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Petrification is one of the worst possible fates in a fantasy game. As a statue, you're not truly dead, but you're certainly not alive. You're held in stasis for as long as it takes for someone to find you and return you to your normal state. This power is certainly what makes otherwise standard monsters such as the basilisk and cockatrice so feared.
How much more frightening is it, then, when the... [click here for more] |
Wizards of the Coast |
$0.99
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Pit your PCs against a formidable rakshasa villain in Tiger's Palace, an adventure from designer Owen K.C. Stephens.
Use this scenario as a site-based adventure the characters simply stumble across, or build up the wily Bhishana Bhaga as a recurring villain, with this module serving as a climactic final confrontation. It's suitable for four 9th- or 10th-level characters.
Bhishana Bhaga is an old... [click here for more] |
Wizards of the Coast |
$0.99
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Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others?
You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the... [click here for more] |
Wizards of the Coast |
$0.99
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Designer Gwendolyn F.M. Kestrel brings you into the Underdark in search of a powerful rod mentioned in a prophecy. Will the rod bring benefit or bane? Find out when you drop this free online adventure into your campaign -- and send your PCs into the middle of a power struggle among drow, driders, and other NPCs.
Long ago, a sinister drider imbued a magical rod with his essence and intelligence --... [click here for more] |
Wizards of the Coast |
$0.99
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A mad druid named Drylle holds a grudge against the forest village of Sumpter, which he views as an unlawful encroachment of civilization upon wild lands. In an effort to drive the villagers away, he has brought unseasonably hot and rainy weather to the area. As a result, the nearby river and lake have flooded several times, and crops in the village gardens and orchards have rotted from excessive moisture.... [click here for more] |
Wizards of the Coast |
$0.99
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A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure.
What is the wild hunt?
Will the PCs survive their visit to Friezford?
Drop this adventure into your campaign in any wilderness setting that contains a former trading route.
Suitable for four 14th-level characters.
Adventure Preview
Introduction
What haunts the woods surrounding the ghost town... [click here for more] |
Wizards of the Coast |
$0.99
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Andalor, the mayor of the town of Redcliff, has mysteriously disappeared. Reports indicate that he may have gone to the long-abandoned Temple of Heironeous. But why? The place is haunted and cursed, and recently strange sounds and lights have emanated from it at night. The circumstances are worthy of investigation to be sure, but the mayor wouldn't venture up there of his own volition -- not at his... [click here for more] |
Wizards of the Coast |
$0.99
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A Multiclassing Quest for Monks and Paladins Levels 3-5
From the website:
The Players Handbook II (D&D 3.5e) introduces the idea of rebuild quests for when players want to alter their characters more extensively than retraining can accommodate. The multiclassing quest of this article is somewhat different in that it deals specifically with granting characters the ability... [click here for more] |
Wizards of the Coast |
$0.99
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The world of Dragonlance® has always boasted a broad set of interesting new creatures and races, from the reptilian bakali to the winged kyrie. The Bestiary of Krynn lists all of these creatures in lavish detail.
This product will contain full statistics and descriptions of all the creatures (fully compatible with the Revised Dungeons & Dragons core rulebooks) for a Dragonlance campaign... [click here for more] |
Wizards of the Coast |
$19.99
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The Caves of Shadow game is only the beginning.
In the DUNGEONS & DRAGONS Adventure Game, your heroes will carry more spells and magical weapons into battle against villainous creatures. The only limitations of the game is your imagination.
For 3 or more players, age 13 and up. ... [click here for more] |
Wizards of the Coast |
FREE
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This booklet is intended to help you preserve the best of your old D&D campaign as you adopt the new rules.
This was a free promotional product provided by Wizards of the Coast prior to the release of Dungeons & Dragons 3rd Edition. ... [click here for more] |
Wizards of the Coast |
FREE
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Into the Darkness is a short demo adventure by the Wizards of the Coast team released prior to the launch of 3rd edition.
It includes a four page adventure and a two-page "DM tipsheet" which has a brief summary of the 3rd edition rules. ... [click here for more] |
Wizards of the Coast |
FREE
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This adventure is designed as an introduction to the world of Eberron and is intended for a party of four 1st-level characters. Adjust the encounters accordingly for groups with fewer or greater numbers. This adventure takes place in Sharn, the City of Towers. It begins, as many incidents in the City of Towers do, with a corpse. A warforged assassin, a mysterious blank book, and an offer from a House... [click here for more] |
Wizards of the Coast |
FREE
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