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SJA1 Wildspace (2e)

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On a busy day in the marketplace, something hurtles down out of a clear sky. When the dust clears, you c can see that it's a ship's anchor, attached to a rope that stretches up as far as you can see. What do you do? 

Pull you AD&D game players up the rope and into the astounding universe of fantasy space! Send their spacegoing galleon, the Skyrunner, across the vast reaches of Wildspace. Drop them in the Hive, the largest dungeon ever created. Then pit them against the Ravager, a monster that threatens the characters' entire homeworld!

Wildspace is the fist adventure for theAD&D Spelljammer Campaign Set. The Spelljammer boxed set is required to play. This 64-page adventure fits easily into your existing campaign, as either a change of pace from groudling adventures or the beginning of a new career in space.

Product History

SJA1: "Wildspace" (1990), by Allen Varney, is the first Spelljammer Adventure. It was released in February 1990.

Origins. Author Varney was provided with the basic premise for this adventure: that the players should travel into Wildspace and explore a dungeon in a hollowed-out asteroid. Varney decided to think big and in doing so create something that would evoke a spirit discovery and wonder, so he imagined an enormous asteroid where each dungeon room is a cube that's a mile on a side. The result is essentially a beholder-created Death Star for D&D. It was also the single biggest dungeon ever created by TSR (in surface area), highlighting the cosmic scale of Spelljammer.

Beginning the "SJA" Series. "Wildspace" was the first supplement for Spelljammer (1989), TSR's first new setting since the Forgotten Realms (1987). It began the series of "SJA" Spelljammer Adventures, which ran through 1991, after which they were replaced by the "SJS" and "SJQ" module codes.

Introductory Adventuring. Appropriately, "Wildspace" was also explicitly an introductory adventure. Players are brought aboard a spelljamming ship in chapter 1, get to explore it in chapter 2, and engage in some shipboard combat in chapter 3. At the end, players might return home or they might pick up a spelljamming ship of their own, depending on the GM's preferences.

What Got Left Out. Varney's draft was running long before he submitted it to TSR, so he was forced to cut an entire chapter set on the Rock of Bral.

Adventuring Tropes. As was common in the 2e era, "Wildspace" is a plot-driven adventure with some important NPCs who will be engaging in their own machinations in the background. With that said, "Wildspace" contains a large (and unique) dungeon as the centerpiece of the adventure.

Expanding Wildspace. "Wildspace" expands its eponymous setting mainly through its focus on beholders. It provides them with some of their best characterization in the entire Spelljammer line. This expansion includes a new beholder ship and a new beholder monster type.

Future History. Wildspace is of course the name of the Spelljammer setting. Around 1994, TSR was planning to rerelease Spelljammer under the same name. The new "Wildspace" game was going to be a VCR-driven RPG, like Dragonstrike (1993), but it was canceled in 1994.

About the Creators. Varney was at the time freelancing for TSR, with the "HWA" Hollow World Adventure series (1990-1991) being his biggest contribution at the time. Rick Swan contributed some of the rooms to "Wildspace", to help Varney hit his deadline, though he isn't credited in the published book.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Reviews (1)
Discussions (3)
Customer avatar
Paul B February 04, 2024 3:51 pm UTC
PURCHASER
Alright been running the adventure and we are about to hit the BIG CHAMBER, however, I am not finding the inside cover description of the Murals??? Am I just skimming past it?
Customer avatar
Tim H January 31, 2021 7:58 pm UTC
POD... let’s do this
Customer avatar
Allan M March 18, 2014 3:32 pm UTC
PURCHASER
Who does the copy editing on these products! There are three obvious errors in the description! Did somebody just copy-and-paste from the OCR? Is the actual product this shoddily edited? Is the PDF not going to be searchable because no one bothered to check that the results of the OCR were correct? This is disappointing coming from WotC (Hasbro). C'mon guys, bring your A-game.
There is an extra "c" on the first line.
"you" should be "your" at the beginning of the second paragraph.
"theAD&D" should be "the AD&D" in the third paragraph.
Reply
Customer avatar
Adam J June 10, 2020 5:14 pm UTC
PURCHASER
Don’t forget that “Wildspace is the fist” should be “Wildspace is the FIRST,” in the first (I spelled it correctly!) line of the third paragraph. As for WOTC (Hasbro) actually caring - they don’t! They spend as little money as possible on this website and reap the monetary rewards!!!
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Product Information
Platinum seller
Author(s)
Artist(s)
Pages
64
Edition
1.0
ISBN
0-88038-819-6
Publisher Stock #
TSR 9273
File Size:
11.87 MB
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