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"From here on out we are playing by Moscow Rules. New Orleans should be considered enemy held territory and the authorities a hostile force."
Back in 2002, a Delta Green team made contact with a cult in New Orleans possessed of unnatural powers and deep influence. The confrontation that followed would expose some of the conspiracy's key agents to unexpected horrors.
"Down in the Delta" is a story... [click here for more] |
Arc Dream Publishing |
$1.99
|
A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it.
This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old... [click here for more] |
Arc Dream Publishing |
$2.99
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ENnie Award Nominee for 2018: Best Writing
Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse.
The Key
The Junk Shop
Into the West
Inside
At the Shore
In the Back Seat
Kay’s Voice
The Witness
Dear Cind
The Phone Man and I
The Lady of the Rock
Between Here and Forever
It Was Not Her
Words
End of the World of the End
What the Voice Said
Water... [click here for more] |
Arc Dream Publishing |
$2.99
|
Judges and jury.
Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force.
Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,... [click here for more] |
Arc Dream Publishing |
$3.74
|
WELCOME TO THE APOCALYPSE
This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game.
UPDATE (18 APR 2019): Agent Dossiers now also includes all new professions from The Complex.
Each two-page sheet includes:
Stats as recommended... [click here for more] |
Arc Dream Publishing |
$3.99
|
Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse.
Bringing Work Home
Baptism
Go and Sleep No More
The Sea and Time
Farming
Last (and/or) Only
Lost and Found
Escape
Change Is Like a Season
In the Shuffle
Dad
On the Strange Events at Prentice Farms
Single Vehicle Fatality
Family
A Kindness
4W0HERE6-8AMI175
Trust Falls
Charlie Is Lost
Involuntary
That... [click here for more] |
Arc Dream Publishing |
$3.99
|
The Bernier family of Tampa, Florida, has been terrorized by a fire and weird graffiti. Police suspect a hate crime. The mark on the door, carved with a horn or a claw and smeared with blood and effluvia, makes Delta Green think otherwise. One of their experts says it’s the symbol of Kore, queen of the underworld, goddess of an ancient mystery cult.
The sign has been seen in old tomes that had deadly... [click here for more] |
Arc Dream Publishing |
$4.08
|
Character creation. Strategies and Tactics. Combat, conflicts, advantage, and collateral damage. Screwtape options. Sin and repentance. Death and despair. Demonic powers and aspects. And four panels of gorgeous art by Brett Barkley and Kurt Komoda. The Better Angels Game Moderator Screen is ready for your table.
This product comes in eight cardstock sheets that you can insert into the pockets of a... [click here for more] |
Arc Dream Publishing |
$4.99
|
Reviews:
MaxWriter: Delta Green Evidence Kit: The Labyrinth Unboxing
THESE SLENDER THREADS OFFER NO WAY OUT
Delta Green: The Labyrinth presented new allies, threats, and victims for Delta Green: The Role-Playing Game. Their exposure to unnatural horrors may lead your Agents to annihilating revelations.
This evidence kit accompanies The Labyrinth. Its 45 handouts help you bring... [click here for more] |
Arc Dream Publishing |
$24.99 $4.99
|
Grisly Deaths in a Seaside Town
A serial killer is at work in quiet Glenridge, Long Island. Bizarre mutilations mark the victims of the “Glenridge Chiropractor,” as national news and the conspiracy theorists at Phenomen-X call the killer. Privately, the medical examiner is more troubled by residue found on the corpses: a pulpy, gray, organic substance that defies analysis.
When... [click here for more] |
Arc Dream Publishing |
$4.99
|
Archeological Intelligence
Some analysts develop signals intelligence or SIGINT. Some develop human intelligence, HUMINT. Delta Green deals in older secrets. It needs archeological intelligence. ARCHINT: a study of appalling dangers left in hidden places. It needs agents to look into horrors so that others can turn away. Agents like yours.
Featuring:
The Amulet of the Ai-Apa
Blood of the Feeder
The... [click here for more] |
Arc Dream Publishing |
$4.99
|
THE SKY WATCHES
September, 1996. In a small Tennessee town, teenager Billy Ray Spivey vanishes for two days without explanation and comes back changed. When he uses unnatural powers to kill two people, conspiracy theorists blame UFOs. Delta Green has other suspicions. A team of agents heads to Groversville to find the truth, but they may become the next victims.
Written by John Scott Tynes, Convergence... [click here for more] |
Arc Dream Publishing |
$4.99
|
The Past Is Bloody Teeth…Which Still Hunger
Something evil has stirred in a tiny desert town. It haunts the area like the thin clouds which taint the sky each morning, turning the sun blood red. Sometimes, it is thick and choking. Other times, it’s a skein so barely there it’s easy to forget it exists at all. It holds the people in check. Only black flattop and sun devils wait for them,... [click here for more] |
Arc Dream Publishing |
$4.99
|
Do You Want to Live Forever?
A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it.
Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far older,... [click here for more] |
Arc Dream Publishing |
$4.99
|
GORGO! MORMO! THOUSAND-FACED MOON!
The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construction crew has the goodwill of neighbors. But when the day’s work ends, something stirs in the darkness. Soft voices whisper. Weird footprints linger. Children of Red Hook have begun to vanish. Delta Green... [click here for more] |
Arc Dream Publishing |
$4.99
|
"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green.
Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t... [click here for more] |
Arc Dream Publishing |
$4.99
|
"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1.
Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological... [click here for more] |
Arc Dream Publishing |
$4.99
|
"Future/Perfect, Part 3" is a scenario for Delta Green: The Role-Playing Game.
Duxbury, Pennsylvania, is shrouded in secrets. For decades, it has been virtually a company town, run by a subsidiary of Hunt Electronics, Inc. Hunt Electronics came to Delta Green's attention in deadly encounters in Death Valley (Future/Perfect, Part 1) and amid the Ohio serpent mounds (Future/Perfect,... [click here for more] |
Arc Dream Publishing |
$4.99
|
"Future/Perfect, Part 4" is a scenario for Delta Green: The Role-Playing Game. It is best played as a direct sequel to Future/Perfect, Part 3.
From Death Valley to the Ohio serpent mounds to a cultish industrial plant, the Agents have pursued the secrets of long-dead inventor Arthur Hunt and his legacy of unnatural power and danger. Now they face the ultimate revelations.... [click here for more] |
Arc Dream Publishing |
$4.99
|
The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. This downloadable version includes:
Full-size exterior with chilling art by Dennis Detwiller (8.5" high by 44" wide)
Full-size interior with four panels of tables and information (8.5" high by 44" wide)
Panel 1 exterior (8.5" high by 11" wide)
Panel... [click here for more] |
Arc Dream Publishing |
$4.99
|
Innocence Feeds Appalling Appetites
In an Internet video, already viral, a harried-looking woman stands on a park bench in a small-town park. She is crying and shouting at a handful of befuddled people. She says they live with a community that does awful things. They accept this community. They take its money. And it takes women and children. “It takes them and it—it—” Suddenly she vanishes,... [click here for more] |
Arc Dream Publishing |
$4.99
|
WHEN FIREPOWER FAILS.
"Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have a mission.... [click here for more] |
Arc Dream Publishing |
$4.99
|
LOATHSOME SECRETS AWAKEN.
An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,... [click here for more] |
Arc Dream Publishing |
$4.99
|
PLACES, LIKE PEOPLE, GO WRONG
They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom.... [click here for more] |
Arc Dream Publishing |
$4.99
|
Gold Ennie Award winner for Best Free Game, 2016
WELCOME TO THE APOCALYPSE
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta... [click here for more] |
Arc Dream Publishing |
$4.99
|
If we look too deeply into the roiling chaos of reality, chaos may look back.
The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military.
A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline... [click here for more] |
Arc Dream Publishing |
$4.99
|
Operation FULMINATE: “The Sentinels of Twilight”
In which the Agents learn that not all those who are lost should be found.
Since the inception of the national park system, over 1,100 people have been reported missing inside their confines, many of them children. Often, missing children are found far from where they vanished, with no shoes or other clothing. Some are found dead. Some... [click here for more] |
Arc Dream Publishing |
$4.99
|
THE MOTHER OF MOONS AWAKENS
A lethal cord of cause and appalling effect connects the Vermont hills and a haunted woman a thousand miles away. When a young woman in Alabama turns up in New England in an instant, Delta Green sends your Agents to learn how and why. Learning that her vanishing was the work of some strange and fearful gift is only the Agents’ first step on a journey of... [click here for more] |
Arc Dream Publishing |
$4.99
|
THE SKY’S THE LIMIT
A dozen Air Force misfits and malcontents have gone from misconduct charges or stretches in the stockade to a post even they can’t screw up: Platte AFB. A place where aircraft and careers go to die. The middle of nowhere, Nebraska.
Saturday is the one night a week that everyone can look forward to. It’s a chance to unwind. It started in the post exchange decades ago,... [click here for more] |
Arc Dream Publishing |
$4.99
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HAVE YOU SEEN THE YELLOW SIGN?
The King in Yellow. A simple play twists thoughts and perceptions, twists reality itself. Its beautiful, poisonous words awaken realizations that make the audience long for the peace of ignorance. It first touched the stage in the dying light of the 19th century and has arisen again and again to bring to human souls the bitter satisfaction... [click here for more] |
Arc Dream Publishing |
$19.99 $4.99
|
A killing spree is horrifying enough. When all eight members of the Ridgeway family are gunned down by a math student who then kills himself, Delta Green sees hints that make it more terrifying still. Your Agents have to stop the madness before it spreads. The Last Equation is a full-color scenario of personal apocalypse and lethal mystery. It is playable with Delta Green: Need to Know... [click here for more] |
Arc Dream Publishing |
$4.99
|
Even Death Has a Half-Life
Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves’ girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples—samples that indicated that something had gotten loose. When the... [click here for more] |
Arc Dream Publishing |
$4.99
|
It is July 1943, and the greatest naval armada the world has ever seen is driving through the night toward Sicily. Before it gets there, a small team of American Talents and veteran British soldiers has a critical mission to accomplish behind enemy lines -- find and neutralize Mjollnir, a superhuman German Ubermensch capable of sinking the mightiest Allied ships with a glance. Donar's Hammer... [click here for more] |
Arc Dream Publishing |
$4.99
|
Written by Godlike, author Dennis Detwiller (multiple Origins Award winner for Delta Green, Delta Green: Countdown, The Hills Rise Wild and more), Talent Operations Command Intelligence Bulletin No. 2: Talent Operations Groups is a player-oriented manual detailing the training, tactics, weapons, and experiences of superpowered Talents caught up in the grimmest war in history.... [click here for more] |
Arc Dream Publishing |
$4.99
|
In the vastness of the Pacific . . . . . . The Devil's Own wait for the enemy. The Talent forces of the U.S. Marines hold the line. As the eye of the world focuses on Europe, you and your compatriots do your best to stem the tide of the Japanese war machine in the Pacific. No equipment, no replacements, and no support -- you are on your own, except for your fellow Marines. The world looks... [click here for more] |
Arc Dream Publishing |
$4.99
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THE VALLEY OF DEATH. June 1944. On the other side of the world the Allies are attacking Fortress Europa, but here in the Pacific a force of American sailors, soldiers and Marines drift toward yet another grim, rocky island. Yet another stronghold of the Japanese Empire. Yet another bloodbath. Your mission: SAIPAN. From the blood-soaked beaches to the devastation of Harakiri Gulch, you face enemies... [click here for more] |
Arc Dream Publishing |
$4.99
|
Welcome to Spring Crescent Middle School.
It’s an overachieving, high-scoring institution, and all the grownups say you’re lucky to be there.
Sure you are.
You’re the new kid.
With a troublesome monster for a best friend.
And some of those teachers sure have been giving you funny looks.
Don’t you feel lucky?
Curriculum of Conspiracy is a complete game setting and adventure... [click here for more] |
Arc Dream Publishing |
$4.99
|
The Heart of the Haunted Sea
The adventurers are on a storm-wracked ship, seeking the island of a long-forgotten, abandoned temple to the Sea Demon. An extinct people sacrificed wealth and their own criminals and rulers there to quell the demon’s wrath. Untold treasure is said to just be lying there. Are your heroes bold or ruthless enough to claim it?
Written by Shane Ivey and illustrated by Kurt... [click here for more] |
Arc Dream Publishing |
$4.99
|
A Hunt, a Feast, and an Undying Evil
The adventurers have journeyed uncounted miles to the vast plains of the Sunlands. A merchant in a faraway city told them that a great treasure rests in an ancient, cursed ruin called Juakufa. Where can the ruin be found? What is the nature of the supposed curse? What dangers lurk along the way? What are the Hyena Giants? And what were the mysterious Not Heres?... [click here for more] |
Arc Dream Publishing |
$4.99
|
Riches Beyond Counting…or the Storm God’s Revenge
The adventurers have come to the Rahaman oasis, in the dry land of Kahlar, at the edge of the great Mahjur Desert. They seek the Tomb of Fire, a ruined temple to a god long forgotten. The people of the desert say that the Tomb of Fire is filled with fantastic riches, but they warn it is guarded by spirits too deadly for any mortal to defeat. Yet... [click here for more] |
Arc Dream Publishing |
$4.99
|
Arc Dream Publishing is proud to present The Unspeakable Oath 21, the latest long-awaited installment in our more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever.
The Unspeakable Oath 21 includes:
“The Dread Page of Azathoth,” an editor’s column by Shane Ivey.
“The Mock Auction,” a Tale of Terror by Adam... [click here for more] |
Arc Dream Publishing |
$4.99
|
Everything you need for superpowered action!
Wild Talents: The Essential Edition includes the complete roleplaying game rules for Wild Talents Second Edition: The One-Roll Engine, built for fast, thrilling, suspenseful play, and rules for superpowers that have the simplicity, flexibility, and detail to handle any setting and style of game -- all at a price every gamer can love.
Online... [click here for more] |
Arc Dream Publishing |
$4.99
|
The infamous magazine of Cthulhu Mythos gaming returns!
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.
Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every... [click here for more] |
Arc Dream Publishing |
$5.99
|
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.
Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your... [click here for more] |
Arc Dream Publishing |
$5.99
|
UPDATE -- 16 JULY 2011: We've uploaded a revised PDF with several typos and errors corrected. Please download with our compliments.
The Unspeakable Oath is an award-nominated quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos -- the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed... [click here for more] |
Arc Dream Publishing |
$5.99
|
Arc Dream Publishing is proud to present The Unspeakable Oath, a more-or-less quarterly digest of tools, scenarios, and reviews to make your Cthulhu Mythos games more terrifying than ever.
The Unspeakable Oath 22 includes:
“The Dread Page of Azathoth,” an editor’s column. Guest columnist Kenneth Hite pays tribute to Lynn Willis.
"The Saffron Book,"... [click here for more] |
Arc Dream Publishing |
$9.99 $5.99
|
The Unspeakable Oath 23 is here! This latest issue of our magazine of Cthulhu Mythos roleplaying features a mammoth modern-era adventure and a gibbering clutch of terrors for every era.
TUO 23 includes:
The Dread Page of Azathoth, an editor’s column by Shane Ivey
The Eye of Light and Darkness, with reviews by Chase Beck, Matthew Pook, and Brian Sammons
Code... [click here for more] |
Arc Dream Publishing |
$9.99 $5.99
|
The Unspeakable Oath issue 24 presents tons of new resources for Call of Cthulhu and Delta Green.
TUO 24 includes:
The Dread Page of Azathoth, an editor’s column by Shane Ivey
The Eye of Light and Darkness, with reviews by Scott Carter ("Welcome to Night Vale"), Bobby Derie ("Astonishing Swordsmen & Sorcerers of Hyperborea," "No... [click here for more] |
Arc Dream Publishing |
$5.99
|
Not Dead—Lurking
With strange aeons, even death may die. But The Unspeakable Oath never will. This 25th issue brings you artifacts, tomes, and scenario seeds for Call of Cthulhu...four Delta Green scenarios (three short and sharp, one sprawling and lurid)...Delta Green features on privacy (or the lack thereof) and tactics for agents...and gripping explorations... [click here for more] |
Arc Dream Publishing |
$5.99
|
"Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without... [click here for more] |
Arc Dream Publishing |
$9.99
|