An original Old School Fantasy game.
New School Game Mechanics, Old School Adventure Game.
Simple, d6-based game mechanics. Characters improve by Plundering, completing Accomplishments, or by actually trying to do stuff.
No clerics, no XPs, memorization or other legacy rules, no accounting, but still compatible with Old School material without conversion.
5MORE Resolution System, skills... [click here for more]
A collection of hacks, adventures and sundry other oddities for Into the Odd. Inside the covers you'll find:
In Search of Samson Aubrey, an adventure by Kamil Wegrzynowicz.
Four Arcana Ideas, arcana by Brian Wille.
Odd Dungeons, a hack to make Into the Odd feel more like D&D and similar fantasy games, by Eric Nieudan.
The Nightlight... [click here for more]