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RA1 Feast of Goblyns (2e)
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RA1 Feast of Goblyns (2e)

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Beware the Mists of Ravenloft, for they will envelop you in terror!

In Feast of Goblyns, a party of adventurers is mysteriously transported from the lands they know to a dark and dangerous demiplane known as Ravenloft. Trd in this realm of terror, they must use all their skills to escape the manipulations of one of Ravenloft's most powerful lords as they attempt to seek out the accursed Crown of Soldiers. If all goes well, they just might live long enough to escape this dread land and return to their homes.

The first module supporting the new RAVENLOFT Boxed Set, Feast of Goblyns includes:

  • A full 96 pages of gripping adventure set in the dark domains of Ravenloft. 
  • A special AD&D game character record sheet designed especially for Ravenloft campaigns. 
  • An invaluable addition to the AD&D Dungeon Master's Screen that incorporates all the most vital information from the RAVENLOFT Boxed Set.

Product History

RA1: "Feast of Goblyns" (1990), by Blake Mobley, is the first of the "RA" Ravenloft Adventures. It was published in September 1990.

Beginning the Ravenloft Adventures. Ravenloft: Realm of Terror (1990) presented not just an entirely new campaign world, but also a new style of D&D play in a world of gothic horror. There were only two previous adventures that hinted at how to play this sort of game, I6: "Ravenloft" (1983) and I10: "Ravenloft II" (1986). So, following the release of the campaign set, it was imperative for TSR to publish new scenarios depicting what Ravenloft adventures looked like. "Feast of Goblyns" was the first Ravenloft supplement, following Realm of Terror by three months.

Plotting Along. Metaplot was an increasing force at TSR in the early '90s, though to date it had mainly been limited to the Forgotten Realm's yearly events such as Avatar (1989) and Empires (1990). Ravenloft would be the first new setting to have a metaplot all its own, and that would start with "Feast of Goblyns". Sort of.

When the third Ravenloft adventure, RA3: "Touch of Death" (1991), was released, it would retroactively make "Feast of Goblyns" the first part of the six-part Grand Conjunction adventure, which would move the Realm of Ravenloft from its initial imagination in Ravenloft: Realm of Terror (1990) to its revised form in Ravenloft Campaign Setting (1994). This campaign was outlined through a six-part prophetic vision that describes the signs of an ongoing cataclysm. "Feast of Goblyns" gets the following verse:

In the house of Daegon the sorcerer born,
Though life, unlife, unliving shall scorn.

Adventuring Tropes. As the first Ravenloft adventure, "Feast of Goblyns" had the difficult task of describing an entirely new sort of adventure. It pushes hard on a gothic tone, though sometimes it errs on the side of simplistic spooky visuals. It's also a bit more fantasty-oriented than later offerings in the line.

"Feast of Goblyns" also takes its role as an introductory Ravenloft adventure seriously by (very briefly) giving players a chance to enter Ravenloft's domains. The mists come up and envelop them, and that's that.

Beyond that, "Feast of Goblyns" is a plotted adventure, as was the case for much of the 2e line, but it gives players much more autonomy than later releases would. The adventure is a long series of macguffin quests, but each one tends to lead players into a fairly well-defined sandbox where they can do as they please.

Expanding Ravenloft. "Feast of Goblyns" was the first supplement to provide any additional details on the realm of Ravenloft, and it does this with a very extensive look at the realm of Kartakass, including the towns of Harmonia and Skald.

A new domain is also briefly described: the domain of Daglan. However, it probably falls by the end of the adventure. (The ending is actually open-ended, which didn't work as well when the adventure became part of a metaplot.)

Monsters of Note. Just as the original Ravenloft adventures reimagined the vampire, this one focuses on the wolfwere — a wolf that can take the form of a human, as first introduced in S4: "The Lost Caverns of Tsojcanth" (1982). It also introduces the greater wolfwere.

However tons of other horror monsters appear as well, including gargoyles, shadows, normal werewolves, zombies, and an unusual vampire who doesn't respond to the standard defenses.

About the Creators. Though Mobley got his start writing for TSR with WGR1: "Greyhawk Ruins" (1990), RA1: "Feast of Goblyns" (1990) was his first solo effort. He'd write a few more products for the company over the next couple of years.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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sam J December 27, 2018 2:32 am UTC
I love the 'goblyn' being a HD: 4+4 monsters as they are printed they hit as a +1 magic weapon. I ran an AD&D Ravenloft game where the players were are all Barovian Vampires. Only two players in the group knew of the goblyn "Face Feasting" attack. A few of them were a little upset that I did that to their vampire characters. Then they freaked that it was in the monster manual !! Do to the vampire's Energy Drain ability, goblyns only last two or three hits.
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