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 Hottest Adventures & Modules, Fantasy from Expeditious Retreat Press
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1 on 1 Adventures #6.66: The Pleasure Prison

1 on 1 Adventures #6.66: The Pleasure Prison


ENnie Nominee Best Adventure, Silver ENnie 2006 Straight from the table of Elite Game Master Doug Douglason to you! See the master at work in Fear of Girls at https://www.youtube.com/watch?v=Yb-sCNfE0bM This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure. It has been crafted for one player and one Elite Game Master so...   [click here for more]
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Seeds: Fantasy II

Seeds: Fantasy II


Welcome to Seeds and to this sixth product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
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Seeds: Fantasy III

Seeds: Fantasy III


Welcome to Seeds and to this ninth product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when...   [click here for more]
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Seeds: Fantasy IV

Seeds: Fantasy IV


Welcome to Seeds and to this thirteenth product in the new line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential...   [click here for more]
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Seeds: Fantasy V

Seeds: Fantasy V


Welcome to Seeds and to this 23rd product in the line by Expeditious Retreat Press. Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small as well (only four to five pages), but just like their namesakes, they have great potential when provided...   [click here for more]
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1 on 1 Adventures #1: Gambler's Quest

1 on 1 Adventures #1: Gambler's Quest


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
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Seeds Compilation: Fantasy I-V

Seeds Compilation: Fantasy I-V


Welcome to the second Seeds Compilation! Since we started the Seeds line several months ago, we’ve had many contributors (over 30) and many Seeds products (over 20). Seeds is a simple concept; story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small...   [click here for more]
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Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom

Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom


Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone...   [click here for more]
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Advanced Adventures #2: The Red Mausoleum

Advanced Adventures #2: The Red Mausoleum


The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron’s sage suspects that the undead issue out of the mysterious ancient landmark...   [click here for more]
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1 on 1 Adventures #10: Vengeance of Olindor

1 on 1 Adventures #10: Vengeance of Olindor


1 on 1 Adventures #10: Vengeance of Olindor is 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and one player (Level 8-10 Rogue). With some minor scaling, Vengeance of Olindor is suitable for use with four 6th level player characters.   Thail Donnodol has committed no crime, yet he finds himself in Granite's End, an island...   [click here for more]
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1 on 1 Adventures #11: Unbound Adventures

1 on 1 Adventures #11: Unbound Adventures


Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters...   [click here for more]
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1 on 1 Adventures #12: Journey into Riddle Canyon

1 on 1 Adventures #12: Journey into Riddle Canyon


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Fighter level 6-8, with some minor scaling, Journey into Riddle Canyon is suitable...   [click here for more]
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1 on 1 Adventures #13: The Pearls of Pohjola

1 on 1 Adventures #13: The Pearls of Pohjola


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM powered by Pathfinder Roleplaying Game. 1 on 1 Adventures #13: The Pearls of Pohjola is designed for a Sorcerer level 10-12, but with some minor scaling, The Pearls of Pohjola is suitable for use with a traditional four-player party. Long ago when titans walked the earth and great beasts ruled the wild places, there...   [click here for more]
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1 on 1 Adventures #14: A Sickness in Silverton

1 on 1 Adventures #14: A Sickness in Silverton


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #14: A Sickness in Silverton is designed for a Druid, level 3-5, powered by Pathfinder Roleplaying Game. A grave illness has befallen the little folk of Silverton, and only the town drunk and a Dwarven prospector have avoided the debilitating malaise. Do you have the wits and will to uncover...   [click here for more]
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1 on 1 Adventures #15: Cipactli's Maw

1 on 1 Adventures #15: Cipactli's Maw


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #15: Cipactli's Maw is designed for a Wizard, level 4-6, powered by Pathfinder Roleplaying Game. The Wizards of the Four Winds have enlisted the PC to find the legendary vault of the great Queen Huehaatl hidden deep in the jungle. If you enjoy this adventure, check out the One on One Adventures...   [click here for more]
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1 on 1 Adventures #16: The Lost City of Bransik

1 on 1 Adventures #16: The Lost City of Bransik


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #16: The Lost City of Bransik is designed for a Rogue, level 6-8, powered by Pathfinder Roleplaying Game. A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage’s library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake...   [click here for more]
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1 on 1 Adventures #17: The 300th

1 on 1 Adventures #17: The 300th


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player. Recovering consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the...   [click here for more]
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1 on 1 Adventures #18: Redemption

1 on 1 Adventures #18: Redemption


1 on 1 Adventures #18: Redemption is a Pathfinder adventure designed for one GM and one player. For many generations following Halueth Aridryll’s death, his keep remained abandoned, preserved from ruin by ancient elven magic. From time to time the children’s children of the tragic lovers sought to claim the keep for their own. Such efforts invariably failed, and the line of Aridryll...   [click here for more]
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1 on 1 Adventures #19: Adventurer's Guild Local #409

1 on 1 Adventures #19: Adventurer's Guild Local #409


1 on 1 Adventures #19: Adventurer's Guild Local #409 is a Pathfinder adventure designed for one GM and one player. Hoping to raise their profile in the community and recruit new members, the Fraternal Order of Adventurers Local #409 has announced a contest. Can you win the contest and gain free Guild Membership? Sadly, in the last several years, membership in the Adventurer’s Guild has fallen...   [click here for more]
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1 on 1 Adventures #20: The Tomb of Kara-Duir

1 on 1 Adventures #20: The Tomb of Kara-Duir


1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a...   [click here for more]
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1 on 1 Adventures #21: The Gloom Over Dunnocksdell

1 on 1 Adventures #21: The Gloom Over Dunnocksdell


1 on 1 Adventures 1 on 1 Adventures #21: The Gloom Over Dunnocksdell is a Pathfinder adventure designed for one GM and one player. The recent attacks have shocked Dunnocksdell! Tormented by the thought that some of their loved ones are in the grasp of foul magic, the villagers wanted to go looking into the woods for those still missing, but were afraid to leave their homes undefended, and were terrified...   [click here for more]
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1 on 1 Adventures #2: The Star of Olindor

1 on 1 Adventures #2: The Star of Olindor


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 6-8, with some minor scaling, The Star of Olindor is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
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1 on 1 Adventures #3: The Forbidden Hills

1 on 1 Adventures #3: The Forbidden Hills


Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is your...   [click here for more]
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1 on 1 Adventures #4: The Sixth Cavalier

1 on 1 Adventures #4: The Sixth Cavalier


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. This module includes 32 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Bard or Rogue level 9-11, with some minor scaling, Sixth Cavalier is suitable for use with a traditional four-player party. If...   [click here for more]
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1 on 1 Adventures #5: Vale of the Sepulcher

1 on 1 Adventures #5: Vale of the Sepulcher


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Cleric level 9-11, with some minor scaling, Vale of the Sepulcher is suitable for use with a traditional four-player party. If you enjoy this module, look for more releases in...   [click here for more]
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1 on 1 Adventures #6: The Shroud of Olindor

1 on 1 Adventures #6: The Shroud of Olindor


Expeditious Retreat Press announces its sixth title in 1 on 1 Adventures following the award-winning Pleasure Prison of the B'thuvian Demon Whore. 1 on 1 Adventures #6: Shroud of Olindor is designed for 1 GM and 1 player, rogue level 7-9. This module includes 20 adventure-packed pages, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 7-9, with...   [click here for more]
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1 on 1 Adventures #7: Eyes of the Dragon

1 on 1 Adventures #7: Eyes of the Dragon


Designed for 1 GM and 1 player, monk level 7-9, 1 on 1 Adventures #7: Eyes of the Dragon is the tale of one monk's struggle to reclaim his order's purloined relics. The sacred treasures of the monastery have been stolen! While simple greed could explain the theft of the eyes of the dragon, the Grandmaster of the Dragon Path has sensed a more sinister motivation for the theft that has come...   [click here for more]
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1 on 1 Adventures #8: Blood Brothers

1 on 1 Adventures #8: Blood Brothers


Designed for 1 GM and 1 player, paladin level 7-9, 1 on 1 Adventures #8: Blood Brothers is the struggle of one soldier's mission to find his missing brothers-in-arms. For generations the brotherhood has watched over the borderlands in their dedication to truth, justice, and the defense of the kingdom. Along the southern border, a patrol circuit has failed to return from a routine sweep. Understaffed...   [click here for more]
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1 on 1 Adventures #9: Legacy of Darkness

1 on 1 Adventures #9: Legacy of Darkness


An adventure designed for 1 GM and 1 player (Level 8-10 Wizard) This module includes 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and 1 player (Level 8-10 Wizard), although with some minor scaling, Legacy of Darkness is suitable for use with four 6th level player characters.   Sehvain Malual is renowned for his work in...   [click here for more]
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Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude


Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons...   [click here for more]
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Advanced Adventures #11: The Conqueror Worm

Advanced Adventures #11: The Conqueror Worm


The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14. Over five centuries ago, there came unto the arctic lands of the North from a far removed dimension an elder being of unfathomable menace. The White Worm, as it was called by the scholars, was a colossal creature with rubbery, corpse-white skin. The primitive humans the foul beast encountered were ill-equipped...   [click here for more]
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Advanced Adventures #12: The Barrow Mound of Gravemoor

Advanced Adventures #12: The Barrow Mound of Gravemoor


The Barrow Mound of Gravemoor is An OSRIC(tm) module designed 4-6 adventures of levels 5-7. The Highlands are aflame with the fires of rebellion! Barely submissive at the best of times, the restless clans have risen up in arms against the rule of good king Oldavin. What began a few years ago as local disturbances has flared into widespread revolt that saw Oldavin's rule over the Highlands, always...   [click here for more]
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Advanced Adventures #13: White Dragon Run

Advanced Adventures #13: White Dragon Run


White Dragon Run is An OSRIC(tm) module designed for 4-6 adventures of levels 2-4 The little village of White Dragon Run is at the edge of civilization - the place where monsters are a constant threat and adventurers thrive. It is here that reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and...   [click here for more]
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Advanced Adventures #14: The Verdant Vault of Malakum

Advanced Adventures #14: The Verdant Vault of Malakum


The Verdant Vault of Malakum is An OSRIC(tm) module designed for 4-6 adventures of levels 8-10 Well over 2,000 years ago, there existed a vast jungle kingdom ruled by a man called Malakum, who was descended from a long line of mage-kings. Like his regal forebears, Malakum ruled with a stern hand and possessed a pitiless, cruel nature. The sadistic liege was greatly feared by his subjects particularly...   [click here for more]
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Advanced Adventures #16: Under Shattered Mountain

Advanced Adventures #16: Under Shattered Mountain


Under Shattered Mountain is An OSRIC(tm) module designed for 5-8 adventures of levels 9-12. Shattered Mountain... an evil landmark looming over the countryside. In ages past, the mountain roared as a volcano and rendered the surrounding area uninhabitable, and then suddenly went quiet. Centuries later, investigation by adventurers revealed the volcano's core to be mysteriously sealed off, although...   [click here for more]
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Advanced Adventures #17: The Frozen Wave Satsuma

Advanced Adventures #17: The Frozen Wave Satsuma


The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5. A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the...   [click here for more]
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Advanced Adventures #18: The Forsaken Sepulcher

Advanced Adventures #18: The Forsaken Sepulcher


The Forsaken Sepulcher is An OSRIC(tm) module designed for 4-6 adventures of levels 10-14. The ancient and fragile map found in the party's latest treasure tells of a pocket dimension, of the blasted and barren planetoid within, and of the spectacular mausoleum upon the forbidding rock. The treasure was hard won and the map obviously kept with some care, but could such be true? What type of creature...   [click here for more]
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Advanced Adventures #19: The Secret of the Callair Hills

Advanced Adventures #19: The Secret of the Callair Hills


The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5. The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here...   [click here for more]
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Advanced Adventures #20: The Riddle of Anadi

Advanced Adventures #20: The Riddle of Anadi


The Riddle of Anadi is an OSRIC(tm) module designed for 5-7 adventures of levels 6-10. The ancient name of Anadi is legendary among sages, mystics, and wizards throughout the land. It was the Great Sage herself who researched countless magical rituals and spells commonly used today. Yet none know what ultimately became of Anadi; rumors abound that she ascended to godhood, she was enslaved by some...   [click here for more]
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Advanced Adventures #25: The Heart of Empire

Advanced Adventures #25: The Heart of Empire


Beneath the Heart of Empire is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. The capital of the Venirian Empire has been re-located back to Venir, and a thriving city has been built above the swallowed ruins of the old city. Various connections to the old city can be found in the sewers, cellars, and other underground portions of the rebuilt city of Venir, and adventurers frequently...   [click here for more]
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Advanced Adventures #26: The Witch Mounds

Advanced Adventures #26: The Witch Mounds


The Witch Mounds is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-6. Near the southern verge of the Yoros Forest, rests a series of grass-covered barrows arranged in a horseshoe shape. Ten smaller barrows and one known as the Great Mound sit facing inward at each other. The site is known as the Witch Mounds by the locals, and it is shunned, for evil lurks within, a place of old Maerling...   [click here for more]
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Advanced Adventures #27: Bitteroot Briar

Advanced Adventures #27: Bitteroot Briar


Bitteroot Briar is an OSRIC(tm) module designed for 4-8 adventures of levels 2-4. The small village of Ipwich has been plagued by mystery for years. Why do some people, last seen decades ago, come stumbling out of the woods looking as young as the day they disappeared, raving mad? Why does the forest itself whisper in the blowing of the trees or the babbling of a brook, beckoning to its center? Local...   [click here for more]
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Advanced Adventures #28: Redtooth Ridge

Advanced Adventures #28: Redtooth Ridge


Redtooth Ridge is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3. The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can reproduce...   [click here for more]
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Advanced Adventures #29: The Doom of Red Rauthim

Advanced Adventures #29: The Doom of Red Rauthim


The Doom of Red Rauthim is an OSRIC(tm) module designed for 4-8 adventurers of levels 7-9. Red Rauthim, adventurer and ruler of the city Erastavim, decided to right a wrong from his past. Nearly twenty years ago, Red and his adventuring party learned of the location of a great fire giant temple. Ever one to see a golden opportunity, Red thought it a great chance to slay some of the most wicked creatures...   [click here for more]
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Advanced Adventures #30: To End the Rising

Advanced Adventures #30: To End the Rising


To End The Risingis an OSRIC(tm) module designed for 6-10 adventures of levels 1-3. The shores of Lake Selmar, and the village of Prallis, are normally tranquil – except during the Rising. Every five years, a host of fearsome monsters emerges from the lake to lay waste to the village. The locals have endured this terror for decades, but now innocent travellers have been attacked. Can the party put...   [click here for more]
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Advanced Adventures #31: The Lost Lair of Drecallis

Advanced Adventures #31: The Lost Lair of Drecallis


The Lost Lair of Drecallis is an OSRIC(tm) module designed for 4-8 adventures of levels 4-7. For a second year in a row, Drecallis has not appeared on the appointed day to collect her tribute from the people of Longridge. Is the terrible beast dead? Or has the great reptile departed for greener pastures? The elders are desperate to discover the truth, and if the dragon is indeed dead, a priceless...   [click here for more]
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Advanced Adventures #32: The Palace Beyond

Advanced Adventures #32: The Palace Beyond


The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9. The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace’s corridors, turn around a corner,...   [click here for more]
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Advanced Adventures #33: The Halls of Lidless Shabbath

Advanced Adventures #33: The Halls of Lidless Shabbath


The Halls of Lidless Shabbath is an OSRIC(tm) module designed for 6-10 adventurers of levels 12-15. Rolled into a yard-tall, ivory scroll tube, the worn charcoal rubbing of a giant map etched into an ancient monolith hints that travel between worlds was once easy. More enticingly, the map pinpoints the entrance to the eldritch pathway. The crude rubbing shows nothing but the location of the ancient...   [click here for more]
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Advanced Adventures #34: The Crocodile's Tear

Advanced Adventures #34: The Crocodile's Tear


Advanced Adventures #34: The Crocodiles Tear is an OSRIC(tm) module designed for 4-6 adventurers of levels 3-6. A wealthy patron is outfitting an expedition to sail to the mysterious southern continent. The goal of the expedition is none other than the legendary Crocodile’s Tear: a massive magical emerald! Many tales are told about the southern continent, most of which paint it as a disease-ridden...   [click here for more]
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Advanced Adventures #35: The Desert Shrine of the Sightless Sisters

Advanced Adventures #35: The Desert Shrine of the Sightless Sisters


Advanced Adventures #35: The Desert Shrine of the Sightless Sisters is an OSRIC(tm) module designed for 6-10 adventurers of levels 5-8. Several days to the east of the desert trading city Isfala, far from any oasis or caravan route, lies the remnants of an ancient Ziggurat, so crumbled with years as to be little more than an oddly-shaped mound in the surrounding wastes. The nomads say that it is an...   [click here for more]
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  The Shadow over Providence: Enhanced Edition