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Mythic Monster MEGA-BUNDLE [BUNDLE]

Mythic Monster MEGA-BUNDLE [BUNDLE]

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This special bundle product contains the following titles.



Mythic Monsters #10: Sea Monsters
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The tenth volume in our Mythic Monsters series, Mythic Monsters: Sea Monsters brings you a dozen and one maritime menaces ready to leave your PCs scurrying for the safety of shore. Here there be monsters indeed, from treacherous sea hags and malevolent devilfish luring sailors to be devoured or enslaved to titanic terrors of the deep like the sea serpent and dragon turtle that hunt out of instinct and hunger but pose no less a peril. Size hardly equates to stupidity, however, as clockwork leviathans are relics of ancient and advanced civilizations still following the residual programming from ages long past, while krakens are beings of unfathomable intellect and ineffable evil. Still, a fe...

Mythic Monsters #11: Devils
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The 11th volume in our Mythic Monsters series, Mythic Monsters: Devils brings you a dozen and one subtle and sinister foes that are quite literally diabolical! Some are content merely to flay your PCs' bodies, cleaving between flesh and bone with deadly keenness, while others are devoted to seduction, corruption, and inveiglement of heart, mind, and soul unto eternal damnation. From whispering imps to terrifying pit fiends that claim lordship over the deepest circles of Hell, these devils fill every niche, with militant levaloch warmonger devils and erinyes to sibilant legalists like the contract devil and heresy devil. The wicked gylou handmaiden devils terrorize the innocent while the sinister salikotal vengeance devils bring Hell's cold and pitiless justice to t...

Mythic Monsters #12: Fairy Tale Creatures
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The 12th volume in our Mythic Monsters series, Mythic Monsters: Fairy Tale Creatures brings you a dozen and one celebrated storybook creatures, a few friendly, more of them malevolent, and every one dangerous. This product certainly celebrates the fey, but it incorporates a selection of monsters of many types inspired by fairy tales, often with a decidedly Celtic flair. From blarney-filled leprechauns and luminous pixies to terrible banshees keening their anguish and whether bringing succor like a unicorn or murderous spite like a redcap, these creatures bring the full flavor of the realms of faerie to your campaign. We have hungry green hags ready to gobble their victims living or dead alongside flitting faerie dragons that just want to have fun, bogeymen that use terror as a weapon and w...

Mythic Monsters #13: Dragons
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The 13th volume in our Mythic Monsters series, Mythic Monsters: Dragons brings you a dozen and one devastatingly deadly drakes, dragons, and dragonkin. From miserly hoard-keepers to titanic warlords and engines of destruction, dragons epitomize all that a mythic monster would ever want to be. Here you will find chromatic dragons of terrifying size and surpassing lethality, from the juvenile blue and adult green to the ancient black, great wyrm white, and great wyrm red! The dragons' lesser kin, the drakes, are also featured, including the flame drake, forest drake, frost drake, and sea drake! Being just a little less deadly than a true dragon is hardly an indictment on their fearsome ferocity, of course, and each brings a set of ...

Mythic Monsters #14: Giants
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The 14th volume in our Mythic Monsters series, Mythic Monsters: Giants brings you a dozen and one terrifying titans to shake, rattle, and roll your heroes until they are battered, bloody, and beaten. From true giants that tower over the lesser races to bloodthirsty trolls and ogres that are scarcely more than beasts. Every culture on earth has its own myths and legends about giants, and RPGs themselves are no different, having established their own mythology, and few monsters are better suited to the mythic treatment than these towering tyrants. Here you will find all the classic RPG giants you have known and feared (and slain) since 1st Edition, including mysterious stone giant elders and savage frost giants, as well as gigantic cloud giants astride their cloudborne castles andthunderin...

Mythic Monsters #15: Magical Beasts
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The 14th volume in our Mythic Monsters series, Mythic Monsters: Giants brings you a dozen and one terrifying titans to shake, rattle, and roll your heroes until they are battered, bloody, and beaten. From true giants that tower over the lesser races to bloodthirsty trolls and ogres that are scarcely more than beasts. Every culture on earth has its own myths and legends about giants, and RPGs themselves are no different, having established their own mythology, and few monsters are better suited to the mythic treatment than these towering tyrants. Here you will find all the classic RPG giants you have known and feared (and slain) since 1st Edition, including mysterious stone giant elders and savage frost giants, as well as gigantic cloud giants astride their cloudborne castles andthunderin...

Mythic Monsters #16: Monstrous Humanoids
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The 14th volume in our Mythic Monsters series, Mythic Monsters: Giants brings you a dozen and one terrifying titans to shake, rattle, and roll your heroes until they are battered, bloody, and beaten. From true giants that tower over the lesser races to bloodthirsty trolls and ogres that are scarcely more than beasts. Every culture on earth has its own myths and legends about giants, and RPGs themselves are no different, having established their own mythology, and few monsters are better suited to the mythic treatment than these towering tyrants. Here you will find all the classic RPG giants you have known and feared (and slain) since 1st Edition, including mysterious stone giant elders and savage frost giants, as well as gigantic cloud giants astride their cloudborne castles andthunderin...

Mythic Monsters #17: Aliens
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The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically like the wily witchwyrds and the mighty xanthos, or by sending their thoughts out among the cosmos like the contemplative. Some alien races usually remain on their own worlds, ruling kingdoms or clanholds like the soaring dragonkin and the gun-toting shobhad, while the mysterious flumph searches out dangerous invaders from beyond the tapestry of night. Some alien invaders simply seed wor...

Mythic Monsters #18: Aberrations
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The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically like the wily witchwyrds and the mighty xanthos, or by sending their thoughts out among the cosmos like the contemplative. Some alien races usually remain on their own worlds, ruling kingdoms or clanholds like the soaring dragonkin and the gun-toting shobhad, while the mysterious flumph searches out dangerous invaders from beyond the tapestry of night. Some alien invaders simply seed wor...

Mythic Monsters #19: Constructs
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The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically like the wily witchwyrds and the mighty xanthos, or by sending their thoughts out among the cosmos like the contemplative. Some alien races usually remain on their own worlds, ruling kingdoms or clanholds like the soaring dragonkin and the gun-toting shobhad, while the mysterious flumph searches out dangerous invaders from beyond the tapestry of night. Some alien invaders simply seed wor...

Mythic Monsters #1: Demons
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A magnificient mythic monster manual!

 

The first volume in our new Mythic Monsters series, Mythic Monsters: Demons brings you a dozen and one demonic terrors to torment your PCs! Twelve of your favorite demons are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every demon has its own unique and exciting new mythic abilities, from a balor's shadow and flame to a mythic succubus' dark mistress. From the insidious quasit to the lordly balor, the reeking hezrou to the stealthy soul-devouring shadow demon, this product covers CRs from 2 to 25. There are demons that will tear your body apart and demons that will seduce and subvert all that is good and true, including mythic versions of the incubus and s...

Mythic Monsters #20: Guardians of Good
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The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically like the wily witchwyrds and the mighty xanthos, or by sending their thoughts out among the cosmos like the contemplative. Some alien races usually remain on their own worlds, ruling kingdoms or clanholds like the soaring dragonkin and the gun-toting shobhad, while the mysterious flumph searches out dangerous invaders from beyond the tapestry of night. Some alien invaders simply seed wor...

Mythic Monsters #21: Mythos Too
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From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warp...

Mythic Monsters #22: Emissaries of Evil
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The 17th volume in our Mythic Monsters series, Mythic Monsters: Aliens brings you a dozen and one monsters that are truly out of this world. A handful are indifferent to the plight of terrestrial races, simply exploring with dispassionate efficiency and adapting themselves to new worlds like the robotic adaptoid or the floating brethedan. Others are frequent travelers between worlds, either physically like the wily witchwyrds and the mighty xanthos, or by sending their thoughts out among the cosmos like the contemplative. Some alien races usually remain on their own worlds, ruling kingdoms or clanholds like the soaring dragonkin and the gun-toting shobhad, while the mysterious flumph searches out dangerous invaders from beyond the tapestry of night. Some alien invaders simply seed wor...

Mythic Monsters #23: Worms
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 $1.50
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From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warp...

Mythic Monsters #24: Masters of Chaos
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From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warping ...

Mythic Monsters #25: Lords of Law
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For Law and Order!

Lords of Law brings you a dozen and one embodiments of absolute order. Careful, calculating, and efficient, the agents of law are as purposeful as they are relentless. They are not wholly emotionless, but their is a certain dispassionate aloofness that characterizes their interactions with one another and especially with others. Their analytical frankness often feels like condescending hauteur, but the lords of law tend to be disturbingly perceptive and brutally honest when it suits them. It is duty, purity, stability, and consistency that are their bywords, whether their goal is succor or slaughter of the innocent. This book contains a wide variety of ultra-lawful beings, from the near-angelic archons to the shadowy and sinist...

Mythic Monsters #26: Bugs
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From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warp...

Mythic Monsters #27: COLOSSAL
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From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warp...

Mythic Monsters #28: Animals
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 $1.50
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From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warp...

Mythic Monsters #29: Plants
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 $1.50
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From the farthest realm beyond the stars

Something is fundamentally wrong in the universe, and the monsters of the mythos are invading the Pathfinder RPG again, from minor minions like the morlock and skum, debased cultists and the corrupted remnant of civilizations of yore, all the way up to the spectacular sinister creatures like the spawn of Yog-Sothoth and the star-spawn of Cthulhu, as well as the brand-new blackgate behemoth, a tentacular terror that births mysterious monoliths whose inscrutable inscriptions offer the chance at forbidden cosmic knowledge and unknowable cosmic terror. Alien races are here as well, from the foul fungal conquerors, the mi-go, to the thought-projecting yithians and the gene-warp...

Mythic Monsters #2: Molds, Slimes, and Fungi
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A mythic monstrous manual of the foulest fungus!The second volume in our new Mythic Monsters series, Mythic Monsters: Molds, Slimes, and Fungi brings you a dozen and one pestilential horrors and moldering monstrosities to torment your PCs! Twelve of your favorite fungi are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every fungal creature has its own unique and exciting new mythic abilities, from an mythic ascomoid's puffball avalanche to a mythic fungus queen's battle pods and a mythic mu spore's unstoppable titan. From the vicious vegepygmy to the virulent violet fungus, the seductive fungus queen to the colossal corruption of the mu spore, this product covers CRs from 1 to 26. In addition to a dozen familiar fungal ...

Mythic Monsters #30: Heavenly Host
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For the Greatest Good!

Mythic Monsters: Heavenly Host brings you a dozen and one celestial servants that bring down their beatific best from the realms empyreal and eternal, bringing justice like a flaming sword and righteousness like a mighty flowing river. These champions of all that is good and pure are a match and more for all the legions of the nether reaches of the planes, smiting demons, daemons, devils, and all their ilk with alacrity and elan, or living among mortals as watchful wardens ever ready to spring to the aid of the innocent. From CR 3 to 28, you'll find agathions and angels that wander the material world granting succor and companionship like the cassisian angel and the silvanshee and v...

Mythic Monsters #3: Oozes
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The third volume in our new Mythic Monsters series, Mythic Monsters: Oozes brings you a dozen and one sinister scavengers and primordial predators to torment your PCs! Twelve of your favorite  oozes are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every globbulent horror has its own unique and exciting new mythic abilities, from an mythic id ooze’s psychotropic vapors to a mythic carnivorous blob’s skeletal liquefaction.

This product includes mythic oozes of commonplace varieties like the black pudding and gelatinous cube, as well as variants like the electric jelly and white pudding, made far more distinct in their mythic evolutions, covering CRs from 4 to 16. In addition to a dozen familiar o...

Mythic Monsters #4: Mounts
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The fourth volume in our new Mythic Monsters series, Mythic Monsters: Mounts brings you a full complement of amazing mounts for your heroes to tame, or to face bearing their greatest foes into battle. Fully TWENTY of your favorite  mounts are here, updated for the mythic rules, and when we say updated we mean complete stat blocks. More than that, every noble steed has its own unique and exciting new mythic abilities, from a mythic pony’s inexplicable survival to a mythic nightmare cauchemar’s death’s ride, from a the aerial aid of a mythic hippogriff to the unbridled glory of a mythic pegasus champion.

This product includes mythic mounts of commonplace varieties like horses, camels, and riding dogs, as well as exotic mounts like the sleipnir, dragon horse,...

Mythic Monsters #5: Mythos
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The fifth volume in our Mythic Monsters series, Mythic Monsters: Mythos brings you a dozen and one alien horrors from beyond the stars! Twelve of your favorite  eldritch abominations are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every unearthly and indescribable Thing from Beyond has its own unique and exciting new mythic abilities, from an mythic shantak’s disemboweling flyby to the temporal retribution of a mythic hound of Tindalos!This product includes mythic oozes of familiar alien horrors like the gibbering mouther and shoggoth as well as more obscure alien creatures like the faceless stalker and moon-beast, covering CRs from 4 to 24. In addition to a dozen existing otherworldly foes, Mythic Monsters...

Mythic Monsters #6: Oozes Too
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The third volume in our new Mythic Monsters series, Mythic Monsters: Oozes Too brings you a dozen and one disgusting globulent monstrosities seeping up from dungeons deep and caverns old to devour and dissolve everything in sight! Twelve of your favorite awful oozes are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every unearthly and indescribable amorphous abomination has its own unique and exciting mythic abilities, from a mythic giant amoeba's fissile filth to the cage of shards and crystallic wave of a mythic carnivorous crystal.

This product includes mythic oozes that are variants of more familiar oozes, like the frost cube and sorcerous cube, or the dun pudding and crystal ooze, as well as far stranger cr...

Mythic Monsters #7: Inner Planes
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The seventh volume in our Mythic Monsters series, Mythic Monsters: Inner Planes brings you a dozen and one weirdling wanderers from the Elemental and Ethereal Planes, roaming planar portals and primordial energy pools to menace those that delve too deeply into the fundamental roots of the universe, or that ask too great a price from races ancient when their world was young. Twelve of your favorite planar creatures are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every ancient ambassador and primal predator of the inner planes has its own unique and exciting new mythic abilities, from a mythic xill's otherworldly coordination and phase warrior to the conflagration and searing arrogance of a mythic noble efreeti malik!

Mythic Monsters #8: Abyssal
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The eighth volume in our Mythic Monsters series, Mythic Monsters: Abyssal brings you a dozen and one Abyssal abominations from the deepest reaches of those infinite layers, where demons rightly fear to tread. Here you will find the eldest and fatherless qlippoth, the proto-demons spawned when the universe was young and that set in motion the devouring awfulness that is the Abyss itself. You will find also the demodands, godless mockeries forged by the cruelest titans, thwarted in their ascension to true divinity and raging against the heavens through their fiendish creations. Still other prowlers and predators of the plane of chaos and evil roam here, numbering twelve in all and updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that e...

Mythic Monsters #9: Undead
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The ninth volume in our Mythic Monsters series, Mythic Monsters: Undead brings you a dozen and TWO deathless and deadly monsters come back from beyond the grave, their eternal rest shattered by the weight of their sin or the burden of their curse. Here you will find undead that hunger for flesh like ghouls and ghasts, to those that hunger for the life force of their victims, like wights and spectres. Such commonplace and familiar undead take on an entirely new and terrifying texture in the hands of the Legendary team, and so do more exotic undead like the soul-craving devourer and demilich , the devastating witchfire, and the headless horsemen of the graveyard, the dullahan, along with the brand-new jigsaw man that is forever coming apart at the seams and wants you to join him in a dism...

Total value: $209.36 Special bundle price: $45.00 Savings of: $164.36 (79%)
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Customer avatar
Nicholas N June 04, 2017 9:22 pm UTC
This is so awesome! I wish this was updated to include the whole series!
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Jason N April 17, 2019 4:12 am UTC
PUBLISHER
And now they are! Check out Mythic Monsters Mega-Bundle #31-40 and #41-50!
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Product Information
Publisher Stock #
LGP999MYMBPF
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on November 25, 2015.