for more]
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Signs & Portents 56

Signs & Portents 56


This month’s S&P is jammed packed full of campaigns, supplements spells, introductions, adventures and all other manner of goodies. A wide range of articles covering new and upcoming releases along with plenty to support your favourite Mongoose line. * 760 Patrons By Bryan Steele. An introduction to 760 Patrons. * Campaigns of Terror By Matthew Sprange. A variant A Call To Arms campaign...   [click here for more]
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Signs & Portents 61

Signs & Portents 61


In this month's issue; Conan: Pygmies of the Hyborian Age, a new race for the Conan RPG. Gangs of Mega-City One: The Bite-Fighter, a new specialist for especially vicious gangs. Traveller: Adapt and Overcome, a complete scenario pitting the players against some unusual foes. Wraith Recon: Training, Wraith style! Spycraft: The Ulysses Agenda, an addition for World on Fire. Elric of Melnibone:...   [click here for more]
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Signs & Portents 64

Signs & Portents 64


The start of a New Year - and the latest issue of Signs & Portents is ready, jam-packed full of great gaming material to inspire your campaigns. And best of all, it is still free! In this month's issue, we have; * Press Play – Mongoose writer Bryan Steele continues his monthly mission to bring gamer friendly movies to the masses * The Legacy of War Part 2 – Simon Beal continues...   [click here for more]
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Signs & Portents 81

Signs & Portents 81


In this month's issue; Traveller The latest news from our last Open Day. Lone Wolf The complete Cener Druid class to introduce into your games. Game Development From the vaults of Mongoose, Project Hyperion - the game that never was... Traveller Choxlatl, a complete planet for you to introduce into your campaign. Conan A special look at daggers and their uses for thieves. Lone Wolf Murder...   [click here for more]
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Slayer's Guide to Centaurs

Slayer's Guide to Centaurs


Whilst it is true centaurs are a highly secretive race, there are those who have had prolonged contact with them. Most swear themselves to silence with regards to the things they have seen and heard in their time with the enigmatic creatures, but a few have seen fit to record and relate their experiences. Whole generations of adventurers are in debt to such people. The Slayer’s Guide to Centaurs...   [click here for more]
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Slayer's Guide to Demons

Slayer's Guide to Demons


Evil, chaos and destruction; depravation, insanity, unmitigated cruelty. Pain, horror and madness. The ultimate incarnations of darkness, this is what demons embody. As malignant as a necromancer or a demonologist may become, they are still no match for the limitless evil of the lowest dretch. There is no redemption for these outsiders, as they seek only the destruction and corruption of all that exists....   [click here for more]
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Slayer's Guide to Dragons

Slayer's Guide to Dragons


What creature has more magnificence, more savage ferocity and more sheer power than the dragon? The great wyrms stand tall as the ultimate challenge an adventurer may face. Rare is the player who does not dream of besting one of these terrible creatures, of plundering its hoard and basking in the glorious reputation enjoyed by a dragon slayer. Whether you are a Game Master seeking to add more depth...   [click here for more]
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Slayer's Guide to Elementals

Slayer's Guide to Elementals


Elementals are among the most primal forces in the mythology of many cultures, raw elements given life. This in turn has gifted them a firm place in many a campaign world. Some authorities believe all matter to be made from the four elements, with even humans and other sentient creatures being possessed of an elemental nature. Fighting an elemental is like fighting a whirlwind, a raging inferno,...   [click here for more]
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Slayer's Guide to Games Masters

Slayer's Guide to Games Masters


Understand this. The Games Master is your enemy. He may come under different names - Games Master, judge, referee... friend - but he is always your enemy. It’s a different game he’s playing, with different rules and different objectives. His game is about control and dominance. He might dispute this, may use words such as ‘storytelling’, but ask yourself this: Whose story...   [click here for more]
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Slayer's Guide to Giants

Slayer's Guide to Giants


In legend, few creatures command such a powerful, superstitious awe as giants. In fantasy campaigns though, they are often dismissed by players, seen as a mere step on the way to higher-level encounters with dragons or demons. A means of garnering plenty of experience points, but not a serious challenge to a well-equipped party with a spellcaster or two and the first clue about tactics. Such a complacent...   [click here for more]
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Slayer's Guide to Gnolls

Slayer's Guide to Gnolls


The second supplement to be printed in the acclaimed series from Mongoose Publishing, The Slayer's Guide to Gnolls focuses on this bloodthirsty race, from their brutal and savage society to their lethal tactics of ambush. Ravenous packs of gnolls are the bane of many adventurers. Inhuman in the extreme, this vicious race delights in acts of cruelty and brutality against the weak, the defenceless...   [click here for more]
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Slayer's Guide to Harpies

Slayer's Guide to Harpies


Harpies are cruel and vicious monsters that delight in the suffering of others. They also elevate selfishness and narcissism to new heights in their constant drive to establish their superiority over ‘lesser’ species, such as humans, dwarves and elves. Yet many Games Masters probably consider harpies no better than animals, unthinking brutes that can be used to challenge low to mid-level...   [click here for more]
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Slayer's Guide to Minotaurs

Slayer's Guide to Minotaurs


Many adventurers are familiar with the minotaur, at least in general terms. It is quite common to hear stories about dashing, heroic fighters battling a fierce minotaur to the death at the heart of the foul creature’s dark labyrinth. Some of these stories, no doubt, have some truth to them. However, it is the vast amount of untold stories that truly tell the tale of the minotaur. These tales...   [click here for more]
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Slayer's Guide to Rules Lawyers

Slayer's Guide to Rules Lawyers


Rules-Lawyers are an unexpectedly hardy breed of disgusting humanoid (at least in physique) creature. To all outward appearances they are a normal human being, like you or me, and it is only by their strange behaviour and very close (often post-mortem) physical examination that they are revealed to be anything other than Homo Sapiens. Scholars are in agreement that Rules-Lawyers have been around at...   [click here for more]
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Slayer's Guide to Scorpionfolk

Slayer's Guide to Scorpionfolk


What are scorpionfolk and where do they come from? This is a question that many have asked; what is known is that they are brutal and destructive. But who are they really, and how can they be so savage and yet still exist? Surely they would all have killed one another in an orgy of violence; so there must be more to the scorpionfolk than meets the eye. The Slayer’s Guide to Scorpionfolk will...   [click here for more]
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Slayer's Guide to Titans

Slayer's Guide to Titans


Titans have become are the archetype for size, beauty and might. They are powerful beyond reckoning and more skilled than any other race – but still, they bend their knees and serve. Some are the universal archetype of good, others are just as rapaciously evil, but all suffer from terrible rages and fits of emotion. Finally, and most curiously of all, they are said to be “masters of their...   [click here for more]
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Slayer's Guide to Troglodytes

Slayer's Guide to Troglodytes


Troglodytes are a thoroughly foul reptilian race with all the chill mercilessness and cruelty of a cold-blooded snake. Many consider them to be as evil as the most loathsome of demons. Troglodytes inhabit the underdeep of the world for they are creatures of the dark but may also be found in the rocky peaks and passes of desolate mountains. These few tribes who live near the surface wage a constant...   [click here for more]
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Slayer's Guide to Undead

Slayer's Guide to Undead


Written by the father of gaming himself, Gary Gygax, the Slayer’s Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer’s Guide will revitalise any campaign with new and exciting ways to bring the dead to life. New creatures are fully detailed,...   [click here for more]
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Sniper

Sniper


It takes skill and patience to kill with a rifle. Whether it is the casual hunter going up into the mountains for an easy weekend of camping, the trained SWAT team member zeroing in on a hostage taker or the lone soldier operating in no-man’s land, the ability to strike with impunity at great range has remained one of the chief roles of rifle weaponry. Modern Playaids: Sniper takes you into...   [click here for more]
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The Book of Hell

The Book of Hell


Delve into the fiery pits of Hell and confront an array of demons and devils in this infernal tome. Tread the sunless depths, crossing charnel pits and desert planes to face the malevolent power of the various Houses of Hell and even trade blows with the Four Great Princes themselves. Sink to the lower depths, encountering The Playground of Evil Children and The Angel Prisons, but beware, delving too...   [click here for more]
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